Draw relationship lines for rigid body constraints
Makes it easier to see what's connected to what.
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@@ -37,6 +37,7 @@
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_smoke_types.h"
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#include "DNA_world_types.h"
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@@ -6957,6 +6958,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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/* not for sets, duplicators or picking */
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if (dflag == 0 && (v3d->flag & V3D_HIDE_HELPLINES) == 0 && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
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ListBase *list;
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RigidBodyCon *rbc = ob ? ob->rigidbody_constraint : NULL;
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/* draw hook center and offset line */
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if (ob != scene->obedit) draw_hooks(ob);
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@@ -7042,6 +7044,22 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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BKE_constraints_clear_evalob(cob);
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}
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/* draw rigid body constraint lines */
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if (rbc) {
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UI_ThemeColor(TH_WIRE);
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setlinestyle(3);
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glBegin(GL_LINES);
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if (rbc->ob1) {
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glVertex3fv(ob->obmat[3]);
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glVertex3fv(rbc->ob1->obmat[3]);
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}
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if (rbc->ob2) {
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glVertex3fv(ob->obmat[3]);
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glVertex3fv(rbc->ob2->obmat[3]);
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}
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glEnd();
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setlinestyle(0);
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}
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}
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free_old_images();
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