blenderplayer building with cmake

This commit is contained in:
2010-01-10 21:33:41 +00:00
parent 0f47410509
commit 3a858e84bd
2 changed files with 6 additions and 3 deletions

View File

@@ -80,8 +80,11 @@ IF(UNIX)
bf_rasterizer
bf_oglrasterizer
bf_expressions
bf_scenegraph
bf_IK
bf_scenegraph
bf_ikplugin
bf_ITASC
bf_IK
bf_smoke
bf_moto
bf_kernel
bf_nodes

View File

@@ -220,7 +220,7 @@ void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C){}
void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){}
void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){}
void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){}
void uiTemplateColorWheel(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider){}
/* rna render */
struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;}
struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct RenderResult *) NULL;}