Bitmap mode is back.

The option of Texture or Bitmap font is working again, yes it's really
uuuuugly right now, but it work.

On the next commit I go to put this at the same level that texture font.

Change this from User Preferences -> Language -> Textued Fonts, save
the preferences and run blender again.
This commit is contained in:
2009-07-28 20:02:09 +00:00
parent b073fe336c
commit 4ad9dd7c8e
3 changed files with 6 additions and 3 deletions

View File

@@ -349,7 +349,7 @@ void BLF_draw(char *str)
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPushAttrib(GL_ENABLE_BIT);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glDisable(GL_BLEND);
glRasterPos3f(font->pos[0], font->pos[1], font->pos[2]);

View File

@@ -573,10 +573,10 @@ int blf_glyph_bitmap_render(FontBLF *font, GlyphBLF *g, float x, float y)
return(0);
}
glBitmap(0, 0, 0.0, 0.0, x + font->pos[0], y - font->pos[1], (const GLubyte *)&null_bitmap);
glBitmap(0, 0, 0.0, 0.0, x, y, (const GLubyte *)&null_bitmap);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gt->pitch * 8);
glBitmap(gt->width, gt->height, 0.0, gt->pos_y, 0.0, 0.0, (const GLubyte *)gt->image);
glBitmap(0, 0, 0.0, 0.0, -x - font->pos[0], -y + font->pos[1], (const GLubyte *)&null_bitmap);
glBitmap(0, 0, 0.0, 0.0, -x, -y, (const GLubyte *)&null_bitmap);
return(1);
}

View File

@@ -248,6 +248,9 @@ void uiStyleInit(void)
BLF_size(11, U.dpi);
BLF_size(12, U.dpi);
BLF_size(14, U.dpi);
if (!(U.transopts & USER_USETEXTUREFONT))
BLF_mode(BLF_MODE_BITMAP);
}
}