2.5 - Assorted Animation UI Tweaks

* Fixed padding for Graph Editor visibility toggles
* Reverted many of the tweaks to Timeline UI for now (for the reasons outlined in earlier mail)
* NLA Editor now (mostly) uses the new channel-drawing API
This commit is contained in:
2009-08-14 11:09:19 +00:00
parent c6e041f125
commit 4bbccd39bc
6 changed files with 180 additions and 496 deletions

View File

@@ -1874,10 +1874,10 @@ void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float
glColor3fv(fcu->color);
/* just a solid color rect
* hardcoded 18 pixels width is slightly wider than icon width, so that
* hardcoded 17 pixels width is slightly wider than icon width, so that
* there's a slight border around it
*/
glRectf(offset, yminc, offset+18, ymaxc);
glRectf(offset, yminc, offset+17, ymaxc);
}
/* finally the icon itself */
@@ -1913,34 +1913,35 @@ void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float
UI_DrawString(offset, ytext, name);
}
/* step 6) draw mute+protection toggles ............................. */
/* step 6) draw mute+protection toggles + (sliders) ....................... */
/* reset offset - now goes from RHS of panel */
offset = 0;
// TODO: we need a mechanism of drawing over (and hiding) stuff from here...
// TODO: when drawing sliders, make those draw instead of these toggles if not enough space
/* set blending again, as text drawing may clear it */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* protect... */
// XXX v2d might not be valid
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PROTECT)) {
enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_PROTECT);
if (v2d) {
/* set blending again, as text drawing may clear it */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
offset += ICON_WIDTH;
UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_LOCKED : ICON_UNLOCKED));
}
/* mute... */
// XXX v2d might not be valid
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MUTE)) {
enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_MUTE);
/* protect... */
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PROTECT)) {
enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_PROTECT);
offset += ICON_WIDTH;
UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_LOCKED : ICON_UNLOCKED));
}
/* mute... */
if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MUTE)) {
enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_MUTE);
offset += ICON_WIDTH;
UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_MUTE_IPO_ON : ICON_MUTE_IPO_OFF));
}
offset += ICON_WIDTH;
UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_MUTE_IPO_ON : ICON_MUTE_IPO_OFF));
glDisable(GL_BLEND); /* End of blending with background */
}
glDisable(GL_BLEND); /* End of blending with background */
}
/* *********************************************** */

View File

@@ -402,14 +402,16 @@ void ANIM_uiTemplate_fmodifier_draw(struct uiLayout *layout, struct ID *id, List
/* ------------ Animation F-Curves <-> Icons/Names Mapping ------------ */
/* anim_ipo_utils.c */
/* Get icon for type of setting F-Curve is for */
// XXX include this in the getname() method via RNA?
int geticon_anim_blocktype(short blocktype);
/* Get name for channel-list displays for F-Curve */
void getname_anim_fcurve(char *name, struct ID *id, struct FCurve *fcu);
/* Automatically determine a color for the nth F-Curve */
void ipo_rainbow(int cur, int tot, float *out);
/* ------------- NLA-Mapping ----------------------- */
/* anim_draw.c */

View File

@@ -160,7 +160,7 @@ static void graph_panel_properties(const bContext *C, Panel *pa)
}
getname_anim_fcurve(name, ale->id, fcu);
uiDefBut(block, LABEL, 1, name, 30, 180, 300, 19, NULL, 0.0, 0.0, 0, 0, "Name of Active F-Curve");
uiDefBut(block, LABEL, 1, name, 40, 180, 300, 19, NULL, 0.0, 0.0, 0, 0, "Name of Active F-Curve");
/* TODO: the following settings could be added here
* - F-Curve coloring mode - mode selector + color selector

View File

@@ -877,10 +877,6 @@ void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGri
/* ************************************************************************* */
/* Channel List */
// XXX quite a few of these need to be kept in sync with their counterparts in Action Editor
// as they're the same. We have 2 separate copies of this for now to make it easier to develop
// the diffences between the two editors, but one day these should be merged!
/* left hand part */
void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
{
@@ -903,17 +899,6 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
* start of list offset, and the second is as a correction for the scrollers.
*/
height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2));
#if 0
if (height > (v2d->mask.ymax - v2d->mask.ymin)) {
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
}
/* XXX I would call the below line! (ton) */
#endif
UI_view2d_totRect_set(v2d, ar->winx, height);
/* loop through channels, and set up drawing depending on their type */

View File

@@ -633,308 +633,10 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
short indent= 0, offset= 0, sel= 0, group= 0;
int expand= -1, protect = -1, special= -1, mute = -1;
char name[128];
short doDraw=0;
/* determine what needs to be drawn */
switch (ale->type) {
case ANIMTYPE_SCENE: /* scene */
{
Scene *sce= (Scene *)ale->data;
AnimData *adt= ale->adt;
group= 4;
indent= 0;
special= ICON_SCENE_DATA;
/* only show expand if there are any channels */
if (EXPANDED_SCEC(sce))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
sel = SEL_SCEC(sce);
strcpy(name, sce->id.name+2);
}
break;
case ANIMTYPE_OBJECT: /* object */
{
Base *base= (Base *)ale->data;
Object *ob= base->object;
AnimData *adt= ale->adt;
group= 4;
indent= 0;
/* icon depends on object-type */
if (ob->type == OB_ARMATURE)
special= ICON_ARMATURE_DATA;
else
special= ICON_OBJECT_DATA;
/* only show expand if there are any channels */
if (EXPANDED_OBJC(ob))
expand= ICON_TRIA_DOWN;
else
expand= ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
sel = SEL_OBJC(base);
strcpy(name, ob->id.name+2);
}
break;
case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */
{
Object *ob = (Object *)ale->data;
group = 4;
indent = 1;
special = ICON_MATERIAL_DATA;
if (FILTER_MAT_OBJC(ob))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, "Materials");
}
break;
case ANIMTYPE_FILLPARTD: /* object particles (dopesheet) expand widget */
{
Object *ob = (Object *)ale->data;
group = 4;
indent = 1;
special = ICON_PARTICLE_DATA;
if (FILTER_PART_OBJC(ob))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
strcpy(name, "Particles");
}
break;
case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */
{
Material *ma = (Material *)ale->data;
AnimData *adt= ale->adt;
group = 0;
indent = 0;
special = ICON_MATERIAL_DATA;
offset = 21;
if (FILTER_MAT_OBJD(ma))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
strcpy(name, ma->id.name+2);
}
break;
case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */
{
Lamp *la = (Lamp *)ale->data;
AnimData *adt= ale->adt;
group = 4;
indent = 1;
special = ICON_LAMP_DATA;
if (FILTER_LAM_OBJD(la))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
strcpy(name, la->id.name+2);
}
break;
case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */
{
Camera *ca = (Camera *)ale->data;
AnimData *adt= ale->adt;
group = 4;
indent = 1;
special = ICON_CAMERA_DATA;
if (FILTER_CAM_OBJD(ca))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
strcpy(name, ca->id.name+2);
}
break;
case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */
{
Curve *cu = (Curve *)ale->data;
AnimData *adt= ale->adt;
group = 4;
indent = 1;
special = ICON_CURVE_DATA;
if (FILTER_CUR_OBJD(cu))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
strcpy(name, cu->id.name+2);
}
break;
case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */
{
Key *key= (Key *)ale->data;
AnimData *adt= ale->adt;
group = 4;
indent = 1;
special = ICON_SHAPEKEY_DATA;
if (FILTER_SKE_OBJD(key))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
//sel = SEL_OBJC(base);
strcpy(name, "Shape Keys");
}
break;
case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */
{
World *wo= (World *)ale->data;
AnimData *adt= ale->adt;
group = 4;
indent = 1;
special = ICON_WORLD_DATA;
if (FILTER_WOR_SCED(wo))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
strcpy(name, wo->id.name+2);
}
break;
case ANIMTYPE_DSPART: /* particle (dopesheet) expand widget */
{
ParticleSettings *part= (ParticleSettings*)ale->data;
AnimData *adt= ale->adt;
group = 0;
indent = 0;
special = ICON_PARTICLE_DATA;
offset = 21;
if (FILTER_PART_OBJD(part))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
strcpy(name, part->id.name+2);
}
break;
case ANIMTYPE_DSMBALL: /* metaball (dopesheet) expand widget */
{
MetaBall *mb = (MetaBall *)ale->data;
AnimData *adt= ale->adt;
group = 4;
indent = 1;
special = ICON_META_DATA;
if (FILTER_MBALL_OBJD(mb))
expand = ICON_TRIA_DOWN;
else
expand = ICON_TRIA_RIGHT;
/* NLA evaluation on/off button */
if (adt) {
if (adt->flag & ADT_NLA_EVAL_OFF)
mute = ICON_MUTE_IPO_ON;
else
mute = ICON_MUTE_IPO_OFF;
}
strcpy(name, mb->id.name+2);
}
break;
case ANIMTYPE_NLATRACK: /* NLA Track */
{
NlaTrack *nlt= (NlaTrack *)ale->data;
@@ -978,6 +680,9 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
sel = SEL_NLT(nlt);
strcpy(name, nlt->name);
// draw manually still
doDraw= 1;
}
break;
case ANIMTYPE_NLAACTION: /* NLA Action-Line */
@@ -1004,162 +709,148 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
sprintf(name, "ActAction: <%s>", act->id.name+2);
else
sprintf(name, "<No Action>");
// draw manually still
doDraw= 1;
}
break;
default: /* handled by standard channel-drawing API */
ANIM_channel_draw(ac, ale, yminc, ymaxc);
break;
}
/* now, start drawing based on this information */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw backing strip behind channel name */
if (group == 4) {
/* only used in dopesheet... */
if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) {
/* object channel - darker */
UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
uiSetRoundBox((expand == ICON_TRIA_DOWN)? (8):(1|8));
gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 10);
}
else {
/* sub-object folders - lighter */
UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB);
/* if special types, draw manually for now... */
if (doDraw) {
/* now, start drawing based on this information */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw backing strip behind channel name */
if (group == 5) {
/* Action Line */
AnimData *adt= ale->adt;
// TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now)
if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
// greenish color (same as tweaking strip) - hardcoded for now
glColor3f(0.3f, 0.95f, 0.1f);
}
else {
if (ale->data)
glColor3f(0.8f, 0.2f, 0.0f); // reddish color - hardcoded for now
else
glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now
}
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc);
glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc);
glEnd();
/* only on top two corners, to show that this channel sits on top of the preceeding ones */
uiSetRoundBox((1|2));
/* draw slightly shifted up vertically to look like it has more separtion from other channels,
* but we then need to slightly shorten it so that it doesn't look like it overlaps
*/
gl_round_box(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc+NLACHANNEL_SKIP-1, 8);
/* clear group value, otherwise we cause errors... */
group = 0;
}
}
else if (group == 5) {
/* Action Line */
AnimData *adt= ale->adt;
// TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now)
if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
// greenish color (same as tweaking strip) - hardcoded for now
glColor3f(0.3f, 0.95f, 0.1f);
}
else {
if (ale->data)
glColor3f(0.8f, 0.2f, 0.0f); // reddish color - hardcoded for now
else
glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now
/* for normal channels
* - use 3 shades of color group/standard color for 3 indention level
*/
UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
indent += group;
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
glVertex2f((float)v2d->cur.xmax, ymaxc);
glVertex2f((float)v2d->cur.xmax, yminc);
glEnd();
}
offset += 7 * indent;
/* only on top two corners, to show that this channel sits on top of the preceeding ones */
uiSetRoundBox((1|2));
/* draw slightly shifted up vertically to look like it has more separtion from other channels,
* but we then need to slightly shorten it so that it doesn't look like it overlaps
*/
gl_round_box(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)NLACHANNEL_NAMEWIDTH, ymaxc+NLACHANNEL_SKIP-1, 8);
/* clear group value, otherwise we cause errors... */
group = 0;
}
else {
/* for normal channels
* - use 3 shades of color group/standard color for 3 indention level
*/
UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
indent += group;
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
glVertex2f((float)NLACHANNEL_NAMEWIDTH, ymaxc);
glVertex2f((float)NLACHANNEL_NAMEWIDTH, yminc);
glEnd();
}
/* draw expand/collapse triangle */
if (expand > 0) {
UI_icon_draw(x+offset, ydatac, expand);
offset += 17;
}
/* draw special icon indicating certain data-types */
if (special > -1) {
/* for normal channels */
UI_icon_draw(x+offset, ydatac, special);
offset += 17;
}
glDisable(GL_BLEND);
/* draw name */
if (sel)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
offset += 3;
UI_DrawString(x+offset, y-4, name);
/* reset offset - for RHS of panel */
offset = 0;
/* set blending again, as text drawing may clear it */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw protect 'lock' */
if (protect > -1) {
offset = 16;
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, protect);
}
/* draw mute 'eye' */
if (mute > -1) {
offset += 16;
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, mute);
}
/* draw NLA-action line 'status-icons' - only when there's an action */
if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
AnimData *adt= ale->adt;
offset += 16;
/* now draw some indicator icons */
if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
/* toggle for tweaking with mapping/no-mapping (i.e. 'in place editing' toggle) */
// for now, use pin icon to symbolise this
if (adt->flag & ADT_NLA_EDIT_NOMAP)
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_PINNED);
else
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_UNPINNED);
fdrawline((float)(NLACHANNEL_NAMEWIDTH-offset), yminc,
(float)(NLACHANNEL_NAMEWIDTH-offset), ymaxc);
offset += 16;;
/* 'tweaking action' indicator - not a button */
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_EDIT);
/* draw expand/collapse triangle */
if (expand > 0) {
UI_icon_draw(x+offset, ydatac, expand);
offset += 17;
}
else {
/* XXX firstly draw a little rect to help identify that it's different from the toggles */
glBegin(GL_LINE_LOOP);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+9);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+9);
glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7);
glEnd(); // GL_LINES
/* 'push down' icon for normal active-actions */
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE);
/* draw special icon indicating certain data-types */
if (special > -1) {
/* for normal channels */
UI_icon_draw(x+offset, ydatac, special);
offset += 17;
}
glDisable(GL_BLEND);
/* draw name */
if (sel)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
offset += 3;
UI_DrawString(x+offset, y-4, name);
/* reset offset - for RHS of panel */
offset = 0;
/* set blending again, as text drawing may clear it */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* draw protect 'lock' */
if (protect > -1) {
offset = 16;
UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, protect);
}
/* draw mute 'eye' */
if (mute > -1) {
offset += 16;
UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, mute);
}
/* draw NLA-action line 'status-icons' - only when there's an action */
if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
AnimData *adt= ale->adt;
offset += 16;
/* now draw some indicator icons */
if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
/* toggle for tweaking with mapping/no-mapping (i.e. 'in place editing' toggle) */
// for now, use pin icon to symbolise this
if (adt->flag & ADT_NLA_EDIT_NOMAP)
UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_PINNED);
else
UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_UNPINNED);
fdrawline((float)(v2d->cur.xmax-offset), yminc,
(float)(v2d->cur.xmax-offset), ymaxc);
offset += 16;;
/* 'tweaking action' indicator - not a button */
UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_EDIT);
}
else {
/* XXX firstly draw a little rect to help identify that it's different from the toggles */
glBegin(GL_LINE_LOOP);
glVertex2f((float)v2d->cur.xmax-offset-1, y-7);
glVertex2f((float)v2d->cur.xmax-offset-1, y+9);
glVertex2f((float)v2d->cur.xmax-1, y+9);
glVertex2f((float)v2d->cur.xmax-1, y-7);
glEnd(); // GL_LINES
/* 'push down' icon for normal active-actions */
UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE);
}
}
glDisable(GL_BLEND);
}
glDisable(GL_BLEND);
}
/* adjust y-position for next one */

View File

@@ -437,7 +437,7 @@ void time_header_buttons(const bContext *C, ARegion *ar)
&scene->r.psfra,0, 1, 0, 0,
"Show settings for frame range of animation preview");
xco += XIC*2.5;
xco += XIC*2;
uiBlockBeginAlign(block);
@@ -516,35 +516,37 @@ void time_header_buttons(const bContext *C, ARegion *ar)
xco+= XIC;
uiBlockEndAlign(block);
xco+= 0.5*XIC;
xco+= (short)(0.5*XIC);
uiBlockBeginAlign(block);
uiDefIconButBitS(block, TOG, AUTOKEY_ON, B_REDRAWALL, ICON_REC,
xco, yco, XIC, YIC, &(scene->toolsettings->autokey_mode), 0, 0, 0, 0, "Automatic keyframe insertion for Objects and Bones");
xco+= 1*XIC;
if (IS_AUTOKEY_ON(scene)) {
// uiDefButS(block, MENU, B_REDRAWALL,
// "Auto-Keying Mode %t|Add/Replace Keys%x3|Replace Keys %x5",
// xco, yco, (int)5.5*XIC, YIC, &(scene->toolsettings->autokey_mode), 0, 1, 0, 0,
// "Mode of automatic keyframe insertion for Objects and Bones");
uiDefButS(block, MENU, B_REDRAWALL,
"Auto-Keying Mode %t|Add/Replace%x3|Replace%x5",
xco, yco, (int)(4.25*XIC), YIC, &(scene->toolsettings->autokey_mode), 0, 1, 0, 0,
"Mode of automatic keyframe insertion for Objects and Bones");
xco+= (short)(4.25*XIC);
if (animtimer) {
uiDefButBitS(block, TOG, ANIMRECORD_FLAG_WITHNLA, B_REDRAWALL, "Layered",
xco,yco, 70, YIC,
xco,yco, (int)(3.5*XIC), YIC,
&(scene->toolsettings->autokey_flag),0, 1, 0, 0,
"Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking.");
uiBlockEndAlign(block);
xco+= (short)(3.5*XIC);
}
xco += XIC;
uiBlockEndAlign(block);
}
else {
xco+= (short)(5.25*XIC);
uiBlockEndAlign(block);
}
else
uiBlockEndAlign(block);
xco+= (4.5*XIC);
menustr= ANIM_build_keyingsets_menu(&scene->keyingsets, 0);
uiDefButI(block, MENU, B_DIFF,
@@ -554,11 +556,14 @@ void time_header_buttons(const bContext *C, ARegion *ar)
MEM_freeN(menustr);
xco+= (5.5*XIC);
/* NOTE: order of these buttons needs to be kept in sync with other occurances
* (see Outliner header for instance, also +/- stuff for filebrowser)
*/
uiBlockBeginAlign(block);
uiDefIconButO(block, BUT, "ANIM_OT_insert_keyframe", WM_OP_INVOKE_REGION_WIN, ICON_KEY_HLT, xco,yco,XIC,YIC, "Insert Keyframes for the Active Keying Set (I)");
xco += XIC;
uiDefIconButO(block, BUT, "ANIM_OT_delete_keyframe", WM_OP_INVOKE_REGION_WIN, ICON_KEY_DEHLT, xco,yco,XIC,YIC, "Delete Keyframes for the Active Keying Set (Alt-I)");
xco += XIC;
uiDefIconButO(block, BUT, "ANIM_OT_insert_keyframe", WM_OP_INVOKE_REGION_WIN, ICON_KEY_HLT, xco,yco,XIC,YIC, "Insert Keyframes for the Active Keying Set (I)");
xco += XIC;
uiBlockEndAlign(block);
xco+= XIC;