DRW: Add preprocessor error if including common_view_lib.glsl without draw_view
This avoid making include mistake and potentially detect areas that do not really need common_view_lib.glsl.
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@@ -13,7 +13,7 @@ GPU_SHADER_CREATE_INFO(workbench_composite)
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.fragment_out(0, Type::VEC4, "fragColor")
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.typedef_source("workbench_shader_shared.h")
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.fragment_source("workbench_composite_frag.glsl")
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.additional_info("draw_fullscreen");
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.additional_info("draw_fullscreen", "draw_view");
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/** \} */
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@@ -1,5 +1,5 @@
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/* Temporary until we fully make the switch. */
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#ifndef DRW_SHADER_SHARED_H
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#ifndef USE_GPU_SHADER_CREATE_INFO
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# define DRW_RESOURCE_CHUNK_LEN 512
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@@ -24,7 +24,13 @@ layout(std140) uniform viewBlock
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vec4 CameraTexCoFactors;
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};
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#endif /* DRW_SHADER_SHARED_H */
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#endif /* USE_GPU_SHADER_CREATE_INFO */
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#ifdef USE_GPU_SHADER_CREATE_INFO
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# ifndef DRW_RESOURCE_CHUNK_LEN
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# error "Missing draw_view additional create info on shader create info"
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# endif
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#endif
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#define ViewNear (ViewVecs[0].w)
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#define ViewFar (ViewVecs[1].w)
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