Eevee: Codestyle fix.

This commit is contained in:
2018-05-18 15:33:04 +02:00
parent 83c2febaee
commit 47949fd764
2 changed files with 2 additions and 2 deletions

View File

@@ -2554,7 +2554,7 @@ void node_eevee_specular(
result.ssr_id = int(ssr_id);
}
void node_shadertorgb(Closure cl, out vec4 outcol, out float outalpha)
void node_shader_to_rgba(Closure cl, out vec4 outcol, out float outalpha)
{
vec4 spec_accum = vec4(0.0);
if (ssrToggle && cl.ssr_id == outputSsrId) {

View File

@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_shadertorgb_out[] = {
static int node_shader_gpu_shadertorgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "node_shadertorgb", in, out);
return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out);
}
/* node type definition */