Refactor view3d offscreen drawing to avoid having multiple boolean arguments

This is fully unreadable to have lots of boolean arguments scattered across the
whole argument list. What does `false, true, true` mean in terms of behavior?

Replace those with bitfield which has advantage of having more human readable
meaning.
This commit is contained in:
2017-11-24 11:43:16 +01:00
parent ff9cf06645
commit 37fc23dd9e
7 changed files with 63 additions and 34 deletions

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@@ -421,11 +421,20 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load); struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
/* view3d draw callback, run when not in background view */ /* view3d draw callback, run when not in background view */
/* NOTE: Keep in sync with V3D_OFS_* flags. */
enum {
SEQ_OFSDRAW_NONE = (0),
SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0),
SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
SEQ_OFSDRAW_USE_GPENCIL = (1 << 2),
SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2),
};
typedef struct ImBuf *(*SequencerDrawView)( typedef struct ImBuf *(*SequencerDrawView)(
struct Scene *, struct Object *, int, int, struct Scene *scene, struct Object *camera, int width, int height,
unsigned int, int, bool, bool, bool, unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
int, int, bool, const char *, int samples, const char *viewname,
struct GPUFX *, struct GPUOffScreen *, char[256]); struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
extern SequencerDrawView sequencer_view3d_cb; extern SequencerDrawView sequencer_view3d_cb;
/* copy/paste */ /* copy/paste */

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@@ -3295,11 +3295,17 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) { if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) {
char err_out[256] = "unknown"; char err_out[256] = "unknown";
int width = (scene->r.xsch * scene->r.size) / 100; const int width = (scene->r.xsch * scene->r.size) / 100;
int height = (scene->r.ysch * scene->r.size) / 100; const int height = (scene->r.ysch * scene->r.size) / 100;
const bool use_background = (scene->r.alphamode == R_ADDSKY); const bool use_background = (scene->r.alphamode == R_ADDSKY);
const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id); const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
unsigned int draw_flags = SEQ_OFSDRAW_NONE;
draw_flags |= (use_gpencil) ? SEQ_OFSDRAW_USE_GPENCIL : 0;
draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0;
draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0;
draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0;
/* for old scene this can be uninitialized, /* for old scene this can be uninitialized,
* should probably be added to do_versions at some point if the functionality stays */ * should probably be added to do_versions at some point if the functionality stays */
if (context->scene->r.seq_prev_type == 0) if (context->scene->r.seq_prev_type == 0)
@@ -3309,11 +3315,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay); BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
ibuf = sequencer_view3d_cb( ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */ /* set for OpenGL render (NULL when scrubbing) */
scene, camera, width, height, IB_rect, scene, camera, width, height, IB_rect, draw_flags, context->scene->r.seq_prev_type,
context->scene->r.seq_prev_type, scene->r.alphamode, context->gpu_samples, viewname,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, use_background, scene->r.alphamode,
context->gpu_samples, context->gpu_full_samples, viewname,
context->gpu_fx, context->gpu_offscreen, err_out); context->gpu_fx, context->gpu_offscreen, err_out);
if (ibuf == NULL) { if (ibuf == NULL) {
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out); fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);

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@@ -367,15 +367,26 @@ void ED_view3d_draw_setup_view(
struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect); float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
enum {
V3D_OFSDRAW_NONE = (0),
V3D_OFSDRAW_USE_BACKGROUND = (1 << 0),
V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
/* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
V3D_OFSDRAW_USE_GPENCIL = (1 << 2),
V3D_OFSDRAW_USE_SOLID_TEX = (1 << 2),
};
struct ImBuf *ED_view3d_draw_offscreen_imbuf( struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background, unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, bool full_samples, const char *viewname, int alpha_mode, int samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]); struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct Scene *scene, struct Object *camera, int width, int height, struct Scene *scene, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background, unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
int alpha_mode, int samples, bool full_samples, const char *viewname, int samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]); struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);

View File

@@ -353,11 +353,15 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
ImBuf *ibuf_view; ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL; const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
unsigned int draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
if (view_context) { if (view_context) {
draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
ibuf_view = ED_view3d_draw_offscreen_imbuf( ibuf_view = ED_view3d_draw_offscreen_imbuf(
scene, v3d, ar, sizex, sizey, scene, v3d, ar, sizex, sizey,
IB_rect, draw_bgpic, IB_rect, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
oglrender->fx, oglrender->ofs, err_out); oglrender->fx, oglrender->ofs, err_out);
/* for stamp only */ /* for stamp only */
@@ -366,10 +370,11 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
} }
} }
else { else {
draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple( ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera, oglrender->sizex, oglrender->sizey, scene, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rect, OB_SOLID, false, true, true, IB_rect, draw_flags, OB_SOLID,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname, alpha_mode, oglrender->ofs_samples, viewname,
oglrender->fx, oglrender->ofs, err_out); oglrender->fx, oglrender->ofs, err_out);
camera = scene->camera; camera = scene->camera;
} }

View File

@@ -5460,7 +5460,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
ibuf = ED_view3d_draw_offscreen_imbuf( ibuf = ED_view3d_draw_offscreen_imbuf(
scene, CTX_wm_view3d(C), CTX_wm_region(C), scene, CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL, w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out); NULL, NULL, err_out);
if (!ibuf) { if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */ /* Mostly happens when OpenGL offscreen buffer was failed to create, */

View File

@@ -3286,14 +3286,16 @@ void ED_view3d_draw_setup_view(
*/ */
ImBuf *ED_view3d_draw_offscreen_imbuf( ImBuf *ED_view3d_draw_offscreen_imbuf(
Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background, unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, bool full_samples, const char *viewname, int alpha_mode, int samples, const char *viewname,
/* output vars */ /* output vars */
GPUFX *fx, GPUOffScreen *ofs, char err_out[256]) GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
{ {
RegionView3D *rv3d = ar->regiondata; RegionView3D *rv3d = ar->regiondata;
ImBuf *ibuf; ImBuf *ibuf;
const bool draw_sky = (alpha_mode == R_ADDSKY); const bool draw_sky = (alpha_mode == R_ADDSKY);
const bool draw_background = (draw_flags & V3D_OFSDRAW_USE_BACKGROUND);
const bool use_full_sample = (draw_flags & V3D_OFSDRAW_USE_FULL_SAMPLE);
/* view state */ /* view state */
GPUFXSettings fx_settings = v3d->fx_settings; GPUFXSettings fx_settings = v3d->fx_settings;
@@ -3309,7 +3311,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if (own_ofs) { if (own_ofs) {
/* bind */ /* bind */
ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out); ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, err_out);
if (ofs == NULL) { if (ofs == NULL) {
return NULL; return NULL;
} }
@@ -3354,7 +3356,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
} }
} }
if ((samples && full_samples) == 0) { if ((samples && use_full_sample) == 0) {
/* Single-pass render, common case */ /* Single-pass render, common case */
ED_view3d_draw_offscreen( ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat, scene, v3d, ar, sizex, sizey, NULL, winmat,
@@ -3454,8 +3456,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
*/ */
ImBuf *ED_view3d_draw_offscreen_imbuf_simple( ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
Scene *scene, Object *camera, int width, int height, Scene *scene, Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background, unsigned int flag, unsigned int draw_flags, int drawtype,
int alpha_mode, int samples, bool full_samples, const char *viewname, int alpha_mode, int samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256]) GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
{ {
View3D v3d = {NULL}; View3D v3d = {NULL};
@@ -3472,13 +3474,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
v3d.drawtype = drawtype; v3d.drawtype = drawtype;
v3d.flag2 = V3D_RENDER_OVERRIDE; v3d.flag2 = V3D_RENDER_OVERRIDE;
if (use_gpencil) if (draw_flags & V3D_OFSDRAW_USE_GPENCIL)
v3d.flag2 |= V3D_SHOW_GPENCIL; v3d.flag2 |= V3D_SHOW_GPENCIL;
if (use_solid_tex) if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX)
v3d.flag2 |= V3D_SOLID_TEX; v3d.flag2 |= V3D_SOLID_TEX;
if (draw_background) if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND)
v3d.flag3 |= V3D_SHOW_WORLD; v3d.flag3 |= V3D_SHOW_WORLD;
rv3d.persp = RV3D_CAMOB; rv3d.persp = RV3D_CAMOB;
@@ -3507,9 +3509,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
invert_m4_m4(rv3d.persinv, rv3d.viewinv); invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf( return ED_view3d_draw_offscreen_imbuf(
scene, &v3d, &ar, width, height, flag, scene, &v3d, &ar, width, height, flag, draw_flags,
draw_background, alpha_mode, samples, full_samples, viewname, alpha_mode, samples, viewname, fx, ofs, err_out);
fx, ofs, err_out);
} }

View File

@@ -1029,14 +1029,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
ibuf = ED_view3d_draw_offscreen_imbuf_simple( ibuf = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera, scene, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL, IB_rect, OB_SOLID, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out); NULL, NULL, err_out);
} }
else { else {
ibuf = ED_view3d_draw_offscreen_imbuf( ibuf = ED_view3d_draw_offscreen_imbuf(
scene, v3d, ar, scene, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out); NULL, NULL, err_out);
} }