Cleanup: Use ED_view3d_win_to_ray_ex to get the ray and remove unused parameter.
				
					
				
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		@@ -119,7 +119,6 @@ bool ED_transform_snap_object_project_view3d_ex(
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        const unsigned short snap_to,
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        const struct SnapObjectParams *params,
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        const float mval[2], float *dist_px,
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        float *ray_depth,
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        float r_loc[3], float r_no[3], int *r_index,
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        struct Object **r_ob, float r_obmat[4][4]);
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bool ED_transform_snap_object_project_view3d(
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@@ -127,7 +126,6 @@ bool ED_transform_snap_object_project_view3d(
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        const unsigned short snap_to,
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        const struct SnapObjectParams *params,
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        const float mval[2], float *dist_px,
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        float *ray_depth,
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        /* return args */
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        float r_loc[3], float r_no[3]);
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bool ED_transform_snap_object_project_view3d_mixed(
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@@ -4607,7 +4607,7 @@ void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
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		            .snap_select = SNAP_ALL,
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		            .use_object_edit_cage = false,
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		        },
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		        mval_fl, &dist_px, NULL,
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		        mval_fl, &dist_px,
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		        cursor_curr->location, ray_no, NULL,
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		        &ob_dummy, obmat))
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		{
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@@ -1195,7 +1195,7 @@ bool snapObjectsTransform(
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        float *dist_px,
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        float r_loc[3], float r_no[3])
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{
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	return ED_transform_snap_object_project_view3d_ex(
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	return ED_transform_snap_object_project_view3d(
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	        t->tsnap.object_context,
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	        t->scene->toolsettings->snap_mode,
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	        &(const struct SnapObjectParams){
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@@ -1203,9 +1203,7 @@ bool snapObjectsTransform(
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	            .use_object_edit_cage = (t->flag & T_EDIT) != 0,
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	            .use_occlusion_test = t->scene->toolsettings->snap_mode != SCE_SNAP_MODE_FACE,
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	        },
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	        mval, dist_px, NULL,
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	        r_loc, r_no, NULL,
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	        NULL, NULL);
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	        mval, dist_px, r_loc, r_no);
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}
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@@ -2310,7 +2310,7 @@ static bool transform_snap_context_project_view3d_mixed_impl(
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			if (ED_transform_snap_object_project_view3d(
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			        sctx,
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			        elem_type[i], params,
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			        mval, dist_px, NULL,
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			        mval, dist_px,
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			        r_co, r_no))
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			{
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				return true;
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@@ -2352,7 +2352,6 @@ bool ED_transform_snap_object_project_view3d_ex(
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        const unsigned short snap_to,
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        const struct SnapObjectParams *params,
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        const float mval[2], float *dist_px,
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        float *ray_depth,
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        float r_loc[3], float r_no[3], int *r_index,
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        Object **r_ob, float r_obmat[4][4])
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{
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@@ -2369,33 +2368,22 @@ bool ED_transform_snap_object_project_view3d_ex(
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	const RegionView3D *rv3d = ar->regiondata;
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	if (snap_to == SCE_SNAP_MODE_FACE || params->use_occlusion_test) {
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		float ray_origin[3], ray_end[3], ray_start[3], ray_normal[3], depth_range[2];
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		float ray_start[3], ray_normal[3];
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		ED_view3d_win_to_origin(ar, mval, ray_origin);
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		ED_view3d_win_to_vector(ar, mval, ray_normal);
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		ED_view3d_clip_range_get(
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		if (!ED_view3d_win_to_ray_ex(
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		        sctx->depsgraph,
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		        sctx->v3d_data.v3d, sctx->v3d_data.ar->regiondata,
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		        &depth_range[0], &depth_range[1], false);
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		madd_v3_v3v3fl(ray_start, ray_origin, ray_normal, depth_range[0]);
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		madd_v3_v3v3fl(ray_end, ray_origin, ray_normal, depth_range[1]);
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		if (!ED_view3d_clip_segment(rv3d, ray_start, ray_end)) {
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		        sctx->v3d_data.ar, sctx->v3d_data.v3d,
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		        mval, NULL, ray_normal, ray_start, true))
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		{
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			return false;
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		}
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		float ray_depth_fallback;
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		if (ray_depth == NULL) {
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			ray_depth_fallback = BVH_RAYCAST_DIST_MAX;
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			ray_depth = &ray_depth_fallback;
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		}
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		float dummy_ray_depth = BVH_RAYCAST_DIST_MAX;
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		has_hit = raycastObjects(
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		        sctx, params,
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		        ray_start, ray_normal,
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		        ray_depth, loc, no,
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		        &dummy_ray_depth, loc, no,
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		        r_index, &ob, obmat, NULL);
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		retval = has_hit && (snap_to == SCE_SNAP_MODE_FACE);
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@@ -2463,7 +2451,6 @@ bool ED_transform_snap_object_project_view3d(
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        const unsigned short snap_to,
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        const struct SnapObjectParams *params,
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        const float mval[2], float *dist_px,
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        float *ray_depth,
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        float r_loc[3], float r_no[3])
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{
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	return ED_transform_snap_object_project_view3d_ex(
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@@ -2471,7 +2458,6 @@ bool ED_transform_snap_object_project_view3d(
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	        snap_to,
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	        params,
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	        mval, dist_px,
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	        ray_depth,
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	        r_loc, r_no, NULL,
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	        NULL, NULL);
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}
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