Tweak default ID types processing order, step 02: Simulations.
This is a fairly low-level ID type, so it needs to be higher in the list, for now put it just before the shading-related types.
This commit is contained in:
@@ -773,6 +773,7 @@ enum {
|
||||
INDEX_ID_IM,
|
||||
INDEX_ID_TE,
|
||||
INDEX_ID_MA,
|
||||
INDEX_ID_SIM,
|
||||
INDEX_ID_VF,
|
||||
INDEX_ID_AR,
|
||||
INDEX_ID_CF,
|
||||
@@ -801,10 +802,7 @@ enum {
|
||||
INDEX_ID_SCE,
|
||||
INDEX_ID_WS,
|
||||
INDEX_ID_WM,
|
||||
/* TODO: This should probably be tweaked, #Mask and #Simulation are rather low-level types that
|
||||
* should most likely be defined //before// #Object and geometry type indices? */
|
||||
INDEX_ID_MSK,
|
||||
INDEX_ID_SIM,
|
||||
INDEX_ID_NULL,
|
||||
INDEX_ID_MAX,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user