Fix building without audaspace

This commit is contained in:
2021-08-16 23:19:54 +10:00
parent 118946d195
commit 394a0b0da5
2 changed files with 4 additions and 2 deletions

View File

@@ -1312,7 +1312,8 @@ void BKE_sound_move_scene_sound(Scene *UNUSED(scene),
void *UNUSED(handle),
int UNUSED(startframe),
int UNUSED(endframe),
int UNUSED(frameskip))
int UNUSED(frameskip),
double UNUSED(audio_offset))
{
}
void BKE_sound_move_scene_sound_defaults(Scene *UNUSED(scene), Sequence *UNUSED(sequence))

View File

@@ -463,7 +463,8 @@ Sequence *SEQ_add_sound_strip(Main *bmain,
Sequence *SEQ_add_sound_strip(Main *UNUSED(bmain),
Scene *UNUSED(scene),
ListBase *UNUSED(seqbase),
SeqLoadData *UNUSED(load_data))
SeqLoadData *UNUSED(load_data),
const double UNUSED(audio_offset))
{
return NULL;
}