Fix ShaderNodeCustomGroup.copy method being called too often
This is only supposed to happen when copying nodes that are part of the user editable database, not temporary copies for the dependency graph. The LIB_ID_COPY_LOCALIZE test was wrong because it is a combination of multiple bitflags as pointed out by Bastien, and was actually redundant anyway since LIB_ID_CREATE_NO_MAIN is part of it.
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@@ -1146,8 +1146,9 @@ bNode *BKE_node_copy_ex(bNodeTree *ntree, const bNode *node_src, const int flag)
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node_dst->new_node = NULL;
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bool do_copy_api = !((flag & LIB_ID_CREATE_NO_MAIN) || (flag & LIB_ID_COPY_LOCALIZE));
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if (node_dst->typeinfo->copyfunc_api && do_copy_api) {
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/* Only call copy function when a copy is made for the main database, not
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* for cases like the dependency graph and localization. */
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if (node_dst->typeinfo->copyfunc_api && !(flag & LIB_ID_CREATE_NO_MAIN)) {
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PointerRNA ptr;
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RNA_pointer_create((ID *)ntree, &RNA_Node, node_dst, &ptr);
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@@ -2064,7 +2064,7 @@ static int node_clipboard_copy_exec(bContext *C, wmOperator *UNUSED(op))
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/* No ID refcounting, this node is virtual,
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* detached from any actual Blender data currently. */
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bNode *new_node = BKE_node_copy_store_new_pointers(
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NULL, node, LIB_ID_CREATE_NO_USER_REFCOUNT);
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NULL, node, LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_MAIN);
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BKE_node_clipboard_add_node(new_node);
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}
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}
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@@ -635,7 +635,8 @@ static bNode *ntree_shader_copy_branch(bNodeTree *ntree,
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LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
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if (node->tmp_flag >= 0) {
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int id = node->tmp_flag;
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nodes_copy[id] = BKE_node_copy_ex(ntree, node, LIB_ID_CREATE_NO_USER_REFCOUNT);
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nodes_copy[id] = BKE_node_copy_ex(
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ntree, node, LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_MAIN);
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nodes_copy[id]->tmp_flag = -2; /* Copy */
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/* Make sure to clear all sockets links as they are invalid. */
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LISTBASE_FOREACH (bNodeSocket *, sock, &nodes_copy[id]->inputs) {
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