Refactor view3d offscreen drawing to avoid having multiple boolean arguments
This is fully unreadable to have lots of boolean arguments scattered across the whole argument list. What does `false, true, true` mean in terms of behavior? Replace those with bitfield which has advantage of having more human readable meaning.
This commit is contained in:
@@ -421,11 +421,20 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
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struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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/* view3d draw callback, run when not in background view */
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/* NOTE: Keep in sync with V3D_OFS_* flags. */
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enum {
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SEQ_OFSDRAW_NONE = (0),
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SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0),
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SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
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SEQ_OFSDRAW_USE_GPENCIL = (1 << 2),
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SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2),
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};
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typedef struct ImBuf *(*SequencerDrawView)(
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struct Scene *, struct Object *, int, int,
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unsigned int, int, bool, bool, bool,
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int, int, bool, const char *,
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struct GPUFX *, struct GPUOffScreen *, char[256]);
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struct Scene *scene, struct Object *camera, int width, int height,
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unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
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int samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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extern SequencerDrawView sequencer_view3d_cb;
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/* copy/paste */
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@@ -3295,11 +3295,17 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
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if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) {
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char err_out[256] = "unknown";
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int width = (scene->r.xsch * scene->r.size) / 100;
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int height = (scene->r.ysch * scene->r.size) / 100;
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const int width = (scene->r.xsch * scene->r.size) / 100;
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const int height = (scene->r.ysch * scene->r.size) / 100;
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const bool use_background = (scene->r.alphamode == R_ADDSKY);
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const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
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unsigned int draw_flags = SEQ_OFSDRAW_NONE;
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draw_flags |= (use_gpencil) ? SEQ_OFSDRAW_USE_GPENCIL : 0;
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draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0;
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draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0;
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draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0;
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/* for old scene this can be uninitialized,
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* should probably be added to do_versions at some point if the functionality stays */
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if (context->scene->r.seq_prev_type == 0)
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@@ -3309,11 +3315,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
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BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
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ibuf = sequencer_view3d_cb(
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/* set for OpenGL render (NULL when scrubbing) */
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scene, camera, width, height, IB_rect,
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context->scene->r.seq_prev_type,
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(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
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use_gpencil, use_background, scene->r.alphamode,
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context->gpu_samples, context->gpu_full_samples, viewname,
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scene, camera, width, height, IB_rect, draw_flags, context->scene->r.seq_prev_type,
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scene->r.alphamode, context->gpu_samples, viewname,
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context->gpu_fx, context->gpu_offscreen, err_out);
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if (ibuf == NULL) {
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fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
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@@ -367,15 +367,26 @@ void ED_view3d_draw_setup_view(
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struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
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float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
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enum {
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V3D_OFSDRAW_NONE = (0),
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V3D_OFSDRAW_USE_BACKGROUND = (1 << 0),
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V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
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/* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
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V3D_OFSDRAW_USE_GPENCIL = (1 << 2),
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V3D_OFSDRAW_USE_SOLID_TEX = (1 << 2),
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};
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struct ImBuf *ED_view3d_draw_offscreen_imbuf(
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struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
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unsigned int flag, bool draw_background,
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int alpha_mode, int samples, bool full_samples, const char *viewname,
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unsigned int flag, unsigned int draw_flags,
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int alpha_mode, int samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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struct Scene *scene, struct Object *camera, int width, int height,
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unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
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int alpha_mode, int samples, bool full_samples, const char *viewname,
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unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
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int samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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@@ -353,11 +353,15 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
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ImBuf *ibuf_view;
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const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
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unsigned int draw_flags = V3D_OFSDRAW_NONE;
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draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
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if (view_context) {
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draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
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ibuf_view = ED_view3d_draw_offscreen_imbuf(
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scene, v3d, ar, sizex, sizey,
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IB_rect, draw_bgpic,
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alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
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IB_rect, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
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oglrender->fx, oglrender->ofs, err_out);
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/* for stamp only */
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@@ -366,10 +370,11 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
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}
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}
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else {
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draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
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ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
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scene, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, false, true, true,
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alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
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IB_rect, draw_flags, OB_SOLID,
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alpha_mode, oglrender->ofs_samples, viewname,
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oglrender->fx, oglrender->ofs, err_out);
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camera = scene->camera;
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}
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@@ -5460,7 +5460,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
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ibuf = ED_view3d_draw_offscreen_imbuf(
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scene, CTX_wm_view3d(C), CTX_wm_region(C),
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w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
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w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
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NULL, NULL, err_out);
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if (!ibuf) {
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/* Mostly happens when OpenGL offscreen buffer was failed to create, */
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@@ -3286,14 +3286,16 @@ void ED_view3d_draw_setup_view(
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*/
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ImBuf *ED_view3d_draw_offscreen_imbuf(
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Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
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unsigned int flag, bool draw_background,
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int alpha_mode, int samples, bool full_samples, const char *viewname,
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unsigned int flag, unsigned int draw_flags,
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int alpha_mode, int samples, const char *viewname,
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/* output vars */
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GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
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{
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RegionView3D *rv3d = ar->regiondata;
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ImBuf *ibuf;
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const bool draw_sky = (alpha_mode == R_ADDSKY);
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const bool draw_background = (draw_flags & V3D_OFSDRAW_USE_BACKGROUND);
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const bool use_full_sample = (draw_flags & V3D_OFSDRAW_USE_FULL_SAMPLE);
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/* view state */
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GPUFXSettings fx_settings = v3d->fx_settings;
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@@ -3309,7 +3311,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
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if (own_ofs) {
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/* bind */
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ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
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ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, err_out);
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if (ofs == NULL) {
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return NULL;
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}
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@@ -3354,7 +3356,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
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}
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}
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if ((samples && full_samples) == 0) {
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if ((samples && use_full_sample) == 0) {
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/* Single-pass render, common case */
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ED_view3d_draw_offscreen(
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scene, v3d, ar, sizex, sizey, NULL, winmat,
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@@ -3454,8 +3456,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
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*/
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ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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Scene *scene, Object *camera, int width, int height,
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unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
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int alpha_mode, int samples, bool full_samples, const char *viewname,
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unsigned int flag, unsigned int draw_flags, int drawtype,
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int alpha_mode, int samples, const char *viewname,
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GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
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{
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View3D v3d = {NULL};
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@@ -3472,13 +3474,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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v3d.drawtype = drawtype;
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v3d.flag2 = V3D_RENDER_OVERRIDE;
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if (use_gpencil)
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if (draw_flags & V3D_OFSDRAW_USE_GPENCIL)
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v3d.flag2 |= V3D_SHOW_GPENCIL;
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if (use_solid_tex)
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if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX)
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v3d.flag2 |= V3D_SOLID_TEX;
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if (draw_background)
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if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND)
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v3d.flag3 |= V3D_SHOW_WORLD;
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rv3d.persp = RV3D_CAMOB;
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@@ -3507,9 +3509,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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invert_m4_m4(rv3d.persinv, rv3d.viewinv);
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return ED_view3d_draw_offscreen_imbuf(
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scene, &v3d, &ar, width, height, flag,
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draw_background, alpha_mode, samples, full_samples, viewname,
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fx, ofs, err_out);
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scene, &v3d, &ar, width, height, flag, draw_flags,
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alpha_mode, samples, viewname, fx, ofs, err_out);
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}
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@@ -1029,14 +1029,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
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ibuf = ED_view3d_draw_offscreen_imbuf_simple(
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scene, scene->camera,
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BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
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IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
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IB_rect, OB_SOLID, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
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NULL, NULL, err_out);
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}
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else {
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ibuf = ED_view3d_draw_offscreen_imbuf(
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scene, v3d, ar,
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BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
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IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
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IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
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NULL, NULL, err_out);
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}
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