Refactor view3d offscreen drawing to avoid having multiple boolean arguments
This is fully unreadable to have lots of boolean arguments scattered across the whole argument list. What does `false, true, true` mean in terms of behavior? Replace those with bitfield which has advantage of having more human readable meaning.
This commit is contained in:
@@ -421,11 +421,20 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
|
|||||||
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
|
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
|
||||||
|
|
||||||
/* view3d draw callback, run when not in background view */
|
/* view3d draw callback, run when not in background view */
|
||||||
|
/* NOTE: Keep in sync with V3D_OFS_* flags. */
|
||||||
|
enum {
|
||||||
|
SEQ_OFSDRAW_NONE = (0),
|
||||||
|
SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0),
|
||||||
|
SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
|
||||||
|
SEQ_OFSDRAW_USE_GPENCIL = (1 << 2),
|
||||||
|
SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2),
|
||||||
|
};
|
||||||
|
|
||||||
typedef struct ImBuf *(*SequencerDrawView)(
|
typedef struct ImBuf *(*SequencerDrawView)(
|
||||||
struct Scene *, struct Object *, int, int,
|
struct Scene *scene, struct Object *camera, int width, int height,
|
||||||
unsigned int, int, bool, bool, bool,
|
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
|
||||||
int, int, bool, const char *,
|
int samples, const char *viewname,
|
||||||
struct GPUFX *, struct GPUOffScreen *, char[256]);
|
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
|
||||||
extern SequencerDrawView sequencer_view3d_cb;
|
extern SequencerDrawView sequencer_view3d_cb;
|
||||||
|
|
||||||
/* copy/paste */
|
/* copy/paste */
|
||||||
|
|||||||
@@ -3295,11 +3295,17 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
|
|||||||
|
|
||||||
if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) {
|
if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) {
|
||||||
char err_out[256] = "unknown";
|
char err_out[256] = "unknown";
|
||||||
int width = (scene->r.xsch * scene->r.size) / 100;
|
const int width = (scene->r.xsch * scene->r.size) / 100;
|
||||||
int height = (scene->r.ysch * scene->r.size) / 100;
|
const int height = (scene->r.ysch * scene->r.size) / 100;
|
||||||
const bool use_background = (scene->r.alphamode == R_ADDSKY);
|
const bool use_background = (scene->r.alphamode == R_ADDSKY);
|
||||||
const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
|
const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
|
||||||
|
|
||||||
|
unsigned int draw_flags = SEQ_OFSDRAW_NONE;
|
||||||
|
draw_flags |= (use_gpencil) ? SEQ_OFSDRAW_USE_GPENCIL : 0;
|
||||||
|
draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0;
|
||||||
|
draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0;
|
||||||
|
draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0;
|
||||||
|
|
||||||
/* for old scene this can be uninitialized,
|
/* for old scene this can be uninitialized,
|
||||||
* should probably be added to do_versions at some point if the functionality stays */
|
* should probably be added to do_versions at some point if the functionality stays */
|
||||||
if (context->scene->r.seq_prev_type == 0)
|
if (context->scene->r.seq_prev_type == 0)
|
||||||
@@ -3309,11 +3315,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
|
|||||||
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
|
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
|
||||||
ibuf = sequencer_view3d_cb(
|
ibuf = sequencer_view3d_cb(
|
||||||
/* set for OpenGL render (NULL when scrubbing) */
|
/* set for OpenGL render (NULL when scrubbing) */
|
||||||
scene, camera, width, height, IB_rect,
|
scene, camera, width, height, IB_rect, draw_flags, context->scene->r.seq_prev_type,
|
||||||
context->scene->r.seq_prev_type,
|
scene->r.alphamode, context->gpu_samples, viewname,
|
||||||
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
|
|
||||||
use_gpencil, use_background, scene->r.alphamode,
|
|
||||||
context->gpu_samples, context->gpu_full_samples, viewname,
|
|
||||||
context->gpu_fx, context->gpu_offscreen, err_out);
|
context->gpu_fx, context->gpu_offscreen, err_out);
|
||||||
if (ibuf == NULL) {
|
if (ibuf == NULL) {
|
||||||
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
|
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
|
||||||
|
|||||||
@@ -367,15 +367,26 @@ void ED_view3d_draw_setup_view(
|
|||||||
struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
|
struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
|
||||||
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
|
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
|
||||||
|
|
||||||
|
enum {
|
||||||
|
V3D_OFSDRAW_NONE = (0),
|
||||||
|
|
||||||
|
V3D_OFSDRAW_USE_BACKGROUND = (1 << 0),
|
||||||
|
V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
|
||||||
|
|
||||||
|
/* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
|
||||||
|
V3D_OFSDRAW_USE_GPENCIL = (1 << 2),
|
||||||
|
V3D_OFSDRAW_USE_SOLID_TEX = (1 << 2),
|
||||||
|
};
|
||||||
|
|
||||||
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
|
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
|
||||||
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
|
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
|
||||||
unsigned int flag, bool draw_background,
|
unsigned int flag, unsigned int draw_flags,
|
||||||
int alpha_mode, int samples, bool full_samples, const char *viewname,
|
int alpha_mode, int samples, const char *viewname,
|
||||||
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
|
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
|
||||||
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
||||||
struct Scene *scene, struct Object *camera, int width, int height,
|
struct Scene *scene, struct Object *camera, int width, int height,
|
||||||
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
|
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
|
||||||
int alpha_mode, int samples, bool full_samples, const char *viewname,
|
int samples, const char *viewname,
|
||||||
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
|
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
|
||||||
|
|
||||||
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
|
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
|
||||||
|
|||||||
@@ -353,11 +353,15 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
|
|||||||
ImBuf *ibuf_view;
|
ImBuf *ibuf_view;
|
||||||
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
|
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
|
||||||
|
|
||||||
|
unsigned int draw_flags = V3D_OFSDRAW_NONE;
|
||||||
|
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
|
||||||
|
|
||||||
if (view_context) {
|
if (view_context) {
|
||||||
|
draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
|
||||||
|
|
||||||
ibuf_view = ED_view3d_draw_offscreen_imbuf(
|
ibuf_view = ED_view3d_draw_offscreen_imbuf(
|
||||||
scene, v3d, ar, sizex, sizey,
|
scene, v3d, ar, sizex, sizey,
|
||||||
IB_rect, draw_bgpic,
|
IB_rect, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
|
||||||
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
|
|
||||||
oglrender->fx, oglrender->ofs, err_out);
|
oglrender->fx, oglrender->ofs, err_out);
|
||||||
|
|
||||||
/* for stamp only */
|
/* for stamp only */
|
||||||
@@ -366,10 +370,11 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
|
||||||
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
|
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
|
||||||
scene, scene->camera, oglrender->sizex, oglrender->sizey,
|
scene, scene->camera, oglrender->sizex, oglrender->sizey,
|
||||||
IB_rect, OB_SOLID, false, true, true,
|
IB_rect, draw_flags, OB_SOLID,
|
||||||
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
|
alpha_mode, oglrender->ofs_samples, viewname,
|
||||||
oglrender->fx, oglrender->ofs, err_out);
|
oglrender->fx, oglrender->ofs, err_out);
|
||||||
camera = scene->camera;
|
camera = scene->camera;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5460,7 +5460,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
|
|||||||
|
|
||||||
ibuf = ED_view3d_draw_offscreen_imbuf(
|
ibuf = ED_view3d_draw_offscreen_imbuf(
|
||||||
scene, CTX_wm_view3d(C), CTX_wm_region(C),
|
scene, CTX_wm_view3d(C), CTX_wm_region(C),
|
||||||
w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
|
w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
|
||||||
NULL, NULL, err_out);
|
NULL, NULL, err_out);
|
||||||
if (!ibuf) {
|
if (!ibuf) {
|
||||||
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
|
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
|
||||||
|
|||||||
@@ -3286,14 +3286,16 @@ void ED_view3d_draw_setup_view(
|
|||||||
*/
|
*/
|
||||||
ImBuf *ED_view3d_draw_offscreen_imbuf(
|
ImBuf *ED_view3d_draw_offscreen_imbuf(
|
||||||
Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
|
Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
|
||||||
unsigned int flag, bool draw_background,
|
unsigned int flag, unsigned int draw_flags,
|
||||||
int alpha_mode, int samples, bool full_samples, const char *viewname,
|
int alpha_mode, int samples, const char *viewname,
|
||||||
/* output vars */
|
/* output vars */
|
||||||
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
|
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
|
||||||
{
|
{
|
||||||
RegionView3D *rv3d = ar->regiondata;
|
RegionView3D *rv3d = ar->regiondata;
|
||||||
ImBuf *ibuf;
|
ImBuf *ibuf;
|
||||||
const bool draw_sky = (alpha_mode == R_ADDSKY);
|
const bool draw_sky = (alpha_mode == R_ADDSKY);
|
||||||
|
const bool draw_background = (draw_flags & V3D_OFSDRAW_USE_BACKGROUND);
|
||||||
|
const bool use_full_sample = (draw_flags & V3D_OFSDRAW_USE_FULL_SAMPLE);
|
||||||
|
|
||||||
/* view state */
|
/* view state */
|
||||||
GPUFXSettings fx_settings = v3d->fx_settings;
|
GPUFXSettings fx_settings = v3d->fx_settings;
|
||||||
@@ -3309,7 +3311,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
|
|||||||
|
|
||||||
if (own_ofs) {
|
if (own_ofs) {
|
||||||
/* bind */
|
/* bind */
|
||||||
ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
|
ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, err_out);
|
||||||
if (ofs == NULL) {
|
if (ofs == NULL) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
@@ -3354,7 +3356,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((samples && full_samples) == 0) {
|
if ((samples && use_full_sample) == 0) {
|
||||||
/* Single-pass render, common case */
|
/* Single-pass render, common case */
|
||||||
ED_view3d_draw_offscreen(
|
ED_view3d_draw_offscreen(
|
||||||
scene, v3d, ar, sizex, sizey, NULL, winmat,
|
scene, v3d, ar, sizex, sizey, NULL, winmat,
|
||||||
@@ -3454,8 +3456,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
|
|||||||
*/
|
*/
|
||||||
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
||||||
Scene *scene, Object *camera, int width, int height,
|
Scene *scene, Object *camera, int width, int height,
|
||||||
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
|
unsigned int flag, unsigned int draw_flags, int drawtype,
|
||||||
int alpha_mode, int samples, bool full_samples, const char *viewname,
|
int alpha_mode, int samples, const char *viewname,
|
||||||
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
|
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
|
||||||
{
|
{
|
||||||
View3D v3d = {NULL};
|
View3D v3d = {NULL};
|
||||||
@@ -3472,13 +3474,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
|||||||
v3d.drawtype = drawtype;
|
v3d.drawtype = drawtype;
|
||||||
v3d.flag2 = V3D_RENDER_OVERRIDE;
|
v3d.flag2 = V3D_RENDER_OVERRIDE;
|
||||||
|
|
||||||
if (use_gpencil)
|
if (draw_flags & V3D_OFSDRAW_USE_GPENCIL)
|
||||||
v3d.flag2 |= V3D_SHOW_GPENCIL;
|
v3d.flag2 |= V3D_SHOW_GPENCIL;
|
||||||
|
|
||||||
if (use_solid_tex)
|
if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX)
|
||||||
v3d.flag2 |= V3D_SOLID_TEX;
|
v3d.flag2 |= V3D_SOLID_TEX;
|
||||||
|
|
||||||
if (draw_background)
|
if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND)
|
||||||
v3d.flag3 |= V3D_SHOW_WORLD;
|
v3d.flag3 |= V3D_SHOW_WORLD;
|
||||||
|
|
||||||
rv3d.persp = RV3D_CAMOB;
|
rv3d.persp = RV3D_CAMOB;
|
||||||
@@ -3507,9 +3509,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
|||||||
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
|
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
|
||||||
|
|
||||||
return ED_view3d_draw_offscreen_imbuf(
|
return ED_view3d_draw_offscreen_imbuf(
|
||||||
scene, &v3d, &ar, width, height, flag,
|
scene, &v3d, &ar, width, height, flag, draw_flags,
|
||||||
draw_background, alpha_mode, samples, full_samples, viewname,
|
alpha_mode, samples, viewname, fx, ofs, err_out);
|
||||||
fx, ofs, err_out);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1029,14 +1029,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
|
|||||||
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
|
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
|
||||||
scene, scene->camera,
|
scene, scene->camera,
|
||||||
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
|
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
|
||||||
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
|
IB_rect, OB_SOLID, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
|
||||||
NULL, NULL, err_out);
|
NULL, NULL, err_out);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ibuf = ED_view3d_draw_offscreen_imbuf(
|
ibuf = ED_view3d_draw_offscreen_imbuf(
|
||||||
scene, v3d, ar,
|
scene, v3d, ar,
|
||||||
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
|
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
|
||||||
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
|
IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
|
||||||
NULL, NULL, err_out);
|
NULL, NULL, err_out);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user