Cleanup: Move draw_manager_data.cc to C++
This will help with moving mesh runtime data to C++
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@@ -88,7 +88,7 @@ set(SRC
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intern/draw_instance_data.c
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intern/draw_manager.c
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intern/draw_manager.cc
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intern/draw_manager_data.c
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intern/draw_manager_data.cc
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intern/draw_manager_exec.c
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intern/draw_manager_profiling.c
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intern/draw_manager_shader.c
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@@ -16,6 +16,10 @@
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#define DRW_BUFFER_VERTS_CHUNK 128
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GHash;
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struct GPUUniformAttrList;
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@@ -107,3 +111,7 @@ void DRW_uniform_attrs_pool_flush_all(struct GHash *table);
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void DRW_uniform_attrs_pool_clear_all(struct GHash *table);
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struct DRWSparseUniformBuf *DRW_uniform_attrs_pool_find_ubo(struct GHash *table,
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const struct GPUUniformAttrList *key);
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#ifdef __cplusplus
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}
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#endif
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