Particles: support Separate/Combine RGB nodes
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@@ -193,7 +193,7 @@ set(SRC
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shader/nodes/node_shader_rgb.c
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shader/nodes/node_shader_script.c
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shader/nodes/node_shader_sepcombHSV.c
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shader/nodes/node_shader_sepcombRGB.c
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shader/nodes/node_shader_sepcombRGB.cc
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shader/nodes/node_shader_sepcombXYZ.cc
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shader/nodes/node_shader_shaderToRgb.c
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shader/nodes/node_shader_squeeze.c
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@@ -75,6 +75,7 @@
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# include "BKE_node_tree_multi_function.hh"
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# include "BLI_color.hh"
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# include "BLI_float3.hh"
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extern "C" {
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@@ -59,6 +59,42 @@ static int gpu_shader_seprgb(GPUMaterial *mat,
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return GPU_stack_link(mat, node, "separate_rgb", in, out);
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}
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class SeparateRGBFunction : public blender::fn::MultiFunction {
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public:
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SeparateRGBFunction()
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{
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blender::fn::MFSignatureBuilder signature = this->get_builder("Separate RGB");
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signature.single_input<blender::Color4f>("Color");
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signature.single_output<float>("R");
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signature.single_output<float>("G");
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signature.single_output<float>("B");
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}
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void call(blender::IndexMask mask,
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blender::fn::MFParams params,
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blender::fn::MFContext UNUSED(context)) const override
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{
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blender::fn::VSpan<blender::Color4f> colors = params.readonly_single_input<blender::Color4f>(
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0, "Color");
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blender::MutableSpan<float> rs = params.uninitialized_single_output<float>(1, "R");
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blender::MutableSpan<float> gs = params.uninitialized_single_output<float>(2, "G");
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blender::MutableSpan<float> bs = params.uninitialized_single_output<float>(3, "B");
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for (uint i : mask) {
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blender::Color4f color = colors[i];
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rs[i] = color.r;
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gs[i] = color.g;
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bs[i] = color.b;
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}
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}
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};
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static void sh_node_seprgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
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{
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static SeparateRGBFunction fn;
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builder.set_matching_fn(fn);
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}
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void register_node_type_sh_seprgb(void)
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{
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static bNodeType ntype;
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@@ -67,6 +103,7 @@ void register_node_type_sh_seprgb(void)
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node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
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node_type_exec(&ntype, NULL, NULL, node_shader_exec_seprgb);
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node_type_gpu(&ntype, gpu_shader_seprgb);
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ntype.expand_in_mf_network = sh_node_seprgb_expand_in_mf_network;
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nodeRegisterType(&ntype);
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}
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@@ -109,6 +146,13 @@ static int gpu_shader_combrgb(GPUMaterial *mat,
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return GPU_stack_link(mat, node, "combine_rgb", in, out);
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}
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static void sh_node_combrgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
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{
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static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::Color4f> fn{
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"Combine RGB", [](float r, float g, float b) { return blender::Color4f(r, g, b, 1.0f); }};
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builder.set_matching_fn(fn);
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}
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void register_node_type_sh_combrgb(void)
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{
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static bNodeType ntype;
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@@ -117,6 +161,7 @@ void register_node_type_sh_combrgb(void)
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node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
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node_type_exec(&ntype, NULL, NULL, node_shader_exec_combrgb);
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node_type_gpu(&ntype, gpu_shader_combrgb);
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ntype.expand_in_mf_network = sh_node_combrgb_expand_in_mf_network;
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nodeRegisterType(&ntype);
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}
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