simple fix for blend from shape when no keys exist
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@@ -94,10 +94,8 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise
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#include "mesh_intern.h"
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/* XXX */
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static int extern_qread() {return 0;}
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static void waitcursor(int val) {}
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static int pupmenu() {return 0;}
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static int qtest() {return 0;}
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#define add_numbut(a, b, c, d, e, f, g) {}
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/* XXX */
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@@ -5083,9 +5081,7 @@ static int blend_from_shape_exec(bContext *C, wmOperator *op)
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int add= RNA_int_get(op->ptr, "add");
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int blended= 0;
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kb= BLI_findlink(&key->block, shape);
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if(kb) {
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if(key && (kb= BLI_findlink(&key->block, shape))) {
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data= kb->data;
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for(eve=em->verts.first; eve; eve=eve->next){
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