Fix Face Set overlay rendering wrong color with modifiers
face_set_color_default was not copied when copying meshes, so when extracting the colors in the draw cache it was using a wrong default color ID. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8957
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@@ -927,6 +927,7 @@ void BKE_mesh_copy_settings(Mesh *me_dst, const Mesh *me_src)
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me_dst->remesh_mode = me_src->remesh_mode;
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me_dst->face_sets_color_seed = me_src->face_sets_color_seed;
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me_dst->face_sets_color_default = me_src->face_sets_color_default;
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/* Copy texture space. */
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me_dst->texflag = me_src->texflag;
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