Fix T46757: Blender Close when try to render an Animation
Was a missing NULL-pointer check in recent frameserver commit.
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@@ -3581,7 +3581,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
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/* Special case for 'mh->get_next_frame'
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* this overrides regular frame stepping logic */
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if (mh->get_next_frame) {
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if (mh && mh->get_next_frame) {
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while (G.is_break == false) {
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int nfra_test = mh->get_next_frame(re->movie_ctx_arr[0], &re->r, re->reports);
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if (nfra_test >= 0 && nfra_test >= sfra && nfra_test <= efra) {
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