Proper fix for building without Bullet
Stick to an existing way of dealing with disabled feature.
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@@ -1772,6 +1772,8 @@ bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return
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void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
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void BKE_rigidbody_rebuild_world(Depsgraph *depsgraph, Scene *scene, float ctime) {}
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void BKE_rigidbody_do_simulation(Depsgraph *depsgraph, Scene *scene, float ctime) {}
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void BKE_rigidbody_objects_collection_validate(Scene *scene, RigidBodyWorld *rbw) {}
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void BKE_rigidbody_constraints_collection_validate(Scene *scene, RigidBodyWorld *rbw) {}
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#if defined(__GNUC__) || defined(__clang__)
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# pragma GCC diagnostic pop
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@@ -88,10 +88,6 @@ if(WITH_CODEC_FFMPEG)
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add_definitions(-DWITH_FFMPEG)
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endif()
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if(WITH_BULLET)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_ALEMBIC)
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list(APPEND INC
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../alembic
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@@ -2490,7 +2490,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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}
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#ifdef WITH_BULLET
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/* Ensure we get valid rigidbody object/constraint data in relevant collections' objects. */
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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RigidBodyWorld *rbw = scene->rigidbody_world;
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@@ -2502,7 +2501,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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BKE_rigidbody_objects_collection_validate(scene, rbw);
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BKE_rigidbody_constraints_collection_validate(scene, rbw);
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}
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#endif
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}
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if (!MAIN_VERSION_ATLEAST(bmain, 280, 37)) {
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@@ -151,19 +151,15 @@ static void rna_RigidBodyWorld_split_impulse_set(PointerRNA *ptr, bool value)
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static void rna_RigidBodyWorld_objects_collection_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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#ifdef WITH_BULLET
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RigidBodyWorld *rbw = (RigidBodyWorld *)ptr->data;
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BKE_rigidbody_objects_collection_validate(scene, rbw);
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#endif
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rna_RigidBodyWorld_reset(bmain, scene, ptr);
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}
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static void rna_RigidBodyWorld_constraints_collection_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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#ifdef WITH_BULLET
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RigidBodyWorld *rbw = (RigidBodyWorld *)ptr->data;
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BKE_rigidbody_constraints_collection_validate(scene, rbw);
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#endif
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rna_RigidBodyWorld_reset(bmain, scene, ptr);
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}
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