Merge branch 'master' into blender2.8
This commit is contained in:
@@ -1128,6 +1128,8 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
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row.active = render.sequencer_gl_preview == 'SOLID'
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row.prop(render, "use_sequencer_gl_textured_solid")
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col.prop(render, "use_sequencer_gl_dof")
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class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel):
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bl_label = "View Settings"
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@@ -421,12 +421,22 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
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struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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/* view3d draw callback, run when not in background view */
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/* NOTE: Keep in sync with V3D_OFSDRAW_* flags. */
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enum {
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SEQ_OFSDRAW_NONE = (0),
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SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0),
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SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
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SEQ_OFSDRAW_USE_GPENCIL = (1 << 2),
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SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2),
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SEQ_OFSDRAW_USE_CAMERA_DOF = (1 << 3),
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};
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typedef struct ImBuf *(*SequencerDrawView)(
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const struct EvaluationContext *eval_ctx, struct Scene *,
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struct ViewLayer *view_layer, struct Object *, int, int,
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unsigned int, int, bool, bool, bool,
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int, int, bool, const char *,
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struct GPUFX *, struct GPUOffScreen *, char[256]);
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const struct EvaluationContext *eval_ctx, struct Scene *scene,
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struct ViewLayer *view_layer, struct Object *camera, int width, int height,
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unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
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int samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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extern SequencerDrawView sequencer_view3d_cb;
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/* copy/paste */
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@@ -3303,11 +3303,18 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
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if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) {
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char err_out[256] = "unknown";
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int width = (scene->r.xsch * scene->r.size) / 100;
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int height = (scene->r.ysch * scene->r.size) / 100;
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const int width = (scene->r.xsch * scene->r.size) / 100;
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const int height = (scene->r.ysch * scene->r.size) / 100;
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const bool use_background = (scene->r.alphamode == R_ADDSKY);
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const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
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unsigned int draw_flags = SEQ_OFSDRAW_NONE;
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draw_flags |= (use_gpencil) ? SEQ_OFSDRAW_USE_GPENCIL : 0;
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draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0;
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draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0;
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draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0;
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draw_flags |= (context->scene->r.seq_flag & R_SEQ_CAMERA_DOF) ? SEQ_OFSDRAW_USE_CAMERA_DOF : 0;
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/* for old scene this can be uninitialized,
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* should probably be added to do_versions at some point if the functionality stays */
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if (context->scene->r.seq_prev_type == 0)
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@@ -3319,10 +3326,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
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ibuf = sequencer_view3d_cb(
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/* set for OpenGL render (NULL when scrubbing) */
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context->eval_ctx, scene, view_layer, camera, width, height, IB_rect,
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context->scene->r.seq_prev_type,
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(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
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use_gpencil, use_background, scene->r.alphamode,
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context->gpu_samples, context->gpu_full_samples, viewname,
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draw_flags, context->scene->r.seq_prev_type,
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scene->r.alphamode, context->gpu_samples, viewname,
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context->gpu_fx, context->gpu_offscreen, err_out);
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if (ibuf == NULL) {
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fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
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@@ -449,8 +449,10 @@ static void autotrack_context_step_cb(void *userdata, int track)
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options->failed_frame = frame + frame_delta;
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}
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/* Note: Atomic is probably not actually needed here, I doubt we could get any other result than a true bool anyway.
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* But for sake of consistency, and since it costs nothing... */
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/* Note: Atomic is probably not actually needed here, I doubt we could get
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* any other result than a true bool anyway.
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* But for sake of consistency, and since it costs nothing...
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*/
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atomic_fetch_and_or_uint8((uint8_t *)&context->step_ok, true);
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}
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@@ -459,7 +461,10 @@ bool BKE_autotrack_context_step(AutoTrackContext *context)
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const int frame_delta = context->backwards ? -1 : 1;
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context->step_ok = false;
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BLI_task_parallel_range(0, context->num_tracks, context, autotrack_context_step_cb, context->num_tracks > 1);
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BLI_task_parallel_range(0, context->num_tracks,
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context,
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autotrack_context_step_cb,
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context->num_tracks > 1);
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/* Advance the frame. */
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BLI_spin_lock(&context->spin_lock);
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@@ -567,8 +572,9 @@ void BKE_autotrack_context_finish(AutoTrackContext *context)
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if ((plane_track->flag & PLANE_TRACK_AUTOKEY) == 0) {
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int track;
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for (track = 0; track < context->num_tracks; ++track) {
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if (BKE_tracking_plane_track_has_point_track(plane_track,
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context->options[track].track))
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if (BKE_tracking_plane_track_has_point_track(
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plane_track,
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context->options[track].track))
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{
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BKE_tracking_track_plane_from_existing_motion(
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plane_track,
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@@ -7480,7 +7480,7 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
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sseq->scopes.sep_waveform_ibuf = NULL;
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sseq->scopes.vector_ibuf = NULL;
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sseq->scopes.histogram_ibuf = NULL;
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sseq->compositor = NULL;
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}
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else if (sl->spacetype == SPACE_BUTS) {
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SpaceButs *sbuts = (SpaceButs *)sl;
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@@ -385,17 +385,29 @@ void ED_view3d_draw_setup_view(
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struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
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float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
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enum {
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V3D_OFSDRAW_NONE = (0),
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V3D_OFSDRAW_USE_BACKGROUND = (1 << 0),
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V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
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/* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
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V3D_OFSDRAW_USE_GPENCIL = (1 << 2),
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V3D_OFSDRAW_USE_SOLID_TEX = (1 << 2),
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V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 3),
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};
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struct ImBuf *ED_view3d_draw_offscreen_imbuf(
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const struct EvaluationContext *eval_ctx, struct Scene *scene,
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struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar,
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int sizex, int sizey, unsigned int flag, bool draw_background,
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int alpha_mode, int samples, bool full_samples, const char *viewname,
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int sizex, int sizey, unsigned int flag, unsigned int draw_flags,
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int alpha_mode, int samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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const struct EvaluationContext *eval_ctx, struct Scene *scene,
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struct ViewLayer *view_layer, struct Object *camera, int width, int height,
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unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
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int alpha_mode, int samples, bool full_samples, const char *viewname,
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unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
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int samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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@@ -1538,7 +1538,9 @@ void MESH_OT_flip_normals(wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* only accepts 1 selected edge, or 2 selected faces */
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/**
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* Rotate the edges between selected faces, otherwise rotate the selected edges.
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*/
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static int edbm_edge_rotate_selected_exec(bContext *C, wmOperator *op)
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{
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Object *obedit = CTX_data_edit_object(C);
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@@ -352,11 +352,15 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
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ImBuf *ibuf_view;
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const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
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unsigned int draw_flags = V3D_OFSDRAW_NONE;
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draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
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if (view_context) {
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draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
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ibuf_view = ED_view3d_draw_offscreen_imbuf(
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&eval_ctx, scene, view_layer, v3d, ar, sizex, sizey,
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IB_rect, draw_bgpic,
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alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
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IB_rect, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
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oglrender->fx, oglrender->ofs, err_out);
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/* for stamp only */
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@@ -365,10 +369,11 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
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}
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}
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else {
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draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
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ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
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&eval_ctx, scene, view_layer, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, false, true, true,
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alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
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IB_rect, draw_flags, OB_SOLID,
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alpha_mode, oglrender->ofs_samples, viewname,
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oglrender->fx, oglrender->ofs, err_out);
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camera = scene->camera;
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}
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@@ -700,6 +705,11 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
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oglrender->fx = GPU_fx_compositor_create();
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}
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}
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else if (is_sequencer) {
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if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
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oglrender->fx = GPU_fx_compositor_create();
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}
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}
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/* create render */
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oglrender->re = RE_NewSceneRender(scene);
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@@ -5474,7 +5474,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
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ibuf = ED_view3d_draw_offscreen_imbuf(
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&eval_ctx, scene, view_layer, CTX_wm_view3d(C), CTX_wm_region(C),
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w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
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w, h, IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
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NULL, NULL, err_out);
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if (!ibuf) {
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/* Mostly happens when OpenGL offscreen buffer was failed to create, */
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@@ -58,6 +58,7 @@
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#include "BIF_glutil.h"
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#include "GPU_compositing.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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@@ -894,7 +895,7 @@ void ED_sequencer_special_preview_clear(void)
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ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname)
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{
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SeqRenderData context;
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SeqRenderData context = {0};
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ImBuf *ibuf;
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int rectx, recty;
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float render_size;
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@@ -921,6 +922,12 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int
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rectx, recty, proxy_size,
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&context);
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context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
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if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
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if (sseq->compositor == NULL) {
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sseq->compositor = GPU_fx_compositor_create();
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}
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context.gpu_fx = sseq->compositor;
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}
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/* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
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* by Esc pressed somewhere in the past
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||||
@@ -60,6 +60,8 @@
|
||||
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#include "IMB_imbuf.h"
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#include "GPU_compositing.h"
|
||||
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#include "sequencer_intern.h" // own include
|
||||
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||||
/**************************** common state *****************************/
|
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@@ -218,6 +220,11 @@ static void sequencer_free(SpaceLink *sl)
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||||
|
||||
if (scopes->histogram_ibuf)
|
||||
IMB_freeImBuf(scopes->histogram_ibuf);
|
||||
|
||||
if (sseq->compositor != NULL) {
|
||||
GPU_fx_compositor_destroy(sseq->compositor);
|
||||
sseq->compositor = NULL;
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}
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}
|
||||
|
||||
|
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|
||||
@@ -1611,7 +1611,6 @@ static void view3d_draw_grease_pencil(const bContext *UNUSED(C))
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||||
/* TODO viewport */
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Viewport Name
|
||||
*/
|
||||
@@ -2084,13 +2083,15 @@ void ED_view3d_draw_offscreen(
|
||||
ImBuf *ED_view3d_draw_offscreen_imbuf(
|
||||
const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
|
||||
View3D *v3d, ARegion *ar, int sizex, int sizey,
|
||||
unsigned int flag, bool draw_background,
|
||||
int alpha_mode, int samples, bool full_samples, const char *viewname,
|
||||
unsigned int flag, unsigned int draw_flags,
|
||||
int alpha_mode, int samples, const char *viewname,
|
||||
/* output vars */
|
||||
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
const bool draw_sky = (alpha_mode == R_ADDSKY);
|
||||
const bool draw_background = (draw_flags & V3D_OFSDRAW_USE_BACKGROUND);
|
||||
const bool use_full_sample = (draw_flags & V3D_OFSDRAW_USE_FULL_SAMPLE);
|
||||
|
||||
/* view state */
|
||||
GPUFXSettings fx_settings = v3d->fx_settings;
|
||||
@@ -2106,7 +2107,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
|
||||
|
||||
if (own_ofs) {
|
||||
/* bind */
|
||||
ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
|
||||
ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, err_out);
|
||||
if (ofs == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
@@ -2151,7 +2152,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
|
||||
}
|
||||
}
|
||||
|
||||
if ((samples && full_samples) == 0) {
|
||||
if ((samples && use_full_sample) == 0) {
|
||||
/* Single-pass render, common case */
|
||||
ED_view3d_draw_offscreen(
|
||||
eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat,
|
||||
@@ -2250,8 +2251,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
|
||||
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
||||
const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
|
||||
Object *camera, int width, int height,
|
||||
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
|
||||
int alpha_mode, int samples, bool full_samples, const char *viewname,
|
||||
unsigned int flag, unsigned int draw_flags, int drawtype,
|
||||
int alpha_mode, int samples, const char *viewname,
|
||||
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
|
||||
{
|
||||
View3D v3d = {NULL};
|
||||
@@ -2268,14 +2269,21 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
||||
v3d.drawtype = drawtype;
|
||||
v3d.flag2 = V3D_RENDER_OVERRIDE;
|
||||
|
||||
if (use_gpencil)
|
||||
if (draw_flags & V3D_OFSDRAW_USE_GPENCIL) {
|
||||
v3d.flag2 |= V3D_SHOW_GPENCIL;
|
||||
|
||||
if (use_solid_tex)
|
||||
}
|
||||
if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX) {
|
||||
v3d.flag2 |= V3D_SOLID_TEX;
|
||||
|
||||
if (draw_background)
|
||||
}
|
||||
if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND) {
|
||||
v3d.flag3 |= V3D_SHOW_WORLD;
|
||||
}
|
||||
if (draw_flags & V3D_OFSDRAW_USE_CAMERA_DOF) {
|
||||
if (camera->type == OB_CAMERA) {
|
||||
v3d.fx_settings.dof = &((Camera *)camera->data)->gpu_dof;
|
||||
v3d.fx_settings.fx_flag |= GPU_FX_FLAG_DOF;
|
||||
}
|
||||
}
|
||||
|
||||
rv3d.persp = RV3D_CAMOB;
|
||||
|
||||
@@ -2304,8 +2312,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
|
||||
|
||||
return ED_view3d_draw_offscreen_imbuf(
|
||||
eval_ctx, scene, view_layer, &v3d, &ar, width, height, flag,
|
||||
draw_background, alpha_mode, samples, full_samples, viewname,
|
||||
fx, ofs, err_out);
|
||||
draw_flags, alpha_mode, samples, viewname, fx, ofs, err_out);
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
@@ -1747,9 +1747,12 @@ typedef struct Scene {
|
||||
#define R_USE_WS_SHADING 0x8000000 /* use world space interpretation of lighting data */
|
||||
|
||||
/* seq_flag */
|
||||
// #define R_SEQ_GL_PREV 1 // UNUSED, we just use setting from seq_prev_type now.
|
||||
// #define R_SEQ_GL_REND 2 // UNUSED, opengl render has its own operator now.
|
||||
#define R_SEQ_SOLID_TEX 4
|
||||
enum {
|
||||
// R_SEQ_GL_PREV = (1 << 1), // UNUSED, we just use setting from seq_prev_type now.
|
||||
// R_SEQ_GL_REND = (1 << 2), // UNUSED, opengl render has its own operator now.
|
||||
R_SEQ_SOLID_TEX = (1 << 3),
|
||||
R_SEQ_CAMERA_DOF = (1 << 4),
|
||||
};
|
||||
|
||||
/* displaymode */
|
||||
|
||||
|
||||
@@ -516,6 +516,9 @@ typedef struct SpaceSeq {
|
||||
|
||||
char multiview_eye; /* multiview current eye - for internal use */
|
||||
char pad2[7];
|
||||
|
||||
struct GPUFX *compositor;
|
||||
void *pad3;
|
||||
} SpaceSeq;
|
||||
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
|
||||
#include "BKE_camera.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_sequencer.h"
|
||||
|
||||
#include "DEG_depsgraph.h"
|
||||
#include "DEG_depsgraph_build.h"
|
||||
@@ -127,6 +128,14 @@ static void rna_Camera_background_images_clear(Camera *cam)
|
||||
WM_main_add_notifier(NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
|
||||
}
|
||||
|
||||
static void rna_Camera_dof_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
/* TODO(sergey): Can be more selective here. */
|
||||
BKE_sequencer_cache_cleanup();
|
||||
BKE_sequencer_preprocessed_cache_cleanup();
|
||||
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, scene);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static void rna_def_camera_background_image(BlenderRNA *brna)
|
||||
@@ -511,7 +520,7 @@ void RNA_def_camera(BlenderRNA *brna)
|
||||
RNA_def_property_range(prop, 0.0f, FLT_MAX);
|
||||
RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
|
||||
RNA_def_property_ui_text(prop, "DOF Distance", "Distance to the focus point for depth of field");
|
||||
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
|
||||
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Camera_dof_update");
|
||||
|
||||
/* Stereo Settings */
|
||||
prop = RNA_def_property(srna, "stereo", PROP_POINTER, PROP_NONE);
|
||||
|
||||
@@ -1943,6 +1943,14 @@ static void rna_GPUDOFSettings_blades_set(PointerRNA *ptr, const int value)
|
||||
dofsettings->num_blades = value;
|
||||
}
|
||||
|
||||
static void rna_GPUDOFSettings_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
/* TODO(sergey): Can be more selective here. */
|
||||
BKE_sequencer_cache_cleanup();
|
||||
BKE_sequencer_preprocessed_cache_cleanup();
|
||||
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, scene);
|
||||
}
|
||||
|
||||
static void rna_Stereo3dFormat_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
|
||||
{
|
||||
ID *id = ptr->id.data;
|
||||
@@ -4720,32 +4728,32 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
|
||||
RNA_def_property_ui_text(prop, "Focus distance", "Viewport depth of field focus distance");
|
||||
RNA_def_property_range(prop, 0.0f, FLT_MAX);
|
||||
RNA_def_property_ui_range(prop, 0.0f, 5000.0f, 1, 2);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
|
||||
|
||||
prop = RNA_def_property(srna, "focal_length", PROP_FLOAT, PROP_DISTANCE_CAMERA);
|
||||
RNA_def_property_ui_text(prop, "Focal Length", "Focal length for dof effect");
|
||||
RNA_def_property_range(prop, 1.0f, FLT_MAX);
|
||||
RNA_def_property_ui_range(prop, 1.0f, 5000.0f, 1, 2);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
|
||||
|
||||
prop = RNA_def_property(srna, "sensor", PROP_FLOAT, PROP_DISTANCE_CAMERA);
|
||||
RNA_def_property_ui_text(prop, "Sensor", "Size of sensor");
|
||||
RNA_def_property_range(prop, 1.0f, FLT_MAX);
|
||||
RNA_def_property_ui_range(prop, 1.0f, 5000.0f, 1, 2);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
|
||||
|
||||
prop = RNA_def_property(srna, "fstop", PROP_FLOAT, PROP_NONE);
|
||||
RNA_def_property_ui_text(prop, "F-stop", "F-stop for dof effect");
|
||||
RNA_def_property_range(prop, 0.0f, FLT_MAX);
|
||||
RNA_def_property_ui_range(prop, 0.1f, 128.0f, 10, 1);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
|
||||
|
||||
prop = RNA_def_property(srna, "blades", PROP_INT, PROP_NONE);
|
||||
RNA_def_property_int_sdna(prop, NULL, "num_blades");
|
||||
RNA_def_property_ui_text(prop, "Blades", "Blades for dof effect");
|
||||
RNA_def_property_range(prop, 0, 16);
|
||||
RNA_def_property_int_funcs(prop, NULL, "rna_GPUDOFSettings_blades_set", NULL);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
|
||||
|
||||
prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_ANGLE);
|
||||
RNA_def_property_ui_text(prop, "Rotation", "Rotation of blades in apperture");
|
||||
@@ -4761,7 +4769,7 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
|
||||
prop = RNA_def_property(srna, "use_high_quality", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "high_quality", 1);
|
||||
RNA_def_property_ui_text(prop, "High Quality", "Use high quality depth of field");
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUDOFSettings_update");
|
||||
|
||||
/* NOTE: high quality is always supported */
|
||||
prop = RNA_def_property(srna, "is_hq_supported", PROP_BOOLEAN, PROP_NONE);
|
||||
@@ -6253,6 +6261,11 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
|
||||
RNA_def_property_ui_text(prop, "Textured Solid", "Draw face-assigned textures in solid draw method");
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_SceneSequencer_update");
|
||||
|
||||
prop = RNA_def_property(srna, "use_sequencer_gl_dof", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_CAMERA_DOF);
|
||||
RNA_def_property_ui_text(prop, "Depth of Field", "Use depth of field using the values from scene strip active camera");
|
||||
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_SceneSequencer_update");
|
||||
|
||||
prop = RNA_def_property(srna, "use_single_layer", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_SINGLE_LAYER);
|
||||
RNA_def_property_ui_text(prop, "Single Layer", "Only render the active layer");
|
||||
|
||||
@@ -1038,14 +1038,14 @@ static ImBuf *blend_file_thumb(const bContext *C, Scene *scene, ViewLayer *view_
|
||||
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
|
||||
&eval_ctx, scene, view_layer, scene->camera,
|
||||
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
|
||||
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
|
||||
IB_rect, OB_SOLID, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
|
||||
NULL, NULL, err_out);
|
||||
}
|
||||
else {
|
||||
ibuf = ED_view3d_draw_offscreen_imbuf(
|
||||
&eval_ctx, scene, view_layer, v3d, ar,
|
||||
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
|
||||
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
|
||||
IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
|
||||
NULL, NULL, err_out);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user