Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
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@@ -12,9 +12,6 @@ defs = ''
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if env['WITH_BF_SDL']:
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incs += ' ' + env['BF_SDL_INC']
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if env['WITH_BF_INTERNATIONAL']:
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defs = 'WITH_FREETYPE2'
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if env['OURPLATFORM'] == 'linux2':
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cflags='-pthread'
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incs += ' ../../../extern/binreloc/include'
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