Tweak default ID types processing order, step 02: Simulations.

This is a fairly low-level ID type, so it needs to be higher in the
list, for now put it just before the shading-related types.
This commit is contained in:
2021-03-24 10:54:05 +01:00
parent 4d18fa268c
commit 39bf5e5022

View File

@@ -773,6 +773,7 @@ enum {
INDEX_ID_IM,
INDEX_ID_TE,
INDEX_ID_MA,
INDEX_ID_SIM,
INDEX_ID_VF,
INDEX_ID_AR,
INDEX_ID_CF,
@@ -801,10 +802,7 @@ enum {
INDEX_ID_SCE,
INDEX_ID_WS,
INDEX_ID_WM,
/* TODO: This should probably be tweaked, #Mask and #Simulation are rather low-level types that
* should most likely be defined //before// #Object and geometry type indices? */
INDEX_ID_MSK,
INDEX_ID_SIM,
INDEX_ID_NULL,
INDEX_ID_MAX,
};