Merge branch 'master' into blender2.8

This commit is contained in:
2017-11-27 14:08:35 +01:00
17 changed files with 150 additions and 54 deletions

View File

@@ -1128,6 +1128,8 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
row.active = render.sequencer_gl_preview == 'SOLID'
row.prop(render, "use_sequencer_gl_textured_solid")
col.prop(render, "use_sequencer_gl_dof")
class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel):
bl_label = "View Settings"

View File

@@ -421,12 +421,22 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
/* view3d draw callback, run when not in background view */
/* NOTE: Keep in sync with V3D_OFSDRAW_* flags. */
enum {
SEQ_OFSDRAW_NONE = (0),
SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0),
SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
SEQ_OFSDRAW_USE_GPENCIL = (1 << 2),
SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2),
SEQ_OFSDRAW_USE_CAMERA_DOF = (1 << 3),
};
typedef struct ImBuf *(*SequencerDrawView)(
const struct EvaluationContext *eval_ctx, struct Scene *,
struct ViewLayer *view_layer, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct ViewLayer *view_layer, struct Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
int samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
extern SequencerDrawView sequencer_view3d_cb;
/* copy/paste */

View File

@@ -3303,11 +3303,18 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) {
char err_out[256] = "unknown";
int width = (scene->r.xsch * scene->r.size) / 100;
int height = (scene->r.ysch * scene->r.size) / 100;
const int width = (scene->r.xsch * scene->r.size) / 100;
const int height = (scene->r.ysch * scene->r.size) / 100;
const bool use_background = (scene->r.alphamode == R_ADDSKY);
const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
unsigned int draw_flags = SEQ_OFSDRAW_NONE;
draw_flags |= (use_gpencil) ? SEQ_OFSDRAW_USE_GPENCIL : 0;
draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0;
draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0;
draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0;
draw_flags |= (context->scene->r.seq_flag & R_SEQ_CAMERA_DOF) ? SEQ_OFSDRAW_USE_CAMERA_DOF : 0;
/* for old scene this can be uninitialized,
* should probably be added to do_versions at some point if the functionality stays */
if (context->scene->r.seq_prev_type == 0)
@@ -3319,10 +3326,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
context->eval_ctx, scene, view_layer, camera, width, height, IB_rect,
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, use_background, scene->r.alphamode,
context->gpu_samples, context->gpu_full_samples, viewname,
draw_flags, context->scene->r.seq_prev_type,
scene->r.alphamode, context->gpu_samples, viewname,
context->gpu_fx, context->gpu_offscreen, err_out);
if (ibuf == NULL) {
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);

View File

@@ -449,8 +449,10 @@ static void autotrack_context_step_cb(void *userdata, int track)
options->failed_frame = frame + frame_delta;
}
/* Note: Atomic is probably not actually needed here, I doubt we could get any other result than a true bool anyway.
* But for sake of consistency, and since it costs nothing... */
/* Note: Atomic is probably not actually needed here, I doubt we could get
* any other result than a true bool anyway.
* But for sake of consistency, and since it costs nothing...
*/
atomic_fetch_and_or_uint8((uint8_t *)&context->step_ok, true);
}
@@ -459,7 +461,10 @@ bool BKE_autotrack_context_step(AutoTrackContext *context)
const int frame_delta = context->backwards ? -1 : 1;
context->step_ok = false;
BLI_task_parallel_range(0, context->num_tracks, context, autotrack_context_step_cb, context->num_tracks > 1);
BLI_task_parallel_range(0, context->num_tracks,
context,
autotrack_context_step_cb,
context->num_tracks > 1);
/* Advance the frame. */
BLI_spin_lock(&context->spin_lock);
@@ -567,8 +572,9 @@ void BKE_autotrack_context_finish(AutoTrackContext *context)
if ((plane_track->flag & PLANE_TRACK_AUTOKEY) == 0) {
int track;
for (track = 0; track < context->num_tracks; ++track) {
if (BKE_tracking_plane_track_has_point_track(plane_track,
context->options[track].track))
if (BKE_tracking_plane_track_has_point_track(
plane_track,
context->options[track].track))
{
BKE_tracking_track_plane_from_existing_motion(
plane_track,

View File

@@ -7480,7 +7480,7 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
sseq->scopes.sep_waveform_ibuf = NULL;
sseq->scopes.vector_ibuf = NULL;
sseq->scopes.histogram_ibuf = NULL;
sseq->compositor = NULL;
}
else if (sl->spacetype == SPACE_BUTS) {
SpaceButs *sbuts = (SpaceButs *)sl;

View File

@@ -385,17 +385,29 @@ void ED_view3d_draw_setup_view(
struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
enum {
V3D_OFSDRAW_NONE = (0),
V3D_OFSDRAW_USE_BACKGROUND = (1 << 0),
V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
/* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
V3D_OFSDRAW_USE_GPENCIL = (1 << 2),
V3D_OFSDRAW_USE_SOLID_TEX = (1 << 2),
V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 3),
};
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
int sizex, int sizey, unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct ViewLayer *view_layer, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
int samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);

View File

@@ -1538,7 +1538,9 @@ void MESH_OT_flip_normals(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* only accepts 1 selected edge, or 2 selected faces */
/**
* Rotate the edges between selected faces, otherwise rotate the selected edges.
*/
static int edbm_edge_rotate_selected_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);

View File

@@ -352,11 +352,15 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
unsigned int draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
if (view_context) {
draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
ibuf_view = ED_view3d_draw_offscreen_imbuf(
&eval_ctx, scene, view_layer, v3d, ar, sizex, sizey,
IB_rect, draw_bgpic,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
IB_rect, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
/* for stamp only */
@@ -365,10 +369,11 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
}
}
else {
draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
&eval_ctx, scene, view_layer, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rect, OB_SOLID, false, true, true,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
IB_rect, draw_flags, OB_SOLID,
alpha_mode, oglrender->ofs_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
camera = scene->camera;
}
@@ -700,6 +705,11 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->fx = GPU_fx_compositor_create();
}
}
else if (is_sequencer) {
if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
oglrender->fx = GPU_fx_compositor_create();
}
}
/* create render */
oglrender->re = RE_NewSceneRender(scene);

View File

@@ -5474,7 +5474,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
ibuf = ED_view3d_draw_offscreen_imbuf(
&eval_ctx, scene, view_layer, CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */

View File

@@ -58,6 +58,7 @@
#include "BIF_glutil.h"
#include "GPU_compositing.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
@@ -894,7 +895,7 @@ void ED_sequencer_special_preview_clear(void)
ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname)
{
SeqRenderData context;
SeqRenderData context = {0};
ImBuf *ibuf;
int rectx, recty;
float render_size;
@@ -921,6 +922,12 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int
rectx, recty, proxy_size,
&context);
context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
if (sseq->compositor == NULL) {
sseq->compositor = GPU_fx_compositor_create();
}
context.gpu_fx = sseq->compositor;
}
/* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
* by Esc pressed somewhere in the past

View File

@@ -60,6 +60,8 @@
#include "IMB_imbuf.h"
#include "GPU_compositing.h"
#include "sequencer_intern.h" // own include
/**************************** common state *****************************/
@@ -218,6 +220,11 @@ static void sequencer_free(SpaceLink *sl)
if (scopes->histogram_ibuf)
IMB_freeImBuf(scopes->histogram_ibuf);
if (sseq->compositor != NULL) {
GPU_fx_compositor_destroy(sseq->compositor);
sseq->compositor = NULL;
}
}

View File

@@ -1611,7 +1611,6 @@ static void view3d_draw_grease_pencil(const bContext *UNUSED(C))
/* TODO viewport */
}
/**
* Viewport Name
*/
@@ -2084,13 +2083,15 @@ void ED_view3d_draw_offscreen(
ImBuf *ED_view3d_draw_offscreen_imbuf(
const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
/* output vars */
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
{
RegionView3D *rv3d = ar->regiondata;
const bool draw_sky = (alpha_mode == R_ADDSKY);
const bool draw_background = (draw_flags & V3D_OFSDRAW_USE_BACKGROUND);
const bool use_full_sample = (draw_flags & V3D_OFSDRAW_USE_FULL_SAMPLE);
/* view state */
GPUFXSettings fx_settings = v3d->fx_settings;
@@ -2106,7 +2107,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if (own_ofs) {
/* bind */
ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, err_out);
if (ofs == NULL) {
return NULL;
}
@@ -2151,7 +2152,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
if ((samples && full_samples) == 0) {
if ((samples && use_full_sample) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat,
@@ -2250,8 +2251,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
unsigned int flag, unsigned int draw_flags, int drawtype,
int alpha_mode, int samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
{
View3D v3d = {NULL};
@@ -2268,14 +2269,21 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
v3d.drawtype = drawtype;
v3d.flag2 = V3D_RENDER_OVERRIDE;
if (use_gpencil)
if (draw_flags & V3D_OFSDRAW_USE_GPENCIL) {
v3d.flag2 |= V3D_SHOW_GPENCIL;
if (use_solid_tex)
}
if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX) {
v3d.flag2 |= V3D_SOLID_TEX;
if (draw_background)
}
if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND) {
v3d.flag3 |= V3D_SHOW_WORLD;
}
if (draw_flags & V3D_OFSDRAW_USE_CAMERA_DOF) {
if (camera->type == OB_CAMERA) {
v3d.fx_settings.dof = &((Camera *)camera->data)->gpu_dof;
v3d.fx_settings.fx_flag |= GPU_FX_FLAG_DOF;
}
}
rv3d.persp = RV3D_CAMOB;
@@ -2304,8 +2312,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
return ED_view3d_draw_offscreen_imbuf(
eval_ctx, scene, view_layer, &v3d, &ar, width, height, flag,
draw_background, alpha_mode, samples, full_samples, viewname,
fx, ofs, err_out);
draw_flags, alpha_mode, samples, viewname, fx, ofs, err_out);
}
/** \} */

View File

@@ -1747,9 +1747,12 @@ typedef struct Scene {
#define R_USE_WS_SHADING 0x8000000 /* use world space interpretation of lighting data */
/* seq_flag */
// #define R_SEQ_GL_PREV 1 // UNUSED, we just use setting from seq_prev_type now.
// #define R_SEQ_GL_REND 2 // UNUSED, opengl render has its own operator now.
#define R_SEQ_SOLID_TEX 4
enum {
// R_SEQ_GL_PREV = (1 << 1), // UNUSED, we just use setting from seq_prev_type now.
// R_SEQ_GL_REND = (1 << 2), // UNUSED, opengl render has its own operator now.
R_SEQ_SOLID_TEX = (1 << 3),
R_SEQ_CAMERA_DOF = (1 << 4),
};
/* displaymode */

View File

@@ -516,6 +516,9 @@ typedef struct SpaceSeq {
char multiview_eye; /* multiview current eye - for internal use */
char pad2[7];
struct GPUFX *compositor;
void *pad3;
} SpaceSeq;

View File

@@ -42,6 +42,7 @@
#include "BKE_camera.h"
#include "BKE_object.h"
#include "BKE_sequencer.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
@@ -127,6 +128,14 @@ static void rna_Camera_background_images_clear(Camera *cam)
WM_main_add_notifier(NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
}
static void rna_Camera_dof_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
/* TODO(sergey): Can be more selective here. */
BKE_sequencer_cache_cleanup();
BKE_sequencer_preprocessed_cache_cleanup();
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, scene);
}
#else
static void rna_def_camera_background_image(BlenderRNA *brna)
@@ -511,7 +520,7 @@ void RNA_def_camera(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
RNA_def_property_ui_text(prop, "DOF Distance", "Distance to the focus point for depth of field");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
/* Stereo Settings */
prop = RNA_def_property(srna, "stereo", PROP_POINTER, PROP_NONE);

View File

@@ -1943,6 +1943,14 @@ static void rna_GPUDOFSettings_blades_set(PointerRNA *ptr, const int value)
dofsettings->num_blades = value;
}
static void rna_GPUDOFSettings_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
/* TODO(sergey): Can be more selective here. */
BKE_sequencer_cache_cleanup();
BKE_sequencer_preprocessed_cache_cleanup();
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, scene);
}
static void rna_Stereo3dFormat_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
ID *id = ptr->id.data;
@@ -4720,32 +4728,32 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Focus distance", "Viewport depth of field focus distance");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "focal_length", PROP_FLOAT, PROP_DISTANCE_CAMERA);
RNA_def_property_ui_text(prop, "Focal Length", "Focal length for dof effect");
RNA_def_property_range(prop, 1.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 1.0f, 5000.0f, 1, 2);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "sensor", PROP_FLOAT, PROP_DISTANCE_CAMERA);
RNA_def_property_ui_text(prop, "Sensor", "Size of sensor");
RNA_def_property_range(prop, 1.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 1.0f, 5000.0f, 1, 2);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "fstop", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "F-stop", "F-stop for dof effect");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.1f, 128.0f, 10, 1);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "blades", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "num_blades");
RNA_def_property_ui_text(prop, "Blades", "Blades for dof effect");
RNA_def_property_range(prop, 0, 16);
RNA_def_property_int_funcs(prop, NULL, "rna_GPUDOFSettings_blades_set", NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_ui_text(prop, "Rotation", "Rotation of blades in apperture");
@@ -4761,7 +4769,7 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_high_quality", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "high_quality", 1);
RNA_def_property_ui_text(prop, "High Quality", "Use high quality depth of field");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
/* NOTE: high quality is always supported */
prop = RNA_def_property(srna, "is_hq_supported", PROP_BOOLEAN, PROP_NONE);
@@ -6253,6 +6261,11 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Textured Solid", "Draw face-assigned textures in solid draw method");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_SceneSequencer_update");
prop = RNA_def_property(srna, "use_sequencer_gl_dof", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_CAMERA_DOF);
RNA_def_property_ui_text(prop, "Depth of Field", "Use depth of field using the values from scene strip active camera");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_SceneSequencer_update");
prop = RNA_def_property(srna, "use_single_layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_SINGLE_LAYER);
RNA_def_property_ui_text(prop, "Single Layer", "Only render the active layer");

View File

@@ -1038,14 +1038,14 @@ static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, ViewLayer *view_
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
&eval_ctx, scene, view_layer, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
IB_rect, OB_SOLID, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
&eval_ctx, scene, view_layer, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out);
}