Added the basic installation notes for each OS.

People might want to check it. :)
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2004-05-13 15:02:01 +00:00
parent 5d3629fdd8
commit 3d3b101541

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@@ -11,10 +11,9 @@
<br>
<ol>
<li><a href="#intro">About</a></li>
<li><a href="#pack">Package Contents</a></li>
<li><a href="#pack">Package Contents and Install</a></li>
<li><a href="#start">Getting Started:</a></li>
<ol>
<li><a href="#start_install">Installing</a></li>
<li><a href="#start_run">Running</a></li>
<li><a href="#start_1st">First steps</a>,
<a href="#start_3dview">The 3d View</a></li>
@@ -42,7 +41,7 @@ licence. The full program sources are available online.</p>
<p align="right"><a href="#top">back to top</a></p>
<h2><a name="pack">2. Package Contents</a></h2>
<h2><a name="pack">2. Package Contents and Install</a></h2>
<p>This is what you should get from a downloaded Blender package:</p>
@@ -61,6 +60,55 @@ plugins and more.</p>
coders and the CVS repository with the sources can be found at the
<a href="http://www.blender.org">developer's site.</a></p>
<h3><a name="start_install">Installation notes:</a></h3>
<p>Installing is mostly a matter of executing a self-installer package or unpacking it to
some folder. Blender has a minimum of system dependencies (like OpenGL and SDL), and doesn't
install by overwriting libraries in your system. There are also some extra
files needed for a good install, like an antialiased font and standard python scripts, but these
are optional. Typically these will go to your HOME/.blender/
directory. Below you find instructions for it per OS.
</p>
<p><b>Windows:</b> the .exe installer handles registry of file types for you. The .zip download has
a .blender directory included, which can be manually copied.<br>
The directory .blender is located by Blender while checking the following list:<br>
- whether environment variable HOME exists, <br>
- or, if environment USERPROFILE exists, and the installer has created there the Application Data\Blender Foundation\Blender\
directory, <br>
- or it uses the .blender directory from the installation directory (where blender.exe resides) <br>
Also note that Blender comes with two dll files, which have to reside next to blender.exe.</p>
<p><b>Linux, FreeBSD, Irix, Solaris:</b> after unpacking the distribution, you can copy the .blender
directory from it to your home directory. </p>
<p><b>OSX:</b> the .blender directory is in Blender.app/Contents/Resources/. This is being located
by default. If you like to alter some of the files, copy this directory to your home dir.</p>
<p><b>Other settings:</b><br>
There are many paths you can set in Blender itself, to tell it where to
look for your collections of texture and sound files, fonts, plugins and
additional scripts, besides where it should save rendered images, temporary
data, etc. If you're only starting, there's no need to worry about this now.
</p>
<p><b>Python:</b><br>
Some downloaded scripts may require extra Python modules not shipped with
Blender. Installing the whole Python distribution is a way to solve this
issue for most cases except scripts that require extensions (3rd party
modules), but we are starting to add more modules to Blender itself so that
most scripts don't depend on full Python installs anymore.</p>
<p>Even if you do have the right version of Python installed you may need to
tell the embedded Python interpreter where the installation is. To do that
it's enough to set a system variable called PYTHON to the full path to the
stand-alone Python executable (to find out execute "import sys; print
sys.executable" inside the stand-alone interpreter, not in Blender). To check
which Python was linked to your Blender binary, execute "import sys; print
sys.version" at Blender's text editor), it's probably 2.3.something -- only the
two first numbers should have to match with yours.</p>
<p align="right"><a href="#top">back to top</a></p>
<h2><a name="start">3. Getting Started</a></h2>
@@ -97,33 +145,6 @@ programming language -- <a href="http://www.python.org">Python</a> in our case
Naturally, they run slower than compiled code, but still fast enough for
<em>many</em> purposes or for mixed approaches like some plugins use.</p>
<h3><a name="start_install">Installation notes:</a></h3>
<p>If you are reading this, you probably already have Blender installed.
Anyway, it's a matter of executing a self-installer package or unpacking it to
some folder.</p>
<p>There are many paths you can set in Blender itself, to tell it where to
look for your collections of texture and sound files, fonts, plugins and
additional scripts, besides where it should save rendered images, temporary
data, etc. If you're only starting, there's no need to worry about this now.
</p>
<p>Some downloaded scripts may require extra Python modules not shipped with
Blender. Installing the whole Python distribution is a way to solve this
issue for most cases except scripts that require extensions (3rd party
modules), but we are starting to add more modules to Blender itself so that
most scripts don't depend on full Python installs anymore.</p>
<p>Even if you do have the right version of Python installed you may need to
tell the embedded Python interpreter where the installation is. To do that
it's enough to set a system variable called PYTHON to the full path to the
stand-alone Python executable (to find out execute "import sys; print
sys.executable" inside the stand-alone interpreter, not in Blender). To check
which Python was linked to your Blender binary, execute "import sys; print
sys.version" at Blender's text editor), it's probably 2.3.something -- only the
two first numbers should have to match with yours.</p>
<h3><a name="start_run">Running:</a></h3>
<p>Depending on your platform, the installation may have put an icon on your