Draw Manager: Marked work around code.
Mark the work around that was added for the VSE memory leak.
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Submodule release/datafiles/locale updated: 620b85f16d...0500584174
Submodule release/scripts/addons updated: 67f1fbca14...faa9fc7f98
Submodule release/scripts/addons_contrib updated: 7936dde9ec...61e4581450
@@ -314,7 +314,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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0);
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imb_freerectImbuf_all(&extracted_buffer);
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}
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/* TODO(jbakker): Find leak when rendering VSE and remove this call. */
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if (float_buffer_created) {
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imb_freerectfloatImBuf(iterator.tile_data.tile_buffer);
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}
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@@ -430,6 +430,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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uv_to_texel,
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crop_rect_ptr);
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/* TODO(jbakker): Find leak when rendering VSE and remove this call. */
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if (float_buffer_created) {
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imb_freerectfloatImBuf(&tile_buffer);
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}
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Submodule source/tools updated: 26bc78162e...7fd2ed908b
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