ruler3d: replace ED_view3d_cursor3d_position() with lower level function view3d_get_view_aligned_coordinate()
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@@ -4785,7 +4785,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, wmEvent *event)
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copy_v3_v3(location, give_cursor(vc.scene, vc.v3d));
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}
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view3d_get_view_aligned_coordinate(&vc, location, event->mval, TRUE);
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view3d_get_view_aligned_coordinate(vc.ar, location, event->mval, true);
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RNA_float_set_array(op->ptr, "location", location);
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}
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@@ -255,7 +255,7 @@ short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigne
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void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc);
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void view3d_operator_needs_opengl(const struct bContext *C);
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void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar);
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int view3d_get_view_aligned_coordinate(struct ViewContext *vc, float fp[3], const int mval[2], const short do_fallback);
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bool view3d_get_view_aligned_coordinate(struct ARegion *ar, float fp[3], const int mval[2], const bool do_fallback);
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void view3d_get_transformation(const struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats);
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/* XXX should move to BLI_math */
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@@ -862,7 +862,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, wmEvent
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copy_v3_v3(min, cent);
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mul_m4_v3(vc.obedit->obmat, min); /* view space */
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view3d_get_view_aligned_coordinate(&vc, min, event->mval, TRUE);
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view3d_get_view_aligned_coordinate(vc.ar, min, event->mval, true);
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mul_m4_v3(vc.obedit->imat, min); // back in object space
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sub_v3_v3(min, cent);
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@@ -911,7 +911,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, wmEvent
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BMOIter oiter;
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copy_v3_v3(min, curs);
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view3d_get_view_aligned_coordinate(&vc, min, event->mval, FALSE);
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view3d_get_view_aligned_coordinate(vc.ar, min, event->mval, false);
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invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
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mul_m4_v3(vc.obedit->imat, min); // back in object space
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@@ -657,10 +657,10 @@ static void view3d_ruler_free(RulerInfo *ruler_info)
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MEM_freeN(ruler_info);
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}
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static void view3d_ruler_item_project(bContext *C, RulerInfo *UNUSED(ruler_info), float r_co[3],
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static void view3d_ruler_item_project(RulerInfo *ruler_info, float r_co[3],
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const int xy[2])
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{
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ED_view3d_cursor3d_position(C, r_co, xy);
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view3d_get_view_aligned_coordinate(ruler_info->ar, r_co, xy, true);
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}
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/* use for mousemove events */
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@@ -670,7 +670,7 @@ static bool view3d_ruler_item_mousemove(bContext *C, RulerInfo *ruler_info, cons
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if (ruler_item) {
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float *co = ruler_item->co[ruler_item->co_index];
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view3d_ruler_item_project(C, ruler_info, co, event->mval);
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view3d_ruler_item_project(ruler_info, co, event->mval);
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if (event->ctrl) {
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const float mval_fl[2] = {UNPACK2(event->mval)};
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ED_view3d_snap_co(C, co, mval_fl, true, true, true);
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@@ -761,7 +761,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, wmEvent *event)
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ruler_item->co_index = 2;
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negate_v3_v3(ruler_item->co[0], rv3d->ofs);
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view3d_ruler_item_project(C, ruler_info, ruler_item->co[0], event->mval);
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view3d_ruler_item_project(ruler_info, ruler_item->co[0], event->mval);
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copy_v3_v3(ruler_item->co[2], ruler_item->co[0]);
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do_draw = true;
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@@ -108,23 +108,24 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
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vc->obedit = CTX_data_edit_object(C);
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}
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int view3d_get_view_aligned_coordinate(ViewContext *vc, float fp[3], const int mval[2], const short do_fallback)
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/**
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* Re-project \a fp so it stays on the same view-plane but is under \a mval (normally the cursor location).
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*/
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bool view3d_get_view_aligned_coordinate(ARegion *ar, float fp[3], const int mval[2], const bool do_fallback)
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{
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RegionView3D *rv3d = ar->regiondata;
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float dvec[3];
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int mval_cpy[2];
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eV3DProjStatus ret;
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mval_cpy[0] = mval[0];
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mval_cpy[1] = mval[1];
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ret = ED_view3d_project_int_global(ar, fp, mval_cpy, V3D_PROJ_TEST_NOP);
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ret = ED_view3d_project_int_global(vc->ar, fp, mval_cpy, V3D_PROJ_TEST_NOP);
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initgrabz(vc->rv3d, fp[0], fp[1], fp[2]);
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initgrabz(rv3d, fp[0], fp[1], fp[2]);
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if (ret == V3D_PROJ_RET_OK) {
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const float mval_f[2] = {(float)(mval_cpy[0] - mval[0]),
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(float)(mval_cpy[1] - mval[1])};
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ED_view3d_win_to_delta(vc->ar, mval_f, dvec);
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ED_view3d_win_to_delta(ar, mval_f, dvec);
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sub_v3_v3(fp, dvec);
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return TRUE;
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@@ -132,11 +133,11 @@ int view3d_get_view_aligned_coordinate(ViewContext *vc, float fp[3], const int m
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else {
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/* fallback to the view center */
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if (do_fallback) {
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negate_v3_v3(fp, vc->rv3d->ofs);
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return view3d_get_view_aligned_coordinate(vc, fp, mval, FALSE);
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negate_v3_v3(fp, rv3d->ofs);
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return view3d_get_view_aligned_coordinate(ar, fp, mval, false);
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}
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else {
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return FALSE;
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return false;
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}
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}
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}
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