Merge with trunk r38281

This commit is contained in:
2011-07-10 16:18:48 +00:00
41 changed files with 1390 additions and 1350 deletions

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@@ -58,11 +58,39 @@ suffix_relpaths(SRC_NEW "${SRC}" "../../guardedalloc/")
include_directories(${INC_NEW})
add_library(guardedalloc_lib ${SRC_NEW})
# blenfont
include(${CMAKE_SOURCE_DIR}/../../../source/blender/blenfont/CMakeLists.txt)
suffix_relpaths(INC_NEW "${INC}" "../../../source/blender/blenfont/")
suffix_relpaths(SRC_NEW "${SRC}" "../../../source/blender/blenfont/")
include_directories(${INC_NEW})
add_library(blenfont_lib ${SRC_NEW})
# grr, blenfont needs BLI
include_directories(
"../../../source/blender/blenlib"
"../../../source/blender/blenloader"
)
add_library(bli_lib
"../../../source/blender/blenlib/intern/fileops.c"
"../../../source/blender/blenlib/intern/rct.c"
"../../../source/blender/blenlib/intern/string.c"
"../../../source/blender/blenlib/intern/listbase.c"
"../../../source/blender/blenlib/intern/storage.c"
"../../../source/blender/blenlib/intern/path_util.c"
"../../../source/blender/blenlib/intern/BLI_dynstr.c"
"../../../source/blender/blenlib/intern/BLI_linklist.c"
"../../../source/blender/blenlib/intern/BLI_memarena.c"
)
find_package(OpenGL REQUIRED)
find_package(Freetype REQUIRED)
include_directories(${CMAKE_SOURCE_DIR}/../)
include_directories(${OPENGL_INCLUDE_DIR})
include_directories(${FREETYPE_INCLUDE_DIRS})
include_directories(${CMAKE_SOURCE_DIR}/../../../source/blender/blenfont)
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
@@ -105,6 +133,7 @@ target_link_libraries(gears_cpp
# MultiTest (C)
add_executable(multitest_c
${CMAKE_SOURCE_DIR}/../../../source/blender/editors/datafiles/bfont.ttf.c
${CMAKE_SOURCE_DIR}/multitest/Basic.c
${CMAKE_SOURCE_DIR}/multitest/EventToBuf.c
${CMAKE_SOURCE_DIR}/multitest/MultiTest.c
@@ -114,10 +143,13 @@ add_executable(multitest_c
)
target_link_libraries(multitest_c
blenfont_lib
bli_lib
ghost_lib
string_lib
guardedalloc_lib
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${FREETYPE_LIBRARY}
${PLATFORM_LINKLIBS}
)

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@@ -42,7 +42,18 @@
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
#include "BMF_Api.h"
#ifdef USE_BMF
# include "BMF_Api.h"
#else
# include "BLF_api.h"
extern int datatoc_bfont_ttf_size;
extern char datatoc_bfont_ttf[];
// XXX, bad, but BLI uses these
char bprogname[160]= "";
char U[1024]= {0};
#endif
#include "Util.h"
#include "Basic.h"
@@ -291,7 +302,7 @@ MainWindow *mainwindow_new(MultiTestApp *app) {
win= GHOST_CreateWindow(sys, "MultiTest:Main", 40, 40, 400, 400,
GHOST_kWindowStateNormal, GHOST_kDrawingContextTypeOpenGL,
FALSE);
FALSE, FALSE);
if (win) {
MainWindow *mw= MEM_callocN(sizeof(*mw), "mainwindow_new");
@@ -324,8 +335,12 @@ struct _LoggerWindow {
MultiTestApp *app;
GHOST_WindowHandle win;
#ifdef USE_BMF
BMF_Font *font;
#else
int font;
#endif
int fonttexid;
int fontheight;
@@ -429,18 +444,26 @@ static void loggerwindow_do_draw(LoggerWindow *lw) {
char *line= lw->loglines[(lw->nloglines-1)-(i+startline)];
int x_pos= lw->textarea[0][0] + 4;
int y_pos= lw->textarea[0][1] + 4 + i*lw->fontheight;
#ifdef USE_BMF
if (lw->fonttexid==-1) {
glRasterPos2i(x_pos, y_pos);
BMF_DrawString(lw->font, line);
} else {
BMF_DrawStringTexture(lw->font, line, x_pos, y_pos, 0.0);
}
#else
BLF_position(lw->font, x_pos, y_pos, 0.0);
BLF_draw(lw->font, line, 256); // XXX
#endif
}
#ifdef USE_BMF
if (lw->fonttexid!=-1) {
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
#endif
GHOST_SwapWindowBuffers(lw->win);
}
@@ -531,19 +554,25 @@ LoggerWindow *loggerwindow_new(MultiTestApp *app) {
GHOST_GetMainDisplayDimensions(sys, &screensize[0], &screensize[1]);
win= GHOST_CreateWindow(sys, "MultiTest:Logger", 40, screensize[1]-432,
800, 300, GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL, FALSE);
GHOST_kDrawingContextTypeOpenGL, FALSE, FALSE);
if (win) {
LoggerWindow *lw= MEM_callocN(sizeof(*lw), "loggerwindow_new");
int bbox[2][2];
lw->app= app;
lw->win= win;
#ifdef USE_BMF
lw->font= BMF_GetFont(BMF_kScreen12);
lw->fonttexid= BMF_GetFontTexture(lw->font);
BMF_GetBoundingBox(lw->font, &bbox[0][0], &bbox[0][1], &bbox[1][0], &bbox[1][1]);
lw->fontheight= rect_height(bbox);
#else
lw->font= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
BLF_size(lw->font, 11, 72);
lw->fontheight= BLF_height(lw->font, "A_");
#endif
lw->nloglines= lw->logsize= 0;
lw->loglines= MEM_mallocN(sizeof(*lw->loglines)*lw->nloglines, "loglines");
@@ -711,7 +740,7 @@ ExtraWindow *extrawindow_new(MultiTestApp *app) {
win= GHOST_CreateWindow(sys, "MultiTest:Extra", 500, 40, 400, 400,
GHOST_kWindowStateNormal, GHOST_kDrawingContextTypeOpenGL,
FALSE);
FALSE, FALSE);
if (win) {
ExtraWindow *ew= MEM_callocN(sizeof(*ew), "mainwindow_new");
@@ -786,7 +815,7 @@ static int multitest_event_handler(GHOST_EventHandle evt, GHOST_TUserDataPtr dat
MultiTestApp *multitestapp_new(void) {
MultiTestApp *app= MEM_mallocN(sizeof(*app), "multitestapp_new");
GHOST_EventConsumerHandle consumer= GHOST_CreateEventConsumer(multitest_event_handler, app);
app->sys= GHOST_CreateSystem();
if (!app->sys)
fatal("Unable to create ghost system");
@@ -850,6 +879,10 @@ void multitestapp_free(MultiTestApp *app) {
/***/
int main(int argc, char **argv) {
#ifndef USE_BMF
BLF_init(11, 72);
#endif
MultiTestApp *app= multitestapp_new();
multitestapp_run(app);

View File

@@ -59,6 +59,7 @@ void IK_QJacobian::ArmMatrices(int dof, int task_size)
m_d_theta.newsize(dof);
m_d_theta_tmp.newsize(dof);
m_d_norm_weight.newsize(dof);
m_norm.newsize(dof);
m_norm = 0.0;
@@ -111,11 +112,13 @@ void IK_QJacobian::SetBetas(int id, int, const MT_Vector3& v)
m_beta[id+2] = v.z();
}
void IK_QJacobian::SetDerivatives(int id, int dof_id, const MT_Vector3& v)
void IK_QJacobian::SetDerivatives(int id, int dof_id, const MT_Vector3& v, MT_Scalar norm_weight)
{
m_jacobian[id][dof_id] = v.x()*m_weight_sqrt[dof_id];
m_jacobian[id+1][dof_id] = v.y()*m_weight_sqrt[dof_id];
m_jacobian[id+2][dof_id] = v.z()*m_weight_sqrt[dof_id];
m_d_norm_weight[dof_id] = norm_weight;
}
void IK_QJacobian::Invert()
@@ -429,7 +432,7 @@ MT_Scalar IK_QJacobian::AngleUpdateNorm() const
MT_Scalar mx = 0.0, dtheta_abs;
for (i = 0; i < m_d_theta.size(); i++) {
dtheta_abs = MT_abs(m_d_theta[i]);
dtheta_abs = MT_abs(m_d_theta[i]*m_d_norm_weight[i]);
if (dtheta_abs > mx)
mx = dtheta_abs;
}

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@@ -56,7 +56,7 @@ public:
// Iteratively called
void SetBetas(int id, int size, const MT_Vector3& v);
void SetDerivatives(int id, int dof_id, const MT_Vector3& v);
void SetDerivatives(int id, int dof_id, const MT_Vector3& v, MT_Scalar norm_weight);
void Invert();
@@ -89,6 +89,7 @@ private:
/// the vector of computed angle changes
TVector m_d_theta;
TVector m_d_norm_weight;
/// space required for SVD computation

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@@ -95,10 +95,10 @@ void IK_QPositionTask::ComputeJacobian(IK_QJacobian& jacobian)
MT_Vector3 axis = seg->Axis(i)*m_weight;
if (seg->Translational())
jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis);
jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis, 1e2);
else {
MT_Vector3 pa = p.cross(axis);
jacobian.SetDerivatives(m_id, seg->DoFId()+i, pa);
jacobian.SetDerivatives(m_id, seg->DoFId()+i, pa, 1e0);
}
}
}
@@ -147,10 +147,10 @@ void IK_QOrientationTask::ComputeJacobian(IK_QJacobian& jacobian)
for (i = 0; i < seg->NumberOfDoF(); i++) {
if (seg->Translational())
jacobian.SetDerivatives(m_id, seg->DoFId()+i, MT_Vector3(0, 0, 0));
jacobian.SetDerivatives(m_id, seg->DoFId()+i, MT_Vector3(0, 0, 0), 1e2);
else {
MT_Vector3 axis = seg->Axis(i)*m_weight;
jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis);
jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis, 1e0);
}
}
}
@@ -202,10 +202,10 @@ void IK_QCenterOfMassTask::JacobianSegment(IK_QJacobian& jacobian, MT_Vector3& c
axis *= /*segment->Mass()**/m_total_mass_inv;
if (segment->Translational())
jacobian.SetDerivatives(m_id, segment->DoFId()+i, axis);
jacobian.SetDerivatives(m_id, segment->DoFId()+i, axis, 1e2);
else {
MT_Vector3 pa = axis.cross(p);
jacobian.SetDerivatives(m_id, segment->DoFId()+i, pa);
jacobian.SetDerivatives(m_id, segment->DoFId()+i, pa, 1e0);
}
}

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@@ -48,8 +48,6 @@ def paths():
def modules(module_cache):
import os
import sys
import time
path_list = paths()
@@ -173,11 +171,9 @@ def enable(module_name, default_set=True):
:return: the loaded module or None on failier.
:rtype: module
"""
# note, this still gets added to _bpy_types.TypeMap
import os
import sys
import bpy_types as _bpy_types
import imp
def handle_error():
@@ -246,8 +242,6 @@ def disable(module_name, default_set=True):
:type module_name: string
"""
import sys
import bpy_types as _bpy_types
mod = sys.modules.get(module_name)
# possible this addon is from a previous session and didnt load a module this time.

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@@ -22,7 +22,6 @@ __all__ = (
"region_2d_to_vector_3d",
"region_2d_to_location_3d",
"location_3d_to_region_2d",
"location_3d_to_region_2d",
)

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@@ -241,7 +241,7 @@ class _GenericBone:
chain.append(child)
else:
if len(children_basename):
print("multiple basenames found, this is probably not what you want!", bone.name, children_basename)
print("multiple basenames found, this is probably not what you want!", self.name, children_basename)
break

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@@ -22,7 +22,6 @@
import bpy as _bpy
import bpyml
from bpyml import TAG, ARGS, CHILDREN
from types import ModuleType
_uilayout_rna = _bpy.types.UILayout.bl_rna

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@@ -114,7 +114,7 @@ def draw(layout, context, context_member, property_type, use_edit=True):
to_dict = getattr(val, "to_dict", None)
to_list = getattr(val, "to_list", None)
val_orig = val
# val_orig = val # UNUSED
if to_dict:
val = to_dict()
val_draw = str(val)

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@@ -121,7 +121,6 @@ class ProjectEdit(bpy.types.Operator):
def execute(self, context):
import os
import subprocess
EXT = "png" # could be made an option but for now ok

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@@ -87,8 +87,6 @@ class MeshMirrorUV(bpy.types.Operator):
def execute(self, context):
DIR = (self.direction == 'NEGATIVE')
from mathutils import Vector
ob = context.active_object
is_editmode = (ob.mode == 'EDIT')
if is_editmode:

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@@ -98,8 +98,6 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
# Main Loop
for obj, bb_world in objs:
loc_world = obj.location
bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
Left_Up_Front = bb_world[1]

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@@ -78,7 +78,7 @@ class PlayRenderedAnim(bpy.types.Operator):
preset = prefs.filepaths.animation_player_preset
player_path = prefs.filepaths.animation_player
file_path = bpy.path.abspath(rd.filepath)
# file_path = bpy.path.abspath(rd.filepath) # UNUSED
is_movie = rd.is_movie_format
# try and guess a command line if it doesn't exist

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@@ -42,7 +42,6 @@ def extend(obj, operator, EXTEND_MODE):
edge_average_lengths = {}
OTHER_INDEX = 2, 3, 0, 1
FAST_INDICIES = 0, 2, 1, 3 # order is faster
def extend_uvs(face_source, face_target, edge_key):
'''

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@@ -444,7 +444,7 @@ def lightmap_uvpack(meshes,
del even_dict
del odd_dict
orig = len(pretty_faces)
# orig = len(pretty_faces)
pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]
@@ -489,7 +489,10 @@ def lightmap_uvpack(meshes,
if PREF_APPLY_IMAGE:
if not PREF_PACK_IN_ONE:
image = Image.New("lightmap", PREF_IMG_PX_SIZE, PREF_IMG_PX_SIZE, 24)
image = bpy.data.images.new(name="lightmap",
width=PREF_IMG_PX_SIZE,
height=PREF_IMG_PX_SIZE,
)
for f in face_sel:
# f.image = image
@@ -530,7 +533,7 @@ def unwrap(operator, context, **kwargs):
return {'FINISHED'}
from bpy.props import BoolProperty, FloatProperty, IntProperty, EnumProperty
from bpy.props import BoolProperty, FloatProperty, IntProperty
class LightMapPack(bpy.types.Operator):

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@@ -284,8 +284,10 @@ static void cdDM_drawVerts(DerivedMesh *dm)
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
if(dm->drawObject->nelements) glDrawArrays(GL_POINTS,0, dm->drawObject->nelements);
else glDrawArrays(GL_POINTS,0, dm->drawObject->nlooseverts);
if(dm->drawObject->tot_triangle_point)
glDrawArrays(GL_POINTS,0, dm->drawObject->tot_triangle_point);
else
glDrawArrays(GL_POINTS,0, dm->drawObject->tot_loose_point);
}
GPU_buffer_unbind();
}
@@ -547,9 +549,10 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
GPU_normal_setup( dm );
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
for( a = 0; a < dm->drawObject->nmaterials; a++ ) {
for( a = 0; a < dm->drawObject->totmaterial; a++ ) {
if( setMaterial(dm->drawObject->materials[a].mat_nr+1, NULL) )
glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start, dm->drawObject->materials[a].end-dm->drawObject->materials[a].start);
glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start,
dm->drawObject->materials[a].totpoint);
}
}
GPU_buffer_unbind( );
@@ -629,13 +632,13 @@ static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned cha
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
if( useTwoSided ) {
GPU_color4_upload(dm,cp2);
GPU_color_setup(dm);
glCullFace(GL_FRONT);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
glCullFace(GL_BACK);
}
}
@@ -787,8 +790,8 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
glShadeModel( GL_SMOOTH );
lastFlag = 0;
for(i = 0; i < dm->drawObject->nelements/3; i++) {
int actualFace = dm->drawObject->faceRemap[i];
for(i = 0; i < dm->drawObject->tot_triangle_point/3; i++) {
int actualFace = dm->drawObject->triangle_to_mface[i];
int flag = 1;
if(drawParams) {
@@ -819,13 +822,13 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
startFace = i;
}
}
if( startFace < dm->drawObject->nelements/3 ) {
if( startFace < dm->drawObject->tot_triangle_point/3 ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && col)
GPU_color_switch(1);
else
GPU_color_switch(0);
glDrawArrays(GL_TRIANGLES,startFace*3,dm->drawObject->nelements-startFace*3);
glDrawArrays(GL_TRIANGLES, startFace*3, dm->drawObject->tot_triangle_point - startFace*3);
}
}
}
@@ -937,7 +940,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
if( useColors && mc )
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
int tottri = dm->drawObject->nelements/3;
int tottri = dm->drawObject->tot_triangle_point/3;
glShadeModel(GL_SMOOTH);
if(tottri == 0) {
@@ -949,17 +952,17 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
else {
/* we need to check if the next material changes */
int next_actualFace= dm->drawObject->faceRemap[0];
int next_actualFace= dm->drawObject->triangle_to_mface[0];
for( i = 0; i < tottri; i++ ) {
//int actualFace = dm->drawObject->faceRemap[i];
//int actualFace = dm->drawObject->triangle_to_mface[i];
int actualFace = next_actualFace;
MFace *mface= mf + actualFace;
int drawSmooth= (mface->flag & ME_SMOOTH);
int draw = 1;
if(i != tottri-1)
next_actualFace= dm->drawObject->faceRemap[i+1];
next_actualFace= dm->drawObject->triangle_to_mface[i+1];
orig= (index==NULL) ? actualFace : index[actualFace];
@@ -1131,9 +1134,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
GPU_normal_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
for( i = 0; i < dm->drawObject->tot_triangle_point/3; i++ ) {
a = dm->drawObject->faceRemap[i];
a = dm->drawObject->triangle_to_mface[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
@@ -1155,7 +1158,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
if( numdata != 0 ) {
GPU_buffer_free(buffer, NULL);
GPU_buffer_free(buffer);
buffer = NULL;
}
@@ -1195,7 +1198,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
if( numdata != 0 ) {
elementsize = GPU_attrib_element_size( datatypes, numdata );
buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, NULL );
buffer = GPU_buffer_alloc( elementsize*dm->drawObject->tot_triangle_point);
if( buffer == NULL ) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
@@ -1204,7 +1207,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
varray = GPU_buffer_lock_stream(buffer);
if( varray == NULL ) {
GPU_buffer_unbind();
GPU_buffer_free(buffer, NULL);
GPU_buffer_free(buffer);
dm->drawObject->legacy = 1;
return;
}
@@ -1343,7 +1346,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
GPU_buffer_unbind();
}
GPU_buffer_free( buffer, NULL );
GPU_buffer_free(buffer);
}
glShadeModel(GL_FLAT);

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@@ -2431,6 +2431,7 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
{
float *p1,*p2,*p3, pt[3];
float dx1,dy1,dz1,dx,dy,dz,vx,vy,vz,len,len1,len2;
const float eps= 1e-5;
if(bezt->h1==0 && bezt->h2==0) return;
@@ -2587,30 +2588,38 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(bezt->f1 & SELECT) { /* order of calculation */
if(bezt->h2==HD_ALIGN) { /* aligned */
len= len2/len1;
p2[3]= p2[0]+len*(p2[0]-p2[-3]);
p2[4]= p2[1]+len*(p2[1]-p2[-2]);
p2[5]= p2[2]+len*(p2[2]-p2[-1]);
if(len1>eps) {
len= len2/len1;
p2[3]= p2[0]+len*(p2[0]-p2[-3]);
p2[4]= p2[1]+len*(p2[1]-p2[-2]);
p2[5]= p2[2]+len*(p2[2]-p2[-1]);
}
}
if(bezt->h1==HD_ALIGN) {
len= len1/len2;
p2[-3]= p2[0]+len*(p2[0]-p2[3]);
p2[-2]= p2[1]+len*(p2[1]-p2[4]);
p2[-1]= p2[2]+len*(p2[2]-p2[5]);
if(len2>eps) {
len= len1/len2;
p2[-3]= p2[0]+len*(p2[0]-p2[3]);
p2[-2]= p2[1]+len*(p2[1]-p2[4]);
p2[-1]= p2[2]+len*(p2[2]-p2[5]);
}
}
}
else {
if(bezt->h1==HD_ALIGN) {
len= len1/len2;
p2[-3]= p2[0]+len*(p2[0]-p2[3]);
p2[-2]= p2[1]+len*(p2[1]-p2[4]);
p2[-1]= p2[2]+len*(p2[2]-p2[5]);
if(len2>eps) {
len= len1/len2;
p2[-3]= p2[0]+len*(p2[0]-p2[3]);
p2[-2]= p2[1]+len*(p2[1]-p2[4]);
p2[-1]= p2[2]+len*(p2[2]-p2[5]);
}
}
if(bezt->h2==HD_ALIGN) { /* aligned */
len= len2/len1;
p2[3]= p2[0]+len*(p2[0]-p2[-3]);
p2[4]= p2[1]+len*(p2[1]-p2[-2]);
p2[5]= p2[2]+len*(p2[2]-p2[-1]);
if(len1>eps) {
len= len2/len1;
p2[3]= p2[0]+len*(p2[0]-p2[-3]);
p2[4]= p2[1]+len*(p2[1]-p2[-2]);
p2[5]= p2[2]+len*(p2[2]-p2[-1]);
}
}
}
}

View File

@@ -2418,6 +2418,11 @@ void ntreeBeginExecTree(bNodeTree *ntree)
if(ntree->type==NTREE_COMPOSIT)
composit_begin_exec(ntree, ntree->stack);
/* ensures only a single output node is enabled, texnode allows multiple though */
if(ntree->type!=NTREE_TEXTURE)
ntreeSetOutput(ntree);
}
ntree->init |= NTREE_EXEC_INIT;
@@ -2765,9 +2770,6 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
/* fixed seed, for example noise texture */
BLI_srandom(rd->cfra);
/* ensures only a single output node is enabled */
ntreeSetOutput(ntree);
/* sets need_exec tags in nodes */
curnode = totnode= setExecutableNodes(ntree, &thdata);

View File

@@ -75,6 +75,7 @@ variables on the UI for now
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_modifier.h"
#include "BKE_softbody.h"
#include "BKE_DerivedMesh.h"
#include "BKE_pointcache.h"
@@ -289,21 +290,24 @@ typedef struct ccd_Mesh {
static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
static ccd_Mesh *ccd_mesh_make(Object *ob)
{
CollisionModifierData *cmd;
ccd_Mesh *pccd_M = NULL;
ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
/* first some paranoia checks */
if (!dm) return NULL;
if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return NULL;
if (!cmd) return NULL;
if (!cmd->numverts || !cmd->numfaces) return NULL;
pccd_M = MEM_mallocN(sizeof(ccd_Mesh),"ccd_Mesh");
pccd_M->totvert = dm->getNumVerts(dm);
pccd_M->totface = dm->getNumFaces(dm);
pccd_M->totvert = cmd->numverts;
pccd_M->totface = cmd->numfaces;
pccd_M->savety = CCD_SAVETY;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -314,12 +318,10 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft);
/* alloc and copy verts*/
pccd_M->mvert = dm->dupVertArray(dm);
/* ah yeah, put the verices to global coords once */
/* and determine the ortho BB on the fly */
pccd_M->mvert = MEM_dupallocN(cmd->xnew);
/* note that xnew coords are already in global space, */
/* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -332,7 +334,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
/* alloc and copy faces*/
pccd_M->mface = dm->dupFaceArray(dm);
pccd_M->mface = MEM_dupallocN(cmd->mfaces);
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima");
@@ -386,19 +388,22 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
return pccd_M;
}
static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
{
ccdf_minmax *mima =NULL;
CollisionModifierData *cmd;
ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
/* first some paranoia checks */
if (!dm) return ;
if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return ;
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
if ((pccd_M->totvert != dm->getNumVerts(dm)) ||
(pccd_M->totface != dm->getNumFaces(dm))) return;
/* first some paranoia checks */
if (!cmd) return ;
if (!cmd->numverts || !cmd->numfaces) return ;
if ((pccd_M->totvert != cmd->numverts) ||
(pccd_M->totface != cmd->numfaces)) return;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -411,12 +416,10 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
if(pccd_M->mprevvert) MEM_freeN(pccd_M->mprevvert);
pccd_M->mprevvert = pccd_M->mvert;
/* alloc and copy verts*/
pccd_M->mvert = dm->dupVertArray(dm);
/* ah yeah, put the verices to global coords once */
/* and determine the ortho BB on the fly */
pccd_M->mvert = MEM_dupallocN(cmd->xnew);
/* note that xnew coords are already in global space, */
/* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -555,21 +558,8 @@ static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *h
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == NULL) {
DerivedMesh *dm= NULL;
if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
else
dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
if(dm){
ccd_Mesh *ccdmesh = ccd_mesh_make(ob, dm);
BLI_ghash_insert(hash, ob, ccdmesh);
/* we did copy & modify all we need so give 'em away again */
dm->release(dm);
}
ccd_Mesh *ccdmesh = ccd_mesh_make(ob);
BLI_ghash_insert(hash, ob, ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
@@ -595,21 +585,9 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect) {
DerivedMesh *dm= NULL;
if(ob->softflag & OB_SB_COLLFINAL) { /* so maybe someone wants overkill to collide with subsurfed */
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
} else {
dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
}
if(dm){
ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
if (ccdmesh)
ccd_mesh_update(ob,ccdmesh,dm);
/* we did copy & modify all we need so give 'em away again */
dm->release(dm);
}
ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
if (ccdmesh)
ccd_mesh_update(ob,ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/

View File

@@ -1189,8 +1189,9 @@ void BLI_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node, int **vert_indices, MVer
void BLI_pbvh_node_num_verts(PBVH *bvh, PBVHNode *node, int *uniquevert, int *totvert)
{
if(bvh->grids) {
if(totvert) *totvert= node->totprim*bvh->gridsize*bvh->gridsize;
if(uniquevert) *uniquevert= *totvert;
const int tot= node->totprim*bvh->gridsize*bvh->gridsize;
if(totvert) *totvert= tot;
if(uniquevert) *uniquevert= tot;
}
else {
if(totvert) *totvert= node->uniq_verts + node->face_verts;

View File

@@ -4874,7 +4874,6 @@ static void lib_link_screen(FileData *fd, Main *main)
else if(sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile *)sl;
sfile->files= NULL;
sfile->params= NULL;
sfile->op= NULL;
sfile->layout= NULL;
sfile->folders_prev= NULL;
@@ -5487,7 +5486,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
sfile->files= NULL;
sfile->layout= NULL;
sfile->op= NULL;
sfile->params= NULL;
sfile->params= newdataadr(fd, sfile->params);
}
}

View File

@@ -2129,7 +2129,11 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
writestruct(wd, DATA, "SpaceButs", 1, sl);
}
else if(sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile *)sl;
writestruct(wd, DATA, "SpaceFile", 1, sl);
if(sfile->params)
writestruct(wd, DATA, "FileSelectParams", 1, sfile->params);
}
else if(sl->spacetype==SPACE_SEQ) {
writestruct(wd, DATA, "SpaceSeq", 1, sl);

View File

@@ -121,7 +121,7 @@ static void fcurves_to_pchan_links_get (ListBase *pfLinks, Object *ob, bAction *
pfl->oldangle = pchan->rotAngle;
/* make copy of custom properties */
if (transFlags & ACT_TRANS_PROP)
if (pchan->prop && (transFlags & ACT_TRANS_PROP))
pfl->oldprops = IDP_CopyProperty(pchan->prop);
}
}

View File

@@ -1319,7 +1319,7 @@ void OBJECT_OT_make_links_scene(wmOperatorType *ot)
/* identifiers */
ot->name= "Link Objects to Scene";
ot->description = "Make linked data local to each object";
ot->description = "Link selection to another scene";
ot->idname= "OBJECT_OT_make_links_scene";
/* api callbacks */

View File

@@ -468,8 +468,9 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, rcti *rect)
{
float modelview[4][4];
double xs, ys, p[3];
short val;
int val, flip_sign, a;
/* near zero floating point values can give issues with gluUnProject
in side view on some implementations */
@@ -493,11 +494,21 @@ void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, rc
VECCOPY(bb->vec[4+val], p);
}
/* verify if we have negative scale. doing the transform before cross
product flips the sign of the vector compared to doing cross product
before transform then, so we correct for that. */
for(a=0; a<16; a++)
((float*)modelview)[a] = mats->modelview[a];
flip_sign = is_negative_m4(modelview);
/* then plane equations */
for(val=0; val<4; val++) {
normal_tri_v3(planes[val], bb->vec[val], bb->vec[val==3?0:val+1], bb->vec[val+4]);
if(flip_sign)
negate_v3(planes[val]);
planes[val][3]= - planes[val][0]*bb->vec[val][0]
- planes[val][1]*bb->vec[val][1]
- planes[val][2]*bb->vec[val][2];

View File

@@ -4995,6 +4995,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
if (!cancelled && (t->mode != TFM_DUMMY)) {
/* set BONE_TRANSFORM flags, they get changed by manipulator draw */
count_set_pose_transflags(&t->mode, t->around, ob);
autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}

View File

@@ -37,8 +37,6 @@
#ifndef __GPU_BUFFERS_H__
#define __GPU_BUFFERS_H__
#define MAX_FREE_GPU_BUFFERS 8
#ifdef _DEBUG
/*#define DEBUG_VBO(X) printf(X)*/
#define DEBUG_VBO(X)
@@ -46,112 +44,92 @@
#define DEBUG_VBO(X)
#endif
#ifdef _DEBUG
#define ERROR_VBO(X) printf(X)
#else
#define ERROR_VBO(X)
#endif
struct DerivedMesh;
struct DMGridData;
struct GHash;
struct DMGridData;
struct GPUVertPointLink;
/* V - vertex, N - normal, T - uv, C - color
F - float, UB - unsigned byte */
#define GPU_BUFFER_INTER_V3F 1
#define GPU_BUFFER_INTER_N3F 2
#define GPU_BUFFER_INTER_T2F 3
#define GPU_BUFFER_INTER_C3UB 4
#define GPU_BUFFER_INTER_C4UB 5
#define GPU_BUFFER_INTER_END -1
typedef struct GPUBuffer
{
typedef struct GPUBuffer {
int size; /* in bytes */
void *pointer; /* used with vertex arrays */
unsigned int id; /* used with vertex buffer objects */
} GPUBuffer;
/* stores deleted buffers so that new buffers wouldn't have to
be recreated that often. */
typedef struct GPUBufferPool
{
int size; /* number of allocated buffers stored */
int maxsize; /* size of the array */
GPUBuffer **buffers;
} GPUBufferPool;
typedef struct GPUBufferMaterial {
/* range of points used for this material */
int start;
int totpoint;
typedef struct GPUBufferMaterial
{
int start; /* at which vertex in the buffer the material starts */
int end; /* at which vertex it ends */
char mat_nr;
/* original material index */
short mat_nr;
} GPUBufferMaterial;
typedef struct IndexLink {
int element;
struct IndexLink *next;
} IndexLink;
/* meshes are split up by material since changing materials requires
GL state changes that can't occur in the middle of drawing an
array.
typedef struct GPUDrawObject
{
GPUBuffer *vertices;
some simplifying assumptions are made:
* all quads are treated as two triangles.
* no vertex sharing is used; each triangle gets its own copy of the
vertices it uses (this makes it easy to deal with a vertex used
by faces with different properties, such as smooth/solid shading,
different MCols, etc.)
to avoid confusion between the original MVert vertices and the
arrays of OpenGL vertices, the latter are referred to here and in
the source as `points'. similarly, the OpenGL triangles generated
for MFaces are referred to as triangles rather than faces.
*/
typedef struct GPUDrawObject {
GPUBuffer *points;
GPUBuffer *normals;
GPUBuffer *uv;
GPUBuffer *colors;
GPUBuffer *edges;
GPUBuffer *uvedges;
int *faceRemap; /* at what index was the face originally in DerivedMesh */
IndexLink *indices; /* given an index, find all elements using it */
IndexLink *indexMem; /* for faster memory allocation/freeing */
int indexMemUsage; /* how many are already allocated */
/* for each triangle, the original MFace index */
int *triangle_to_mface;
/* for each original vertex, the list of related points */
struct GPUVertPointLink *vert_points;
/* storage for the vert_points lists */
struct GPUVertPointLink *vert_points_mem;
int vert_points_usage;
int colType;
GPUBufferMaterial *materials;
int totmaterial;
int tot_triangle_point;
int tot_loose_point;
/* caches of the original DerivedMesh values */
int totvert;
int totedge;
int nmaterials;
int nelements; /* (number of faces) * 3 */
int nlooseverts;
int nedges;
int nindices;
int legacy; /* if there was a failure allocating some buffer, use old rendering code */
/* if there was a failure allocating some buffer, use old
rendering code */
int legacy;
} GPUDrawObject;
/* used for GLSL materials */
typedef struct GPUAttrib
{
typedef struct GPUAttrib {
int index;
int size;
int type;
} GPUAttrib;
GPUBufferPool *GPU_buffer_pool_new(void);
void GPU_buffer_pool_free( GPUBufferPool *pool );
void GPU_buffer_pool_free_unused( GPUBufferPool *pool );
void GPU_global_buffer_pool_free(void);
GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool );
void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool );
GPUBuffer *GPU_buffer_alloc(int size);
void GPU_buffer_free(GPUBuffer *buffer);
GPUDrawObject *GPU_drawobject_new( struct DerivedMesh *dm );
void GPU_drawobject_free( struct DerivedMesh *dm );
/* Buffers for non-DerivedMesh drawing */
void *GPU_build_mesh_buffers(struct GHash *map, struct MVert *mvert,
struct MFace *mface, int *face_indices,
int totface, int *vert_indices, int uniq_verts,
int totvert);
void GPU_update_mesh_buffers(void *buffers, struct MVert *mvert,
int *vert_indices, int totvert);
void *GPU_build_grid_buffers(struct DMGridData **grids,
int *grid_indices, int totgrid, int gridsize);
void GPU_update_grid_buffers(void *buffers_v, struct DMGridData **grids,
int *grid_indices, int totgrid, int gridsize, int smooth);
void GPU_draw_buffers(void *buffers);
void GPU_free_buffers(void *buffers);
/* called before drawing */
void GPU_vertex_setup( struct DerivedMesh *dm );
void GPU_normal_setup( struct DerivedMesh *dm );
@@ -175,6 +153,7 @@ void GPU_color4_upload( struct DerivedMesh *dm, unsigned char *data );
/* switch color rendering on=1/off=0 */
void GPU_color_switch( int mode );
/* used for drawing edges */
void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count );
/* called after drawing */
@@ -183,4 +162,18 @@ void GPU_buffer_unbind(void);
/* used to check whether to use the old (without buffers) code */
int GPU_buffer_legacy( struct DerivedMesh *dm );
/* Buffers for non-DerivedMesh drawing */
void *GPU_build_mesh_buffers(struct GHash *map, struct MVert *mvert,
struct MFace *mface, int *face_indices,
int totface, int *vert_indices, int uniq_verts,
int totvert);
void GPU_update_mesh_buffers(void *buffers, struct MVert *mvert,
int *vert_indices, int totvert);
void *GPU_build_grid_buffers(struct DMGridData **grids,
int *grid_indices, int totgrid, int gridsize);
void GPU_update_grid_buffers(void *buffers_v, struct DMGridData **grids,
int *grid_indices, int totgrid, int gridsize, int smooth);
void GPU_draw_buffers(void *buffers);
void GPU_free_buffers(void *buffers);
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -421,7 +421,7 @@ typedef struct SoftBody {
#define OB_SB_SELF 512
#define OB_SB_FACECOLL 1024
#define OB_SB_EDGECOLL 2048
#define OB_SB_COLLFINAL 4096
#define OB_SB_COLLFINAL 4096 /* deprecated */
#define OB_SB_BIG_UI 8192
#define OB_SB_AERO_ANGLE 16384

View File

@@ -926,13 +926,6 @@ static void rna_def_collision(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Damping", "Amount of damping during collision");
RNA_def_property_update(prop, 0, "rna_CollisionSettings_update");
/* Does this belong here?
prop= RNA_def_property(srna, "collision_stack", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "softflag", OB_SB_COLLFINAL);
RNA_def_property_ui_text(prop, "Collision from Stack", "Pick collision object from modifier stack (softbody only)");
RNA_def_property_update(prop, 0, "rna_CollisionSettings_update");
*/
prop= RNA_def_property(srna, "absorption", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, 1.0f);

View File

@@ -226,7 +226,7 @@ static int gpu_shader_material(GPUMaterial *mat, bNode *node, GPUNodeStack *in,
GPUShadeInput shi;
GPUShadeResult shr;
bNodeSocket *sock;
char hasinput[NUM_MAT_IN];
char hasinput[NUM_MAT_IN]= {'\0'};
int i;
/* note: cannot use the in[]->hasinput flags directly, as these are not necessarily

View File

@@ -36,8 +36,6 @@
#include "BLI_path_util.h"
#endif
#define PYC_INTERPRETER_ACTIVE (((PyThreadState*)_Py_atomic_load_relaxed(&_PyThreadState_Current)) != NULL)
/* array utility function */
int PyC_AsArray(void *array, PyObject *value, const int length, const PyTypeObject *type, const short is_double, const char *error_prefix)
{

View File

@@ -50,4 +50,6 @@ void PyC_MainModule_Restore(PyObject *main_mod);
void PyC_SetHomePath(const char *py_path_bundle);
#define PYC_INTERPRETER_ACTIVE (((PyThreadState*)_Py_atomic_load_relaxed(&_PyThreadState_Current)) != NULL)
#endif // PY_CAPI_UTILS_H

View File

@@ -41,6 +41,8 @@
#include "bpy_driver.h"
#include "../generic/py_capi_utils.h"
/* for pydrivers (drivers using one-line Python expressions to express relationships between targets) */
PyObject *bpy_pydriver_Dict= NULL;
@@ -87,7 +89,7 @@ int bpy_pydriver_create_dict(void)
void BPY_driver_reset(void)
{
PyGILState_STATE gilstate;
int use_gil= 1; // (PyThreadState_Get()==NULL);
int use_gil= !PYC_INTERPRETER_ACTIVE;
if(use_gil)
gilstate= PyGILState_Ensure();
@@ -120,7 +122,7 @@ static void pydriver_error(ChannelDriver *driver)
*
* note: PyGILState_Ensure() isnt always called because python can call the
* bake operator which intern starts a thread which calls scene update which
* does a driver update. to avoid a deadlock check PyThreadState_Get() if PyGILState_Ensure() is needed.
* does a driver update. to avoid a deadlock check PYC_INTERPRETER_ACTIVE if PyGILState_Ensure() is needed.
*/
float BPY_driver_exec(ChannelDriver *driver)
{
@@ -147,7 +149,7 @@ float BPY_driver_exec(ChannelDriver *driver)
return 0.0f;
}
use_gil= 1; //(PyThreadState_Get()==NULL);
use_gil= !PYC_INTERPRETER_ACTIVE;
if(use_gil)
gilstate= PyGILState_Ensure();

View File

@@ -3847,9 +3847,11 @@ static PyObject *foreach_getset(BPy_PropertyRNA *self, PyObject *args, int set)
case PROP_RAW_DOUBLE:
item= PyFloat_FromDouble((double) ((double *)array)[i]);
break;
case PROP_RAW_UNSET:
default: /* PROP_RAW_UNSET */
/* should never happen */
BLI_assert(!"Invalid array type - get");
item= Py_None;
Py_INCREF(item);
break;
}

View File

@@ -2932,8 +2932,10 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
vlr->v3= RE_findOrAddVert(obr, startvert+index[2]);
vlr->v4= NULL;
normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
add_v3_v3(n, tmp);
if(area_tri_v3(vlr->v3->co, vlr->v2->co, vlr->v1->co)>FLT_EPSILON) {
normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
add_v3_v3(n, tmp);
}
vlr->mat= matar[ dl->col ];
vlr->flag= 0;

View File

@@ -416,7 +416,7 @@ void WM_exit(bContext *C)
BPY_python_end();
#endif
GPU_buffer_pool_free(NULL);
GPU_global_buffer_pool_free();
GPU_free_unused_buffers();
GPU_extensions_exit();

View File

@@ -1147,7 +1147,7 @@ PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
BGE_PROXY_REF(proxy) = NULL;
BGE_PROXY_PTR(proxy) = ptr;
#ifdef USE_WEAKREFS
BGE_PROXY_WKREF(self->m_proxy) = NULL;
BGE_PROXY_WKREF(proxy) = NULL;
#endif
return proxy;
}

View File

@@ -1022,10 +1022,8 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay,
return NULL;
PyObject* argValue = PyTuple_New(2);
if (argValue) {
PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
}
PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
if(!PyVecTo(PygetScreenVect(argValue), vect))
{

View File

@@ -327,7 +327,7 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
rootobj->m_pPhysicsController1->RemoveCompoundChild(m_pPhysicsController1);
}
m_pPhysicsController1->RestoreDynamics();
if (m_pPhysicsController1->IsDyna() && rootobj->m_pPhysicsController1)
if (m_pPhysicsController1->IsDyna() && (rootobj != NULL && rootobj->m_pPhysicsController1))
{
// dynamic object should remember the velocity they had while being parented
MT_Point3 childPoint = GetSGNode()->GetWorldPosition();