blender 2.8: OpenGL: node_circle_draw use now immediate mode

I use your new point shader to draw the node's soket

Reviewers: Severin, merwin

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2286
This commit is contained in:
2016-10-14 23:45:55 -04:00
parent 29b47924dd
commit 48db35468f
3 changed files with 84 additions and 53 deletions

View File

@@ -53,6 +53,9 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -62,6 +65,7 @@
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
@@ -583,11 +587,14 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
bNodeSocket *sock;
char showname[128]; /* 128 used below */
rctf *rct = &node->totr;
View2D *v2d = &ar->v2d;
float xscale, yscale;
UI_view2d_scale_get(v2d, &xscale, &yscale);
#if 0 /* UNUSED */
float size = NODE_REROUTE_SIZE;
#endif
float socket_size = NODE_SOCKSIZE;
/* skip if out of view */
if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
@@ -637,10 +644,22 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
/* only draw input socket. as they all are placed on the same position.
* highlight also if node itself is selected, since we don't display the node body separately!
*/
unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
glEnable(GL_BLEND);
GPU_enable_program_point_size();
immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH);
for (sock = node->inputs.first; sock; sock = sock->next) {
node_socket_circle_draw(C, ntree, node, sock, socket_size, (sock->flag & SELECT) || (node->flag & SELECT));
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, (sock->flag & SELECT) || (node->flag & SELECT), pos);
}
immUnbindProgram();
GPU_disable_program_point_size();
glDisable(GL_BLEND);
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;

View File

@@ -54,6 +54,9 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -618,51 +621,30 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
}
/* this might have some more generic use */
static void node_circle_draw(float x, float y, float size, const float col[4], int highlight)
static void node_circle_draw(float x, float y, float size, const float col[4], int highlight, unsigned pos)
{
/* 16 values of sin function */
static const float si[16] = {
0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
-0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
-0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
};
/* 16 values of cos function */
static const float co[16] = {
1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
-0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
-0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
};
int a;
glColor4fv(col);
glEnable(GL_BLEND);
glBegin(GL_POLYGON);
for (a = 0; a < 16; a++)
glVertex2f(x + size * si[a], y + size * co[a]);
glEnd();
glDisable(GL_BLEND);
/* set handle size */
immUniform1f("size", 2.0f * size); //2 * size to have diameter
if (highlight) {
UI_ThemeColor(TH_TEXT_HI);
glLineWidth(1.5f);
float c[3];
UI_GetThemeColor3fv(TH_TEXT_HI, c);
immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f);
immUniform1f("outlineWidth", 1.5f);
}
else {
glColor4ub(0, 0, 0, 150);
immUniform4f("outlineColor", 0, 0, 0, 0.6);
immUniform1f("outlineWidth", 1.0f);
}
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINE_LOOP);
for (a = 0; a < 16; a++)
glVertex2f(x + size * si[a], y + size * co[a]);
glEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
immUniformColor4fv(col);
immBegin(GL_POINTS, 1);
immVertex2f(pos , x, y);
immEnd();
}
void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, int highlight)
void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, int highlight, unsigned pos)
{
PointerRNA ptr, node_ptr;
float color[4];
@@ -670,7 +652,7 @@ void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, b
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
sock->typeinfo->draw_color((bContext *)C, &ptr, &node_ptr, color);
node_circle_draw(sock->locx, sock->locy, size, color, highlight);
node_circle_draw(sock->locx, sock->locy, size, color, highlight, pos);
}
/* ************** Socket callbacks *********** */
@@ -793,6 +775,9 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
float color[4];
char showname[128]; /* 128 used below */
View2D *v2d = &ar->v2d;
float xscale, yscale;
UI_view2d_scale_get(v2d, &xscale, &yscale);
/* XXX hack: copy values from linked ID data where displayed as sockets */
if (node->block)
@@ -938,23 +923,34 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
if (node->flag & NODE_MUTED)
node_draw_mute_line(v2d, snode, node);
unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
glEnable(GL_BLEND);
GPU_enable_program_point_size();
immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH);
/* socket inputs, buttons */
for (sock = node->inputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT);
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
}
/* socket outputs */
for (sock = node->outputs.first; sock; sock = sock->next) {
if (nodeSocketIsHidden(sock))
continue;
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT);
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
}
immUnbindProgram();
GPU_disable_program_point_size();
glDisable(GL_BLEND);
/* preview */
if (node->flag & NODE_PREVIEW && previews) {
bNodePreview *preview = BKE_node_instance_hash_lookup(previews, key);
@@ -978,10 +974,13 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
rctf *rct = &node->totr;
float dx, centy = BLI_rctf_cent_y(rct);
float hiddenrad = BLI_rctf_size_y(rct) / 2.0f;
float socket_size = NODE_SOCKSIZE;
int color_id = node_get_colorid(node);
float color[4];
char showname[128]; /* 128 is used below */
View2D *v2d = &ar->v2d;
float xscale, yscale;
UI_view2d_scale_get(v2d, &xscale, &yscale);
/* shadow */
node_draw_shadow(snode, node, hiddenrad, 1.0f);
@@ -1084,16 +1083,29 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
/* sockets */
unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
glEnable(GL_BLEND);
GPU_enable_program_point_size();
immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH);
/* socket inputs, buttons */
for (sock = node->inputs.first; sock; sock = sock->next) {
if (!nodeSocketIsHidden(sock))
node_socket_circle_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT);
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
}
/* socket outputs */
for (sock = node->outputs.first; sock; sock = sock->next) {
if (!nodeSocketIsHidden(sock))
node_socket_circle_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT);
node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
}
immUnbindProgram();
GPU_disable_program_point_size();
glDisable(GL_BLEND);
UI_block_end(C, node->block);
UI_block_draw(C, node->block);

View File

@@ -68,7 +68,7 @@ void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transfo
/* node_draw.c */
int node_get_colorid(struct bNode *node);
void node_socket_circle_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node,
struct bNodeSocket *sock, float size, int highlight);
struct bNodeSocket *sock, float size, int highlight, unsigned pos);
int node_get_resize_cursor(int directions);
void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha);
void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,