Lots of small changes, all for UI in Blender;

----- Killed UI frontbuffer draw
The interface toolkit was drawing all live updates (while using menus/buttons)
in the frontbuffer. This isn't well supported cross-platform, so time to be
killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer
access.

Live updates or menus now are drawn in backbuffer always, and copied to
front when needed.

NOTE: it was tested, but needs thorough review! On PC systems I suspects
backbuffer selection to screw up (check!). On SGI/SUN workstations it
should work smooth; but I need evidence

----- Smaller fixes;

- AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact
  on pixel positions. Needs the new FTGL libb too, patch is on maillist
- Rounded theme uses antialiased outlines
- Pulldown and popup menus have nice softshadow now
- New button type 'PULLDOWN', thats the one that callsup a pulldown menu.
  Should be added to themes, as is the full menu/pulldown drawing
- Screendump for 1 window does the full window now, including header
- Empty pulldowns (for example running blender without scripts) give no
  drawing error anymore

For review & fun;
- added curved lines as connectors, for Oops window
This commit is contained in:
2004-10-03 13:49:54 +00:00
parent 6e4b9ad96b
commit 3a840670a5
29 changed files with 574 additions and 349 deletions

View File

@@ -38,6 +38,7 @@
#define __FTF_TRUETYPE_FONT_H
#include "FTGLPixmapFont.h"
#include <stdio.h>
//#include <iconv.h>

View File

@@ -147,6 +147,7 @@ struct ScrArea;
#define KEYEVT (24<<9)
#define ICONTEXTROW (25<<9)
#define HSVCUBE (26<<9)
#define PULLDOWN (27<<9)
#define BUTTYPE (31<<9)
@@ -156,7 +157,7 @@ typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
void uiEmboss(float x1, float y1, float x2, float y2, int sel);
void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad);
void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad, int active);
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
void uiSetRoundBox(int type);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
@@ -237,6 +238,7 @@ void uiDefIDPoinBut(struct uiBlock *block,
typedef uiBlock* (*uiBlockFuncFP) (void *arg1);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);

View File

@@ -89,7 +89,11 @@ void add_readfile_event(char *filename);
short ext_qtest(void);
unsigned short extern_qread(short *val);
unsigned short extern_qread_ext(short *val, char *ascii);
void markdirty_all(void);
extern void markdirty_all(void); // also sets redraw event
extern void markdirty_all_back(void);
extern void markdirty_win_back(short winid);
void screen_swapbuffers(void);
void set_debug_swapbuffers_ovveride(struct bScreen *sc, int mode);
int is_allowed_to_change_screen(struct bScreen *newp);

View File

@@ -51,9 +51,8 @@
/* warn: rest of uiBut->flag in BIF_interface.c */
/* block->frontbuf: (only internal here), to nice localize the old global var uiFrontBuf */
#define UI_NEED_DRAW_FRONT 1
#define UI_HAS_DRAW_FRONT 2
/* block->frontbuf: (only internal here). this signals something was drawn, for flush */
#define UI_HAS_DRAWN 1
/* internal panel drawing defines */
@@ -141,7 +140,7 @@ struct uiBut {
BIFIconID icon;
short but_align; /* aligning buttons, horiz/vertical */
short lock, win;
short iconadd;
short iconadd, dt;
/* IDPOIN data */
uiIDPoinFuncFP idpoin_func;
@@ -187,34 +186,41 @@ struct uiBlock {
int afterval, flag;
void *curfont;
short autofill, win, winq, direction, dt, frontbuf, auto_open; //frontbuf see below
void *saveunder;
short autofill, win, winq, direction, dt, frontbuf, auto_open, pad; //frontbuf see below
void *overdraw;
float xofs, yofs; // offset to parent button
rctf parentrct; // for pulldowns, rect the mouse is allowed outside of menu (parent button)
rctf safety; // pulldowns, to detect outside, can differ per case how it is created
rctf flush; // rect to be flushed to frontbuffer
int handler; // for panels in other windows than buttonswin... just event code
};
/* interface.c */
extern void ui_graphics_to_window(int win, float *x, float *y);
extern void ui_window_to_graphics(int win, float *x, float *y);
extern void ui_block_flush_back(uiBlock *block);
extern void ui_block_set_flush(uiBlock *block, uiBut *but);
extern void ui_check_but(uiBut *but);
extern double ui_get_but_val(uiBut *but);
extern void ui_get_but_vectorf(uiBut *but, float *vec);
extern void ui_set_but_vectorf(uiBut *but, float *vec);
extern void ui_autofill(uiBlock *block);
extern void ui_graphics_to_window(int win, float *x, float *y);
extern void ui_window_to_graphics(int win, float *x, float *y);
/* interface_panel.c */
extern void ui_draw_panel(uiBlock *block);
extern void ui_do_panel(uiBlock *block, uiEvent *uevent);
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shade);
extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
/* interface_draw.c */
extern void ui_set_embossfunc(uiBut *but, int drawtype);
extern void ui_draw_but(uiBut *but);
extern void ui_rasterpos_safe(float x, float y, float aspect);
#endif

View File

@@ -129,7 +129,8 @@ void give_oopslink_line(Oops *oops, OopsLink *ol, float *v1, float *v2)
void draw_oopslink(Oops *oops)
{
OopsLink *ol;
float vec[4];
float vec[4][3], dist;
int a;
if(oops->type==ID_SCE) {
if(oops->flag & SELECT) {
@@ -146,15 +147,36 @@ void draw_oopslink(Oops *oops)
else cpack(0x0);
}
glEnable(GL_MAP1_VERTEX_3);
vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0;
ol= oops->link.first;
while(ol) {
if(ol->to && ol->to->hide==0) {
give_oopslink_line(oops, ol, vec, vec+2);
give_oopslink_line(oops, ol, vec[0], vec[3]);
dist= 0.5*VecLenf(vec[0], vec[3]);
/* check ol->xof and yof for direction */
if(ol->xof <= 0.0) {
vec[1][0]= vec[0][0]-dist;
vec[1][1]= vec[0][1];
}
else {
vec[1][0]= vec[0][0];
vec[1][1]= vec[0][1]+dist;
}
/* v3 is always pointing down */
vec[2][0]= vec[3][0];
vec[2][1]= vec[3][1] - dist;
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
glBegin(GL_LINE_STRIP);
glVertex2fv(vec);
glVertex2fv(vec+2);
for(a=0; a<=30; a++) {
glEvalCoord1f((float)a/30.0);
}
glEnd();
}
ol= ol->next;

View File

@@ -207,7 +207,7 @@ void undo_editmode_step(int step)
undo_clean_stack();
if(step==0) {
undo_restore(curundo); // if NULL, reloads editmesh
undo_restore(curundo);
}
else if(step==1) {
@@ -215,7 +215,7 @@ void undo_editmode_step(int step)
else {
printf("undo %s\n", curundo->name);
curundo= curundo->prev;
undo_restore(curundo); // if NULL, reloads editmesh
undo_restore(curundo);
}
}
else {
@@ -311,6 +311,8 @@ uiBlock *editmode_undohistorymenu(void *arg_unused)
short yco = 20, menuwidth = 120;
short item=2;
undo_clean_stack(); // removes other objects from it
block= uiNewBlock(&curarea->uiblocks, "view3d_edit_mesh_undohistorymenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_editmode_undohistorymenu, NULL);
@@ -319,6 +321,7 @@ uiBlock *editmode_undohistorymenu(void *arg_unused)
for(uel= undobase.first; uel; uel= uel->next, item++) {
if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, uel->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, (float)item, "");
if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
}
uiBlockSetDirection(block, UI_RIGHT);

View File

@@ -314,21 +314,24 @@ void areawinset(short win)
void headerbox(ScrArea *area)
{
float width= area->winx;
int active=0;
glClearColor(SCR_BACK, SCR_BACK, SCR_BACK, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
if(area_is_active_area(area)) BIF_ThemeColor(TH_HEADER);
active= area_is_active_area(area);
if(active) BIF_ThemeColor(TH_HEADER);
else BIF_ThemeColor(TH_HEADERDESEL);
/* weird values here... is because of window matrix that centres buttons */
if(area->headertype==HEADERTOP) {
uiSetRoundBox(3);
uiRoundBoxEmboss(-0.5+area->headbutofs, -10.0, width-1.5+area->headbutofs, HEADERY-2.0, SCR_ROUND);
uiRoundBoxEmboss(-0.5+area->headbutofs, -10.0, width-1.5+area->headbutofs, HEADERY-2.0, SCR_ROUND, active);
}
else {
uiSetRoundBox(12);
uiRoundBoxEmboss(-0.5+area->headbutofs, -3.5, width-1.5+area->headbutofs, HEADERY+10, SCR_ROUND);
uiRoundBoxEmboss(-0.5+area->headbutofs, -3.5, width-1.5+area->headbutofs, HEADERY+10, SCR_ROUND, active);
}
uiSetRoundBox(15);
@@ -552,7 +555,6 @@ static void scrarea_dispatch_events(ScrArea *sa)
void markdirty_all()
{
ScrArea *sa;
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->win) {
scrarea_queue_winredraw(sa);
@@ -565,6 +567,31 @@ void markdirty_all()
}
}
/* but no redraw! */
void markdirty_all_back(void)
{
ScrArea *sa;
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->win) {
sa->win_swap &= ~WIN_BACK_OK;
}
if(sa->headwin) {
sa->head_swap &= ~WIN_BACK_OK;
}
}
}
void markdirty_win_back(short winid)
{
ScrArea *sa= areawinar[winid];
if(sa) {
if(sa->win==winid) sa->win_swap &= ~WIN_BACK_OK;
else sa->head_swap &= ~WIN_BACK_OK;
}
}
int is_allowed_to_change_screen(bScreen *new)
{
/* not when curscreen is full
@@ -2923,7 +2950,7 @@ void draw_area_emboss(ScrArea *sa)
if(FALSE && sa->spacetype==SPACE_VIEW3D) {
cpack(0xA0A0A0);
uiSetRoundBox(31);
uiRoundBoxEmboss(5.0, 5.0, 25.0, 100.0, 8.0);
uiRoundBoxEmboss(5.0, 5.0, 25.0, 100.0, 8.0, 0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

View File

@@ -564,6 +564,7 @@ int gesture(void)
PIL_sleep_ms(10);
timer++;
if(timer>=10*U.tb_leftmouse) {
glDrawBuffer(GL_BACK); /* !! */
toolbox_n();
return 1;
}

View File

@@ -730,17 +730,17 @@ void action_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefBlockBut(block, action_viewmenu, NULL,
uiDefPulldownBut(block, action_viewmenu, NULL,
"View", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Select");
uiDefBlockBut(block, action_selectmenu, NULL,
uiDefPulldownBut(block, action_selectmenu, NULL,
"Select", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Key");
uiDefBlockBut(block, action_keymenu, NULL,
uiDefPulldownBut(block, action_keymenu, NULL,
"Key", xco, -2, xmax-3, 24, "");
xco+= xmax;
}

View File

@@ -678,7 +678,7 @@ void buts_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("Panels");
uiDefBlockBut(block, buts_viewmenu, NULL,
uiDefPulldownBut(block, buts_viewmenu, NULL,
"Panels", xco, -2, xmax-3, 24, "");
xco+= xmax;

View File

@@ -1003,20 +1003,20 @@ void image_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefBlockBut(block, image_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, image_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Select");
uiDefBlockBut(block, image_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, image_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Image");
uiDefBlockBut(block, image_imagemenu, NULL, "Image", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, image_imagemenu, NULL, "Image", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("UVs");
uiDefBlockBut(block, image_uvsmenu, NULL, "UVs", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, image_uvsmenu, NULL, "UVs", xco, -2, xmax-3, 24, "");
xco+= xmax;
}

View File

@@ -381,7 +381,6 @@ void do_info_buttons(unsigned short event)
int nr;
switch(event) {
case B_INFOSCR: /* menu select screen */
if( G.curscreen->screennr== -2) {
@@ -1802,37 +1801,39 @@ static void info_text(int x, int y)
strcat(infostr, ob->id.name+2);
}
if (g_progress_bar && g_progress_info) {
headerstr= g_progress_info;
} else {
headerstr= versionstr;
}
if (g_progress_bar) {
hsize = 4 + (138.0 * g_done);
fac1 = 0.5 * g_done; // do some rainbow colours on progress
fac2 = 1.0;
fac3 = 0.9;
} else {
hsize = 142;
hsize= 30+BIF_GetStringWidth(G.font, headerstr, (U.transopts & USER_TR_BUTTONS));
/* promise! Never change these lines again! (zr & ton did!) */
fac1= fabs(hashvectf[ 2*G.version+4]);
fac2= 0.5+0.1*hashvectf[ G.version+3];
fac3= 0.7;
}
if (g_progress_bar && g_progress_info) {
headerstr= g_progress_info;
} else {
headerstr= versionstr;
}
swatch_color= hsv_to_cpack(fac1, fac2, fac3);
cpack( swatch_color );
glRecti(x-24, y-6, x-22+hsize, y+14);
glRecti(x-24, y-6, x-30+hsize, y+14);
glColor3ub(0, 0, 0);
glRasterPos2i(x, y);
BIF_DrawString(G.font, headerstr, (U.transopts & USER_TR_MENUS));
glRasterPos2i(x+122, y);
hsize= BIF_GetStringWidth(G.font, headerstr, (U.transopts & USER_TR_BUTTONS));
glRasterPos2i(x+hsize+10, y);
BIF_DrawString(G.font, infostr, (U.transopts & USER_TR_MENUS));
}
@@ -1867,27 +1868,27 @@ void info_buttons(void)
* menu is drawn wider than it should be. The ypos of -1 is to make it properly fill the
* height of the header */
xmax= GetButStringLength("File");
uiDefBlockBut(block, info_filemenu, NULL, "File", xco, -1, xmax-3, 22, "");
uiDefPulldownBut(block, info_filemenu, NULL, "File", xco, -1, xmax-3, 22, "");
xco+= xmax;
xmax= GetButStringLength("Add");
uiDefBlockBut(block, info_addmenu, NULL, "Add", xco, -1, xmax-3, 22, "");
uiDefPulldownBut(block, info_addmenu, NULL, "Add", xco, -1, xmax-3, 22, "");
xco+= xmax;
xmax= GetButStringLength("Timeline");
uiDefBlockBut(block, info_timelinemenu, NULL, "Timeline", xco, -1, xmax-3, 22, "");
uiDefPulldownBut(block, info_timelinemenu, NULL, "Timeline", xco, -1, xmax-3, 22, "");
xco+= xmax;
xmax= GetButStringLength("Game");
uiDefBlockBut(block, info_gamemenu, NULL, "Game", xco, -1, xmax-3, 22, "");
uiDefPulldownBut(block, info_gamemenu, NULL, "Game", xco, -1, xmax-3, 22, "");
xco+= xmax;
xmax= GetButStringLength("Render");
uiDefBlockBut(block, info_rendermenu, NULL, "Render", xco, -1, xmax-3, 22, "");
uiDefPulldownBut(block, info_rendermenu, NULL, "Render", xco, -1, xmax-3, 22, "");
xco+= xmax;
xmax= GetButStringLength("Help");
uiDefBlockBut(block, info_helpmenu, NULL, "Help", xco, -1, xmax-3, 22, "");
uiDefPulldownBut(block, info_helpmenu, NULL, "Help", xco, -1, xmax-3, 22, "");
xco+= xmax;
}

View File

@@ -813,24 +813,24 @@ void ipo_buttons(void)
ei = get_editipo();
xmax= GetButStringLength("View");
uiDefBlockBut(block,ipo_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block,ipo_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
xco+=xmax;
xmax= GetButStringLength("Select");
uiDefBlockBut(block,ipo_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block,ipo_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
xco+=xmax;
if (G.sipo->showkey) {
xmax= GetButStringLength("Key");
uiDefBlockBut(block,ipo_editmenu, NULL, "Key", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block,ipo_editmenu, NULL, "Key", xco, -2, xmax-3, 24, "");
}
else if(ei != NULL && (ei->flag & IPO_EDIT)) {
xmax= GetButStringLength("Point");
uiDefBlockBut(block,ipo_editmenu, NULL, "Point", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block,ipo_editmenu, NULL, "Point", xco, -2, xmax-3, 24, "");
}
else {
xmax= GetButStringLength("Curve");
uiDefBlockBut(block,ipo_editmenu, NULL, "Curve", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block,ipo_editmenu, NULL, "Curve", xco, -2, xmax-3, 24, "");
}
xco+=xmax;

View File

@@ -353,15 +353,15 @@ void nla_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefBlockBut(block, nla_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, nla_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Select");
uiDefBlockBut(block, nla_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, nla_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Strip");
uiDefBlockBut(block, nla_stripmenu, NULL, "Strip", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, nla_stripmenu, NULL, "Strip", xco, -2, xmax-3, 24, "");
xco+= xmax;
}

View File

@@ -286,15 +286,15 @@ void oops_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefBlockBut(block, oops_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, oops_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Select");
uiDefBlockBut(block, oops_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, oops_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Block");
uiDefBlockBut(block, oops_blockmenu, NULL, "Block", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, oops_blockmenu, NULL, "Block", xco, -2, xmax-3, 24, "");
xco+= xmax;
}

View File

@@ -255,7 +255,7 @@ void script_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("Scripts");
uiDefBlockBut(block,script_scriptsmenu, NULL, "Scripts", xco, 0, xmax, 20, "");
uiDefPulldownBut(block,script_scriptsmenu, NULL, "Scripts", xco, 0, xmax, 20, "");
xco+=xmax;
}

View File

@@ -460,19 +460,19 @@ void seq_buttons()
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefBlockBut(block,seq_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block,seq_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
xco+=xmax;
xmax= GetButStringLength("Select");
uiDefBlockBut(block,seq_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block,seq_selectmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
xco+=xmax;
xmax= GetButStringLength("Add");
uiDefBlockBut(block, seq_addmenu, NULL, "Add", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, seq_addmenu, NULL, "Add", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Strip");
uiDefBlockBut(block, seq_editmenu, NULL, "Strip", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, seq_editmenu, NULL, "Strip", xco, -2, xmax-3, 24, "");
xco+= xmax;
/* end of pull down menus */

View File

@@ -280,7 +280,7 @@ void sound_buttons(void)
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefBlockBut(block, sound_viewmenu, NULL,
uiDefPulldownBut(block, sound_viewmenu, NULL,
"View", xco, -2, xmax-3, 24, "");
xco+= xmax;

View File

@@ -3720,36 +3720,36 @@ static void view3d_header_pulldowns(uiBlock *block, short *xcoord)
* height of the header */
xmax= GetButStringLength("View");
uiDefBlockBut(block, view3d_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_viewmenu, NULL, "View", xco, -2, xmax-3, 24, "");
xco+= xmax;
xmax= GetButStringLength("Select");
if (G.obedit) {
if (OBACT && OBACT->type == OB_MESH) {
uiDefBlockBut(block, view3d_select_meshmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_meshmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
} else if (OBACT && (OBACT->type == OB_CURVE || OBACT->type == OB_SURF)) {
uiDefBlockBut(block, view3d_select_curvemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_curvemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
} else if (OBACT && OBACT->type == OB_FONT) {
uiDefBlockBut(block, view3d_select_meshmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_meshmenu, NULL, "Select", xco, -2, xmax-3, 24, "");
} else if (OBACT && OBACT->type == OB_MBALL) {
uiDefBlockBut(block, view3d_select_metaballmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_metaballmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
} else if (OBACT && OBACT->type == OB_LATTICE) {
uiDefBlockBut(block, view3d_select_latticemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_latticemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
} else if (OBACT && OBACT->type == OB_ARMATURE) {
uiDefBlockBut(block, view3d_select_armaturemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_armaturemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
}
} else if (G.f & G_FACESELECT) {
if (OBACT && OBACT->type == OB_MESH) {
uiDefBlockBut(block, view3d_select_faceselmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_faceselmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
}
} else if (G.obpose) {
if (OBACT && OBACT->type == OB_ARMATURE) {
uiDefBlockBut(block, view3d_select_pose_armaturemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_pose_armaturemenu, NULL, "Select", xco,-2, xmax-3, 24, "");
}
} else if ((G.f & G_VERTEXPAINT) || (G.f & G_TEXTUREPAINT) || (G.f & G_WEIGHTPAINT)) {
uiDefBut(block, LABEL,0,"", xco, 0, xmax, 20, 0, 0, 0, 0, 0, "");
} else {
uiDefBlockBut(block, view3d_select_objectmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_select_objectmenu, NULL, "Select", xco,-2, xmax-3, 24, "");
}
xco+= xmax;
@@ -3757,54 +3757,54 @@ static void view3d_header_pulldowns(uiBlock *block, short *xcoord)
if (G.obedit) {
if (OBACT && OBACT->type == OB_MESH) {
xmax= GetButStringLength("Mesh");
uiDefBlockBut(block, view3d_edit_meshmenu, NULL, "Mesh", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_meshmenu, NULL, "Mesh", xco,-2, xmax-3, 24, "");
xco+= xmax;
} else if (OBACT && OBACT->type == OB_CURVE) {
xmax= GetButStringLength("Curve");
uiDefBlockBut(block, view3d_edit_curvemenu, NULL, "Curve", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_curvemenu, NULL, "Curve", xco,-2, xmax-3, 24, "");
xco+= xmax;
} else if (OBACT && OBACT->type == OB_SURF) {
xmax= GetButStringLength("Surface");
uiDefBlockBut(block, view3d_edit_curvemenu, NULL, "Surface", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_curvemenu, NULL, "Surface", xco,-2, xmax-3, 24, "");
xco+= xmax;
} else if (OBACT && OBACT->type == OB_FONT) {
xmax= GetButStringLength("Text");
uiDefBlockBut(block, view3d_edit_textmenu, NULL, "Text", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_textmenu, NULL, "Text", xco,-2, xmax-3, 24, "");
xco+= xmax;
} else if (OBACT && OBACT->type == OB_MBALL) {
xmax= GetButStringLength("Metaball");
uiDefBlockBut(block, view3d_edit_metaballmenu, NULL, "Metaball", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_metaballmenu, NULL, "Metaball", xco,-2, xmax-3, 24, "");
xco+= xmax;
} else if (OBACT && OBACT->type == OB_LATTICE) {
xmax= GetButStringLength("Lattice");
uiDefBlockBut(block, view3d_edit_latticemenu, NULL, "Lattice", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_latticemenu, NULL, "Lattice", xco,-2, xmax-3, 24, "");
xco+= xmax;
} else if (OBACT && OBACT->type == OB_ARMATURE) {
xmax= GetButStringLength("Armature");
uiDefBlockBut(block, view3d_edit_armaturemenu, NULL, "Armature", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_armaturemenu, NULL, "Armature", xco,-2, xmax-3, 24, "");
xco+= xmax;
}
}
else if ((G.f & G_VERTEXPAINT) || (G.f & G_TEXTUREPAINT) || (G.f & G_WEIGHTPAINT)) {
xmax= GetButStringLength("Paint");
uiDefBlockBut(block, view3d_paintmenu, NULL, "Paint", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_paintmenu, NULL, "Paint", xco,-2, xmax-3, 24, "");
xco+= xmax;
}
else if (G.f & G_FACESELECT) {
if (OBACT && OBACT->type == OB_MESH) {
xmax= GetButStringLength("Face");
uiDefBlockBut(block, view3d_faceselmenu, NULL, "Face", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_faceselmenu, NULL, "Face", xco,-2, xmax-3, 24, "");
xco+= xmax;
}
} else if (G.obpose) {
if (OBACT && OBACT->type == OB_ARMATURE) {
xmax= GetButStringLength("Armature");
uiDefBlockBut(block, view3d_pose_armaturemenu, NULL, "Armature", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_pose_armaturemenu, NULL, "Armature", xco,-2, xmax-3, 24, "");
xco+= xmax;
}
} else {
xmax= GetButStringLength("Object");
uiDefBlockBut(block, view3d_edit_objectmenu, NULL, "Object", xco,-2, xmax-3, 24, "");
uiDefPulldownBut(block, view3d_edit_objectmenu, NULL, "Object", xco,-2, xmax-3, 24, "");
xco+= xmax;
}

View File

@@ -1542,7 +1542,6 @@ void do_global_buttons(unsigned short event)
/* END Fileselect windows for user preferences file paths */
#ifdef INTERNATIONAL
case B_LOADUIFONT: /* is button from space.c *info* */
if(curarea->spacetype==SPACE_INFO) {

View File

@@ -146,8 +146,8 @@ void ui_graphics_to_window(int win, float *x, float *y) /* for rectwrite */
gx= *x;
gy= *y;
*x= sx + getsizex*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0]));
*y= sy + getsizey*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1]));
*x= ((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0]));
*y= ((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1]));
}
@@ -159,13 +159,13 @@ void ui_window_to_graphics(int win, float *x, float *y) /* for mouse cursor */
bwin_getsize(win, &getsizex, &getsizey);
a= .5*getsizex*UIwinmat[0][0];
b= .5*getsizex*UIwinmat[1][0];
c= .5*getsizex*(1.0+UIwinmat[3][0]);
a= .5*((float)getsizex)*UIwinmat[0][0];
b= .5*((float)getsizex)*UIwinmat[1][0];
c= .5*((float)getsizex)*(1.0+UIwinmat[3][0]);
d= .5*getsizey*UIwinmat[0][1];
e= .5*getsizey*UIwinmat[1][1];
f= .5*getsizey*(1.0+UIwinmat[3][1]);
d= .5*((float)getsizey)*UIwinmat[0][1];
e= .5*((float)getsizey)*UIwinmat[1][1];
f= .5*((float)getsizey)*(1.0+UIwinmat[3][1]);
px= *x;
py= *y;
@@ -178,107 +178,193 @@ void ui_window_to_graphics(int win, float *x, float *y) /* for mouse cursor */
/* ************* SAVE UNDER ************ */
/* new method:
OverDraw *ui_begin_overdraw(int minx, int miny, int maxx, int maxy);
- enforces mainwindow to become active
- grabs copy from frontbuffer, pastes in back
void ui_flush_overdraw(OverDraw *od);
- copies backbuffer to front
void ui_refresh_overdraw(Overdraw *od);
- pastes in back copy of frontbuffer again for fresh drawing
void ui_end_overdraw(OverDraw *od);
- puts back on frontbuffer saved image
- frees copy
- sets back active blender area
- signals backbuffer to be corrupt (sel buffer!)
*/
/* frontbuffer updates now glCopyPixels too, with block->flush rect */
/* new idea for frontbuffer updates:
- hilites: with blended poly?
- full updates... thats harder, but:
- copy original
- before draw, always paste to backbuf
- flush
- always end with redraw event for full update
*/
typedef struct {
short x, y, sx, sy, oldwin;
int oldcursor;
unsigned int *rect;
} uiSaveUnder;
} uiOverDraw;
static void ui_paste_under(uiSaveUnder *su)
static uiOverDraw *ui_begin_overdraw(int minx, int miny, int maxx, int maxy)
{
uiOverDraw *od=NULL;
if(su) {
// dirty patch removed for sun and sgi to mywindow.c commented out
/* clip with actual window size */
if(minx < 0) minx= 0;
if(miny < 0) miny= 0;
if(maxx >= G.curscreen->sizex) maxx= G.curscreen->sizex-1;
if(maxy >= G.curscreen->sizey) maxy= G.curscreen->sizey-1;
if(minx<maxx && miny<maxy) {
od= MEM_callocN(sizeof(uiOverDraw), "overdraw");
od->x= minx;
od->y= miny;
od->sx= maxx-minx;
od->sy= maxy-miny;
od->rect= MEM_mallocN(od->sx*od->sy*4, "temp_frontbuffer_image");
od->oldwin= mywinget();
mywinset(G.curscreen->mainwin);
/* grab front */
glReadBuffer(GL_FRONT);
glReadPixels(od->x, od->y, od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect);
glReadBuffer(GL_BACK);
/* paste in back */
glDisable(GL_DITHER);
glRasterPos2f( su->x, su->y );
glDrawPixels(su->sx, su->sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect);
glRasterPos2f(od->x, od->y);
glDrawPixels(od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect);
glEnable(GL_DITHER);
if(su->oldwin) {
mywinset(su->oldwin);
if (su->oldcursor) {
set_cursor(su->oldcursor);
}
}
MEM_freeN(su->rect);
MEM_freeN(su);
}
}
static uiSaveUnder *ui_save_under(int x, int y, int sx, int sy)
{
uiSaveUnder *su=NULL;
if(sx>1 && sy>1) {
su= MEM_callocN(sizeof(uiSaveUnder), "save under");
su->rect= MEM_mallocN(sx*sy*4, "temp_frontbuffer_image");
su->x= x;
su->y= y;
su->sx= sx;
su->sy= sy;
glReadPixels(x, y, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect);
}
return su;
return od;
}
static uiSaveUnder *ui_bgnpupdraw(int startx, int starty, int endx, int endy, int cursor)
static void ui_flush_overdraw(uiOverDraw *od)
{
uiSaveUnder *su;
short oldwin;
#if defined(__sgi) || defined(__sun) || defined(__sun__) || defined (__sparc) || defined (__sparc__)
/* this is a dirty patch: gets sometimes the backbuffer */
my_get_frontbuffer_image(0, 0, 1, 1);
my_put_frontbuffer_image();
#endif
oldwin= mywinget();
mywinset(G.curscreen->mainwin);
/* tinsy bit larger, 1 pixel on the edge */
glReadBuffer(GL_FRONT);
if(od==NULL) return;
glDisable(GL_DITHER);
glDrawBuffer(GL_FRONT);
/* for geforce and other cards */
glRasterPos2s(od->x, od->y);
glCopyPixels(od->x, od->y, od->sx, od->sy, GL_COLOR);
glEnable(GL_DITHER);
glFlush();
su= ui_save_under(startx-1, starty-1, endx-startx+2, endy-starty+6);
if(su) su->oldwin= oldwin;
if(su && cursor) {
su->oldcursor= get_cursor();
set_cursor(CURSOR_STD);
}
return su;
}
static void ui_endpupdraw(uiSaveUnder *su)
{
/* for geforce and other cards */
glReadBuffer(GL_FRONT);
glDrawBuffer(GL_FRONT);
glFlush();
if(su) {
ui_paste_under(su);
}
glReadBuffer(GL_BACK);
glDrawBuffer(GL_BACK);
}
static void ui_end_overdraw(uiOverDraw *od)
{
if(od==NULL) return;
glDisable(GL_DITHER);
// clear in back
glRasterPos2s(od->x, od->y);
glDrawPixels(od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect);
// clear in front
glDrawBuffer(GL_FRONT);
glRasterPos2s(od->x, od->y);
glDrawPixels(od->sx, od->sy, GL_RGBA, GL_UNSIGNED_BYTE, od->rect);
glFlush();
glDrawBuffer(GL_BACK);
glEnable(GL_DITHER);
if(od->oldwin) mywinset(od->oldwin);
MEM_freeN(od->rect);
MEM_freeN(od);
markdirty_all_back(); // sets flags only
/* todo; backbuffer selection redraw */
}
/* ****************** live updates for hilites and button presses *********** */
void ui_block_flush_back(uiBlock *block)
{
int minx, miny, sizex, sizey;
/* note; this routine also has to work for block loop */
if(block->frontbuf==0) return;
/* copy pixels works on window coords, so we move to window space */
ui_graphics_to_window(block->win, &block->flush.xmin, &block->flush.ymin);
ui_graphics_to_window(block->win, &block->flush.xmax, &block->flush.ymax);
minx= floor(block->flush.xmin);
miny= floor(block->flush.ymin);
sizex= ceil(block->flush.xmax-block->flush.xmin);
sizey= ceil(block->flush.ymax-block->flush.ymin);
if(sizex>0 && sizey>0) {
glPushMatrix();
mywinset(G.curscreen->mainwin);
glDisable(GL_DITHER);
glDrawBuffer(GL_FRONT);
glRasterPos2i(minx, miny);
glCopyPixels(minx, miny, sizex, sizey, GL_COLOR);
glEnable(GL_DITHER);
glFlush();
glDrawBuffer(GL_BACK);
mywinset(block->win);
glPopMatrix();
markdirty_win_back(block->win);
}
block->frontbuf= 0;
}
/* merge info for live updates in frontbuf */
void ui_block_set_flush(uiBlock *block, uiBut *but)
{
/* clear signal */
if(but==NULL) {
block->frontbuf= 0;
block->flush.xmin= 0.0;
block->flush.xmax= 0.0;
}
else {
if(block->frontbuf==0) {
/* first rect */
block->flush.xmin= but->x1;
block->flush.xmax= but->x2;
block->flush.ymin= but->y1;
block->flush.ymax= but->y2;
}
else {
/* union of rects */
if(block->flush.xmin > but->x1) block->flush.xmin= but->x1;
if(block->flush.xmax < but->x2) block->flush.xmax= but->x2;
if(block->flush.ymin > but->y1) block->flush.ymin= but->y1;
if(block->flush.ymax < but->y2) block->flush.ymax= but->y2;
}
block->frontbuf= UI_HAS_DRAWN;
}
}
/* ******************* block calc ************************* */
@@ -365,20 +451,27 @@ static void ui_positionblock(uiBlock *block, uiBut *but)
block->parentrct= butrct; // will use that for pulldowns later
/* calc block rect */
block->minx= block->miny= 10000;
block->maxx= block->maxy= -10000;
bt= block->buttons.first;
while(bt) {
if(bt->x1 < block->minx) block->minx= bt->x1;
if(bt->y1 < block->miny) block->miny= bt->y1;
if(bt->x2 > block->maxx) block->maxx= bt->x2;
if(bt->y2 > block->maxy) block->maxy= bt->y2;
if(block->buttons.first) {
block->minx= block->miny= 10000;
block->maxx= block->maxy= -10000;
bt= bt->next;
bt= block->buttons.first;
while(bt) {
if(bt->x1 < block->minx) block->minx= bt->x1;
if(bt->y1 < block->miny) block->miny= bt->y1;
if(bt->x2 > block->maxx) block->maxx= bt->x2;
if(bt->y2 > block->maxy) block->maxy= bt->y2;
bt= bt->next;
}
}
else {
/* we're nice and allow empty blocks too */
block->minx= block->miny= 0;
block->maxx= block->maxy= 20;
}
ui_graphics_to_window(block->win, &block->minx, &block->miny);
ui_graphics_to_window(block->win, &block->maxx, &block->maxy);
@@ -599,14 +692,6 @@ static void ui_draw_linkline(uiBut *but, uiLinkLine *line)
if(line->from==NULL || line->to==NULL) return;
if(but->block->frontbuf==UI_NEED_DRAW_FRONT) {
but->block->frontbuf= UI_HAS_DRAW_FRONT;
glDrawBuffer(GL_FRONT);
if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
else curarea->win_swap= WIN_FRONT_OK;
}
vec1[0]= (line->from->x1+line->from->x2)/2.0;
vec1[1]= (line->from->y1+line->from->y2)/2.0;
vec2[0]= (line->to->x1+line->to->x2)/2.0;
@@ -926,7 +1011,12 @@ static int ui_do_but_MENU(uiBut *but)
/* and lets go */
block->direction= UI_TOP;
ui_positionblock(block, but);
/* blocks can come (and get scaled) from a normal window, now we go to screenspace */
block->win= G.curscreen->mainwin;
for(bt= block->buttons.first; bt; bt= bt->next) bt->win= block->win;
bwin_getsinglematrix(block->win, block->winmat);
event= uiDoBlocks(&listb, 0);
menudata_free(md);
@@ -1032,7 +1122,7 @@ static int ui_do_but_BUT(uiBut *but)
if (but->flag != oflag) {
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
}
PIL_sleep_ms(10);
@@ -1181,7 +1271,7 @@ static int ui_do_but_TEX(uiBut *but)
BLI_strncpy(backstr, but->poin, UI_MAX_DRAW_STR);
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
while (get_mbut() & L_MOUSE) BIF_wait_for_statechange();
len= strlen(str);
@@ -1274,10 +1364,11 @@ static int ui_do_but_TEX(uiBut *but)
}
}
if(dodraw) {
ui_check_but(but);
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
}
}
@@ -1364,7 +1455,7 @@ static int ui_do_but_NUM(uiBut *but)
but->flag |= UI_SELECT;
ui_draw_but(but);
glFlush(); // flush display before subloop
ui_block_flush_back(but->block);
uiGetMouse(mywinget(), mval);
value= ui_get_but_val(but);
@@ -1422,8 +1513,8 @@ static int ui_do_but_NUM(uiBut *but)
ui_set_but_val(but, (double)temp);
ui_check_but(but);
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
uibut_do_func(but);
}
}
@@ -1446,7 +1537,7 @@ static int ui_do_but_NUM(uiBut *but)
ui_set_but_val(but, tempf);
ui_check_but(but);
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
}
}
@@ -1494,7 +1585,7 @@ static int ui_do_but_NUM(uiBut *but)
but->flag &= ~UI_SELECT;
ui_check_but(but);
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
uibut_do_func(but);
@@ -1724,7 +1815,7 @@ static int ui_do_but_SLI(uiBut *but)
ui_set_but_val(but, tempf);
ui_check_but(but);
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
if(but->a1) { /* color number */
uiBut *bt= but->prev;
@@ -1776,7 +1867,7 @@ static int ui_do_but_SLI(uiBut *but)
}
ui_check_but(but);
ui_draw_but(but);
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
return but->retval;
}
@@ -1847,7 +1938,7 @@ static int ui_do_but_BLOCK(uiBut *but)
ui_positionblock(block, but);
block->flag |= UI_BLOCK_LOOP;
/* blocks can come from a normal window, but we go to screenspace */
/* blocks can come (and get scaled) from a normal window, now we go to screenspace */
block->win= G.curscreen->mainwin;
for(bt= block->buttons.first; bt; bt= bt->next) bt->win= block->win;
bwin_getsinglematrix(block->win, block->winmat);
@@ -2150,7 +2241,8 @@ static void do_palette_cb(void *bt1, void *col1)
for (but= but1->block->buttons.first; but; but= but->next) {
ui_draw_but(but);
}
glFlush(); // flush display in subloops
but= but1->block->buttons.first;
ui_block_flush_back(but->block);
}
/* bt1 is num but, col1 is pointer to original color */
@@ -2175,8 +2267,10 @@ static void do_palette1_cb(void *bt1, void *col1)
for (but= but1->block->buttons.first; but; but= but->next) {
ui_draw_but(but);
}
but= but1->block->buttons.first;
ui_block_flush_back(but->block);
glFlush(); // flush display in subloops
}
/* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */
@@ -2249,6 +2343,7 @@ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, ch
static int ui_do_but_COL(uiBut *but)
{
uiBlock *block;
uiBut *bt;
ListBase listb={NULL, NULL};
float hsv[3], old[3], *poin= NULL, colstore[3];
short event;
@@ -2278,7 +2373,12 @@ static int ui_do_but_COL(uiBut *but)
/* and lets go */
block->direction= UI_TOP;
ui_positionblock(block, but);
/* blocks can come from a normal window, but we go to screenspace */
block->win= G.curscreen->mainwin;
for(bt= block->buttons.first; bt; bt= bt->next) bt->win= block->win;
bwin_getsinglematrix(block->win, block->winmat);
event= uiDoBlocks(&listb, 0);
if(but->pointype==CHA) ui_set_but_vectorf(but, colstore);
@@ -2338,7 +2438,7 @@ static int ui_do_but_HSVCUBE(uiBut *but)
for (bt= but->block->buttons.first; bt; bt= bt->next) {
ui_draw_but(bt);
}
glFlush(); // flush display in subloops
ui_block_flush_back(but->block);
}
else BIF_wait_for_statechange();
}
@@ -2455,7 +2555,7 @@ static void edit_but(uiBlock *block, uiBut *but, uiEvent *uevent)
but->y2 += dy;
ui_draw_but(but);
glFlush();
ui_block_flush_back(but->block);
didit= 1;
but->rt[3]= 1;
@@ -2563,6 +2663,7 @@ static int ui_do_button(uiBlock *block, uiBut *but, uiEvent *uevent)
break;
case BLOCK:
case PULLDOWN:
if(uevent->val) {
retval= ui_do_but_BLOCK(but);
if(block->auto_open==0) block->auto_open= 1;
@@ -2683,31 +2784,9 @@ static void ui_do_active_linklines(uiBlock *block, short *mval)
}
}
/* check for a 'found one' to prevent going to 'frontbuffer' mode.
this slows done gfx quite some, and at OSX the 'finish' forces a swapbuffer */
/* no frontbuffer draw anymore, redraw is fast enuf */
if(foundone) {
/* draw */
but= block->buttons.first;
while(but) {
if(but->type==LINK && but->link) {
line= but->link->lines.first;
while(line) {
if(line==act) {
if((line->flag & UI_SELECT)==0) {
line->flag |= UI_SELECT;
ui_draw_linkline(but, line);
}
}
else if(line->flag & UI_SELECT) {
line->flag &= ~UI_SELECT;
ui_draw_linkline(but, line);
}
line= line->next;
}
}
but= but->next;
}
addqueue(block->win, REDRAW, 1);
}
}
@@ -3044,7 +3123,7 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
if(but->type != LABEL && (but->flag & UI_NO_HILITE)==0) ui_draw_but(but);
}
}
else if(but->type==BLOCK || but->type==MENU) { // automatic opens block button (pulldown)
else if(but->type==BLOCK || but->type==MENU || but->type==PULLDOWN || but->type==ICONTEXTROW) { // automatic opens block button (pulldown)
int time;
if(uevent->event!=LEFTMOUSE ) {
if(block->auto_open==2) time= 1; // test for toolbox
@@ -3112,9 +3191,15 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
but= but->next;
}
/* flush to frontbuffer */
if((block->flag & UI_BLOCK_LOOP)==0) {
ui_block_flush_back(block);
}
uiPanelPop(block); // pop matrix; no return without pop!
/* the linkines... why not make buttons from it? Speed? Memory? */
/* the linkines... why not make buttons from it? Speed? Memory? */
if(uevent->val && (uevent->event==XKEY || uevent->event==DELKEY))
ui_delete_active_linkline(block);
@@ -3144,9 +3229,9 @@ static int ui_do_block(uiBlock *block, uiEvent *uevent)
return retval;
}
static uiSaveUnder *ui_draw_but_tip(uiBut *but)
static uiOverDraw *ui_draw_but_tip(uiBut *but)
{
uiSaveUnder *su;
uiOverDraw *od;
float x1, x2, y1, y2;
@@ -3197,7 +3282,7 @@ static uiSaveUnder *ui_draw_but_tip(uiBut *but)
y2 -= G.ui_international ? 5:1; //tip is from a windowheader
// else y2 += 1; //tip is from button area
su= ui_bgnpupdraw((int)(x1-1), (int)(y1-2), (int)(x2+4), (int)(y2+4), 0);
od= ui_begin_overdraw((int)(x1-1), (int)(y1-2), (int)(x2+4), (int)(y2+4));
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
@@ -3218,17 +3303,17 @@ static uiSaveUnder *ui_draw_but_tip(uiBut *but)
glRectf(x1, y1, x2, y2);
glColor3ub(0,0,0);
glRasterPos2f( x1+3, y1+5.0/but->aspect);
ui_rasterpos_safe( x1+3, y1+5.0/but->aspect, but->aspect);
BIF_DrawString(but->font, but->tip, (U.transopts & USER_TR_TOOLTIPS));
glFlush(); /* to show it in the frontbuffer */
return su;
ui_flush_overdraw(od); /* to show it in the frontbuffer */
return od;
}
/* inside this function no global UIbuttip... qread is not safe */
static void ui_do_but_tip(uiBut *buttip)
{
uiSaveUnder *su;
uiOverDraw *od;
int time;
if (buttip && buttip->tip && buttip->tip[0]) {
@@ -3249,7 +3334,7 @@ static void ui_do_but_tip(uiBut *buttip)
* of the button that owns it.
*/
uiPanelPush(buttip->block); // panel matrix
su= ui_draw_but_tip(buttip);
od= ui_draw_but_tip(buttip);
while (1) {
char ascii;
@@ -3258,7 +3343,7 @@ static void ui_do_but_tip(uiBut *buttip)
if (evt==MOUSEX || evt==MOUSEY) {
short mouse[2];
uiGetMouse(su->oldwin, mouse);
uiGetMouse(od->oldwin, mouse);
if (!uibut_contains_pt(buttip, mouse))
break;
@@ -3268,7 +3353,7 @@ static void ui_do_but_tip(uiBut *buttip)
}
}
ui_endpupdraw(su);
ui_end_overdraw(od);
uiPanelPop(buttip->block); // panel matrix
/* still the evil global.... */
UIbuttip= NULL;
@@ -3303,7 +3388,7 @@ int uiDoBlocks(ListBase *lb, int event)
/* this is a caching mechanism, to prevent too many calls to glFrontBuffer and glFlush, which slows down interface */
block= lb->first;
while(block) {
block->frontbuf= UI_NEED_DRAW_FRONT; // signal
ui_block_set_flush(block, NULL); // clears all flushing info
block= block->next;
}
@@ -3321,8 +3406,7 @@ int uiDoBlocks(ListBase *lb, int event)
*/
if(block->flag & UI_BLOCK_REDRAW) {
if( block->flag & UI_BLOCK_LOOP) {
block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-6, (int)block->maxx+6, (int)block->maxy+1, 1);
block->frontbuf= UI_HAS_DRAW_FRONT;
block->overdraw= ui_begin_overdraw((int)block->minx-1, (int)block->miny-6, (int)block->maxx+6, (int)block->maxy+1);
}
uiDrawBlock(block);
block->flag &= ~UI_BLOCK_REDRAW;
@@ -3334,11 +3418,10 @@ int uiDoBlocks(ListBase *lb, int event)
/* now a new block could be created for menus, this is
inserted in the beginning of a list */
/* is there a glfinish cached? */
if(block->frontbuf == UI_HAS_DRAW_FRONT) {
glFlush();
glDrawBuffer(GL_BACK);
block->frontbuf= UI_NEED_DRAW_FRONT;
/* is there a flush cached? */
if(block->frontbuf == UI_HAS_DRAWN) {
ui_flush_overdraw(block->overdraw);
block->frontbuf= 0;
}
/* to make sure the matrix of the panel works for menus too */
@@ -3359,36 +3442,33 @@ int uiDoBlocks(ListBase *lb, int event)
if(block->flag & UI_BLOCK_REDRAW) {
if( block->flag & UI_BLOCK_LOOP) {
block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-6, (int)block->maxx+6, (int)block->maxy+1, 1);
block->frontbuf= UI_HAS_DRAW_FRONT;
block->overdraw= ui_begin_overdraw((int)block->minx-1, (int)block->miny-6, (int)block->maxx+6, (int)block->maxy+1);
}
uiDrawBlock(block);
block->flag &= ~UI_BLOCK_REDRAW;
ui_flush_overdraw(block->overdraw);
block->frontbuf= 0;
}
/* need to reveil drawing? (not in end of loop, because of free block */
if(block->frontbuf == UI_HAS_DRAW_FRONT) {
glFlush();
block->frontbuf= UI_NEED_DRAW_FRONT;
}
uevent.event= extern_qread(&uevent.val);
if(uevent.event) {
retval= ui_do_block(block, &uevent);
if(block->frontbuf == UI_HAS_DRAWN) { // flush now, maybe new menu was opened
ui_flush_overdraw(block->overdraw);
block->frontbuf= 0;
}
if(retval & UI_RETURN) {
/* free this block */
ui_endpupdraw(block->saveunder);
ui_end_overdraw(block->overdraw);
BLI_remlink(lb, block);
uiFreeBlock(block);
}
if(retval & (UI_RETURN_OK|UI_RETURN_CANCEL)) {
/* free other menus */
while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) {
ui_endpupdraw(block->saveunder);
ui_end_overdraw(block->overdraw);
BLI_remlink(lb, block);
uiFreeBlock(block);
}
@@ -3405,28 +3485,17 @@ int uiDoBlocks(ListBase *lb, int event)
if(retval==UI_CONT || (retval & UI_RETURN_OK)) cont= 0;
}
/* cleanup frontbuffer & flags */
block= lb->first;
while(block) {
if(block->frontbuf==UI_HAS_DRAW_FRONT) glFlush();
block->frontbuf= 0;
block= block->next;
}
/* afterfunc is used for fileloading too, so after this call, the blocks pointers are invalid */
if(retval & UI_RETURN_OK) {
if(UIafterfunc) UIafterfunc(UIafterfunc_arg, UIafterval);
UIafterfunc= NULL;
}
/* tooltip */
if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) {
if(U.flag & USER_TOOLTIPS) ui_do_but_tip(UIbuttip);
}
/* doesnt harm :-) */
glDrawBuffer(GL_BACK);
return retval;
}
@@ -3925,6 +3994,7 @@ static int ui_auto_themecol(uiBut *but)
return TH_BUT_NUM;
case TEX:
return TH_BUT_TEXTFIELD;
case PULLDOWN:
case BLOCK:
case MENU:
case BUTM:
@@ -4157,7 +4227,7 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short
but->aspect= block->aspect;
but->win= block->win;
but->block= block; // pointer back, used for frontbuffer status
but->block= block; // pointer back, used for frontbuffer status, and picker
if(block->themecol==TH_AUTO) but->themecol= ui_auto_themecol(but);
else but->themecol= block->themecol;
@@ -4532,6 +4602,14 @@ uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, s
return but;
}
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
{
uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
but->block_func= func;
ui_check_but(but);
return but;
}
/* Block button containing both string label and icon */
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip)
{

View File

@@ -91,7 +91,31 @@
// globals
extern float UIwinmat[4][4];
/* ************** safe rasterpos for pixmap alignment with pixels ************* */
void ui_rasterpos_safe(float x, float y, float aspect)
{
float vals[4], remainder;
int doit=0;
glRasterPos2f(x, y);
glGetFloatv(GL_CURRENT_RASTER_POSITION, vals);
remainder= vals[0] - floor(vals[0]);
if(remainder > 0.4 && remainder < 0.6) {
if(remainder < 0.5) x -= 0.1*aspect;
else x += 0.1*aspect;
doit= 1;
}
remainder= vals[1] - floor(vals[1]);
if(remainder > 0.4 && remainder < 0.6) {
if(remainder < 0.5) y -= 0.1*aspect;
else y += 0.1*aspect;
doit= 1;
}
if(doit) glRasterPos2f(x, y);
}
/* ************** generic embossed rect, for window sliders etc ************* */
@@ -1039,7 +1063,12 @@ static void round_button(float x1, float y1, float x2, float y2, float asp, int
BIF_ThemeColorBlendShade(colorid, TH_BACK, 0.5, -70);
glEnable( GL_LINE_SMOOTH );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad);
glDisable( GL_LINE_SMOOTH );
glDisable( GL_BLEND );
}
/* button in midst of alignment row */
@@ -1278,59 +1307,75 @@ static void ui_draw_slider(int colorid, float fac, float aspect, float x1, float
}
/* ************** STANDARD MENU DRAWING FUNCTION (no callback yet) ************* */
/* ************** STANDARD MENU DRAWING FUNCTION ************* */
// background for pulldowns, pullups, and other frontbuffer drawing temporal menus....
static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glShadeModel(GL_SMOOTH);
/* right quad */
glBegin(GL_POLYGON);
glColor4ub(0, 0, 0, alpha);
glVertex2f(maxx, miny);
glVertex2f(maxx, maxy-shadsize);
glColor4ub(0, 0, 0, 0);
glVertex2f(maxx+shadsize, maxy-shadsize-shadsize);
glVertex2f(maxx+shadsize, miny);
glEnd();
/* corner shape */
glBegin(GL_POLYGON);
glColor4ub(0, 0, 0, alpha);
glVertex2f(maxx, miny);
glColor4ub(0, 0, 0, 0);
glVertex2f(maxx+shadsize, miny);
glVertex2f(maxx+0.7*shadsize, miny-0.7*shadsize);
glVertex2f(maxx, miny-shadsize);
glEnd();
/* bottom quad */
glBegin(GL_POLYGON);
glColor4ub(0, 0, 0, alpha);
glVertex2f(minx+shadsize, miny);
glVertex2f(maxx, miny);
glColor4ub(0, 0, 0, 0);
glVertex2f(maxx, miny-shadsize);
glVertex2f(minx+shadsize+shadsize, miny-shadsize);
glEnd();
glDisable(GL_BLEND);
glShadeModel(GL_FLAT);
}
// background for pulldowns, pullups, and other drawing temporal menus....
// has to be made themable still (now only color)
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag)
{
if( (flag & UI_BLOCK_NOSHADOW)==0) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* accumulated outline boxes to make shade not linear, is more pleasant */
ui_shadowbox(minx, miny, maxx, maxy, 6.0, 30);
ui_shadowbox(minx, miny, maxx, maxy, 4.0, 70);
ui_shadowbox(minx, miny, maxx, maxy, 2.0, 100);
glColor4ub(0, 0, 0, 20);
/* to prevent gaps being drawn between box and shadow (rounding errors?) */
fdrawline(minx+3, miny+0.25, maxx+0.25, miny+0.25);
fdrawline(maxx+0.25, miny+0.25, maxx+0.25, maxy-3);
glColor4ub(0, 0, 0, 70);
fdrawline(minx+3, miny, maxx+1, miny);
fdrawline(maxx+1, miny, maxx+1, maxy-3);
glColor4ub(0, 0, 0, 70);
fdrawline(minx+3, miny-1, maxx+1, miny-1);
fdrawline(maxx+1, miny-1, maxx+1, maxy-3);
glColor4ub(0, 0, 0, 55);
fdrawline(minx+3, miny-2, maxx+2, miny-2);
fdrawline(maxx+2, miny-2, maxx+2, maxy-3);
glColor4ub(0, 0, 0, 35);
fdrawline(minx+3, miny-3, maxx+3, miny-3);
fdrawline(maxx+3, miny-3, maxx+3, maxy-3);
glColor4ub(0, 0, 0, 20);
fdrawline(minx+3, miny-4, maxx+4, miny-4);
fdrawline(maxx+4, miny-4, maxx+4, maxy-3);
glDisable(GL_BLEND);
}
BIF_ThemeColor(TH_MENU_BACK);
glRectf(minx, miny, maxx, maxy);
}
/* pulldown menu */
static void ui_draw_pulldown(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
/* pulldown menu item */
static void ui_draw_pulldown_item(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
{
if(flag & UI_ACTIVE) {
BIF_ThemeColor(TH_MENU_HILITE);
glRectf(x1-1, y1, x2+2, y2);
} else {
BIF_ThemeColor(colorid); // is set at TH_MENU_ITEM when pulldown opened.
@@ -1339,7 +1384,29 @@ static void ui_draw_pulldown(int type, int colorid, float asp, float x1, float y
}
/* pulldown menu calling button */
static void ui_draw_pulldown_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
{
if(flag & UI_ACTIVE) {
BIF_ThemeColor(TH_MENU_HILITE);
uiSetRoundBox(15);
gl_round_box(GL_POLYGON, x1, y1+3, x2, y2-3, 7.0);
glEnable( GL_LINE_SMOOTH );
glEnable( GL_BLEND );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl_round_box(GL_LINE_LOOP, x1, y1+3, x2, y2-3, 7.0);
glDisable( GL_LINE_SMOOTH );
glDisable( GL_BLEND );
} else {
BIF_ThemeColor(colorid); // is set at TH_MENU_ITEM when pulldown opened.
glRectf(x1-1, y1+2, x2+1, y2-2);
}
}
/* ************** TEXT AND ICON DRAWING FUNCTIONS ************* */
@@ -1395,7 +1462,7 @@ static void ui_draw_text_icon(uiBut *but)
}
/* text color, with pulldown item exception */
if(but->embossfunc==ui_draw_pulldown) {
if(but->dt==UI_EMBOSSP) {
if(but->flag & (UI_SELECT|UI_ACTIVE)) {
BIF_ThemeColor(TH_MENU_TEXT_HI);
} else {
@@ -1429,13 +1496,13 @@ static void ui_draw_text_icon(uiBut *but)
/* LABEL button exception */
if(but->type==LABEL && but->min!=0.0) BIF_ThemeColor(TH_BUT_TEXT_HI);
glRasterPos2f( floor(x), floor((but->y1+but->y2- 9.0)/2.0));
ui_rasterpos_safe(x, (but->y1+but->y2- 9.0)/2.0, but->aspect);
BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS));
/* part text right aligned */
if(cpoin) {
len= BIF_GetStringWidth(but->font, cpoin+1, (U.transopts & USER_TR_BUTTONS));
glRasterPos2f( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0);
ui_rasterpos_safe( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0, but->aspect);
BIF_DrawString(but->font, cpoin+1, (U.transopts & USER_TR_BUTTONS));
*cpoin= '|';
}
@@ -1608,15 +1675,18 @@ static void ui_draw_nothing(int type, int colorid, float asp, float x1, float y1
void ui_set_embossfunc(uiBut *but, int drawtype)
{
// this aded for evaluating textcolor for example
but->dt= drawtype;
// not really part of standard minimal themes, just make sure it is set
but->sliderfunc= ui_draw_slider;
// standard builtin first:
if(but->type==LABEL) but->embossfunc= ui_draw_nothing;
else if(but->type==PULLDOWN) but->embossfunc= ui_draw_pulldown_round;
else if(drawtype==UI_EMBOSSM) but->embossfunc= ui_draw_minimal;
else if(drawtype==UI_EMBOSSN) but->embossfunc= ui_draw_nothing;
else if(drawtype==UI_EMBOSSP) but->embossfunc= ui_draw_pulldown;
else if(drawtype==UI_EMBOSSP) but->embossfunc= ui_draw_pulldown_item;
else {
int theme= BIF_GetThemeValue(TH_BUT_DRAWTYPE);
@@ -1647,14 +1717,9 @@ void ui_draw_but(uiBut *but)
if(but==0) return;
if(but->block->frontbuf==UI_NEED_DRAW_FRONT) {
but->block->frontbuf= UI_HAS_DRAW_FRONT;
glDrawBuffer(GL_FRONT);
if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
else curarea->win_swap= WIN_FRONT_OK;
}
/* signal for flush buttons and menus */
ui_block_set_flush(but->block, but);
switch (but->type) {
case NUMSLI:

View File

@@ -182,7 +182,7 @@ static void round_box_shade_col(float *col1, float *col2, float fac)
}
/* linear horizontal shade within button or in outline */
void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shade)
void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown)
{
float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
@@ -198,12 +198,12 @@ void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
coltop[0]= color[0]+shade; if(coltop[0]>1.0) coltop[0]= 1.0;
coltop[1]= color[1]+shade; if(coltop[1]>1.0) coltop[1]= 1.0;
coltop[2]= color[2]+shade; if(coltop[2]>1.0) coltop[2]= 1.0;
coldown[0]= color[0]-shade; if(coldown[0]<0.0) coldown[0]= 0.0;
coldown[1]= color[1]-shade; if(coldown[1]<0.0) coldown[1]= 0.0;
coldown[2]= color[2]-shade; if(coldown[2]<0.0) coldown[2]= 0.0;
coltop[0]= color[0]+shadetop; if(coltop[0]>1.0) coltop[0]= 1.0;
coltop[1]= color[1]+shadetop; if(coltop[1]>1.0) coltop[1]= 1.0;
coltop[2]= color[2]+shadetop; if(coltop[2]>1.0) coltop[2]= 1.0;
coldown[0]= color[0]+shadedown; if(coldown[0]<0.0) coldown[0]= 0.0;
coldown[1]= color[1]+shadedown; if(coldown[1]<0.0) coldown[1]= 0.0;
coldown[2]= color[2]+shadedown; if(coldown[2]<0.0) coldown[2]= 0.0;
glShadeModel(GL_SMOOTH);
glBegin(mode);
@@ -235,7 +235,7 @@ void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy
for(a=0; a<7; a++) {
round_box_shade_col(coltop, coldown, (div-rad+vec[a][1])/div);
glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][1]);
glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]);
}
round_box_shade_col(coltop, coldown, 1.0);
glVertex2f( maxx-rad, maxy);
@@ -336,7 +336,7 @@ static void gl_round_box_topshade(float minx, float miny, float maxx, float maxy
}
/* for headers and floating panels */
void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad)
void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad, int active)
{
float color[4];
@@ -349,6 +349,10 @@ void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad)
}
/* solid part */
//if(active)
// gl_round_box_shade(GL_POLYGON, minx, miny, maxx, maxy, rad, 0.10, -0.05);
// else
/* shading doesnt work for certain buttons yet (pulldown) need smarter buffer caching (ton) <20>*/
gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad);
/* set antialias line */
@@ -881,7 +885,7 @@ static void ui_draw_panel_header(uiBlock *block)
/* active tab */
/* draw text label */
BIF_ThemeColor(TH_TEXT_HI);
glRasterPos2f(4+block->minx+pnl_icons, block->maxy+5);
ui_rasterpos_safe(4+block->minx+pnl_icons, block->maxy+5, block->aspect);
BIF_DrawString(block->curfont, block->panel->panelname, (U.transopts & USER_TR_BUTTONS));
return;
}
@@ -901,7 +905,7 @@ static void ui_draw_panel_header(uiBlock *block)
/* draw the active text label */
BIF_ThemeColor(TH_TEXT);
glRasterPos2f(16+pnl_icons+a*width, panel->sizey+4);
ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
str= ui_block_cut_str(block, pa->panelname, (short)(width-10));
BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS));
@@ -915,7 +919,7 @@ static void ui_draw_panel_header(uiBlock *block)
/* draw an inactive tab label */
BIF_ThemeColorShade(TH_TEXT_HI, -40);
glRasterPos2f(16+pnl_icons+a*width, panel->sizey+4);
ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
str= ui_block_cut_str(block, pa->panelname, (short)(width-10));
BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS));
@@ -953,7 +957,7 @@ void ui_draw_panel(uiBlock *block)
ofsx= PNL_ICON+8;
if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
BIF_ThemeColor(TH_TEXT_HI);
glRasterPos2f(4+block->minx+ofsx, block->maxy+5);
ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+5, block->aspect);
BIF_DrawString(block->curfont, panel->panelname, (U.transopts & USER_TR_BUTTONS));
/* border */
@@ -992,7 +996,7 @@ void ui_draw_panel(uiBlock *block)
for(a=0; a<end; a++) {
str[0]= panel->panelname[a];
if( isupper(str[0]) ) {
glRasterPos2f(block->minx+5, block->maxy-ofs);
ui_rasterpos_safe(block->minx+5, block->maxy-ofs, block->aspect);
BIF_DrawString(block->curfont, str, 0);
ofs+= 15;
}

View File

@@ -611,6 +611,14 @@ void setlinestyle(int nr)
static int *frontbuffer_save= NULL;
static int ov_x, ov_y, ov_sx, ov_sy;
/*
#if defined(__sgi) || defined(__sun) || defined(__sun__) || defined (__sparc) || defined (__sparc__)
/* this is a dirty patch: gets sometimes the backbuffer */
/* my_get_frontbuffer_image(0, 0, 1, 1);
my_put_frontbuffer_image();
#endif
*/
void my_put_frontbuffer_image(void)
{
if (frontbuffer_save) {

View File

@@ -143,10 +143,14 @@ void BIF_screendump(int fscreen)
}
else {
{ /* a window */
int win= mywinget();
//int win= mywinget();
bwin_getsuborigin(win, &x, &y);
bwin_getsize(win, &dumpsx, &dumpsy);
//bwin_getsuborigin(win, &x, &y);
//bwin_getsize(win, &dumpsx, &dumpsy);
x= curarea->totrct.xmin;
y= curarea->totrct.ymin;
dumpsx= curarea->totrct.xmax-x;
dumpsy= curarea->totrct.ymax-y;
}
}
@@ -155,6 +159,8 @@ void BIF_screendump(int fscreen)
dumprect= MEM_mallocN(sizeof(int)*dumpsx*dumpsy, "dumprect");
glReadBuffer(GL_FRONT);
glReadPixels(x, y, dumpsx, dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect);
glFinish();
glReadBuffer(GL_BACK);
if(UIbuttip==NULL) {
wasmenu= 0;

View File

@@ -4230,6 +4230,7 @@ void allqueue(unsigned short event, short val)
break;
case REDRAWINFO:
if(sa->spacetype==SPACE_INFO) {
scrarea_queue_winredraw(sa);
scrarea_queue_headredraw(sa);
}
break;

View File

@@ -40,6 +40,7 @@
#include <stdlib.h>
#include <stdio.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -114,7 +115,6 @@ static void screen_swapbuffers_REDRAW(bScreen *sc)
while(sa) {
swap= sa->win_swap;
if( (swap & WIN_BACK_OK) == 0) {
scrarea_do_windraw(sa);
doswap= 1;

View File

@@ -2185,7 +2185,7 @@ static uiBlock *tb_makemenu(void *arg)
if(arg==NULL) return NULL;
sprintf(str, "tb %d\n", counter++);
sprintf(str, "tb %d", counter++);
block= uiNewBlock(&tb_listb, str, UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetCol(block, TH_MENU_ITEM);

View File

@@ -411,7 +411,6 @@ void viewmove(int mode)
/* sometimes this routine is called from headerbuttons */
areawinset(curarea->win);
curarea->head_swap= 0;
initgrabz(-G.vd->ofs[0], -G.vd->ofs[1], -G.vd->ofs[2]);
@@ -580,8 +579,6 @@ void viewmove(int mode)
/* this in the end, otherwise get_mbut does not work on a PC... */
if( !(get_mbut() & (L_MOUSE|M_MOUSE))) break;
}
curarea->head_swap= WIN_FRONT_OK;
}
short v3d_windowmode=0;