UI: Make timeline vertical bars thickness work on OSX

Make use of Polyline shader.
This commit is contained in:
2020-05-19 22:41:04 +02:00
parent 13125e0948
commit 42d77fbea1

View File

@@ -40,6 +40,7 @@
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "WM_api.h"
@@ -196,7 +197,19 @@ static void draw_parallel_lines(const ParallelLinesSet *lines,
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
if (U.pixelsize > 1.0f) {
float viewport[4];
GPU_viewport_size_get_f(viewport);
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
/* 0.5f factor here is because the line is too fat due to the builtin antialiasing.
* TODO make a variant or a uniform to toggle it off. */
immUniform1f("lineWidth", 0.5f * U.pixelsize);
}
else {
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
}
immUniformColor3ubv(color);
immBegin(GPU_PRIM_LINES, steps * 2);