Eevee: Reflection Plane: Small UI fix and invert facing fading
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		@@ -77,6 +77,7 @@ class DATA_PT_lightprobe(DataButtonsPanel, Panel):
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        elif probe.type == 'PLANAR':
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            col = layout.column()
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            col.prop(probe, "influence_distance", text="Distance")
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            col.prop(probe, "falloff")
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        else:
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            col = layout.column()
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            col.prop(probe, "influence_type")
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@@ -91,7 +92,10 @@ class DATA_PT_lightprobe(DataButtonsPanel, Panel):
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        col = layout.column()
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        sub = col.column()
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        sub.prop(probe, "clip_start", text="Clipping Start")
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        if probe.type != 'PLANAR':
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            sub.prop(probe, "clip_start", text="Clipping Start")
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        else:
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            sub.prop(probe, "clip_start", text="Clipping Offset")
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        if probe.type != 'PLANAR':
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            sub.prop(probe, "clip_end", text="End")
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@@ -646,7 +646,7 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob, EEVEE_PlanarReflectio
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	eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec);
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	/* Facing factors */
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	float max_angle = max_ff(1e-2f, probe->falloff) * M_PI * 0.5f;
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	float max_angle = max_ff(1e-2f, 1.0f - probe->falloff) * M_PI * 0.5f;
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	float min_angle = 0.0f;
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	eplanar->facing_scale = 1.0f / max_ff(1e-8f, cosf(min_angle) - cosf(max_angle));
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	eplanar->facing_bias = -min_ff(1.0f - 1e-8f, cosf(max_angle)) * eplanar->facing_scale;
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