Camera: change default f-stop from 5.6 to 2.8
This gives a more noticeable effect by default. Also fixes startup.blend not having focus distance initialized correctly.
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@@ -2240,13 +2240,13 @@ class VIEW3D_MT_object_context_menu(Menu):
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props.input_scale = 0.01
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props.header_text = "Camera Lens Scale: %.3f"
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if not obj.data.dof_object:
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if not obj.data.dof.focus_object:
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if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA':
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props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)")
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else:
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props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.dof_distance"
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props.data_path_item = "data.dof.focus_distance"
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props.input_scale = 0.02
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props.header_text = "DOF Distance: %.3f"
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@@ -66,7 +66,7 @@ void BKE_camera_init(Camera *cam)
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cam->flag |= CAM_SHOWPASSEPARTOUT;
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cam->passepartalpha = 0.5f;
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cam->dof.aperture_fstop = 5.6f;
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cam->dof.aperture_fstop = 2.8f;
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cam->dof.aperture_ratio = 1.0f;
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cam->dof.focus_distance = 10.0f;
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@@ -523,7 +523,7 @@ void do_versions_after_linking_cycles(Main *bmain)
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}
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/* No depth of field, set default settings. */
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camera->dof.aperture_fstop = 5.6f;
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camera->dof.aperture_fstop = 2.8f;
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camera->dof.aperture_blades = 0;
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camera->dof.aperture_rotation = 0.0f;
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camera->dof.aperture_ratio = 1.0f;
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@@ -26,6 +26,7 @@
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#include "BLI_string.h"
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#include "BLI_system.h"
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#include "DNA_camera_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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@@ -406,6 +407,12 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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/* Match default for new meshes. */
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mesh->smoothresh = DEG2RADF(30);
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}
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for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
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/* Initialize to a useful value. */
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camera->dof.focus_distance = 10.0f;
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camera->dof.aperture_fstop = 2.8f;
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}
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}
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for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) {
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