Merge branch 'blender-v3.2-release'
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@@ -750,6 +750,9 @@ void GPU_material_compile(GPUMaterial *mat)
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mat->status = GPU_MAT_SUCCESS;
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gpu_node_graph_free_nodes(&mat->graph);
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}
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else {
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mat->status = GPU_MAT_FAILED;
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}
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}
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else {
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mat->status = GPU_MAT_FAILED;
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