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@@ -30,18 +30,67 @@
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#include "rna_internal.h"
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#include "DNA_actuator_types.h"
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#include "DNA_scene_types.h" // for MAXFRAMEF
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#include "WM_types.h"
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#ifdef RNA_RUNTIME
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static StructRNA* rna_Actuator_refine(struct PointerRNA *ptr)
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{
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bActuator *actuator= (bActuator*)ptr->data;
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switch(actuator->type) {
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case ACT_OBJECT:
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return &RNA_ObjectActuator;
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case ACT_IPO:
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return &RNA_IpoActuator;
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case ACT_CAMERA:
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return &RNA_CameraActuator;
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case ACT_SOUND:
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return &RNA_SoundActuator;
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case ACT_PROPERTY:
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return &RNA_PropertyActuator;
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case ACT_CONSTRAINT:
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return &RNA_ConstraintActuator;
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case ACT_EDIT_OBJECT:
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return &RNA_EditObjectActuator;
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case ACT_SCENE:
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return &RNA_SceneActuator;
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case ACT_RANDOM:
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return &RNA_RandomActuator;
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case ACT_MESSAGE:
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return &RNA_MessageActuator;
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case ACT_ACTION:
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return &RNA_ActionActuator;
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case ACT_GAME:
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return &RNA_GameActuator;
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case ACT_VISIBILITY:
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return &RNA_VisibilityActuator;
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case ACT_2DFILTER:
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return &RNA_TwoDFilterActuator;
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case ACT_PARENT:
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return &RNA_ParentActuator;
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case ACT_SHAPEACTION:
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return &RNA_ShapeActionActuator;
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case ACT_STATE:
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return &RNA_StateActuator;
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case ACT_ARMATURE:
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return &RNA_ArmatureActuator;
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default:
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return &RNA_Actuator;
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}
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}
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#else
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void RNA_def_actuator(BlenderRNA *brna)
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void rna_def_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static EnumPropertyItem actuator_type_items[] ={
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{ACT_OBJECT, "OBJECT", 0, "Object", ""},
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{ACT_OBJECT, "OBJECT", 0, "Motion", ""},
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{ACT_IPO, "IPO", 0, "IPO", ""},
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{ACT_CAMERA, "CAMERA", 0, "Camera", ""},
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{ACT_SOUND, "SOUND", 0, "Sound", ""},
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@@ -51,7 +100,7 @@ void RNA_def_actuator(BlenderRNA *brna)
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{ACT_SCENE, "SCENE", 0, "Scene", ""},
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{ACT_RANDOM, "RANDOM", 0, "Random", ""},
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{ACT_MESSAGE, "MESSAGE", 0, "Message", ""},
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{ACT_ACTION, "ACTION", 0, "Action", ""},
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{ACT_ACTION, "ACTION", 0, "Action", ""},
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{ACT_GAME, "GAME", 0, "Game", ""},
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{ACT_VISIBILITY, "VISIBILITY", 0, "Visibility", ""},
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{ACT_2DFILTER, "FILTER_2D", 0, "2D Filter", ""},
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@@ -63,8 +112,8 @@ void RNA_def_actuator(BlenderRNA *brna)
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srna= RNA_def_struct(brna, "Actuator", NULL);
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RNA_def_struct_ui_text(srna, "Actuator", "Game engine logic brick to apply actions in the game engine.");
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RNA_def_struct_sdna(srna, "bActuator");
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RNA_def_struct_refine_func(srna, "rna_Actuator_refine");
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prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
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RNA_def_property_ui_text(prop, "Name", "");
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@@ -77,5 +126,306 @@ void RNA_def_actuator(BlenderRNA *brna)
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}
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static void rna_def_object_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "ObjectActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Object Actuator", "Actuator to control the object movement.");
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RNA_def_struct_sdna_from(srna, "bObjectActuator", "data");
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//XXX
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}
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static void rna_def_ipo_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static EnumPropertyItem prop_type_items[] ={
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{ACT_IPO_PLAY, "PLAY", 0, "Play", ""},
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{ACT_IPO_PINGPONG, "PINGPONG", 0, "Ping Pong", ""},
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{ACT_IPO_FLIPPER, "FLIPPER", 0, "Flipper", ""},
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{ACT_IPO_LOOP_STOP, "STOP", 0, "Loop Stop", ""},
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{ACT_IPO_LOOP_END, "END", 0, "Loop End", ""},
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// {ACT_IPO_KEY2KEY, "IPOCHILD", 0, "Key to Key", ""},
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{ACT_IPO_FROM_PROP, "PROP", 0, "Property", ""},
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{0, NULL, 0, NULL, NULL}};
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srna= RNA_def_struct(brna, "IpoActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Ipo Actuator", "Actuator to animate the object.");
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RNA_def_struct_sdna_from(srna, "bIpoActuator", "data");
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prop= RNA_def_property(srna, "play_type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "type");
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RNA_def_property_enum_items(prop, prop_type_items);
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RNA_def_property_ui_text(prop, "Ipo Type", "Specify the way you want to play the animation.");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "start_frame", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "sta");
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RNA_def_property_ui_range(prop, 1, MAXFRAMEF, 1, 1);
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RNA_def_property_ui_text(prop, "Start Frame", "");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop= RNA_def_property(srna, "end_frame", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "end");
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RNA_def_property_ui_range(prop, 1, MAXFRAMEF, 1, 1);
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RNA_def_property_ui_text(prop, "End Frame", "");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "prop", PROP_STRING, PROP_NONE);
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RNA_def_property_string_sdna(prop, NULL, "name");
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RNA_def_property_ui_text(prop, "Prop", "Use this property to define the Ipo position.");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "frame_prop", PROP_STRING, PROP_NONE);
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RNA_def_property_string_sdna(prop, NULL, "frameProp");
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RNA_def_property_ui_text(prop, "FrameProp", "Assign the action's current frame number to this property");
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/* booleans */
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prop= RNA_def_property(srna, "ipo_force", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOFORCE);
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RNA_def_property_ui_text(prop, "Force", "Apply Ipo as a global or local force depending on the local option (dynamic objects only)");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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//logic_window::change_ipo_actuator
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prop= RNA_def_property(srna, "ipo_local", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOLOCAL);
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RNA_def_property_ui_text(prop, "L", "Let the ipo acts in local coordinates, used in Force and Add mode.");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "ipo_child", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOCHILD);
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RNA_def_property_ui_text(prop, "Child", "Update IPO on all children Objects as well");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "ipo_add", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOADD);
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RNA_def_property_ui_text(prop, "Add", "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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//logic_window::change_ipo_actuator
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}
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static void rna_def_camera_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static EnumPropertyItem prop_axis_items[] ={
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{(float)'x', "X", 0, "X", "Camera tries to get behind the X axis"},
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{(float)'y', "Y", 0, "Y", "Camera tries to get behind the Y axis"},
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{0, NULL, 0, NULL, NULL}};
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srna= RNA_def_struct(brna, "CameraActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Camera Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bCameraActuator", "data");
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prop= RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
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RNA_def_property_struct_type(prop, "Object");
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RNA_def_property_pointer_sdna(prop, NULL, "ob");
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RNA_def_property_flag(prop, PROP_EDITABLE);
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RNA_def_property_ui_text(prop, "Camera Object", "Look at this Object");
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RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
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/* floats */
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prop= RNA_def_property(srna, "height", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_range(prop, 0.0, 20.0, 0.1, 0.1);
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RNA_def_property_ui_text(prop, "Height", "");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "min", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_range(prop, 0.0, 20.0, 0.1, 0.1);
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RNA_def_property_ui_text(prop, "Min", "");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "max", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_range(prop, 0.0, 20.0, 0.1, 0.1);
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RNA_def_property_ui_text(prop, "Max", "");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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/* x/y */
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// It could be changed to be a regular ENUM instead of this weird "(float)string enum"
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prop= RNA_def_property(srna, "axis", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "axis");
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RNA_def_property_enum_items(prop, prop_axis_items);
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RNA_def_property_ui_text(prop, "Axis", "Specify the axy the Camera will try to get behind.");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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}
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static void rna_def_sound_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "SoundActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Sound Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bSoundActuator", "data");
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//XXX
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}
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static void rna_def_property_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "PropertyActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Property Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bPropertyActuator", "data");
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//XXX
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}
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static void rna_def_constraint_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "ConstraintActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Constraint Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bConstraintActuator", "data");
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//XXX
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}
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static void rna_def_edit_object_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "EditObjectActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Edit Object Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bEditObjectActuator", "data");
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//XXX
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}
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static void rna_def_scene_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "SceneActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Scene Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bSceneActuator", "data");
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//XXX
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}
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static void rna_def_random_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "RandomActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Random Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bRandomActuator", "data");
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//XXX
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}
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static void rna_def_message_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "MessageActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Message Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bMessageActuator", "data");
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//XXX
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}
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static void rna_def_action_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "ActionActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Action Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bActionActuator", "data");
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//XXX
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}
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static void rna_def_game_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "GameActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Game Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bGameActuator", "data");
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//XXX
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}
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static void rna_def_visibility_actuator(BlenderRNA *brna)
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{
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StructRNA *srna;
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srna= RNA_def_struct(brna, "VisibilityActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "Visibility Actuator", "Actuator to ...");
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RNA_def_struct_sdna_from(srna, "bVisibilityActuator", "data");
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//XXX
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}
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static void rna_def_twodfilter_actuator(BlenderRNA *brna)
|
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|
|
{
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|
|
StructRNA *srna;
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|
srna= RNA_def_struct(brna, "TwoDFilterActuator", "Actuator");
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RNA_def_struct_ui_text(srna, "2D Filter Actuator", "Actuator to ...");
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|
RNA_def_struct_sdna_from(srna, "bTwoDFilterActuator", "data");
|
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//XXX
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|
}
|
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static void rna_def_parent_actuator(BlenderRNA *brna)
|
|
|
|
|
{
|
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|
|
StructRNA *srna;
|
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|
srna= RNA_def_struct(brna, "ParentActuator", "Actuator");
|
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|
RNA_def_struct_ui_text(srna, "Parent Actuator", "Actuator to ...");
|
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|
RNA_def_struct_sdna_from(srna, "bParentActuator", "data");
|
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|
//XXX
|
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|
|
}
|
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|
|
static void rna_def_shape_action_actuator(BlenderRNA *brna)
|
|
|
|
|
{
|
|
|
|
|
StructRNA *srna;
|
|
|
|
|
srna= RNA_def_struct(brna, "ShapeActionActuator", "Actuator");
|
|
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|
|
RNA_def_struct_ui_text(srna, "Shape Action Actuator", "Actuator to ...");
|
|
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|
|
RNA_def_struct_sdna_from(srna, "bShapeActionActuator", "data");
|
|
|
|
|
|
|
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|
|
//XXX
|
|
|
|
|
}
|
|
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|
|
static void rna_def_state_actuator(BlenderRNA *brna)
|
|
|
|
|
{
|
|
|
|
|
StructRNA *srna;
|
|
|
|
|
srna= RNA_def_struct(brna, "StateActuator", "Actuator");
|
|
|
|
|
RNA_def_struct_ui_text(srna, "State Actuator", "Actuator to ...");
|
|
|
|
|
RNA_def_struct_sdna_from(srna, "bStateActuator", "data");
|
|
|
|
|
|
|
|
|
|
//XXX
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void rna_def_armature_actuator(BlenderRNA *brna)
|
|
|
|
|
{
|
|
|
|
|
StructRNA *srna;
|
|
|
|
|
srna= RNA_def_struct(brna, "ArmatureActuator", "Actuator");
|
|
|
|
|
RNA_def_struct_ui_text(srna, "Armature Actuator", "Actuator to ...");
|
|
|
|
|
RNA_def_struct_sdna_from(srna, "bArmatureActuator", "data");
|
|
|
|
|
|
|
|
|
|
//XXX
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RNA_def_actuator(BlenderRNA *brna)
|
|
|
|
|
{
|
|
|
|
|
rna_def_actuator(brna);
|
|
|
|
|
|
|
|
|
|
rna_def_object_actuator(brna); // to be done
|
|
|
|
|
rna_def_ipo_actuator(brna);
|
|
|
|
|
rna_def_camera_actuator(brna);
|
|
|
|
|
rna_def_sound_actuator(brna); // to be done
|
|
|
|
|
rna_def_property_actuator(brna); // to be done
|
|
|
|
|
rna_def_constraint_actuator(brna); // to be done
|
|
|
|
|
rna_def_edit_object_actuator(brna); // to be done
|
|
|
|
|
rna_def_scene_actuator(brna); // to be done
|
|
|
|
|
rna_def_random_actuator(brna); // to be done
|
|
|
|
|
rna_def_message_actuator(brna); // to be done
|
|
|
|
|
rna_def_action_actuator(brna); // to be done
|
|
|
|
|
rna_def_game_actuator(brna); // to be done
|
|
|
|
|
rna_def_visibility_actuator(brna); // to be done
|
|
|
|
|
rna_def_twodfilter_actuator(brna); // to be done
|
|
|
|
|
rna_def_parent_actuator(brna); // to be done
|
|
|
|
|
rna_def_shape_action_actuator(brna);// to be done
|
|
|
|
|
rna_def_state_actuator(brna); // to be done
|
|
|
|
|
rna_def_armature_actuator(brna); // to be done
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|