Merged shrinkwrap modifier from soc-2008-jaguarandi

This commit is contained in:
2008-08-22 00:35:14 +00:00
9 changed files with 1207 additions and 36 deletions

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@@ -46,5 +46,8 @@ int get_defgroup_num (struct Object *ob, struct bDeformGroup *dg);
int get_named_vertexgroup_num (Object *ob, char *name);
void unique_vertexgroup_name (struct bDeformGroup *dg, struct Object *ob);
float deformvert_get_weight(const struct MDeformVert *dvert, int group_num);
float vertexgroup_get_vertex_weight(const struct MDeformVert *dvert, int index, int group_num);
#endif

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@@ -0,0 +1,146 @@
/**
* BKE_shrinkwrap.h
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_SHRINKWRAP_H
#define BKE_SHRINKWRAP_H
/* mesh util */
//TODO: move this somewhere else
#include "BKE_customdata.h"
struct DerivedMesh;
struct Object;
struct DerivedMesh *object_get_derived_final(struct Object *ob, CustomDataMask dataMask);
/* SpaceTransform stuff */
/*
* TODO: move this somewhere else
*
* this structs encapsulates all needed data to convert between 2 coordinate spaces
* (where conversion can be represented by a matrix multiplication)
*
* This is used to reduce the number of arguments to pass to functions that need to perform
* this kind of operation and make it easier for the coder, as he/she doenst needs to recode
* the matrix calculation.
*
* A SpaceTransform is initialized using:
* space_transform_setup( &data, ob1, ob2 )
*
* After that the following calls can be used:
* space_transform_apply (&data, co); //converts a coordinate in ob1 coords space to the corresponding ob2 coords
* space_transform_invert(&data, co); //converts a coordinate in ob2 coords space to the corresponding ob1 coords
*
* //Same Concept as space_transform_apply and space_transform_invert, but no is normalized after conversion
* space_transform_apply_normal (&data, &no);
* space_transform_invert_normal(&data, &no);
*
*/
struct Object;
typedef struct SpaceTransform
{
float local2target[4][4];
float target2local[4][4];
} SpaceTransform;
void space_transform_from_matrixs(SpaceTransform *data, float local[][4], float target[][4]);
#define space_transform_setup(data, local, target) space_transform_from_matrixs(data, (local)->obmat, (target)->obmat)
void space_transform_apply (const SpaceTransform *data, float *co);
void space_transform_invert(const SpaceTransform *data, float *co);
void space_transform_apply_normal (const SpaceTransform *data, float *no);
void space_transform_invert_normal(const SpaceTransform *data, float *no);
/* Shrinkwrap stuff */
#include "BKE_bvhutils.h"
/*
* Shrinkwrap is composed by a set of functions and options that define the type of shrink.
*
* 3 modes are available:
* - Nearest vertex
* - Nearest surface
* - Normal projection
*
* ShrinkwrapCalcData encapsulates all needed data for shrinkwrap functions.
* (So that you dont have to pass an enormous ammount of arguments to functions)
*/
struct Object;
struct DerivedMesh;
struct ShrinkwrapModifierData;
struct BVHTree;
typedef struct ShrinkwrapCalcData
{
ShrinkwrapModifierData *smd; //shrinkwrap modifier data
struct Object *ob; //object we are applying shrinkwrap to
struct DerivedMesh *original; //mesh before shrinkwrap
float (*vertexCos)[3]; //vertexs being shrinkwraped
int numVerts;
struct DerivedMesh *target; //mesh we are shrinking to
SpaceTransform local2target; //transform to move bettwem local and target space
float keepDist; //Distance to kept from target (units are in local space)
} ShrinkwrapCalcData;
void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *data);
void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *data);
void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *data);
void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts);
/*
* This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:
*
* if transf was configured with "space_transform_setup( &transf, ob1, ob2 )"
* then the input (vert, dir, BVHTreeRayHit) must be defined in ob1 coordinates space
* and the BVHTree must be built in ob2 coordinate space.
*
* Thus it provides an easy way to cast the same ray across several trees (where each tree was built on its own coords space)
*/
int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
/*
* NULL initializers to local data
*/
#define NULL_ShrinkwrapCalcData {NULL, }
#define NULL_BVHTreeFromMesh {NULL, }
#define NULL_BVHTreeRayHit {NULL, }
#define NULL_BVHTreeNearest {0, }
#endif

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@@ -81,7 +81,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con
* Function adapted from David Eberly's distance tools (LGPL)
* http://www.geometrictools.com/LibFoundation/Distance/Distance.html
*/
static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *d, float *nearest )
static float nearest_point_in_tri_surface(const float *v0,const float *v1,const float *v2,const float *p, int *v, int *e, float *nearest )
{
float diff[3];
float e0[3];
@@ -386,7 +386,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
VecMulf(y, T);
VECADD(z, w, x);
VECADD(z, z, y);
VECSUB(d, p, z);
//VECSUB(d, p, z);
VECCOPY(nearest, z);
// d = p - ( v0 + S * e0 + T * e1 );
}
@@ -418,16 +418,16 @@ static void mesh_faces_nearest_point(void *userdata, int index, const float *co,
do
{
float nearest_tmp[3], col_normal[3], dist;
float nearest_tmp[3], dist;
int vertex, edge;
dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, col_normal, nearest_tmp);
dist = nearest_point_in_tri_surface(t0, t1, t2, co, &vertex, &edge, nearest_tmp);
if(dist < nearest->dist)
{
nearest->index = index;
nearest->dist = dist;
VECCOPY(nearest->co, nearest_tmp);
VECCOPY(nearest->no, col_normal);
CalcNormFloat(t0, t1, t2, nearest->no);
}
t1 = t2;

View File

@@ -220,3 +220,31 @@ void unique_vertexgroup_name (bDeformGroup *dg, Object *ob)
}
}
}
float deformvert_get_weight(const struct MDeformVert *dvert, int group_num)
{
if(dvert)
{
const MDeformWeight *dw = dvert->dw;
int i;
for(i=dvert->totweight; i>0; i--, dw++)
if(dw->def_nr == group_num)
return dw->weight;
}
/* Not found */
return 0.0;
}
float vertexgroup_get_vertex_weight(const struct MDeformVert *dvert, int index, int group_num)
{
if(group_num == -1)
return 1.0;
if(dvert == 0)
return 0.0;
return deformvert_get_weight(dvert+index, group_num);
}

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@@ -101,6 +101,8 @@
#include "BKE_utildefines.h"
#include "depsgraph_private.h"
#include "BKE_bmesh.h"
#include "BKE_deform.h"
#include "BKE_shrinkwrap.h"
#include "LOD_DependKludge.h"
#include "LOD_decimation.h"
@@ -6120,22 +6122,6 @@ CustomDataMask explodeModifier_requiredDataMask(ModifierData *md)
return dataMask;
}
/* this should really be put somewhere permanently */
static float vert_weight(MDeformVert *dvert, int group)
{
MDeformWeight *dw;
int i;
if(dvert) {
dw= dvert->dw;
for(i= dvert->totweight; i>0; i--, dw++) {
if(dw->def_nr == group) return dw->weight;
if(i==1) break; /*otherwise dw will point to somewhere it shouldn't*/
}
}
return 0.0;
}
static void explodeModifier_createFacepa(ExplodeModifierData *emd,
ParticleSystemModifierData *psmd,
Object *ob, DerivedMesh *dm)
@@ -6179,7 +6165,7 @@ static void explodeModifier_createFacepa(ExplodeModifierData *emd,
for(i=0; i<totvert; i++){
val = BLI_frand();
val = (1.0f-emd->protect)*val + emd->protect*0.5f;
if(val < vert_weight(dvert+i,emd->vgroup-1))
if(val < deformvert_get_weight(dvert+i,emd->vgroup-1))
vertpa[i] = -1;
}
}
@@ -7236,6 +7222,126 @@ static void meshdeformModifier_deformVertsEM(
dm->release(dm);
}
/* Shrinkwrap */
static void shrinkwrapModifier_initData(ModifierData *md)
{
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
smd->shrinkType = MOD_SHRINKWRAP_NEAREST_SURFACE;
smd->shrinkOpts = MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR;
smd->keepDist = 0.0f;
smd->target = NULL;
smd->auxTarget = NULL;
}
static void shrinkwrapModifier_copyData(ModifierData *md, ModifierData *target)
{
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*)md;
ShrinkwrapModifierData *tsmd = (ShrinkwrapModifierData*)target;
tsmd->target = smd->target;
tsmd->auxTarget = smd->auxTarget;
strcpy(tsmd->vgroup_name, smd->vgroup_name);
tsmd->keepDist = smd->keepDist;
tsmd->shrinkType= smd->shrinkType;
tsmd->shrinkOpts= smd->shrinkOpts;
}
CustomDataMask shrinkwrapModifier_requiredDataMask(ModifierData *md)
{
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for vertexgroups if we need them */
if(smd->vgroup_name[0])
dataMask |= (1 << CD_MDEFORMVERT);
if(smd->shrinkType == MOD_SHRINKWRAP_PROJECT
&& smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
dataMask |= (1 << CD_MVERT);
return dataMask;
}
static int shrinkwrapModifier_isDisabled(ModifierData *md)
{
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
return !smd->target;
}
static void shrinkwrapModifier_foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
walk(userData, ob, &smd->target);
walk(userData, ob, &smd->auxTarget);
}
static void shrinkwrapModifier_deformVerts(ModifierData *md, Object *ob, DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = NULL;
CustomDataMask dataMask = shrinkwrapModifier_requiredDataMask(md);
/* We implement requiredDataMask but thats not really usefull since mesh_calc_modifiers pass a NULL derivedData or without the modified vertexs applied */
if(shrinkwrapModifier_requiredDataMask(md))
{
if(derivedData) dm = CDDM_copy(derivedData);
else if(ob->type==OB_MESH) dm = CDDM_from_mesh(ob->data, ob);
else return;
if(dataMask & CD_MVERT)
{
CDDM_apply_vert_coords(dm, vertexCos);
CDDM_calc_normals(dm);
}
}
shrinkwrapModifier_deform((ShrinkwrapModifierData*)md, ob, dm, vertexCos, numVerts);
if(dm)
dm->release(dm);
}
static void shrinkwrapModifier_deformVertsEM(ModifierData *md, Object *ob, EditMesh *editData, DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = NULL;
CustomDataMask dataMask = shrinkwrapModifier_requiredDataMask(md);
if(dataMask)
{
if(derivedData) dm = CDDM_copy(derivedData);
else if(ob->type==OB_MESH) dm = CDDM_from_editmesh(editData, ob->data);
else return;
if(dataMask & CD_MVERT)
{
CDDM_apply_vert_coords(dm, vertexCos);
CDDM_calc_normals(dm);
}
}
shrinkwrapModifier_deform((ShrinkwrapModifierData*)md, ob, dm, vertexCos, numVerts);
if(dm)
dm->release(dm);
}
static void shrinkwrapModifier_updateDepgraph(ModifierData *md, DagForest *forest, Object *ob, DagNode *obNode)
{
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
if (smd->target)
dag_add_relation(forest, dag_get_node(forest, smd->target), obNode, DAG_RL_OB_DATA | DAG_RL_DATA_DATA, "Shrinkwrap Modifier");
if (smd->auxTarget)
dag_add_relation(forest, dag_get_node(forest, smd->auxTarget), obNode, DAG_RL_OB_DATA | DAG_RL_DATA_DATA, "Shrinkwrap Modifier");
}
/***/
static ModifierTypeInfo typeArr[NUM_MODIFIER_TYPES];
@@ -7557,6 +7663,21 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type)
mti->requiredDataMask = explodeModifier_requiredDataMask;
mti->applyModifier = explodeModifier_applyModifier;
mti = INIT_TYPE(Shrinkwrap);
mti->type = eModifierTypeType_OnlyDeform;
mti->flags = eModifierTypeFlag_AcceptsMesh
| eModifierTypeFlag_AcceptsCVs
| eModifierTypeFlag_SupportsEditmode
| eModifierTypeFlag_EnableInEditmode;
mti->initData = shrinkwrapModifier_initData;
mti->copyData = shrinkwrapModifier_copyData;
mti->requiredDataMask = shrinkwrapModifier_requiredDataMask;
mti->isDisabled = shrinkwrapModifier_isDisabled;
mti->foreachObjectLink = shrinkwrapModifier_foreachObjectLink;
mti->deformVerts = shrinkwrapModifier_deformVerts;
mti->deformVertsEM = shrinkwrapModifier_deformVertsEM;
mti->updateDepgraph = shrinkwrapModifier_updateDepgraph;
typeArrInit = 0;
#undef INIT_TYPE
}

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@@ -0,0 +1,588 @@
/**
* shrinkwrap.c
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <float.h>
#include <math.h>
#include <memory.h>
#include <stdio.h>
#include <time.h>
#include <assert.h>
#include "DNA_object_types.h"
#include "DNA_modifier_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "BKE_shrinkwrap.h"
#include "BKE_DerivedMesh.h"
#include "BKE_utildefines.h"
#include "BKE_deform.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_subsurf.h"
#include "BLI_arithb.h"
#include "BLI_kdtree.h"
#include "BLI_kdopbvh.h"
#include "RE_raytrace.h"
#include "MEM_guardedalloc.h"
/* Util macros */
#define TO_STR(a) #a
#define JOIN(a,b) a##b
#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))
/* Benchmark macros */
#if !defined(_WIN32) && 0
#include <sys/time.h>
#define BENCH(a) \
do { \
double _t1, _t2; \
struct timeval _tstart, _tend; \
clock_t _clock_init = clock(); \
gettimeofday ( &_tstart, NULL); \
(a); \
gettimeofday ( &_tend, NULL); \
_t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 ); \
_t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 ); \
printf("%s: %fs (real) %fs (cpu)\n", #a, _t2-_t1, (float)(clock()-_clock_init)/CLOCKS_PER_SEC);\
} while(0)
#else
#define BENCH(a) (a)
#endif
typedef void ( *Shrinkwrap_ForeachVertexCallback) (DerivedMesh *target, float *co, float *normal);
/* get derived mesh */
//TODO is anyfunction that does this? returning the derivedFinal witouth we caring if its in edit mode or not?
DerivedMesh *object_get_derived_final(Object *ob, CustomDataMask dataMask)
{
if (ob==G.obedit)
{
DerivedMesh *final = NULL;
editmesh_get_derived_cage_and_final(&final, dataMask);
return final;
}
else
return mesh_get_derived_final(ob, dataMask);
}
/* Space transform */
void space_transform_from_matrixs(SpaceTransform *data, float local[4][4], float target[4][4])
{
float itarget[4][4];
Mat4Invert(itarget, target);
Mat4MulSerie(data->local2target, itarget, local, 0, 0, 0, 0, 0, 0);
Mat4Invert(data->target2local, data->local2target);
}
void space_transform_apply(const SpaceTransform *data, float *co)
{
VecMat4MulVecfl(co, data->local2target, co);
}
void space_transform_invert(const SpaceTransform *data, float *co)
{
VecMat4MulVecfl(co, data->target2local, co);
}
void space_transform_apply_normal(const SpaceTransform *data, float *no)
{
Mat4Mul3Vecfl(data->local2target, no);
Normalize(no); // TODO: could we just determine de scale value from the matrix?
}
void space_transform_invert_normal(const SpaceTransform *data, float *no)
{
Mat4Mul3Vecfl(data->target2local, no);
Normalize(no); // TODO: could we just determine de scale value from the matrix?
}
/*
* Returns the squared distance between two given points
*/
static float squared_dist(const float *a, const float *b)
{
float tmp[3];
VECSUB(tmp, a, b);
return INPR(tmp, tmp);
}
/* Main shrinkwrap function */
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int numVerts)
{
ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
//remove loop dependencies on derived meshs (TODO should this be done elsewhere?)
if(smd->target == ob) smd->target = NULL;
if(smd->auxTarget == ob) smd->auxTarget = NULL;
//Configure Shrinkwrap calc data
calc.smd = smd;
calc.ob = ob;
calc.original = dm;
calc.numVerts = numVerts;
calc.vertexCos = vertexCos;
if(smd->target)
{
//TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
calc.target = CDDM_copy( object_get_derived_final(smd->target, CD_MASK_BAREMESH) );
//TODO there might be several "bugs" on non-uniform scales matrixs.. because it will no longer be nearest surface, not sphere projection
//because space has been deformed
space_transform_setup(&calc.local2target, ob, smd->target);
calc.keepDist = smd->keepDist; //TODO: smd->keepDist is in global units.. must change to local
}
//Projecting target defined - lets work!
if(calc.target)
{
switch(smd->shrinkType)
{
case MOD_SHRINKWRAP_NEAREST_SURFACE:
BENCH(shrinkwrap_calc_nearest_surface_point(&calc));
break;
case MOD_SHRINKWRAP_PROJECT:
BENCH(shrinkwrap_calc_normal_projection(&calc));
break;
case MOD_SHRINKWRAP_NEAREST_VERTEX:
BENCH(shrinkwrap_calc_nearest_vertex(&calc));
break;
}
}
//free memory
if(calc.target)
calc.target->release( calc.target );
}
/*
* Shrinkwrap to the nearest vertex
*
* it builds a kdtree of vertexs we can attach to and then
* for each vertex performs a nearest vertex search on the tree
*/
void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
{
int i;
const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
BENCH(bvhtree_from_mesh_verts(&treeData, calc->target, 0.0, 2, 6));
if(treeData.tree == NULL) return OUT_OF_MEMORY();
//Setup nearest
nearest.index = -1;
nearest.dist = FLT_MAX;
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData,calc) schedule(static)
for(i = 0; i<calc->numVerts; ++i)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
if(weight == 0.0f) continue;
VECCOPY(tmp_co, co);
space_transform_apply(&calc->local2target, tmp_co); //Convert the coordinates to the tree coordinates
//Use local proximity heuristics (to reduce the nearest search)
//
//If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
//so we can initiate the "nearest.dist" with the expected value to that last hit.
//This will lead in prunning of the search tree.
if(nearest.index != -1)
nearest.dist = squared_dist(tmp_co, nearest.co);
else
nearest.dist = FLT_MAX;
BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
//Found the nearest vertex
if(nearest.index != -1)
{
//Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
float dist = sasqrt(nearest.dist);
if(dist > FLT_EPSILON) weight *= (dist - calc->keepDist)/dist;
//Convert the coordinates back to mesh coordinates
VECCOPY(tmp_co, nearest.co);
space_transform_invert(&calc->local2target, tmp_co);
VecLerpf(co, co, tmp_co, weight); //linear interpolation
}
}
free_bvhtree_from_mesh(&treeData);
}
/*
* This function raycast a single vertex and updates the hit if the "hit" is considered valid.
* Returns TRUE if "hit" was updated.
* Opts control whether an hit is valid or not
* Supported options are:
* MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
* MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
*/
int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
{
float tmp_co[3], tmp_no[3];
const float *co, *no;
BVHTreeRayHit hit_tmp;
//Copy from hit (we need to convert hit rays from one space coordinates to the other
memcpy( &hit_tmp, hit, sizeof(hit_tmp) );
//Apply space transform (TODO readjust dist)
if(transf)
{
VECCOPY( tmp_co, vert );
space_transform_apply( transf, tmp_co );
co = tmp_co;
VECCOPY( tmp_no, dir );
space_transform_apply_normal( transf, tmp_no );
no = tmp_no;
hit_tmp.dist *= Mat4ToScalef( transf->local2target );
}
else
{
co = vert;
no = dir;
}
hit_tmp.index = -1;
BLI_bvhtree_ray_cast(tree, co, no, &hit_tmp, callback, userdata);
if(hit_tmp.index != -1)
{
float dot = INPR( dir, hit_tmp.no);
if(((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f)
|| ((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f))
return FALSE; //Ignore hit
//Inverting space transform (TODO make coeherent with the initial dist readjust)
if(transf)
{
space_transform_invert( transf, hit_tmp.co );
space_transform_invert_normal( transf, hit_tmp.no );
hit_tmp.dist = VecLenf( vert, hit_tmp.co );
}
memcpy(hit, &hit_tmp, sizeof(hit_tmp) );
return TRUE;
}
return FALSE;
}
void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
{
int i;
//Options about projection direction
const char use_normal = calc->smd->shrinkOpts;
float proj_axis[3] = {0.0f, 0.0f, 0.0f};
MVert *vert = NULL; //Needed in case of vertex normal
DerivedMesh* ss_mesh = NULL;
//Vertex group data
const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
const MDeformVert *dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
//Raycast and tree stuff
BVHTreeRayHit hit;
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; //target
//auxiliar target
DerivedMesh * aux_mesh = NULL;
BVHTreeFromMesh auxData= NULL_BVHTreeFromMesh;
SpaceTransform local2aux;
do
{
//Prepare data to retrieve the direction in which we should project each vertex
if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
{
//No Mvert information: jump to "free memory and return" part
if(calc->original == NULL) break;
if(calc->smd->subsurfLevels)
{
SubsurfModifierData smd;
memset(&smd, 0, sizeof(smd));
smd.subdivType = ME_CC_SUBSURF; //catmull clark
smd.levels = calc->smd->subsurfLevels; //levels
ss_mesh = subsurf_make_derived_from_derived(calc->original, &smd, FALSE, NULL, 0, 0);
if(ss_mesh)
{
vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
if(vert)
{
//TRICKY: this code assumes subsurface will have the transformed original vertices
//in their original order at the end of the vert array.
vert = vert
+ ss_mesh->getNumVerts(ss_mesh)
- calc->original->getNumVerts(calc->original);
}
}
//To make sure we are not letting any memory behind
assert(smd.emCache == NULL);
assert(smd.mCache == NULL);
}
else
vert = calc->original->getVertDataArray(calc->original, CD_MVERT);
//Not able to get vert information: jump to "free memory and return" part
if(vert == NULL) break;
}
else
{
//The code supports any axis that is a combination of X,Y,Z.. altought currently UI only allows to set the 3 diferent axis
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
Normalize(proj_axis);
//Invalid projection direction: jump to "free memory and return" part
if(INPR(proj_axis, proj_axis) < FLT_EPSILON) break;
}
//If the user doesn't allows to project in any direction of projection axis... then theres nothing todo.
if((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
break; //jump to "free memory and return" part
//Build target tree
BENCH(bvhtree_from_mesh_faces(&treeData, calc->target, calc->keepDist, 4, 6));
if(treeData.tree == NULL)
break; //jump to "free memory and return" part
//Build auxiliar target
if(calc->smd->auxTarget)
{
space_transform_setup( &local2aux, calc->ob, calc->smd->auxTarget);
aux_mesh = CDDM_copy( object_get_derived_final(calc->smd->auxTarget, CD_MASK_BAREMESH) ); //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
if(aux_mesh)
BENCH(bvhtree_from_mesh_faces(&auxData, aux_mesh, 0.0, 4, 6));
else
printf("Auxiliar target finalDerived mesh is null\n");
}
//Now, everything is ready to project the vertexs!
#pragma omp parallel for private(i,hit) schedule(static)
for(i = 0; i<calc->numVerts; ++i)
{
float *co = calc->vertexCos[i];
float tmp_co[3], tmp_no[3];
float lim = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that
float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
if(weight == 0.0f) continue;
if(ss_mesh)
{
VECCOPY(tmp_co, vert[i].co);
}
else
{
VECCOPY(tmp_co, co);
}
if(vert)
NormalShortToFloat(tmp_no, vert[i].no);
else
VECCOPY( tmp_no, proj_axis );
hit.index = -1;
hit.dist = lim;
//Project over positive direction of axis
if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
{
if(auxData.tree)
normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
}
//Project over negative direction of axis
if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)
{
float inv_no[3] = { -tmp_no[0], -tmp_no[1], -tmp_no[2] };
if(auxData.tree)
normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
}
if(hit.index != -1)
{
VecLerpf(co, co, hit.co, weight);
}
}
//Simple do{} while(0) structure to allow to easily jump to the "free memory and return" part
} while(0);
//free data structures
free_bvhtree_from_mesh(&treeData);
free_bvhtree_from_mesh(&auxData);
if(aux_mesh)
aux_mesh->release(aux_mesh);
if(ss_mesh)
ss_mesh->release(ss_mesh);
}
/*
* Shrinkwrap moving vertexs to the nearest surface point on the target
*
* it builds a BVHTree from the target mesh and then performs a
* NN matchs for each vertex
*/
void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
int i;
const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
const MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
//Create a bvh-tree of the given target
BENCH(bvhtree_from_mesh_faces( &treeData, calc->target, 0.0, 2, 6));
if(treeData.tree == NULL) return OUT_OF_MEMORY();
//Setup nearest
nearest.index = -1;
nearest.dist = FLT_MAX;
//Find the nearest vertex
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc,treeData) schedule(static)
for(i = 0; i<calc->numVerts; ++i)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
if(weight == 0.0f) continue;
//Convert the vertex to tree coordinates
VECCOPY(tmp_co, co);
space_transform_apply(&calc->local2target, tmp_co);
//Use local proximity heuristics (to reduce the nearest search)
//
//If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
//so we can initiate the "nearest.dist" with the expected value to that last hit.
//This will lead in prunning of the search tree.
if(nearest.index != -1)
nearest.dist = squared_dist(tmp_co, nearest.co);
else
nearest.dist = FLT_MAX;
BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
//Found the nearest vertex
if(nearest.index != -1)
{
if(calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE)
{
//Make the vertex stay on the front side of the face
VECADDFAC(tmp_co, nearest.co, nearest.no, calc->keepDist);
}
else
{
//Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
float dist = sasqrt( nearest.dist );
if(dist > FLT_EPSILON)
VecLerpf(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist)/dist); //linear interpolation
else
VECCOPY( tmp_co, nearest.co );
}
//Convert the coordinates back to mesh coordinates
space_transform_invert(&calc->local2target, tmp_co);
VecLerpf(co, co, tmp_co, weight); //linear interpolation
}
}
free_bvhtree_from_mesh(&treeData);
}

View File

@@ -46,6 +46,7 @@
#define MAX_TREETYPE 32
#define DEFAULT_FIND_NEAREST_HEAP_SIZE 1024
typedef struct BVHNode
{
@@ -119,6 +120,72 @@ static float KDOP_AXES[13][3] =
{0, 1.0, -1.0}
};
/*
* Generic push and pop heap
*/
#define PUSH_HEAP_BODY(HEAP_TYPE,PRIORITY,heap,heap_size) \
{ \
HEAP_TYPE element = heap[heap_size-1]; \
int child = heap_size-1; \
while(child != 0) \
{ \
int parent = (child-1) / 2; \
if(PRIORITY(element, heap[parent])) \
{ \
heap[child] = heap[parent]; \
child = parent; \
} \
else break; \
} \
heap[child] = element; \
}
#define POP_HEAP_BODY(HEAP_TYPE, PRIORITY,heap,heap_size) \
{ \
HEAP_TYPE element = heap[heap_size-1]; \
int parent = 0; \
while(parent < (heap_size-1)/2 ) \
{ \
int child2 = (parent+1)*2; \
if(PRIORITY(heap[child2-1], heap[child2])) \
--child2; \
\
if(PRIORITY(element, heap[child2])) \
break; \
\
heap[parent] = heap[child2]; \
parent = child2; \
} \
heap[parent] = element; \
}
int ADJUST_MEMORY(void *local_memblock, void **memblock, int new_size, int *max_size, int size_per_item)
{
int new_max_size = *max_size * 2;
void *new_memblock = NULL;
if(new_size <= *max_size)
return TRUE;
if(*memblock == local_memblock)
{
new_memblock = malloc( size_per_item * new_max_size );
memcpy( new_memblock, *memblock, size_per_item * *max_size );
}
else
new_memblock = realloc(*memblock, size_per_item * new_max_size );
if(new_memblock)
{
*memblock = new_memblock;
*max_size = new_max_size;
return TRUE;
}
else
return FALSE;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
// Introsort
// with permission deriven from the following Java code:
@@ -734,6 +801,11 @@ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis)
return NULL;
tree = (BVHTree *)MEM_callocN(sizeof(BVHTree), "BVHTree");
//tree epsilon must be >= FLT_EPSILON
//so that tangent rays can still hit a bounding volume..
//this bug would show up when casting a ray aligned with a kdop-axis and with an edge of 2 faces
epsilon = MAX2(FLT_EPSILON, epsilon);
if(tree)
{
@@ -1126,15 +1198,18 @@ static float calc_nearest_point(BVHNearestData *data, BVHNode *node, float *near
}
// TODO: use a priority queue to reduce the number of nodes looked on
static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
typedef struct NodeDistance
{
int i;
float nearest[3], sdist;
BVHNode *node;
float dist;
sdist = calc_nearest_point(data, node, nearest);
if(sdist >= data->nearest.dist) return;
} NodeDistance;
#define NodeDistance_priority(a,b) ( (a).dist < (b).dist )
// TODO: use a priority queue to reduce the number of nodes looked on
static void dfs_find_nearest_dfs(BVHNearestData *data, BVHNode *node)
{
if(node->totnode == 0)
{
if(data->callback)
@@ -1142,17 +1217,130 @@ static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
else
{
data->nearest.index = node->index;
VECCOPY(data->nearest.co, nearest);
data->nearest.dist = sdist;
data->nearest.dist = calc_nearest_point(data, node, data->nearest.co);
}
}
else
{
for(i=0; i != node->totnode; i++)
dfs_find_nearest(data, node->children[i]);
//Better heuristic to pick the closest node to dive on
int i;
float nearest[3];
if(data->proj[ node->main_axis ] <= node->children[0]->bv[node->main_axis*2+1])
{
for(i=0; i != node->totnode; i++)
{
if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
dfs_find_nearest_dfs(data, node->children[i]);
}
}
else
{
for(i=node->totnode-1; i >= 0 ; i--)
{
if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
dfs_find_nearest_dfs(data, node->children[i]);
}
}
}
}
static void dfs_find_nearest_begin(BVHNearestData *data, BVHNode *node)
{
int i;
float nearest[3], sdist;
sdist = calc_nearest_point(data, node, nearest);
if(sdist >= data->nearest.dist) return;
dfs_find_nearest_dfs(data, node);
}
static void NodeDistance_push_heap(NodeDistance *heap, int heap_size)
PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
static void NodeDistance_pop_heap(NodeDistance *heap, int heap_size)
POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
//NN function that uses an heap.. this functions leads to an optimal number of min-distance
//but for normal tri-faces and BV 6-dop.. a simple dfs with local heuristics (as implemented
//in source/blender/blenkernel/intern/shrinkwrap.c) works faster.
//
//It may make sense to use this function if the callback queries are very slow.. or if its impossible
//to get a nice heuristic
//
//this function uses "malloc/free" instead of the MEM_* because it intends to be openmp safe
static void bfs_find_nearest(BVHNearestData *data, BVHNode *node)
{
int i;
NodeDistance default_heap[DEFAULT_FIND_NEAREST_HEAP_SIZE];
NodeDistance *heap=default_heap, current;
int heap_size = 0, max_heap_size = sizeof(default_heap)/sizeof(default_heap[0]);
float nearest[3];
int callbacks = 0, push_heaps = 0;
if(node->totnode == 0)
{
dfs_find_nearest_dfs(data, node);
return;
}
current.node = node;
current.dist = calc_nearest_point(data, node, nearest);
while(current.dist < data->nearest.dist)
{
// printf("%f : %f\n", current.dist, data->nearest.dist);
for(i=0; i< current.node->totnode; i++)
{
BVHNode *child = current.node->children[i];
if(child->totnode == 0)
{
callbacks++;
dfs_find_nearest_dfs(data, child);
}
else
{
//adjust heap size
if(heap_size >= max_heap_size
&& ADJUST_MEMORY(default_heap, (void**)&heap, heap_size+1, &max_heap_size, sizeof(heap[0])) == FALSE)
{
printf("WARNING: bvh_find_nearest got out of memory\n");
if(heap != default_heap)
free(heap);
return;
}
heap[heap_size].node = current.node->children[i];
heap[heap_size].dist = calc_nearest_point(data, current.node->children[i], nearest);
if(heap[heap_size].dist >= data->nearest.dist) continue;
heap_size++;
NodeDistance_push_heap(heap, heap_size);
// PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
push_heaps++;
}
}
if(heap_size == 0) break;
current = heap[0];
NodeDistance_pop_heap(heap, heap_size);
// POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
heap_size--;
}
// printf("hsize=%d, callbacks=%d, pushs=%d\n", heap_size, callbacks, push_heaps);
if(heap != default_heap)
free(heap);
}
int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata)
{
int i;
@@ -1184,7 +1372,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nea
//dfs search
if(root)
dfs_find_nearest(&data, root);
dfs_find_nearest_begin(&data, root);
//copy back results
if(nearest)
@@ -1224,7 +1412,7 @@ static float ray_nearest_hit(BVHRayCastData *data, BVHNode *node)
float ll = (bv[0] - data->ray.origin[i]) / data->ray_dot_axis[i];
float lu = (bv[1] - data->ray.origin[i]) / data->ray_dot_axis[i];
if(data->ray_dot_axis[i] > 0)
if(data->ray_dot_axis[i] > 0.0f)
{
if(ll > low) low = ll;
if(lu < upper) upper = lu;
@@ -1264,7 +1452,7 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node)
else
{
//pick loop direction to dive into the tree (based on ray direction and split axis)
if(data->ray_dot_axis[ node->main_axis ] > 0)
if(data->ray_dot_axis[ node->main_axis ] > 0.0f)
{
for(i=0; i != node->totnode; i++)
{
@@ -1301,7 +1489,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTr
{
data.ray_dot_axis[i] = INPR( data.ray.direction, KDOP_AXES[i]);
if(fabs(data.ray_dot_axis[i]) < 1e-7)
if(fabs(data.ray_dot_axis[i]) < FLT_EPSILON)
data.ray_dot_axis[i] = 0.0;
}

View File

@@ -35,6 +35,7 @@ typedef enum ModifierType {
eModifierType_Cloth,
eModifierType_Collision,
eModifierType_Bevel,
eModifierType_Shrinkwrap,
NUM_MODIFIER_TYPES
} ModifierType;
@@ -491,4 +492,45 @@ typedef struct ExplodeModifierData {
float protect;
} ExplodeModifierData;
typedef struct ShrinkwrapModifierData {
ModifierData modifier;
struct Object *target; /* shrink target */
struct Object *auxTarget; /* additional shrink target */
char vgroup_name[32]; /* optional vertexgroup name */
float keepDist; /* distance offset to keep from mesh/projection point */
short shrinkType; /* shrink type projection */
short shrinkOpts; /* shrink options */
char projAxis; /* axis to project over */
/*
* if using projection over vertex normal this controls the
* the level of subsurface that must be done before getting the
* vertex coordinates and normal
*/
char subsurfLevels;
char pad[6];
} ShrinkwrapModifierData;
/* Shrinkwrap->shrinkType */
#define MOD_SHRINKWRAP_NEAREST_SURFACE 0
#define MOD_SHRINKWRAP_PROJECT 1
#define MOD_SHRINKWRAP_NEAREST_VERTEX 2
/* Shrinkwrap->shrinkOpts */
#define MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR (1<<0) /* allow shrinkwrap to move the vertex in the positive direction of axis */
#define MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR (1<<1) /* allow shrinkwrap to move the vertex in the negative direction of axis */
#define MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (1<<3) /* ignore vertex moves if a vertex ends projected on a front face of the target */
#define MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (1<<4) /* ignore vertex moves if a vertex ends projected on a back face of the target */
#define MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE (1<<5) /* distance is measure to the front face of the target */
#define MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS (1<<0)
#define MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS (1<<1)
#define MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS (1<<2)
#define MOD_SHRINKWRAP_PROJECT_OVER_NORMAL 0 /* projection over normal is used if no axis is selected */
#endif

View File

@@ -1826,6 +1826,16 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
height = 94;
} else if (md->type==eModifierType_Explode) {
height = 94;
} else if (md->type==eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
height = 86 + 3;
if (smd->shrinkType == MOD_SHRINKWRAP_PROJECT)
{
height += 19*5;
if(smd->projAxis == 0) height += 19;
}
else if (smd->shrinkType == MOD_SHRINKWRAP_NEAREST_SURFACE)
height += 19;
}
/* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */
uiDefBut(block, ROUNDBOX, 0, "", x-10, y-height-2, width, height-2, NULL, 5.0, 0.0, 12, 40, "");
@@ -2446,6 +2456,51 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiDefButBitS(block, TOG, eExplodeFlag_Alive, B_MODIFIER_RECALC, "Alive", lx+buttonWidth/3, cy, buttonWidth/3,19, &emd->flag, 0, 0, 0, 0, "Show mesh when particles are alive");
uiDefButBitS(block, TOG, eExplodeFlag_Dead, B_MODIFIER_RECALC, "Dead", lx+buttonWidth*2/3, cy, buttonWidth/3,19, &emd->flag, 0, 0, 0, 0, "Show mesh when particles are dead");
uiBlockEndAlign(block);
} else if (md->type==eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
char shrinktypemenu[]="Shrinkwrap type%t|nearest surface point %x0|projection %x1|nearest vertex %x2";
uiDefIDPoinBut(block, modifier_testMeshObj, ID_OB, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &smd->target, "Target to shrink to");
but=uiDefBut(block, TEX, B_MODIFIER_RECALC, "VGroup: ", lx, (cy-=19), buttonWidth,19, &smd->vgroup_name, 0, 31, 0, 0, "Vertex Group name");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ob);
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Offset:", lx,(cy-=19),buttonWidth,19, &smd->keepDist, 0.0f, 100.0f, 1.0f, 0, "Specify distance to keep from the target");
cy -= 3;
uiDefButS(block, MENU, B_MODIFIER_RECALC, shrinktypemenu, lx,(cy-=19),buttonWidth,19, &smd->shrinkType, 0, 0, 0, 0, "Selects type of shrinkwrap algorithm for target position.");
if (smd->shrinkType == MOD_SHRINKWRAP_PROJECT){
/* UI for projection axis */
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_MODIFIER_RECALC, "Normal" , lx,(cy-=19),buttonWidth,19, &smd->projAxis, 18.0, MOD_SHRINKWRAP_PROJECT_OVER_NORMAL, 0, 0, "Projection over X axis");
if(smd->projAxis == 0)
{
uiDefButC(block, NUM, B_MODIFIER_RECALC, "SS Levels:", lx, (cy-=19), buttonWidth,19, &smd->subsurfLevels, 0, 6, 0, 0, "This indicates the number of CCSubdivisions that must be performed before extracting vertexs positions and normals");
}
uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS, B_MODIFIER_RECALC, "X", lx+buttonWidth/3*0,(cy-=19),buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over X axis");
uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS, B_MODIFIER_RECALC, "Y", lx+buttonWidth/3*1,cy,buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over Y axis");
uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS, B_MODIFIER_RECALC, "Z", lx+buttonWidth/3*2,cy,buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over Z axis");
/* allowed directions of projection axis */
uiDefButBitS(block, TOG, MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR, B_MODIFIER_RECALC, "Negative", lx,(cy-=19),buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Allows to move the vertex in the negative direction of axis");
uiDefButBitS(block, TOG, MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR, B_MODIFIER_RECALC, "Positive", lx + buttonWidth/2,cy,buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Allows to move the vertex in the positive direction of axis");
uiDefButBitS(block, TOG, MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE, B_MODIFIER_RECALC, "Cull frontfaces",lx,(cy-=19),buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Controls whether a vertex can be projected to a front face on target");
uiDefButBitS(block, TOG, MOD_SHRINKWRAP_CULL_TARGET_BACKFACE, B_MODIFIER_RECALC, "Cull backfaces", lx+buttonWidth/2,cy,buttonWidth/2,19, &smd->shrinkOpts, 0, 0, 0, 0, "Controls whether a vertex can be projected to a back face on target");
uiDefIDPoinBut(block, modifier_testMeshObj, ID_OB, B_CHANGEDEP, "Ob2: ", lx, (cy-=19), buttonWidth,19, &smd->auxTarget, "Aditional mesh to project over");
}
else if (smd->shrinkType == MOD_SHRINKWRAP_NEAREST_SURFACE){
uiDefButBitS(block, TOG, MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE, B_MODIFIER_RECALC, "Above surface", lx,(cy-=19),buttonWidth,19, &smd->shrinkOpts, 0, 0, 0, 0, "Vertices are kept on the front side of faces");
}
uiBlockEndAlign(block);
}
uiBlockEndAlign(block);