Gizmo: remove matrix rotation for the dial gizmo

This makes it impossible to rotate the gizmo using the matrix Y axis.

Testing without this and I can't find any cases it breaks.
This commit is contained in:
2018-09-19 16:22:01 +10:00
parent 414e5fe068
commit 40ac38f18d

View File

@@ -102,19 +102,6 @@ typedef struct DialInteraction {
/* Could make option, negative to clip more (don't show when view aligned). */
#define DIAL_CLIP_BIAS 0.02
/**
* We can't use this for the #wmGizmoType.matrix_basis_get callback, it conflicts with depth picking.
*/
static void dial_calc_matrix(const wmGizmo *gz, float mat[4][4])
{
float rot[3][3];
const float up[3] = {0.0f, 0.0f, 1.0f};
rotation_between_vecs_to_mat3(rot, up, gz->matrix_basis[2]);
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], gz->matrix_basis[3]);
}
/* -------------------------------------------------------------------- */
static void dial_geom_draw(
@@ -296,7 +283,6 @@ static void dial_draw_intern(
const bContext *C, wmGizmo *gz,
const bool select, const bool highlight, float clip_plane[4])
{
float matrix_basis_adjust[4][4];
float matrix_final[4][4];
float color[4];
@@ -304,12 +290,7 @@ static void dial_draw_intern(
gizmo_color_get(gz, highlight, color);
dial_calc_matrix(gz, matrix_basis_adjust);
WM_gizmo_calc_matrix_final_params(
gz, &((struct WM_GizmoMatrixParams) {
.matrix_basis = (void *)matrix_basis_adjust,
}), matrix_final);
WM_gizmo_calc_matrix_final(gz, matrix_final);
GPU_matrix_push();
GPU_matrix_mul(matrix_final);
@@ -360,7 +341,7 @@ static void dial_draw_intern(
}
/* Draw actual dial gizmo. */
dial_geom_draw(gz, color, select, matrix_basis_adjust, clip_plane);
dial_geom_draw(gz, color, select, gz->matrix_basis, clip_plane);
GPU_matrix_pop();
}
@@ -429,14 +410,9 @@ static int gizmo_dial_modal(
const float co_outer[4] = {0.0f, DIAL_WIDTH, 0.0f};
float angle_ofs, angle_delta;
float matrix[4][4];
dial_calc_matrix(gz, matrix);
dial_ghostarc_get_angles(
CTX_data_depsgraph(C),
gz, event, CTX_wm_region(C), CTX_wm_view3d(C), matrix, co_outer, &angle_ofs, &angle_delta);
gz, event, CTX_wm_region(C), CTX_wm_view3d(C), gz->matrix_basis, co_outer, &angle_ofs, &angle_delta);
if (tweak_flag & WM_GIZMO_TWEAK_SNAP) {
const double snap = DEG2RAD(5);