- added editmesh_[de]select_by_material function

- added mesh_set_smooth_flag, mesh_delete_material_index function
 - isolated some globals
 - got rid of reliance on meshdata in buttons_editing.c and material.c
This commit is contained in:
2004-03-20 23:59:57 +00:00
parent aedf456938
commit 44a74dbf29
10 changed files with 73 additions and 46 deletions

View File

@@ -75,6 +75,8 @@ void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert);
int mesh_uses_displist(struct Mesh *me);
float get_mvert_weight (struct Object *ob, int vert, int defgroup);
int update_realtime_texture(struct TFace *tface, double time);
void mesh_delete_material_index(struct Mesh *me, int index);
void mesh_set_smooth_flag(struct Mesh *me, int enableSmooth);
/** Generate the mesh vertex normals by averaging over connected faces.
*

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@@ -39,7 +39,6 @@
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h"
#include "DNA_meta_types.h"
@@ -679,10 +678,8 @@ void delete_material_index()
{
Material *mao, ***matarar;
Object *ob, *obt;
Mesh *me;
Curve *cu;
Nurb *nu;
MFace *mface;
short *totcolp;
int a, actcol;
@@ -745,13 +742,8 @@ void delete_material_index()
/* check indices from mesh */
if(ob->type==OB_MESH) {
me= get_mesh(ob);
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->mat_nr && mface->mat_nr>=actcol-1) mface->mat_nr--;
mface++;
}
Mesh *me= get_mesh(ob);
mesh_delete_material_index(me, actcol-1);
makeDispList(ob);
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {

View File

@@ -1148,3 +1148,27 @@ void mesh_calculate_vertex_normals(Mesh *me)
MEM_freeN(tempNorms);
}
void mesh_delete_material_index(Mesh *me, int index) {
int i;
for (i=0; i<me->totface; i++) {
MFace *mf = &((MFace*) me->mface)[i];
if (mf->mat_nr && mf->mat_nr>=index)
mf->mat_nr--;
}
}
void mesh_set_smooth_flag(Mesh *me, int enableSmooth) {
int i;
for (i=0; i<me->totface; i++) {
MFace *mf = &((MFace*) me->mface)[i];
if (enableSmooth) {
mf->flag |= ME_SMOOTH;
} else {
mf->flag &= ~ME_SMOOTH;
}
}
}

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@@ -1025,7 +1025,6 @@ void ob_parlimb(Object *ob, Object *par, float mat[][4])
void give_parvert(Object *par, int nr, float *vec)
{
Mesh *me;
MVert *mvert;
EditVert *eve;
/* extern ListBase editNurb; already in bad lev calls */
Nurb *nu;
@@ -1065,7 +1064,7 @@ void give_parvert(Object *par, int nr, float *vec)
VECCOPY(vec, fp);
}
else {
mvert= me->mvert + nr;
MVert *mvert= me->mvert + nr;
VECCOPY(vec, mvert->co);
}
}

View File

@@ -164,5 +164,8 @@ void select_more(void);
void select_less(void);
void selectrandom_mesh(void);
void editmesh_select_by_material(int index);
void editmesh_deselect_by_material(int index);
#endif

View File

@@ -152,12 +152,12 @@
#include "butspace.h" // own module
int decim_faces=0;
short degr= 90, step= 9, turn= 1, editbutflag= 1;
float doublimit= 0.001;
float editbutvweight=1;
float extr_offs= 1.0, editbutweight=1.0, editbutsize=0.1, cumapsize= 1.0;
static int decim_faces=0;
static short degr= 90, step= 9, turn= 1;
static float extr_offs= 1.0;
static float editbutweight=1.0;
short editbutflag= 1;
float doublimit= 0.001, editbutvweight=1, editbutsize=0.1;

View File

@@ -95,7 +95,6 @@
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
@@ -131,7 +130,8 @@
#include "butspace.h" // own module
float hspeed=0.1, prspeed=0.0, prlen=0.0;
static float hspeed=0.1, prspeed=0.0;
float prlen=0.0;
@@ -938,7 +938,6 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an
Mesh *me;
Nurb *nu;
Curve *cu;
MFace *mface;
BezTriple *bezt;
BPoint *bp;
unsigned int local;
@@ -1017,23 +1016,10 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an
case B_MATDESEL:
if(G.obedit) {
if(G.obedit->type == OB_MESH) {
evl= G.edvl.first;
while(evl) {
if(evl->mat_nr== G.obedit->actcol-1) {
if(event==B_MATSEL) {
if(evl->v1->h==0) evl->v1->f |= 1;
if(evl->v2->h==0) evl->v2->f |= 1;
if(evl->v3->h==0) evl->v3->f |= 1;
if(evl->v4 && evl->v4->h==0) evl->v4->f |= 1;
}
else {
if(evl->v1->h==0) evl->v1->f &= ~1;
if(evl->v2->h==0) evl->v2->f &= ~1;
if(evl->v3->h==0) evl->v3->f &= ~1;
if(evl->v4 && evl->v4->h==0) evl->v4->f &= ~1;
}
}
evl= evl->next;
if (event==B_MATSEL) {
editmesh_select_by_material(G.obedit->actcol-1);
} else {
editmesh_deselect_by_material(G.obedit->actcol-1);
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1151,12 +1137,7 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an
if(TESTBASELIB(base)) {
if(base->object->type==OB_MESH) {
me= base->object->data;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++) {
if(event==B_SETSMOOTH) mface->flag |= ME_SMOOTH;
else mface->flag &= ~ME_SMOOTH;
}
mesh_set_smooth_flag(me, (event==B_SETSMOOTH));
makeDispList(base->object);
}
else if ELEM(base->object->type, OB_SURF, OB_CURVE) {

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@@ -95,6 +95,7 @@
#include "BSE_trans_types.h"
#endif /* NAN_TPT */
static cumapsize= 1.0;
TFace *lasttface=0;
void set_lasttface()
@@ -633,7 +634,6 @@ void uv_autocalc_tface()
MFace *mface;
MVert *mv;
Object *ob;
extern float cumapsize; /* buttons.c */
float dx, dy, min[3], cent[3], max[3], no[3], *loc, mat[4][4];
float fac = 1.0;

View File

@@ -9638,3 +9638,29 @@ void vertex_loop_select()
SetBlenderCursor(SYSCURSOR);
return;
}
void editmesh_select_by_material(int index) {
EditVlak *evl;
for (evl=G.edvl.first; evl; evl= evl->next) {
if (evl->mat_nr==index) {
if(evl->v1->h==0) evl->v1->f |= 1;
if(evl->v2->h==0) evl->v2->f |= 1;
if(evl->v3->h==0) evl->v3->f |= 1;
if(evl->v4 && evl->v4->h==0) evl->v4->f |= 1;
}
}
}
void editmesh_deselect_by_material(int index) {
EditVlak *evl;
for (evl=G.edvl.first; evl; evl= evl->next) {
if (evl->mat_nr==index) {
if(evl->v1->h==0) evl->v1->f &= ~1;
if(evl->v2->h==0) evl->v2->f &= ~1;
if(evl->v3->h==0) evl->v3->f &= ~1;
if(evl->v4 && evl->v4->h==0) evl->v4->f &= ~1;
}
}
}

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@@ -1162,13 +1162,13 @@ void docentre(void)
Object *ob;
Mesh *me, *tme;
Curve *cu;
MVert *mvert;
// BezTriple *bezt;
// BPoint *bp;
Nurb *nu, *nu1;
EditVert *eve;
float cent[3], centn[3], min[3], max[3], omat[3][3];
int a;
MVert *mvert;
if(G.scene->id.lib) return;