Assets: Rename "Mark Asset" operator to "Mark as Asset"
This naming change was agreed on during the asset workshop. See https://code.blender.org/2021/06/asset-browser-workshop-outcomes/#terms-definitions.
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@@ -151,7 +151,7 @@ static int asset_mark_exec(bContext *C, wmOperator *op)
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static void ASSET_OT_mark(wmOperatorType *ot)
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{
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ot->name = "Mark Asset";
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ot->name = "Mark as Asset";
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ot->description =
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"Enable easier reuse of selected data-blocks through the Asset Browser, with the help of "
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"customizable metadata (like previews, descriptions and tags)";
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