Fix building without audaspace
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@@ -1312,7 +1312,8 @@ void BKE_sound_move_scene_sound(Scene *UNUSED(scene),
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void *UNUSED(handle),
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int UNUSED(startframe),
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int UNUSED(endframe),
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int UNUSED(frameskip))
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int UNUSED(frameskip),
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double UNUSED(audio_offset))
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{
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}
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void BKE_sound_move_scene_sound_defaults(Scene *UNUSED(scene), Sequence *UNUSED(sequence))
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@@ -463,7 +463,8 @@ Sequence *SEQ_add_sound_strip(Main *bmain,
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Sequence *SEQ_add_sound_strip(Main *UNUSED(bmain),
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Scene *UNUSED(scene),
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ListBase *UNUSED(seqbase),
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SeqLoadData *UNUSED(load_data))
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SeqLoadData *UNUSED(load_data),
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const double UNUSED(audio_offset))
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{
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return NULL;
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}
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