minor changes to outliner
- linking groups into a scene now uses the objects original layers (some users have the layers set to useful values, so overwriting isnt so nice). - dropping objects into the 3d view would make them active but not selected, a valid but confusing state, since most tools activate and select now objects.
This commit is contained in:
@@ -2122,6 +2122,7 @@ static int add_named_exec(bContext *C, wmOperator *op)
|
||||
ED_view3d_cursor3d_position(C, basen->object->loc, mval);
|
||||
}
|
||||
|
||||
ED_base_object_select(basen, BA_SELECT);
|
||||
ED_base_object_activate(C, basen);
|
||||
|
||||
copy_object_set_idnew(C, dupflag);
|
||||
|
||||
@@ -389,7 +389,7 @@ static void group_linkobs2scene_cb(bContext *UNUSED(C), Scene *scene, TreeElemen
|
||||
/* link to scene */
|
||||
base = MEM_callocN(sizeof(Base), "add_base");
|
||||
BLI_addhead(&scene->base, base);
|
||||
base->lay = (1 << 20) - 1; /*v3d->lay;*/ /* would be nice to use the 3d layer but the include's not here */
|
||||
base->lay = gob->ob->lay;
|
||||
gob->ob->flag |= SELECT;
|
||||
base->flag = gob->ob->flag;
|
||||
base->object = gob->ob;
|
||||
|
||||
Reference in New Issue
Block a user