soc-2008-mxcurioni: corrected texture loading feedback, removed paper textures from the project
This commit is contained in:
@@ -8,7 +8,7 @@ incs = ''
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incs += '../blenkernel ../blenloader ../blenlib ../imbuf ../makesdna ../python '
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incs += '../render/extern/include ../render/intern/include ../include ../src'
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incs += ' #/extern/glew/include'
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incs += ' #/extern/glew/include #/intern/guardedalloc'
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_PNG_INC']
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@@ -265,27 +265,6 @@ void AppCanvas::Render(const StrokeRenderer *iRenderer)
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glBlendFunc(GL_DST_COLOR, GL_ZERO);
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if(_drawPaper)
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{
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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float zfar = _pViewer->zfar();
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zfar = zfar+0.1*zfar;
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//draw background paper // FIXME
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//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture(GL_TEXTURE_2D, StrokeRenderer::_textureManager->getPaperTextureIndex(_paperTextureIndex));
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glColor4f(1,1,1,0.0);
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glBegin(GL_TRIANGLE_STRIP);
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{
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glTexCoord2f(0,0); glVertex3f(0, 0, -1);
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glTexCoord2f(4,0); glVertex3f(2048, 0, -1);
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glTexCoord2f(0,4); glVertex3f(0, 2048, -1);
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glTexCoord2f(4,4); glVertex3f(2048, 2048, -1);
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}
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glEnd();
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}
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glPushAttrib(GL_COLOR_BUFFER_BIT);
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glBlendEquation(GL_FUNC_SUBTRACT);
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glBlendFunc(GL_ONE, GL_ONE);
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@@ -362,26 +341,6 @@ void AppCanvas::RenderBasic(const StrokeRenderer *iRenderer)
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}
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glBlendFunc(GL_DST_COLOR, GL_ZERO);
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if(_drawPaper)
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{
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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float zfar = _pViewer->zfar();
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zfar = zfar+0.1*zfar;
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//draw background paper // FIXME
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//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture(GL_TEXTURE_2D, StrokeRenderer::_textureManager->getPaperTextureIndex(_paperTextureIndex));
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glColor4f(1,1,1,0.0);
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glBegin(GL_TRIANGLE_STRIP);
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{
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glTexCoord2f(0,0); glVertex3f(0, 0, -1);
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glTexCoord2f(4,0); glVertex3f(2048, 0, -1);
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glTexCoord2f(0,4); glVertex3f(0, 2048, -1);
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glTexCoord2f(4,4); glVertex3f(2048, 2048, -1);
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}
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glEnd();
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}
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glDisable(GL_DEPTH_TEST);
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glPushAttrib(GL_COLOR_BUFFER_BIT);
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@@ -57,9 +57,6 @@ void Path::setRootDir(const string& iRootDir) {
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_HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc"
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+ string(DIR_SEP.c_str()) + "html" + string(DIR_SEP.c_str())
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+ "index.html";
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_PapersDir = _ProjectDir + string(DIR_SEP.c_str()) + "data"
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+ string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str())
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+ "papers" + string(DIR_SEP.c_str());
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_EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data"
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+ string(DIR_SEP.c_str()) + "env_map" + string(DIR_SEP.c_str());
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_MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data"
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@@ -46,7 +46,6 @@ namespace Config {
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string _PythonPath;
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string _BrowserCmd;
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string _HelpIndexPath;
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string _PapersDir;
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string _EnvMapDir;
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string _MapsDir;
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string _HomeDir;
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@@ -65,7 +64,6 @@ namespace Config {
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const string& getPythonPath() const {return _PythonPath;}
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const string& getBrowserCmd() const {return _BrowserCmd;}
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const string& getHelpIndexpath() const {return _HelpIndexPath;}
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const string& getPapersDir() const {return _PapersDir;}
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const string& getEnvMapDir() const {return _EnvMapDir;}
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const string& getMapsDir() const {return _MapsDir;}
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const string& getHomeDir() const {return _HomeDir;}
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@@ -102,10 +100,6 @@ namespace Config {
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static const real DEFAULT_SPHERE_RADIUS = 1.0;
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static const real DEFAULT_DKR_EPSILON = 0.0;
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// Papers
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static const string DEFAULT_PAPER_TEXTURE("whitepaper.jpg");
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} // End of namepace Config
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#endif // APP_CONFIG_H
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@@ -988,16 +988,6 @@ string Controller::getModulesDir() const {
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return dir;
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}
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void Controller::setPapersDir(const string& dir) {
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//_current_dirs->setValue("papers/dir", dir);
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}
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string Controller::getPapersDir() const {
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string dir = Config::Path::getInstance()->getPapersDir();
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//_current_dirs->getValue("papers/dir", dir);
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return dir;
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}
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void Controller::setHelpIndex(const string& index) {
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_help_index = index;
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}
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@@ -1077,11 +1067,6 @@ void Controller::init_options(){
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// Visibility
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setQuantitativeInvisibility(true);
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// Papers Textures
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vector<string> sl;
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sl.push_back( StringUtils::toAscii( cpath->getPapersDir() + Config::DEFAULT_PAPER_TEXTURE ) );
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TextureManager::Options::setPaperTextures( sl );
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// Drawing Buffers
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setFrontBufferFlag(false);
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setBackBufferFlag(true);
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@@ -132,8 +132,6 @@ public:
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string getModelsDir() const;
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void setModulesDir(const string& dir);
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string getModulesDir() const;
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void setPapersDir(const string& dir);
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string getPapersDir() const;
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void setHelpIndex(const string& dir);
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string getHelpIndex() const;
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void setBrowserCmd(const string& cmd);
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@@ -5,7 +5,7 @@
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#include "BPy_Id.h"
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#include "BPy_IntegrationType.h"
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#include "BPy_Interface0D.h"
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#include "Interface0D/BPy_CurvePoint.cpp"
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#include "Interface0D/BPy_CurvePoint.h"
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#include "Interface0D/CurvePoint/BPy_StrokeVertex.h"
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#include "Interface0D/BPy_SVertex.h"
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#include "Interface0D/BPy_ViewVertex.h"
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@@ -31,6 +31,7 @@ extern "C" {
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#include "BLI_blenlib.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "MEM_guardedalloc.h"
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}
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#include "../system/StringUtils.h"
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@@ -112,7 +113,6 @@ void GLStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
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//first texture, basically the only one for lighter strokes
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glBindTexture(GL_TEXTURE_2D, iStrokeRep->getTextureId());
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//glBindTexture(GL_TEXTURE_2D, _textureManager.getPaperTextureIndex());
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vector<Strip*>& strips = iStrokeRep->getStrips();
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for(vector<Strip*>::iterator s=strips.begin(), send=strips.end();
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@@ -173,7 +173,6 @@ void GLStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
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//first texture, basically the only one for lighter strokes
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glBindTexture(GL_TEXTURE_2D, iStrokeRep->getTextureId());
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//glBindTexture(GL_TEXTURE_2D, _textureManager.getPaperTextureIndex());
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vector<Strip*>& strips = iStrokeRep->getStrips();
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for(vector<Strip*>::iterator s=strips.begin(), send=strips.end();
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@@ -272,29 +271,6 @@ GLTextureManager::~GLTextureManager ()
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{
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}
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void
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GLTextureManager::loadPapers ()
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{
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unsigned size = _papertextures.size();
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_papertexname = new unsigned[size];
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GLuint *tmp = new GLuint[size];
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glGenTextures(size, tmp);
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for(unsigned i=0;i<size;++i){
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_papertexname[i] = tmp[i];
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}
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delete [] tmp;
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// Papers textures
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cout << "Loading papers textures..." << endl;
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for (unsigned i = 0; i < size; i++){
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cout << i << ": " << _papertextures[i] << endl;
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preparePaper(_papertextures[i].c_str(), _papertexname[i]);
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}
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cout << "Done." << endl << endl;
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}
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void GLTextureManager::loadStandardBrushes()
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{
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// getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::HUMID_MEDIUM);
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@@ -356,12 +332,11 @@ GLTextureManager::prepareTextureAlpha (string sname, GLuint itexname)
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char * name = (char *) sname.c_str();
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//soc
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// QImage qim(name);
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// QFileInfo fi(name);
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// QString filename = fi.fileName();
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ImBuf *qim = IMB_loadiffname(name, 0);
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char filename[FILE_MAXFILE];
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BLI_splitdirstring(name, filename);
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char *p = BLI_strdup(name);
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BLI_splitdirstring(p, filename);
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MEM_freeN(p);
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//soc if (qim.isNull())
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if (!qim) //soc
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@@ -394,7 +369,7 @@ GLTextureManager::prepareTextureAlpha (string sname, GLuint itexname)
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GL_ALPHA, GL_UNSIGNED_BYTE, qim->rect); //soc
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//soc cout << " \"" << filename.toAscii().data() << "\" loaded with "<< qim.depth() << " bits per pixel" << endl;
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cout << " \"" << StringUtils::toAscii(filename) << "\" loaded with "<< qim->depth << " bits per pixel" << endl;
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cout << " \"" << filename << "\" loaded with 32 bits per pixel" << endl;
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return true;
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@@ -407,12 +382,11 @@ GLTextureManager::prepareTextureLuminance (string sname, GLuint itexname)
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char * name = (char *) sname.c_str();
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//soc
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// QImage qim(name);
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// QFileInfo fi(name);
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// QString filename = fi.fileName();
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ImBuf *qim = IMB_loadiffname(name, 0);
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char filename[FILE_MAXFILE];
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BLI_splitdirstring(name, filename);
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char *p = BLI_strdup(name);
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BLI_splitdirstring(p, filename);
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MEM_freeN(p);
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if (!qim) //soc
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{
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@@ -442,7 +416,7 @@ GLTextureManager::prepareTextureLuminance (string sname, GLuint itexname)
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GL_LUMINANCE, GL_UNSIGNED_BYTE, qim->rect); //soc
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//soc cout << " \"" << filename.toAscii().data() << "\" loaded with "<< qim.depth() << " bits per pixel" << endl;
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cout << " \"" << StringUtils::toAscii(filename) << "\" loaded with "<< qim->depth << " bits per pixel" << endl;
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cout << " \"" << filename << "\" loaded with "<< qim->depth << " bits per pixel" << endl;
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return true;
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@@ -455,12 +429,11 @@ GLTextureManager::prepareTextureLuminanceAndAlpha (string sname, GLuint itexname
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char * name = (char *) sname.c_str();
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//soc
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// QImage qim(name);
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// QFileInfo fi(name);
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// QString filename = fi.fileName();
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ImBuf *qim = IMB_loadiffname(name, 0);
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char filename[FILE_MAXFILE];
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BLI_splitdirstring(name, filename);
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char *p = BLI_strdup(name);
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BLI_splitdirstring(p, filename);
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MEM_freeN(p);
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if (!qim) //soc
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{
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@@ -493,54 +466,10 @@ GLTextureManager::prepareTextureLuminanceAndAlpha (string sname, GLuint itexname
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GL_ALPHA, GL_UNSIGNED_BYTE, qim->rect); //soc
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//soc cout << " \"" << filename.toAscii().data() << "\" loaded with "<< qim.depth() << " bits per pixel" << endl;
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cout << " \"" << StringUtils::toAscii(filename) << "\" loaded with "<< qim->depth << " bits per pixel" << endl;
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cout << " \"" << filename << "\" loaded with "<< qim->depth << " bits per pixel" << endl;
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return true;
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}
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bool
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GLTextureManager::preparePaper (const char *name, GLuint itexname)
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{
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//soc
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// QImage qim(name);
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// QFileInfo fi(name);
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// QString filename = fi.fileName();
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ImBuf *qim = IMB_loadiffname(name, 0);
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char filename[FILE_MAXFILE];
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BLI_splitdirstring((char *)name, filename);
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if (!qim) //soc
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{
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cerr << " Error: unable to read \"" << filename << "\"" << endl;
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IMB_freeImBuf(qim);
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return false;
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}
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//soc: no test because IMB_loadiffname creates 32 bit image directly
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//
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// if (qim->depth != 32)
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// {
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// cerr<<" Error: \""<<filename<<"\" has "<< qim->depth <<" bits/pixel"<<endl; //soc
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// IMB_freeImBuf(qim);
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// return false;
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// }
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// QImage qim2=QGLWidget::convertToGLFormat( qim );
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glBindTexture(GL_TEXTURE_2D, itexname);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, qim->x, qim->y, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, qim->rect); // soc: was qim2
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//cout << " \"" << filename.toAscii().data() << "\" loaded with "<< qim.depth() << " bits per pixel" << endl;
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cout << " \"" << StringUtils::toAscii(filename) << "\" loaded with 32 bits per pixel" << endl;
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return true;
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}
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@@ -64,12 +64,10 @@ protected:
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virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM);
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protected:
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virtual void loadPapers();
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virtual void loadStandardBrushes();
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bool prepareTextureAlpha (string name, GLuint itexname);
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bool prepareTextureLuminance (string name, GLuint itexname);
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bool prepareTextureLuminanceAndAlpha (string name, GLuint itexname);
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bool preparePaper (const char *name, GLuint itexname);
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};
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@@ -56,9 +56,7 @@ Canvas::Canvas()
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_SelectedFEdge = 0;
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_pInstance = this;
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PseudoNoise::init(42);
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_paperTextureIndex = 0;
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_Renderer = 0;
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_drawPaper = true;
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_current_sm = NULL;
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_steerableViewMap = new SteerableViewMap(NB_STEERABLE_VIEWMAP-1);
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}
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@@ -68,9 +66,7 @@ Canvas::Canvas(const Canvas& iBrother)
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_SelectedFEdge = iBrother._SelectedFEdge;
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_pInstance = this;
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PseudoNoise::init(42);
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_paperTextureIndex = iBrother._paperTextureIndex;
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_Renderer = iBrother._Renderer;
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_drawPaper = iBrother._drawPaper;
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_current_sm = iBrother._current_sm;
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_steerableViewMap = new SteerableViewMap(*(iBrother._steerableViewMap));
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@@ -282,18 +278,6 @@ void Canvas::causalStyleModules(vector<unsigned>& vec, unsigned index) {
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vec.push_back(i);
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}
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void Canvas::changePaperTexture(bool increment)
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{
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if(increment)
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_paperTextureIndex = (_paperTextureIndex+1) % TextureManager::getPaperTexturesNumber();
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else
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{
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_paperTextureIndex--;
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if(_paperTextureIndex < 0)
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_paperTextureIndex = TextureManager::getPaperTexturesNumber() - 1;
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}
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}
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void Canvas::Render(const StrokeRenderer *iRenderer)
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{
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for (unsigned i = 0; i < _StyleModules.size(); i++) {
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@@ -76,8 +76,7 @@ protected:
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std::deque<StrokeLayer*> _Layers;
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std::deque<StyleModule*> _StyleModules;
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FEdge *_SelectedFEdge;
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int _paperTextureIndex;
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bool _drawPaper;
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StrokeRenderer *_Renderer;
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StyleModule* _current_sm;
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mapsMap _maps;
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@@ -171,7 +170,6 @@ public:
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inline FEdge * selectedFEdge() {return _SelectedFEdge;}
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virtual int width() const = 0;
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virtual int height() const = 0;
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inline int currentPaperTextureIndex() const {return _paperTextureIndex;}
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virtual BBox<Vec3r> scene3DBBox() const = 0;
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inline const StrokeRenderer * renderer() const {return _Renderer;}
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inline StyleModule* getCurrentStyleModule() { return _current_sm; }
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@@ -187,10 +185,6 @@ public:
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void setVisible(unsigned index, bool iVisible) ;
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//inline void setDensityMap(InformationMap<RGBImage>* iMap) {_DensityMap = iMap;}
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inline void AddLayer(StrokeLayer *iLayer) {_Layers.push_back(iLayer);}
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inline void setCurrentPaperTextureIndex(int i) {_paperTextureIndex = i;}
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void changePaperTexture(bool increment=true) ;
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/*! enables/disables paper texture */
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inline void togglePaperTexture() {_drawPaper = !_drawPaper;}
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void resetModified(bool iMod=false);
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void causalStyleModules(std::vector<unsigned>& vec, unsigned index = 0);
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void setModified(unsigned index, bool b);
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@@ -48,11 +48,6 @@ bool StrokeRenderer::loadTextures()
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return true;
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}
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// unsigned int StrokeRenderer::getPaperTextureIndex(unsigned int index)
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// {
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// return _textureManager->getPaperTextureIndex(index);
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||||
// }
|
||||
|
||||
|
||||
/**********************************/
|
||||
/* */
|
||||
@@ -66,9 +61,6 @@ bool StrokeRenderer::loadTextures()
|
||||
LIB_STROKE_EXPORT
|
||||
TextureManager* TextureManager::_pInstance = 0;
|
||||
|
||||
LIB_STROKE_EXPORT
|
||||
vector<string> TextureManager::_papertextures;
|
||||
|
||||
LIB_STROKE_EXPORT
|
||||
string TextureManager::_patterns_path;
|
||||
|
||||
@@ -77,7 +69,6 @@ string TextureManager::_brushes_path;
|
||||
|
||||
TextureManager::TextureManager ()
|
||||
{
|
||||
_papertexname = NULL;
|
||||
_hasLoadedTextures=false;
|
||||
_pInstance = this;
|
||||
_defaultTextureId = 0;
|
||||
@@ -85,8 +76,6 @@ TextureManager::TextureManager ()
|
||||
|
||||
TextureManager::~TextureManager ()
|
||||
{
|
||||
if (_papertexname)
|
||||
delete _papertexname;
|
||||
if(!_brushesMap.empty())
|
||||
_brushesMap.clear();
|
||||
_pInstance = 0;
|
||||
@@ -95,8 +84,7 @@ TextureManager::~TextureManager ()
|
||||
void TextureManager::load()
|
||||
{
|
||||
if(_hasLoadedTextures)
|
||||
return ;
|
||||
loadPapers();
|
||||
return;
|
||||
loadStandardBrushes();
|
||||
_hasLoadedTextures = true;
|
||||
}
|
||||
@@ -116,14 +104,6 @@ unsigned TextureManager::getBrushTextureIndex(string name, Stroke::MediumType lo
|
||||
}
|
||||
}
|
||||
|
||||
vector<string>& TextureManager::Options::getPaperTextures() {
|
||||
return _papertextures;
|
||||
}
|
||||
|
||||
void TextureManager::Options::setPaperTextures(const vector<string>& sl) {
|
||||
_papertextures = sl;
|
||||
}
|
||||
|
||||
void TextureManager::Options::setPatternsPath(const string& path) {
|
||||
_patterns_path = path;
|
||||
}
|
||||
@@ -139,8 +119,3 @@ void TextureManager::Options::setBrushesPath(const string& path) {
|
||||
string TextureManager::Options::getBrushesPath() {
|
||||
return _brushes_path;
|
||||
}
|
||||
|
||||
unsigned TextureManager::getPaperTexturesNumber() {
|
||||
return _papertextures.size();
|
||||
}
|
||||
|
||||
|
||||
@@ -59,16 +59,12 @@ public:
|
||||
static TextureManager * getInstance() {return _pInstance;}
|
||||
void load () ;
|
||||
unsigned getBrushTextureIndex(string name, Stroke::MediumType iType = Stroke::OPAQUE_MEDIUM) ;
|
||||
unsigned getPaperTextureIndex(unsigned i) { return _papertexname[i]; }
|
||||
|
||||
static unsigned getPaperTexturesNumber();
|
||||
inline bool hasLoaded() const {return _hasLoadedTextures;}
|
||||
inline unsigned int getDefaultTextureId() const {return _defaultTextureId;}
|
||||
|
||||
struct LIB_STROKE_EXPORT Options
|
||||
{
|
||||
static void setPaperTextures(const vector<string>& sl);
|
||||
static vector<string>& getPaperTextures();
|
||||
|
||||
static void setPatternsPath(const string& path);
|
||||
static string getPatternsPath();
|
||||
@@ -78,7 +74,6 @@ public:
|
||||
};
|
||||
|
||||
protected:
|
||||
virtual void loadPapers() = 0;
|
||||
virtual void loadStandardBrushes() = 0;
|
||||
virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM) = 0;
|
||||
|
||||
@@ -97,10 +92,8 @@ public:
|
||||
static TextureManager * _pInstance;
|
||||
bool _hasLoadedTextures;
|
||||
brushesMap _brushesMap;
|
||||
unsigned* _papertexname;
|
||||
static string _patterns_path;
|
||||
static string _brushes_path;
|
||||
static vector<string> _papertextures;
|
||||
unsigned int _defaultTextureId;
|
||||
};
|
||||
|
||||
@@ -132,7 +125,6 @@ class LIB_STROKE_EXPORT StrokeRenderer
|
||||
static bool loadTextures() ;
|
||||
|
||||
//static unsigned int getTextureIndex(unsigned int index) ;
|
||||
//static unsigned int getPaperTextureIndex(unsigned int index) ;
|
||||
static TextureManager *_textureManager;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user