blenderplayer building with cmake
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@@ -80,8 +80,11 @@ IF(UNIX)
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bf_rasterizer
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bf_oglrasterizer
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bf_expressions
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bf_scenegraph
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bf_IK
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bf_scenegraph
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bf_ikplugin
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bf_ITASC
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bf_IK
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bf_smoke
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bf_moto
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bf_kernel
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bf_nodes
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@@ -220,7 +220,7 @@ void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C){}
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void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){}
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void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){}
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void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){}
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void uiTemplateColorWheel(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider){}
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/* rna render */
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struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;}
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struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct RenderResult *) NULL;}
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