Gizmo: Fix artifacts when having large angles
Reviewer: brecht Differential Revision: https://developer.blender.org/D3765
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@@ -230,6 +230,10 @@ static void imm_draw_disk_partial(
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GPUPrimType prim_type, uint pos, float x, float y,
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float rad_inner, float rad_outer, int nsegments, float start, float sweep)
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{
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/* to avoid artifacts */
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const float max_angle = 3 * 360;
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CLAMP(sweep, -max_angle, max_angle);
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/* shift & reverse angle, increase 'nsegments' to match gluPartialDisk */
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const float angle_start = -(DEG2RADF(start)) + (float)(M_PI / 2);
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const float angle_end = -(DEG2RADF(sweep) - angle_start);
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