Multi-View: Code cleanup

I finally put the time into understanding what was going on here.
Basically RE_AcquireResultImage() produces RenderResults without
RenderViews. That will be fine for now since I'm planning to refactor
RenderResult soon.
This commit is contained in:
Dalai Felinto
2015-04-27 12:09:04 -03:00
parent f809eef968
commit 4a80c4fade

View File

@@ -3569,26 +3569,26 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **lock_
if (from_render) {
BLI_lock_thread(LOCK_VIEWER);
*lock_r = re;
rv = NULL;
}
else {
rv = BLI_findlink(&rres.views, actview);
if (rv == NULL)
rv = rres.views.first;
}
rv = BLI_findlink(&rres.views, actview);
if (rv == NULL)
rv = rres.views.first;
if (rv != NULL) {
/* this gives active layer, composite or sequence result */
/* this gives active layer, composite or sequence result */
if (rv == NULL) {
rect = (unsigned int *)rres.rect32;
rectf = rres.rectf;
rectz = rres.rectz;
}
else {
rect = (unsigned int *)rv->rect32;
rectf = rv->rectf;
rectz = rv->rectz;
}
else {
/* XXX This should never happen, yet it does - T44498, T44514
* I'm waiting to investigate more, but meanwhile this fix
* the immediate issue */
rect = NULL;
rectf = NULL;
rectz = NULL;
}
dither = iuser->scene->r.dither_intensity;
/* combined layer gets added as first layer */