Fix error in high bit-depth image tile drawing

From @1xundoredo in D2824
This commit is contained in:
2017-09-06 16:08:01 +10:00
parent 0fd31c53ee
commit 47b7f06d0e

View File

@@ -682,10 +682,10 @@ int GPU_verify_image(
if (do_color_management) {
srgb_frect = MEM_mallocN(ibuf->x * ibuf->y * sizeof(float) * 4, "floar_buf_col_cor");
gpu_verify_high_bit_srgb_buffer(srgb_frect, ibuf);
frect = srgb_frect + texwinsy * ibuf->x + texwinsx;
frect = srgb_frect + (4 * (texwinsy * ibuf->x + texwinsx));
}
else {
frect = ibuf->rect_float + texwinsy * ibuf->x + texwinsx;
frect = ibuf->rect_float + (ibuf->channels * (texwinsy * ibuf->x + texwinsx));
}
}
else {