Fix vertex paint w/ subsurf drawing

Only use alpha blending when in vertex paint mode.
This commit is contained in:
2017-09-30 19:20:04 +10:00
parent e3546a5097
commit 49c81e234a
4 changed files with 60 additions and 57 deletions

View File

@@ -752,18 +752,8 @@ static void cdDM_drawMappedFaces(
/* avoid buffer problems in following code */
}
else if (setDrawOptions == NULL) {
const bool show_alpha = true;
if (show_alpha) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
/* just draw the entire face array */
GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES, 0, tot_tri_elem);
if (show_alpha) {
glDisable(GL_BLEND);
}
}
else {
for (mat_index = 0; mat_index < dm->drawObject->totmaterial; mat_index++) {

View File

@@ -1036,11 +1036,11 @@ static void emDM_drawMappedFaces(
if (poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
@@ -1057,23 +1057,23 @@ static void emDM_drawMappedFaces(
if (!drawSmooth) {
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1138,11 +1138,11 @@ static void emDM_drawMappedFaces(
if (poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev = poly_type)); /* BMesh: will always be GL_TRIANGLES */
}
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
@@ -1159,23 +1159,23 @@ static void emDM_drawMappedFaces(
if (!drawSmooth) {
glNormal3fv(efa->no);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(ltri[0]->v->no);
glVertex3fv(ltri[0]->v->co);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(ltri[1]->v->no);
glVertex3fv(ltri[1]->v->co);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(ltri[2]->v->no);
glVertex3fv(ltri[2]->v->co);
@@ -1298,32 +1298,32 @@ static void emDM_drawFacesTex_common(
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
glTexCoord2fv(luv[0]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
glTexCoord2fv(luv[1]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
glTexCoord2fv(luv[2]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
}
else {
glTexCoord2fv(luv[0]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[0]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[0]->v)]);
glTexCoord2fv(luv[1]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[1]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[1]->v)]);
glTexCoord2fv(luv[2]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(vertexNos[BM_elem_index_get(ltri[2]->v)]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[2]->v)]);
@@ -1362,32 +1362,32 @@ static void emDM_drawFacesTex_common(
glNormal3fv(efa->no);
glTexCoord2fv(luv[0]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ltri[0]->v->co);
glTexCoord2fv(luv[1]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ltri[1]->v->co);
glTexCoord2fv(luv[2]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ltri[2]->v->co);
}
else {
glTexCoord2fv(luv[0]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[0]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[0]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[0])]);
else glNormal3fv(ltri[0]->v->no);
glVertex3fv(ltri[0]->v->co);
glTexCoord2fv(luv[1]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[1]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[1]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[1])]);
else glNormal3fv(ltri[1]->v->no);
glVertex3fv(ltri[1]->v->co);
glTexCoord2fv(luv[2]->uv);
if (has_vcol_any) glColor3ubv((const GLubyte *)&(lcol[2]->r));
if (has_vcol_any) glColor4ubv((const GLubyte *)&(lcol[2]->r));
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[2])]);
else glNormal3fv(ltri[2]->v->no);
glVertex3fv(ltri[2]->v->co);

View File

@@ -2198,12 +2198,12 @@ static void ccgDM_buffer_copy_color(
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
copy_v3_v3_uchar(&varray[start + 0], &mloopcol[iface * 16 + 0]);
copy_v3_v3_uchar(&varray[start + 3], &mloopcol[iface * 16 + 12]);
copy_v3_v3_uchar(&varray[start + 6], &mloopcol[iface * 16 + 8]);
copy_v3_v3_uchar(&varray[start + 9], &mloopcol[iface * 16 + 4]);
copy_v4_v4_uchar(&varray[start + 0], &mloopcol[iface * 16 + 0]);
copy_v4_v4_uchar(&varray[start + 4], &mloopcol[iface * 16 + 12]);
copy_v4_v4_uchar(&varray[start + 8], &mloopcol[iface * 16 + 8]);
copy_v4_v4_uchar(&varray[start + 12], &mloopcol[iface * 16 + 4]);
start += 12;
start += 16;
iface++;
}
}
@@ -3798,16 +3798,16 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
float *c = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
float *d = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
if (cp) glColor3ubv(&cp[4]);
if (cp) glColor4ubv(&cp[4]);
glNormal3fv(ln[1]);
glVertex3fv(d);
if (cp) glColor3ubv(&cp[8]);
if (cp) glColor4ubv(&cp[8]);
glNormal3fv(ln[2]);
glVertex3fv(c);
if (cp) glColor3ubv(&cp[12]);
if (cp) glColor4ubv(&cp[12]);
glNormal3fv(ln[3]);
glVertex3fv(b);
if (cp) glColor3ubv(&cp[0]);
if (cp) glColor4ubv(&cp[0]);
glNormal3fv(ln[0]);
glVertex3fv(a);
@@ -3825,10 +3825,10 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
if (cp) glColor3ubv(&cp[0]);
if (cp) glColor4ubv(&cp[0]);
glNormal3fv(CCG_elem_no(&key, a));
glVertex3fv(CCG_elem_co(&key, a));
if (cp) glColor3ubv(&cp[4]);
if (cp) glColor4ubv(&cp[4]);
glNormal3fv(CCG_elem_no(&key, b));
glVertex3fv(CCG_elem_co(&key, b));
@@ -3840,10 +3840,10 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
if (cp) glColor3ubv(&cp[12]);
if (cp) glColor4ubv(&cp[12]);
glNormal3fv(CCG_elem_no(&key, a));
glVertex3fv(CCG_elem_co(&key, a));
if (cp) glColor3ubv(&cp[8]);
if (cp) glColor4ubv(&cp[8]);
glNormal3fv(CCG_elem_no(&key, b));
glVertex3fv(CCG_elem_co(&key, b));
@@ -3863,13 +3863,13 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
ccgDM_glNormalFast(a, b, c, d);
if (cp) glColor3ubv(&cp[4]);
if (cp) glColor4ubv(&cp[4]);
glVertex3fv(d);
if (cp) glColor3ubv(&cp[8]);
if (cp) glColor4ubv(&cp[8]);
glVertex3fv(c);
if (cp) glColor3ubv(&cp[12]);
if (cp) glColor4ubv(&cp[12]);
glVertex3fv(b);
if (cp) glColor3ubv(&cp[0]);
if (cp) glColor4ubv(&cp[0]);
glVertex3fv(a);
if (cp) cp += 16;

View File

@@ -678,6 +678,7 @@ static void update_tface_color_layer(DerivedMesh *dm, bool use_mcol)
finalCol[loop_index].r = 255;
finalCol[loop_index].g = 0;
finalCol[loop_index].b = 255;
finalCol[loop_index].a = 255;
}
copy_mode = COPY_PREV;
}
@@ -685,6 +686,7 @@ static void update_tface_color_layer(DerivedMesh *dm, bool use_mcol)
int loop_index = mp->loopstart;
for (j = 0; j < mp->totloop; j++, loop_index++) {
copy_v3_v3_uchar(&finalCol[loop_index].r, Gtexdraw.obcol);
finalCol[loop_index].a = 255;
}
copy_mode = COPY_PREV;
}
@@ -1297,6 +1299,13 @@ void draw_mesh_paint_vcolor_faces(DerivedMesh *dm, const bool use_light,
flags |= DM_DRAW_NEED_NORMALS;
}
/* Don't show alpha in wire mode. */
const bool show_alpha = use_light;
if (show_alpha) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
if (me->mloopcol) {
dm->drawMappedFaces(dm, facemask_cb, setMaterial, NULL, user_data,
DM_DRAW_USE_COLORS | flags);
@@ -1306,6 +1315,10 @@ void draw_mesh_paint_vcolor_faces(DerivedMesh *dm, const bool use_light,
dm->drawMappedFaces(dm, facemask_cb, setMaterial, NULL, user_data, flags);
}
if (show_alpha) {
glDisable(GL_BLEND);
}
if (use_light) {
draw_mesh_paint_light_end();
}