Unified the OSL implementation of the Disney clearcoat as a simple

microfacet shader like it was previously done in SVM
This commit is contained in:
2016-09-27 08:36:07 +02:00
parent 4d3a0032ec
commit 3f4fc826bd
2 changed files with 39 additions and 200 deletions

View File

@@ -192,190 +192,27 @@ BSDF_CLOSURE_CLASS_BEGIN(DisneySheen, disney_sheen, DisneySheenBsdf, LABEL_DIFFU
CLOSURE_FLOAT_PARAM(DisneySheenClosure, params.sheenTint),
BSDF_CLOSURE_CLASS_END(DisneySheen, disney_sheen)
/*BSDF_CLOSURE_CLASS_BEGIN(DisneySpecular, disney_specular, DisneySpecularBsdf, LABEL_GLOSSY | LABEL_REFLECT)
CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.N),
CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.T),
CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.extra->baseColor),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.metallic),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specular),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specularTint),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.roughness),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.anisotropic),
BSDF_CLOSURE_CLASS_END(DisneySpecular, disney_specular)*/
BSDF_CLOSURE_CLASS_BEGIN(DisneyClearcoat, disney_clearcoat, DisneyClearcoatBsdf, LABEL_GLOSSY|LABEL_REFLECT)
CLOSURE_FLOAT3_PARAM(DisneyClearcoatClosure, params.N),
CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, params.clearcoat),
CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, params.clearcoatGloss),
BSDF_CLOSURE_CLASS_END(DisneyClearcoat, disney_clearcoat)
/* DISNEY CLEARCOAT */
/*class DisneyClearcoatClosure : public CBSDFClosure {
class DisneyClearcoatClosure : public CBSDFClosure {
public:
DisneyClearcoatClosure() : CBSDFClosure(LABEL_REFLECT | LABEL_GLOSSY)
{}
MicrofacetBsdf params;
float clearcoat, clearcoatGloss;
void setup()
MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
{
sc.prim = this;
m_shaderdata_flag = bsdf_disney_clearcoat_setup(&sc);
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc_osl(sd, sizeof(MicrofacetBsdf), weight, &params);
MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if(bsdf && extra) {
bsdf->extra = extra;
void blur(float roughness)
{
}
bsdf->ior = 1.5f;
float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_disney_clearcoat_eval_reflect(&sc, omega_out, omega_in, &pdf);
}
bsdf->alpha_x = 0.1f * (1.0f - clearcoatGloss) + 0.001f * clearcoatGloss;
bsdf->alpha_y = 0.1f * (1.0f - clearcoatGloss) + 0.001f * clearcoatGloss;
float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_disney_clearcoat_eval_transmit(&sc, omega_out, omega_in, &pdf);
}
bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
int sample(const float3 &Ng,
const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
float randu, float randv,
float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
float &pdf, float3 &eval) const
{
return bsdf_disney_clearcoat_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
}
};
ClosureParam *bsdf_disney_clearcoat_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(DisneyClearcoatClosure, sc.N),
CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, sc.data0), // clearcoat
CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, sc.data1), // clearcoatGloss
CLOSURE_STRING_KEYPARAM(DisneyClearcoatClosure, label, "label"),
CLOSURE_FINISH_PARAM(DisneyClearcoatClosure)
};
return params;
}
CCLOSURE_PREPARE(bsdf_disney_clearcoat_prepare, DisneyClearcoatClosure)
*/
/* DISNEY DIFFUSE */
/*class DisneyDiffuseClosure : public CBSDFClosure {
public:
DisneyDiffuseClosure() : CBSDFClosure(LABEL_DIFFUSE)
{}
void setup()
{
sc.prim = this;
m_shaderdata_flag = bsdf_disney_diffuse_setup(&sc);
}
void blur(float roughness)
{
}
float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_disney_diffuse_eval_reflect(&sc, omega_out, omega_in, &pdf);
}
float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_disney_diffuse_eval_transmit(&sc, omega_out, omega_in, &pdf);
}
int sample(const float3 &Ng, const float3 &omega_out, const float3 &domega_out_dx,
const float3 &domega_out_dy, float randu, float randv, float3 &omega_in,
float3 &domega_in_dx, float3 &domega_in_dy, float &pdf, float3 &eval) const
{
return bsdf_disney_diffuse_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
}
};
ClosureParam *bsdf_disney_diffuse_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(DisneyDiffuseClosure, sc.N),
CLOSURE_FLOAT3_PARAM(DisneyDiffuseClosure, sc.color0), // base color
CLOSURE_FLOAT_PARAM(DisneyDiffuseClosure, sc.data0), // roughness
CLOSURE_STRING_KEYPARAM(DisneyDiffuseClosure, label, "label"),
CLOSURE_FINISH_PARAM(DisneyDiffuseClosure)
};
return params;
}
CCLOSURE_PREPARE(bsdf_disney_diffuse_prepare, DisneyDiffuseClosure)
*/
/* DISNEY SHEEN */
/*class DisneySheenClosure : public CBSDFClosure {
public:
DisneySheenClosure() : CBSDFClosure(LABEL_DIFFUSE)
{}
void setup()
{
sc.prim = this;
m_shaderdata_flag = bsdf_disney_sheen_setup(&sc);
}
void blur(float roughness)
{
}
float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_disney_sheen_eval_reflect(&sc, omega_out, omega_in, &pdf);
}
float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_disney_sheen_eval_transmit(&sc, omega_out, omega_in, &pdf);
}
int sample(const float3 &Ng, const float3 &omega_out, const float3 &domega_out_dx,
const float3 &domega_out_dy, float randu, float randv, float3 &omega_in,
float3 &domega_in_dx, float3 &domega_in_dy, float &pdf, float3 &eval) const
{
return bsdf_disney_sheen_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
}
};
ClosureParam *bsdf_disney_sheen_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(DisneySheenClosure, sc.N),
CLOSURE_FLOAT3_PARAM(DisneySheenClosure, sc.color0), // base color
CLOSURE_FLOAT_PARAM(DisneySheenClosure, sc.data0), // sheen
CLOSURE_FLOAT_PARAM(DisneySheenClosure, sc.data1), // sheenTint
CLOSURE_STRING_KEYPARAM(DisneySheenClosure, label, "label"),
CLOSURE_FINISH_PARAM(DisneySheenClosure)
};
return params;
}
CCLOSURE_PREPARE(bsdf_disney_sheen_prepare, DisneySheenClosure)
*/
/* DISNEY SPECULAR */
class DisneySpecularClosure : public CBSDFClosure {
public:
DisneySpecularBsdf params;
DisneySpecularBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
{
if (!skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
DisneySpecularBsdf *bsdf = (DisneySpecularBsdf*)bsdf_alloc_osl(sd, sizeof(DisneySpecularBsdf), weight, &params);
DisneySpecularExtra *extra = (DisneySpecularExtra*)closure_alloc_extra(sd, sizeof(DisneySpecularExtra));
if (bsdf && extra) {
bsdf->extra = extra;
return bsdf;
}
return bsdf;
}
return NULL;
@@ -383,28 +220,23 @@ public:
void setup(ShaderData *sd, int path_flag, float3 weight)
{
DisneySpecularBsdf *bsdf = alloc(sd, path_flag, weight);
sd->flag |= (bsdf) ? bsdf_disney_specular_setup(bsdf) : 0;
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
sd->flag |= (bsdf) ? bsdf_microfacet_ggx_setup(bsdf, true, true) : 0;
}
};
ClosureParam *closure_bsdf_disney_specular_params()
ClosureParam *closure_bsdf_disney_clearcoat_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.N),
CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.extra->T),
CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, params.extra->baseColor),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.metallic),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specular),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.specularTint),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.roughness),
CLOSURE_FLOAT_PARAM(DisneySpecularClosure, params.anisotropic),
CLOSURE_STRING_KEYPARAM(DisneySpecularClosure, label, "label"),
CLOSURE_FINISH_PARAM(DisneySpecularClosure)
CLOSURE_FLOAT3_PARAM(DisneyClearcoatClosure, params.N),
CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, clearcoat),
CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, clearcoatGloss),
CLOSURE_STRING_KEYPARAM(DisneyClearcoatClosure, label, "label"),
CLOSURE_FINISH_PARAM(DisneyClearcoatClosure)
};
return params;
}
CCLOSURE_PREPARE(closure_bsdf_disney_specular_prepare, DisneySpecularClosure);
CCLOSURE_PREPARE(closure_bsdf_disney_clearcoat_prepare, DisneyClearcoatClosure)
/* Registration */
@@ -476,10 +308,8 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
bsdf_disney_diffuse_params(), bsdf_disney_diffuse_prepare);
register_closure(ss, "disney_sheen", id++,
bsdf_disney_sheen_params(), bsdf_disney_sheen_prepare);
register_closure(ss, "disney_specular", id++,
closure_bsdf_disney_specular_params(), closure_bsdf_disney_specular_prepare);
register_closure(ss, "disney_clearcoat", id++,
bsdf_disney_clearcoat_params(), bsdf_disney_clearcoat_prepare);
closure_bsdf_disney_clearcoat_params(), closure_bsdf_disney_clearcoat_prepare);
register_closure(ss, "emission", id++,
closure_emission_params(), closure_emission_prepare);

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@@ -40,15 +40,16 @@ shader node_disney_bsdf(
output closure color BSDF = 0)
{
float f = max(IOR, 1e-5);
float eta = backfacing() ? 1.0 / f : f;
float cosNO = dot(Normal, I);
float Fr = fresnel_dielectric_cos(cosNO, eta);
float diffuse_weight = (1.0 - clamp(Metallic, 0.0, 1.0)) * (1.0 - clamp(Transparency, 0.0, 1.0));
float transp = clamp(Transparency, 0.0, 1.0) * (1.0 - clamp(Metallic, 0.0, 1.0));
float specular_weight = (1.0 - transp);
if (diffuse_weight > 1e-5) {
BSDF = bssrdf_disney(Normal, vector(Subsurface, Subsurface, Subsurface), 0.0, BaseColor, SubsurfaceColor, Roughness);
if (Subsurface > 1e-5) {
BSDF = bssrdf_disney(Normal, vector(Subsurface, Subsurface, Subsurface), 0.0, BaseColor, SubsurfaceColor, Roughness);
} else {
BSDF = disney_diffuse(Normal, BaseColor, Roughness);
}
if (Sheen != 0.0) {
BSDF = BSDF + disney_sheen(Normal, BaseColor, Sheen, SheenTint);
@@ -70,22 +71,30 @@ shader node_disney_bsdf(
color Cspec0 = (Specular * 0.08 * tmp_col) * (1.0 - Metallic) + BaseColor * Metallic;
BSDF = BSDF + specular_weight * microfacet_multi_ggx_aniso_fresnel(Normal, Tangent, alpha_x, alpha_y, (2.0 / (1.0 - sqrt(0.08 * Specular))) - 1.0, BaseColor, Cspec0);
if (distribution == "Multiscatter GGX") {
BSDF = BSDF + specular_weight * microfacet_multi_ggx_aniso_fresnel(Normal, Tangent, alpha_x, alpha_y, (2.0 / (1.0 - sqrt(0.08 * Specular))) - 1.0, BaseColor, Cspec0);
} else {
BSDF = BSDF + specular_weight * microfacet_ggx_aniso_fresnel(Normal, Tangent, alpha_x, alpha_y, (2.0 / (1.0 - sqrt(0.08 * Specular))) - 1.0, BaseColor, Cspec0);
}
}
if (transp > 1e-5) {
color Cspec0 = BaseColor * SpecularTint + color(1.0, 1.0, 1.0) * (1.0 - SpecularTint);
float eta = backfacing() ? 1.0 / f : f;
if (distribution == "Multiscatter GGX") {
BSDF = BSDF + transp * microfacet_multi_ggx_glass_fresnel(Normal, Roughness * Roughness, eta, BaseColor, Cspec0);
} else {
float cosNO = dot(Normal, I);
float Fr = fresnel_dielectric_cos(cosNO, eta);
BSDF = BSDF + transp * (Fr * microfacet_ggx_fresnel(Normal, Roughness, eta, BaseColor, Cspec0) +
(1.0 - Fr) * microfacet_ggx_refraction_fresnel(Normal, Roughness, eta, BaseColor, Cspec0));
(1.0 - Fr) * microfacet_ggx_refraction(Normal, Roughness, eta));
}
}
if (Clearcoat > 1e-5) {
BSDF = BSDF + 0.25 * Clearcoat * microfacet_ggx_fresnel(Normal, 0.1 * (1.0 - ClearcoatGloss) + 0.001 * ClearcoatGloss, 1.5, color(1, 1, 1), color(0.04, 0.04, 0.04));
BSDF = BSDF + 0.25 * Clearcoat * disney_clearcoat(Normal, Clearcoat, ClearcoatGloss);
}
}