Eevee: Codestyle fix.
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@@ -2554,7 +2554,7 @@ void node_eevee_specular(
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result.ssr_id = int(ssr_id);
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}
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void node_shadertorgb(Closure cl, out vec4 outcol, out float outalpha)
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void node_shader_to_rgba(Closure cl, out vec4 outcol, out float outalpha)
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{
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vec4 spec_accum = vec4(0.0);
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if (ssrToggle && cl.ssr_id == outputSsrId) {
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@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_shadertorgb_out[] = {
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static int node_shader_gpu_shadertorgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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{
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return GPU_stack_link(mat, node, "node_shadertorgb", in, out);
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return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out);
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}
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/* node type definition */
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