Eevee: Render alpha blended objects when rendering probes

This fix T64553 EEVEE: Emission material not lighting
other objects when blend mode set to alpha blend
This commit is contained in:
2019-05-28 19:38:41 +02:00
parent 08005802cc
commit 40207d656b
2 changed files with 4 additions and 0 deletions

View File

@@ -911,6 +911,7 @@ static void lightbake_render_scene_face(int face, EEVEE_BakeRenderData *user_dat
DRW_draw_pass(psl->sss_pass); /* Only output standard pass */
DRW_draw_pass(psl->sss_pass_cull);
EEVEE_draw_default_passes(psl);
DRW_draw_pass(psl->transparent_pass);
}
/* Render the scene to the probe_rt texture. */