fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
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@@ -346,7 +346,7 @@ static void draw_fcurve_handles (SpaceIpo *sipo, FCurve *fcu)
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BezTriple *bezt=fcu->bezt, *prevbezt=NULL;
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int basecol= (sel)? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE;
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float *fp;
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char col[4];
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unsigned char col[4];
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/* if only selected keyframes have handles shown, skip the first round */
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if ((sel == 0) && (sipo->flag & SIPO_SELVHANDLESONLY))
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