Merge branch 'blender2.8' into soc-2018-bevel

This commit is contained in:
2018-07-21 19:29:15 +05:30
1444 changed files with 59674 additions and 41167 deletions

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@@ -624,10 +624,12 @@ endif()
if(NOT WITH_AUDASPACE)
if(WITH_OPENAL)
message(FATAL_ERROR "WITH_OPENAL requires WITH_AUDASPACE")
message(WARNING "WITH_OPENAL requires WITH_AUDASPACE which is disabled")
set(WITH_OPENAL OFF)
endif()
if(WITH_JACK)
message(FATAL_ERROR "WITH_JACK requires WITH_AUDASPACE")
message(WARNING "WITH_JACK requires WITH_AUDASPACE which is disabled")
set(WITH_JACK OFF)
endif()
endif()

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@@ -236,8 +236,12 @@ help: .FORCE
@echo " * check_descriptions - check for duplicate/invalid descriptions"
@echo ""
@echo "Utilities (not associated with building blender)"
@echo " * icons - updates PNG icons from SVG files."
@echo " * icons_geom - updates Geometry icons from BLEND file."
@echo " * icons - Updates PNG icons from SVG files."
@echo " Set environment variables 'BLENDER_BIN' and 'INKSCAPE_BIN'"
@echo " to define your own commands."
@echo " * icons_geom - Updates Geometry icons from BLEND file."
@echo " Set environment variable 'BLENDER_BIN'"
@echo " to define your own command."
@echo " * tgz - create a compressed archive of the source code."
@echo " * update - updates git and all submodules"
@echo ""

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@@ -77,7 +77,13 @@ if 'cmake' in builder:
# cmake_extra_options.append('-DCUDA_NVCC_EXECUTABLE=/usr/local/cuda-hack/nvcc')
elif builder.startswith('win'):
if builder.endswith('_vc2015'):
if builder.endswith('_vs2017'):
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 15 2017 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 15 2017'])
elif builder.endswith('_vc2015'):
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 14 2015 Win64'])
elif builder.startswith('win32'):

View File

@@ -600,7 +600,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_editor_curve
bf_editor_gpencil
bf_editor_interface
bf_editor_manipulator_library
bf_editor_gizmo_library
bf_editor_mesh
bf_editor_metaball
bf_editor_object
@@ -621,7 +621,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_python
bf_python_ext
bf_python_mathutils
bf_python_gawain
bf_python_gpu
bf_python_bmesh
bf_freestyle
bf_ikplugin
@@ -635,7 +635,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_physics
bf_nodes
bf_rna
bf_editor_manipulator_library # rna -> manipulator bad-level calls
bf_editor_gizmo_library # rna -> gizmo bad-level calls
bf_python
bf_imbuf
bf_blenlib

View File

@@ -1,14 +1,11 @@
echo No explicit msvc version requested, autodetecting version.
call "%~dp0\detect_msvc2013.cmd"
call "%~dp0\detect_msvc2017.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2015.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2017.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
echo Compiler Detection failed. Use verbose switch for more information.
exit /b 1

View File

@@ -1,4 +1,3 @@
if "%BUILD_VS_YEAR%"=="2013" set BUILD_VS_LIBDIRPOST=vc12
if "%BUILD_VS_YEAR%"=="2015" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc14

View File

@@ -1,3 +0,0 @@
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
call "%~dp0\detect_msvc_classic.cmd"

View File

@@ -59,8 +59,6 @@ if NOT "%1" == "" (
set VSWHERE_ARGS=-products Microsoft.VisualStudio.Product.BuildTools
) else if "%1" == "2015" (
set BUILD_VS_YEAR=2015
) else if "%1" == "2013" (
set BUILD_VS_YEAR=2013
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1

View File

@@ -22,13 +22,13 @@ echo - packagename [newname] ^(override default cpack package name^)
echo - buildir [newdir] ^(override default build folder^)
echo - x86 ^(override host auto-detect and build 32 bit code^)
echo - x64 ^(override host auto-detect and build 64 bit code^)
echo - 2013 ^(build with visual studio 2013^)
echo.
echo Experimental options
echo - 2015 ^(build with visual studio 2015^)
echo - 2017 ^(build with visual studio 2017^)
echo - 2017pre ^(build with visual studio 2017 pre-release^)
echo - 2017b ^(build with visual studio 2017 Build Tools^)
echo.
echo Experimental options
echo - 2015 ^(build with visual studio 2015^)
echo - clang ^(enable building with clang^)
echo - asan ^(enable asan when building with clang^)
echo - ninja ^(enable building with ninja instead of msbuild^)

View File

@@ -7,7 +7,7 @@
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
@@ -22,21 +22,21 @@
#
# Name:
# dna.py
#
#
# Description:
# Creates a browsable DNA output to HTML.
#
#
# Author:
# Jeroen Bakker
#
#
# Version:
# v0.1 (12-05-2009) - migration of original source code to python.
# Added code to support blender 2.5 branch
# v0.2 (25-05-2009) - integrated with BlendFileReader.py
#
#
# Input:
# blender build executable
#
#
# Output:
# dna.html
# dna.css (will only be created when not existing)
@@ -76,12 +76,12 @@ class DNACatalogHTML:
DNACatalog is a catalog of all information in the DNA1 file-block
'''
def __init__(self, catalog, bpy_module = None):
def __init__(self, catalog, bpy_module=None):
self.Catalog = catalog
self.bpy = bpy_module
def WriteToHTML(self, handle):
dna_html_template = """
<!DOCTYPE html PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN http://www.w3.org/TR/html4/loose.dtd>
<html>
@@ -105,10 +105,10 @@ class DNACatalogHTML:
${structs_content}
</body>
</html>"""
header = self.Catalog.Header
bpy = self.bpy
# ${version} and ${revision}
if bpy:
version = '.'.join(map(str, bpy.app.version))
@@ -116,7 +116,7 @@ class DNACatalogHTML:
else:
version = str(header.Version)
revision = 'Unknown'
# ${bitness}
if header.PointerSize == 8:
bitness = '64 bit'
@@ -125,10 +125,10 @@ class DNACatalogHTML:
# ${endianness}
if header.LittleEndianness:
endianess= 'Little endianness'
endianess = 'Little endianness'
else:
endianess= 'Big endianness'
endianess = 'Big endianness'
# ${structs_list}
log.debug("Creating structs index")
structs_list = ''
@@ -136,7 +136,7 @@ class DNACatalogHTML:
structureIndex = 0
for structure in self.Catalog.Structs:
structs_list += list_item.format(structureIndex, structure.Type.Name)
structureIndex+=1
structureIndex += 1
# ${structs_content}
log.debug("Creating structs content")
@@ -144,20 +144,20 @@ class DNACatalogHTML:
for structure in self.Catalog.Structs:
log.debug(structure.Type.Name)
structs_content += self.Structure(structure)
d = dict(
version = version,
revision = revision,
bitness = bitness,
endianness = endianess,
structs_list = structs_list,
structs_content = structs_content
version=version,
revision=revision,
bitness=bitness,
endianness=endianess,
structs_list=structs_list,
structs_content=structs_content
)
dna_html = Template(dna_html_template).substitute(d)
dna_html = self.format(dna_html)
handle.write(dna_html)
def Structure(self, structure):
struct_table_template = """
<table><a name="${struct_name}"></a>
@@ -178,23 +178,23 @@ class DNACatalogHTML:
</table>
<label>Total size: ${size} bytes</label><br/>
<label>(<a href="#top">top</a>)</label><br/>"""
d = dict(
struct_name = structure.Type.Name,
fields = self.StructureFields(structure, None, 0),
size = str(structure.Type.Size)
struct_name=structure.Type.Name,
fields=self.StructureFields(structure, None, 0),
size=str(structure.Type.Size)
)
struct_table = Template(struct_table_template).substitute(d)
return struct_table
def StructureFields(self, structure, parentReference, offset):
fields = ''
for field in structure.Fields:
fields += self.StructureField(field, structure, parentReference, offset)
offset += field.Size(self.Catalog.Header)
return fields
def StructureField(self, field, structure, parentReference, offset):
structure_field_template = """
<tr>
@@ -205,7 +205,7 @@ class DNACatalogHTML:
<td>${offset}</td>
<td>${size}</td>
</tr>"""
if field.Type.Structure is None or field.Name.IsPointer():
# ${reference}
@@ -216,37 +216,37 @@ class DNACatalogHTML:
struct = '<a href="#{0}">{0}</a>'.format(structure.Type.Name)
else:
struct = structure.Type.Name
# ${type}
type = field.Type.Name
# ${name}
name = field.Name.Name
# ${offset}
# offset already set
# ${size}
size = field.Size(self.Catalog.Header)
d = dict(
reference = reference,
struct = struct,
type = type,
name = name,
offset = offset,
size = size
reference=reference,
struct=struct,
type=type,
name=name,
offset=offset,
size=size
)
structure_field = Template(structure_field_template).substitute(d)
elif field.Type.Structure is not None:
reference = field.Name.AsReference(parentReference)
structure_field = self.StructureFields(field.Type.Structure, reference, offset)
structure_field = self.StructureFields(field.Type.Structure, reference, offset)
return structure_field
def indent(self, input, dent, startswith = ''):
def indent(self, input, dent, startswith=''):
output = ''
if dent < 0:
for line in input.split('\n'):
@@ -257,19 +257,19 @@ class DNACatalogHTML:
output += line.lstrip() + '\n' # remove indentation completely
elif dent > 0:
for line in input.split('\n'):
output += ' '* dent + line + '\n'
output += ' ' * dent + line + '\n'
return output
def format(self, input):
diff = {
'\n<!DOCTYPE':'<!DOCTYPE',
'\n</ul>' :'</ul>',
'<a name' :'\n<a name',
'<tr>\n' :'<tr>',
'<tr>' :' <tr>',
'</th>\n' :'</th>',
'</td>\n' :'</td>',
'<tbody>\n' :'<tbody>'
'\n<!DOCTYPE': '<!DOCTYPE',
'\n</ul>': '</ul>',
'<a name': '\n<a name',
'<tr>\n': '<tr>',
'<tr>': ' <tr>',
'</th>\n': '</th>',
'</td>\n': '</td>',
'<tbody>\n': '<tbody>'
}
output = self.indent(input, 0)
for key, value in diff.items():
@@ -283,17 +283,17 @@ class DNACatalogHTML:
'''
css = """
@CHARSET "ISO-8859-1";
body {
font-family: verdana;
font-size: small;
}
div.title {
font-size: large;
text-align: center;
}
h1 {
page-break-before: always;
}
@@ -304,7 +304,7 @@ class DNACatalogHTML:
margin-right: 3%;
padding-left: 40px;
}
h1:hover{
background-color: #EBEBEB;
}
@@ -312,7 +312,7 @@ class DNACatalogHTML:
h3 {
padding-left: 40px;
}
table {
border-width: 1px;
border-style: solid;
@@ -321,21 +321,21 @@ class DNACatalogHTML:
width: 94%;
margin: 20px 3% 10px;
}
caption {
margin-bottom: 5px;
}
th {
background-color: #000000;
color:#ffffff;
padding-left:5px;
padding-right:5px;
}
tr {
}
td {
border-width: 1px;
border-style: solid;
@@ -343,12 +343,12 @@ class DNACatalogHTML:
padding-left:5px;
padding-right:5px;
}
label {
float:right;
margin-right: 3%;
}
ul.multicolumn {
list-style:none;
float:left;
@@ -361,18 +361,18 @@ class DNACatalogHTML:
width:200px;
margin-right:0px;
}
a {
color:#a000a0;
text-decoration:none;
}
a:hover {
color:#a000a0;
text-decoration:underline;
}
"""
css = self.indent(css, 0)
handle.write(css)
@@ -389,13 +389,13 @@ def usage():
print("\tdefault: % blender2.5 --background -noaudio --python BlendFileDnaExporter_25.py")
print("\twith options: % blender2.5 --background -noaudio --python BlendFileDnaExporter_25.py -- --dna-keep-blend --dna-debug\n")
######################################################
# Main
######################################################
def main():
import os, os.path
try:
@@ -408,37 +408,37 @@ def main():
else:
filename = 'dna'
dir = os.path.dirname(__file__)
Path_Blend = os.path.join(dir, filename + '.blend') # temporary blend file
Path_HTML = os.path.join(dir, filename + '.html') # output html file
Path_CSS = os.path.join(dir, 'dna.css') # output css file
Path_Blend = os.path.join(dir, filename + '.blend') # temporary blend file
Path_HTML = os.path.join(dir, filename + '.html') # output html file
Path_CSS = os.path.join(dir, 'dna.css') # output css file
# create a blend file for dna parsing
if not os.path.exists(Path_Blend):
log.info("1: write temp blend file with SDNA info")
log.info(" saving to: " + Path_Blend)
try:
bpy.ops.wm.save_as_mainfile(filepath = Path_Blend, copy = True, compress = False)
bpy.ops.wm.save_as_mainfile(filepath=Path_Blend, copy=True, compress=False)
except:
log.error("Filename {0} does not exist and can't be created... quitting".format(Path_Blend))
return
else:
log.info("1: found blend file with SDNA info")
log.info(" " + Path_Blend)
# read blend header from blend file
log.info("2: read file:")
if not dir in sys.path:
sys.path.append(dir)
import BlendFileReader
handle = BlendFileReader.openBlendFile(Path_Blend)
blendfile = BlendFileReader.BlendFile(handle)
catalog = DNACatalogHTML(blendfile.Catalog, bpy)
# close temp file
handle.close()
# deleting or not?
if '--dna-keep-blend' in sys.argv:
# keep the blend, useful for studying hexdumps
@@ -449,7 +449,7 @@ def main():
log.info("5: close and delete temp blend:")
log.info(" {0}".format(Path_Blend))
os.remove(Path_Blend)
# export dna to xhtml
log.info("6: export sdna to xhtml file: %r" % Path_HTML)
handleHTML = open(Path_HTML, "w")
@@ -466,12 +466,12 @@ def main():
if not bpy.app.background:
log.info("7: quit blender")
bpy.ops.wm.exit_blender()
except ImportError:
log.warning(" skipping, not running in Blender")
usage()
sys.exit(2)
if __name__ == '__main__':
main()

View File

@@ -7,7 +7,7 @@
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
@@ -34,6 +34,7 @@ log = logging.getLogger("BlendFileReader")
# module global routines
######################################################
def ReadString(handle, length):
'''
ReadString reads a String of given length or a zero terminating String
@@ -45,7 +46,7 @@ def ReadString(handle, length):
# length == 0 means we want a zero terminating string
result = ""
s = ReadString(handle, 1)
while s!="\0":
while s != "\0":
result += s
s = ReadString(handle, 1)
return result
@@ -57,7 +58,7 @@ def Read(type, handle, fileheader):
'''
def unpacked_bytes(type_char, size):
return struct.unpack(fileheader.StructPre + type_char, handle.read(size))[0]
if type == 'ushort':
return unpacked_bytes("H", 2) # unsigned short
elif type == 'short':
@@ -94,10 +95,10 @@ def openBlendFile(filename):
log.debug("decompressing started")
fs = gzip.open(filename, "rb")
handle = tempfile.TemporaryFile()
data = fs.read(1024*1024)
while data:
handle.write(data)
data = fs.read(1024*1024)
data = fs.read(1024 * 1024)
while data:
handle.write(data)
data = fs.read(1024 * 1024)
log.debug("decompressing finished")
fs.close()
log.debug("resetting decompressed file")
@@ -112,7 +113,7 @@ def Align(handle):
offset = handle.tell()
trim = offset % 4
if trim != 0:
handle.seek(4-trim, os.SEEK_CUR)
handle.seek(4 - trim, os.SEEK_CUR)
######################################################
@@ -121,14 +122,14 @@ def Align(handle):
class BlendFile:
'''
Reads a blendfile and store the header, all the fileblocks, and catalogue
Reads a blendfile and store the header, all the fileblocks, and catalogue
structs foound in the DNA fileblock
- BlendFile.Header (BlendFileHeader instance)
- BlendFile.Blocks (list of BlendFileBlock instances)
- BlendFile.Catalog (DNACatalog instance)
'''
def __init__(self, handle):
log.debug("initializing reading blend-file")
self.Header = BlendFileHeader(handle)
@@ -141,13 +142,13 @@ class BlendFile:
found_dna_block = True
else:
fileblock.Header.skip(handle)
self.Blocks.append(fileblock)
fileblock = BlendFileBlock(handle, self)
# appending last fileblock, "ENDB"
self.Blocks.append(fileblock)
# seems unused?
"""
def FindBlendFileBlocksWithCode(self, code):
@@ -164,27 +165,27 @@ class BlendFileHeader:
BlendFileHeader allocates the first 12 bytes of a blend file.
It contains information about the hardware architecture.
Header example: BLENDER_v254
BlendFileHeader.Magic (str)
BlendFileHeader.PointerSize (int)
BlendFileHeader.LittleEndianness (bool)
BlendFileHeader.StructPre (str) see http://docs.python.org/py3k/library/struct.html#byte-order-size-and-alignment
BlendFileHeader.Version (int)
'''
def __init__(self, handle):
log.debug("reading blend-file-header")
self.Magic = ReadString(handle, 7)
log.debug(self.Magic)
pointersize = ReadString(handle, 1)
log.debug(pointersize)
if pointersize == "-":
self.PointerSize = 8
if pointersize == "_":
self.PointerSize = 4
endianness = ReadString(handle, 1)
log.debug(endianness)
if endianness == "v":
@@ -193,11 +194,11 @@ class BlendFileHeader:
if endianness == "V":
self.LittleEndianness = False
self.StructPre = ">"
version = ReadString(handle, 3)
log.debug(version)
self.Version = int(version)
log.debug("{0} {1} {2} {3}".format(self.Magic, self.PointerSize, self.LittleEndianness, version))
@@ -206,11 +207,11 @@ class BlendFileBlock:
BlendFileBlock.File (BlendFile)
BlendFileBlock.Header (FileBlockHeader)
'''
def __init__(self, handle, blendfile):
self.File = blendfile
self.Header = FileBlockHeader(handle, blendfile.Header)
def Get(self, handle, path):
log.debug("find dna structure")
dnaIndex = self.Header.SDNAIndex
@@ -232,7 +233,7 @@ class FileBlockHeader:
Count (int)
FileOffset (= file pointer of datablock)
'''
def __init__(self, handle, fileheader):
self.Code = ReadString(handle, 4).strip()
if self.Code != "ENDB":
@@ -257,28 +258,28 @@ class FileBlockHeader:
class DNACatalog:
'''
DNACatalog is a catalog of all information in the DNA1 file-block
Header = None
Names = None
Types = None
Structs = None
'''
def __init__(self, fileheader, handle):
log.debug("building DNA catalog")
self.Names=[]
self.Types=[]
self.Structs=[]
self.Names = []
self.Types = []
self.Structs = []
self.Header = fileheader
SDNA = ReadString(handle, 4)
# names
NAME = ReadString(handle, 4)
numberOfNames = Read('uint', handle, fileheader)
log.debug("building #{0} names".format(numberOfNames))
for i in range(numberOfNames):
name = ReadString(handle,0)
name = ReadString(handle, 0)
self.Names.append(DNAName(name))
Align(handle)
@@ -287,7 +288,7 @@ class DNACatalog:
numberOfTypes = Read('uint', handle, fileheader)
log.debug("building #{0} types".format(numberOfTypes))
for i in range(numberOfTypes):
type = ReadString(handle,0)
type = ReadString(handle, 0)
self.Types.append(DNAType(type))
Align(handle)
@@ -321,24 +322,24 @@ class DNACatalog:
class DNAName:
'''
DNAName is a C-type name stored in the DNA.
Name = str
'''
def __init__(self, name):
self.Name = name
def AsReference(self, parent):
if parent is None:
result = ""
else:
result = parent+"."
result = parent + "."
result = result + self.ShortName()
return result
def ShortName(self):
result = self.Name;
result = self.Name
result = result.replace("*", "")
result = result.replace("(", "")
result = result.replace(")", "")
@@ -346,12 +347,12 @@ class DNAName:
if Index != -1:
result = result[0:Index]
return result
def IsPointer(self):
return self.Name.find("*")>-1
return self.Name.find("*") > -1
def IsMethodPointer(self):
return self.Name.find("(*")>-1
return self.Name.find("(*") > -1
def ArraySize(self):
result = 1
@@ -360,10 +361,10 @@ class DNAName:
while Index != -1:
Index2 = Temp.find("]")
result*=int(Temp[Index+1:Index2])
Temp = Temp[Index2+1:]
result *= int(Temp[Index + 1:Index2])
Temp = Temp[Index2 + 1:]
Index = Temp.find("[")
return result
@@ -375,46 +376,46 @@ class DNAType:
Size = int
Structure = DNAStructure
'''
def __init__(self, aName):
self.Name = aName
self.Structure=None
self.Structure = None
class DNAStructure:
'''
DNAType is a C-type structure stored in the DNA
Type = DNAType
Fields = [DNAField]
'''
def __init__(self, aType):
self.Type = aType
self.Type.Structure = self
self.Fields=[]
self.Fields = []
def GetField(self, header, handle, path):
splitted = path.partition(".")
name = splitted[0]
rest = splitted[2]
offset = 0;
offset = 0
for field in self.Fields:
if field.Name.ShortName() == name:
log.debug("found "+name+"@"+str(offset))
log.debug("found " + name + "@" + str(offset))
handle.seek(offset, os.SEEK_CUR)
return field.DecodeField(header, handle, rest)
else:
offset += field.Size(header)
log.debug("error did not find "+path)
log.debug("error did not find " + path)
return None
class DNAField:
'''
DNAField is a coupled DNAType and DNAName.
Type = DNAType
Name = DNAName
'''
@@ -422,25 +423,24 @@ class DNAField:
def __init__(self, aType, aName):
self.Type = aType
self.Name = aName
def Size(self, header):
if self.Name.IsPointer() or self.Name.IsMethodPointer():
return header.PointerSize*self.Name.ArraySize()
return header.PointerSize * self.Name.ArraySize()
else:
return self.Type.Size*self.Name.ArraySize()
return self.Type.Size * self.Name.ArraySize()
def DecodeField(self, header, handle, path):
if path == "":
if self.Name.IsPointer():
return Read('pointer', handle, header)
if self.Type.Name=="int":
if self.Type.Name == "int":
return Read('int', handle, header)
if self.Type.Name=="short":
if self.Type.Name == "short":
return Read('short', handle, header)
if self.Type.Name=="float":
if self.Type.Name == "float":
return Read('float', handle, header)
if self.Type.Name=="char":
if self.Type.Name == "char":
return ReadString(handle, self.Name.ArraySize())
else:
return self.Type.Structure.GetField(header, handle, path)

View File

@@ -42,6 +42,7 @@ def man_format(data):
data = data.replace("\t", " ")
return data
if len(sys.argv) != 3:
import getopt
raise getopt.GetoptError("Usage: %s <path-to-blender> <output-filename>" % sys.argv[0])

View File

@@ -73,6 +73,8 @@ def rna_info_BuildRNAInfo_cache():
if rna_info_BuildRNAInfo_cache.ret is None:
rna_info_BuildRNAInfo_cache.ret = rna_info.BuildRNAInfo()
return rna_info_BuildRNAInfo_cache.ret
rna_info_BuildRNAInfo_cache.ret = None
# --- end rna_info cache
@@ -332,9 +334,9 @@ except ImportError:
# to avoid having to match Blender's source tree.
EXTRA_SOURCE_FILES = (
"../../../release/scripts/templates_py/bmesh_simple.py",
"../../../release/scripts/templates_py/manipulator_operator.py",
"../../../release/scripts/templates_py/manipulator_operator_target.py",
"../../../release/scripts/templates_py/manipulator_simple.py",
"../../../release/scripts/templates_py/gizmo_operator.py",
"../../../release/scripts/templates_py/gizmo_operator_target.py",
"../../../release/scripts/templates_py/gizmo_simple.py",
"../../../release/scripts/templates_py/operator_simple.py",
"../../../release/scripts/templates_py/ui_panel_simple.py",
"../../../release/scripts/templates_py/ui_previews_custom_icon.py",
@@ -434,7 +436,7 @@ else:
BLENDER_VERSION_DOTS = ".".join(blender_version_strings)
if BLENDER_REVISION != "Unknown":
# '2.62a SHA1' (release) or '2.62.1 SHA1' (non-release)
BLENDER_VERSION_DOTS += " " + BLENDER_REVISION
BLENDER_VERSION_DOTS += " " + BLENDER_REVISION
if is_release:
# '2_62a_release'
@@ -516,6 +518,8 @@ def escape_rst(text):
""" Escape plain text which may contain characters used by RST.
"""
return text.translate(escape_rst.trans)
escape_rst.trans = str.maketrans({
"`": "\\`",
"|": "\\|",
@@ -1018,6 +1022,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
file.close()
# Changes in Blender will force errors here
context_type_map = {
"active_base": ("ObjectBase", False),

View File

@@ -21,7 +21,7 @@
# <pep8 compliant>
bpy_types_Operator_bl_property__doc__ = (
"""
"""
The name of a property to use as this operators primary property.
Currently this is only used to select the default property when
expanding an operator into a menu.

View File

@@ -29,7 +29,7 @@ You'll need to specify your user login and password, obviously.
Example usage:
./sphinx_doc_update.py --mirror ../../../docs/remote_api_backup/ --source ../.. --blender ../../../build_cmake/bin/blender --user foobar --password barfoo
./sphinx_doc_update.py --mirror ../../../docs/remote_api_backup/ --source ../.. --blender ../../../build_cmake/bin/blender --user foobar --password barfoo
"""
@@ -107,14 +107,16 @@ def main():
with tempfile.TemporaryDirectory() as tmp_dir:
# II) Generate doc source in temp dir.
doc_gen_cmd = (args.blender, "--background", "-noaudio", "--factory-startup", "--python-exit-code", "1",
"--python", "%s/doc/python_api/sphinx_doc_gen.py" % args.source_dir, "--",
"--output", tmp_dir)
doc_gen_cmd = (
args.blender, "--background", "-noaudio", "--factory-startup", "--python-exit-code", "1",
"--python", "%s/doc/python_api/sphinx_doc_gen.py" % args.source_dir, "--",
"--output", tmp_dir
)
subprocess.run(doc_gen_cmd)
# III) Get Blender version info.
getver_file = os.path.join(tmp_dir, "blendver.txt")
getver_script = (""
getver_script = (
"import sys, bpy\n"
"with open(sys.argv[-1], 'w') as f:\n"
" is_release = bpy.app.version_cycle in {'rc', 'release'}\n"
@@ -124,7 +126,8 @@ def main():
" f.write('%d.%d%s\\n' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char)\n"
" if is_release else '%s\\n' % branch)\n"
" f.write('%d_%d%s_release' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char)\n"
" if is_release else '%d_%d_%d' % bpy.app.version)\n")
" if is_release else '%d_%d_%d' % bpy.app.version)\n"
)
get_ver_cmd = (args.blender, "--background", "-noaudio", "--factory-startup", "--python-exit-code", "1",
"--python-expr", getver_script, "--", getver_file)
subprocess.run(get_ver_cmd)

View File

@@ -34,7 +34,6 @@ add_subdirectory(opencolorio)
add_subdirectory(mikktspace)
add_subdirectory(glew-mx)
add_subdirectory(eigen)
add_subdirectory(gawain)
if(WITH_AUDASPACE)
add_subdirectory(audaspace)

View File

@@ -60,6 +60,10 @@ link_directories(${OPENIMAGEIO_LIBPATH}
${TIFF_LIBPATH}
${OPENEXR_LIBPATH})
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
add_definitions(${GL_DEFINITIONS})
include_directories(${INC})
@@ -81,7 +85,6 @@ macro(cycles_target_link_libraries target)
target_link_libraries(${target} ${OPENSUBDIV_LIBRARIES})
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
target_link_libraries(${target} ${OPENCOLORIO_LIBRARIES})
endif()
target_link_libraries(

View File

@@ -164,7 +164,7 @@ bool link_ptxas(CompilationSettings &settings)
ptx += " --verbose";
printf("%s\n", ptx.c_str());
}
int pxresult = system(ptx.c_str());
if(pxresult) {
fprintf(stderr, "Error: ptxas failed (%x)\n\n", pxresult);

View File

@@ -112,4 +112,3 @@ int main(int argc, const char **argv)
return 0;
}

View File

@@ -524,4 +524,3 @@ int main(int argc, const char **argv)
return 0;
}

View File

@@ -184,7 +184,7 @@ static bool xml_equal_string(xml_node node, const char *name, const char *value)
if(attr)
return string_iequals(attr.value(), value);
return false;
}
@@ -697,4 +697,3 @@ void xml_read_file(Scene *scene, const char *filepath)
}
CCL_NAMESPACE_END

View File

@@ -39,7 +39,7 @@ def write(node, fname):
f = open(fname, "w")
f.write(s)
class CyclesXMLSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@@ -53,11 +53,11 @@ class CyclesXMLSettings(bpy.types.PropertyGroup):
maxlen=256,
default='',
subtype='FILE_PATH')
@classmethod
def unregister(cls):
del bpy.types.Scene.cycles_xml
# User Interface Drawing Code
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -74,13 +74,13 @@ class PHYSICS_PT_fluid_export(RenderButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
cycles = context.scene.cycles_xml
#layout.prop(cycles, "filepath")
layout.operator("export_mesh.cycles_xml")
# Export Operator
class ExportCyclesXML(bpy.types.Operator, ExportHelper):
bl_idname = "export_mesh.cycles_xml"
@@ -117,23 +117,23 @@ class ExportCyclesXML(bpy.types.Operator, ExportHelper):
P += "%f %f %f " % (v.co[0], v.co[1], v.co[2])
verts_and_uvs = zip(mesh.tessfaces, mesh.tessface_uv_textures.active.data)
for f, uvf in verts_and_uvs:
vcount = len(f.vertices)
nverts += str(vcount) + " "
for v in f.vertices:
verts += str(v) + " "
uvs += str(uvf.uv1[0]) + " " + str(uvf.uv1[1]) + " "
uvs += str(uvf.uv2[0]) + " " + str(uvf.uv2[1]) + " "
uvs += str(uvf.uv3[0]) + " " + str(uvf.uv3[1]) + " "
if vcount==4:
uvs += " " + str(uvf.uv4[0]) + " " + str(uvf.uv4[1]) + " "
node = etree.Element('mesh', attrib={'nverts': nverts.strip(), 'verts': verts.strip(), 'P': P, 'UV' : uvs.strip()})
# write to file
write(node, filepath)
@@ -147,5 +147,3 @@ def unregister():
if __name__ == "__main__":
register()

View File

@@ -45,9 +45,9 @@ if "bpy" in locals():
import bpy
from . import (
engine,
version_update,
)
engine,
version_update,
)
class CyclesRender(bpy.types.RenderEngine):

View File

@@ -82,15 +82,17 @@ def _parse_command_line():
if args.cycles_resumable_current_chunk is not None:
import _cycles
_cycles.set_resumable_chunk(
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_current_chunk))
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_current_chunk),
)
elif args.cycles_resumable_start_chunk is not None and \
args.cycles_resumable_end_chunk:
args.cycles_resumable_end_chunk:
import _cycles
_cycles.set_resumable_chunk_range(
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_start_chunk),
int(args.cycles_resumable_end_chunk))
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_start_chunk),
int(args.cycles_resumable_end_chunk),
)
def init():
@@ -209,6 +211,7 @@ def system_info():
import _cycles
return _cycles.system_info()
def register_passes(engine, scene, srl):
engine.register_pass(scene, srl, "Combined", 4, "RGBA", 'COLOR')

File diff suppressed because it is too large Load Diff

View File

@@ -17,7 +17,7 @@
# <pep8 compliant>
import bpy
from bpy_extras.node_utils import find_node_input, find_output_node
from bpy_extras.node_utils import find_node_input
from bl_operators.presets import PresetMenu
from bpy.types import (
@@ -1008,7 +1008,7 @@ class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
def poll(cls, context):
ob = context.object
return (CyclesButtonsPanel.poll(context) and
ob and ((ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'LAMP'}) or
ob and ((ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'LIGHT'}) or
(ob.dupli_type == 'COLLECTION' and ob.dupli_group)))
def draw(self, context):
@@ -1029,7 +1029,7 @@ class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
flow.prop(visibility, "transmission")
flow.prop(visibility, "scatter")
if ob.type != 'LAMP':
if ob.type != 'LIGHT':
flow.prop(visibility, "shadow")
row = layout.row()
@@ -1049,34 +1049,34 @@ class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
class CYCLES_OT_use_shading_nodes(Operator):
"""Enable nodes on a material, world or lamp"""
"""Enable nodes on a material, world or light"""
bl_idname = "cycles.use_shading_nodes"
bl_label = "Use Nodes"
@classmethod
def poll(cls, context):
return (getattr(context, "material", False) or getattr(context, "world", False) or
getattr(context, "lamp", False))
getattr(context, "light", False))
def execute(self, context):
if context.material:
context.material.use_nodes = True
elif context.world:
context.world.use_nodes = True
elif context.lamp:
context.lamp.use_nodes = True
elif context.light:
context.light.use_nodes = True
return {'FINISHED'}
def panel_node_draw(layout, id_data, output_types, input_name):
def panel_node_draw(layout, id_data, output_type, input_name):
if not id_data.use_nodes:
layout.operator("cycles.use_shading_nodes", icon='NODETREE')
return False
ntree = id_data.node_tree
node = find_output_node(ntree, output_types)
node = ntree.get_output_node('CYCLES')
if node:
input = find_node_input(node, input_name)
if input:
@@ -1089,7 +1089,7 @@ def panel_node_draw(layout, id_data, output_types, input_name):
return True
class CYCLES_LAMP_PT_preview(CyclesButtonsPanel, Panel):
class CYCLES_LIGHT_PT_preview(CyclesButtonsPanel, Panel):
bl_label = "Preview"
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@@ -1097,52 +1097,52 @@ class CYCLES_LAMP_PT_preview(CyclesButtonsPanel, Panel):
@classmethod
def poll(cls, context):
return (
context.lamp and
context.light and
not (
context.lamp.type == 'AREA' and
context.lamp.cycles.is_portal
context.light.type == 'AREA' and
context.light.cycles.is_portal
) and
CyclesButtonsPanel.poll(context)
)
def draw(self, context):
self.layout.template_preview(context.lamp)
self.layout.template_preview(context.light)
class CYCLES_LAMP_PT_lamp(CyclesButtonsPanel, Panel):
bl_label = "Lamp"
class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
bl_label = "Light"
bl_context = "data"
@classmethod
def poll(cls, context):
return context.lamp and CyclesButtonsPanel.poll(context)
return context.light and CyclesButtonsPanel.poll(context)
def draw(self, context):
layout = self.layout
lamp = context.lamp
clamp = lamp.cycles
light = context.light
clamp = light.cycles
# cscene = context.scene.cycles
layout.prop(lamp, "type", expand=True)
layout.prop(light, "type", expand=True)
layout.use_property_split = True
col = layout.column()
if lamp.type in {'POINT', 'SUN', 'SPOT'}:
col.prop(lamp, "shadow_soft_size", text="Size")
elif lamp.type == 'AREA':
col.prop(lamp, "shape", text="Shape")
if light.type in {'POINT', 'SUN', 'SPOT'}:
col.prop(light, "shadow_soft_size", text="Size")
elif light.type == 'AREA':
col.prop(light, "shape", text="Shape")
sub = col.column(align=True)
if lamp.shape in {'SQUARE', 'DISK'}:
sub.prop(lamp, "size")
elif lamp.shape in {'RECTANGLE', 'ELLIPSE'}:
sub.prop(lamp, "size", text="Size X")
sub.prop(lamp, "size_y", text="Y")
if light.shape in {'SQUARE', 'DISK'}:
sub.prop(light, "size")
elif light.shape in {'RECTANGLE', 'ELLIPSE'}:
sub.prop(light, "size", text="Size X")
sub.prop(light, "size_y", text="Y")
if not (lamp.type == 'AREA' and clamp.is_portal):
if not (light.type == 'AREA' and clamp.is_portal):
sub = col.column()
if use_branched_path(context):
subsub = sub.row(align=True)
@@ -1151,53 +1151,53 @@ class CYCLES_LAMP_PT_lamp(CyclesButtonsPanel, Panel):
sub.prop(clamp, "max_bounces")
sub = col.column(align=True)
sub.active = not (lamp.type == 'AREA' and clamp.is_portal)
sub.active = not (light.type == 'AREA' and clamp.is_portal)
sub.prop(clamp, "cast_shadow")
sub.prop(clamp, "use_multiple_importance_sampling", text="Multiple Importance")
if lamp.type == 'AREA':
if light.type == 'AREA':
col.prop(clamp, "is_portal", text="Portal")
if lamp.type == 'HEMI':
layout.label(text="Not supported, interpreted as sun lamp")
if light.type == 'HEMI':
layout.label(text="Not supported, interpreted as sun light")
class CYCLES_LAMP_PT_nodes(CyclesButtonsPanel, Panel):
class CYCLES_LIGHT_PT_nodes(CyclesButtonsPanel, Panel):
bl_label = "Nodes"
bl_context = "data"
@classmethod
def poll(cls, context):
return context.lamp and not (context.lamp.type == 'AREA' and
context.lamp.cycles.is_portal) and \
return context.light and not (context.light.type == 'AREA' and
context.light.cycles.is_portal) and \
CyclesButtonsPanel.poll(context)
def draw(self, context):
layout = self.layout
lamp = context.lamp
if not panel_node_draw(layout, lamp, ('OUTPUT_LAMP',), 'Surface'):
layout.prop(lamp, "color")
light = context.light
if not panel_node_draw(layout, light, 'OUTPUT_LIGHT', 'Surface'):
layout.prop(light, "color")
class CYCLES_LAMP_PT_spot(CyclesButtonsPanel, Panel):
class CYCLES_LIGHT_PT_spot(CyclesButtonsPanel, Panel):
bl_label = "Spot Shape"
bl_context = "data"
@classmethod
def poll(cls, context):
lamp = context.lamp
return (lamp and lamp.type == 'SPOT') and CyclesButtonsPanel.poll(context)
light = context.light
return (light and light.type == 'SPOT') and CyclesButtonsPanel.poll(context)
def draw(self, context):
layout = self.layout
lamp = context.lamp
light = context.light
layout.use_property_split = True
col = layout.column()
col.prop(lamp, "spot_size", text="Size")
col.prop(lamp, "spot_blend", text="Blend", slider=True)
col.prop(lamp, "show_cone")
col.prop(light, "spot_size", text="Size")
col.prop(light, "spot_blend", text="Blend", slider=True)
col.prop(light, "show_cone")
class CYCLES_WORLD_PT_preview(CyclesButtonsPanel, Panel):
@@ -1226,8 +1226,8 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
world = context.world
if not panel_node_draw(layout, world, ('OUTPUT_WORLD',), 'Surface'):
layout.prop(world, "horizon_color", text="Color")
if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'):
layout.prop(world, "color")
class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
@@ -1244,7 +1244,7 @@ class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
layout = self.layout
world = context.world
panel_node_draw(layout, world, ('OUTPUT_WORLD',), 'Volume')
panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
@@ -1344,6 +1344,7 @@ class CYCLES_WORLD_PT_settings(CyclesButtonsPanel, Panel):
col = layout.column()
class CYCLES_WORLD_PT_settings_surface(CyclesButtonsPanel, Panel):
bl_label = "Surface"
bl_parent_id = "CYCLES_WORLD_PT_settings"
@@ -1425,7 +1426,7 @@ class CYCLES_MATERIAL_PT_surface(CyclesButtonsPanel, Panel):
layout = self.layout
mat = context.material
if not panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Surface'):
if not panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface'):
layout.prop(mat, "diffuse_color")
@@ -1445,7 +1446,7 @@ class CYCLES_MATERIAL_PT_volume(CyclesButtonsPanel, Panel):
mat = context.material
# cmat = mat.cycles
panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Volume')
panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume')
class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel):
@@ -1461,7 +1462,7 @@ class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel):
layout = self.layout
mat = context.material
panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Displacement')
panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')
class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel):
@@ -1528,8 +1529,6 @@ class CYCLES_MATERIAL_PT_settings_volume(CyclesButtonsPanel, Panel):
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
bl_label = "Bake"
bl_context = "render"
@@ -1789,7 +1788,7 @@ def get_panels():
'DATA_PT_area',
'DATA_PT_camera_dof',
'DATA_PT_falloff_curve',
'DATA_PT_lamp',
'DATA_PT_light',
'DATA_PT_preview',
'DATA_PT_spot',
'MATERIAL_PT_context_material',
@@ -1843,10 +1842,10 @@ classes = (
CYCLES_OBJECT_PT_motion_blur,
CYCLES_OBJECT_PT_cycles_settings,
CYCLES_OT_use_shading_nodes,
CYCLES_LAMP_PT_preview,
CYCLES_LAMP_PT_lamp,
CYCLES_LAMP_PT_nodes,
CYCLES_LAMP_PT_spot,
CYCLES_LIGHT_PT_preview,
CYCLES_LIGHT_PT_light,
CYCLES_LIGHT_PT_nodes,
CYCLES_LIGHT_PT_spot,
CYCLES_WORLD_PT_preview,
CYCLES_WORLD_PT_surface,
CYCLES_WORLD_PT_volume,

View File

@@ -22,45 +22,6 @@ import math
from bpy.app.handlers import persistent
def check_is_new_shading_ntree(node_tree):
for node in node_tree.nodes:
# If material has any node with ONLY new shading system
# compatibility then it's considered a Cycles material
# and versioning code would need to perform on it.
#
# We can not check for whether NEW_SHADING in compatibility
# because some nodes could have compatibility with both old
# and new shading system and they can't be used for any
# decision here.
if node.shading_compatibility == {'NEW_SHADING'}:
return True
# If node is only compatible with old shading system
# then material can not be Cycles material and we
# can stopiterating nodes now.
if node.shading_compatibility == {'OLD_SHADING'}:
return False
return False
def check_is_new_shading_material(material):
if not material.node_tree:
return False
return check_is_new_shading_ntree(material.node_tree)
def check_is_new_shading_world(world):
if not world.node_tree:
return False
return check_is_new_shading_ntree(world.node_tree)
def check_is_new_shading_lamp(lamp):
if not lamp.node_tree:
return False
return check_is_new_shading_ntree(lamp.node_tree)
def foreach_notree_node(nodetree, callback, traversed):
if nodetree in traversed:
return
@@ -74,20 +35,26 @@ def foreach_notree_node(nodetree, callback, traversed):
def foreach_cycles_node(callback):
traversed = set()
for material in bpy.data.materials:
if check_is_new_shading_material(material):
foreach_notree_node(material.node_tree,
callback,
traversed)
if material.node_tree:
foreach_notree_node(
material.node_tree,
callback,
traversed,
)
for world in bpy.data.worlds:
if check_is_new_shading_world(world):
foreach_notree_node(world.node_tree,
callback,
traversed)
for lamp in bpy.data.lamps:
if check_is_new_shading_world(lamp):
foreach_notree_node(lamp.node_tree,
callback,
traversed)
if world.node_tree:
foreach_notree_node(
world.node_tree,
callback,
traversed,
)
for light in bpy.data.lights:
if light.node_tree:
foreach_notree_node(
light.node_tree,
callback,
traversed,
)
def displacement_node_insert(material, nodetree, traversed):
@@ -102,10 +69,12 @@ def displacement_node_insert(material, nodetree, traversed):
# Gather links to replace
displacement_links = []
for link in nodetree.links:
if link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and \
link.from_node.bl_idname != 'ShaderNodeDisplacement' and \
link.to_socket.identifier == 'Displacement':
displacement_links.append(link)
if (
link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and
link.from_node.bl_idname != 'ShaderNodeDisplacement' and
link.to_socket.identifier == 'Displacement'
):
displacement_links.append(link)
# Replace links with displacement node
for link in displacement_links:
@@ -117,20 +86,22 @@ def displacement_node_insert(material, nodetree, traversed):
nodetree.links.remove(link)
node = nodetree.nodes.new(type='ShaderNodeDisplacement')
node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
node.inputs['Scale'].default_value = 0.1
node.inputs['Midlevel'].default_value = 0.0
nodetree.links.new(from_socket, node.inputs['Height'])
nodetree.links.new(node.outputs['Displacement'], to_socket)
def displacement_nodes_insert():
traversed = set()
for material in bpy.data.materials:
if check_is_new_shading_material(material):
if material.node_tree:
displacement_node_insert(material, material.node_tree, traversed)
def displacement_principled_nodes(node):
if node.bl_idname == 'ShaderNodeDisplacement':
if node.space != 'WORLD':
@@ -139,6 +110,7 @@ def displacement_principled_nodes(node):
if node.subsurface_method != 'RANDOM_WALK':
node.subsurface_method = 'BURLEY'
def square_roughness_node_insert(material, nodetree, traversed):
if nodetree in traversed:
return
@@ -163,7 +135,7 @@ def square_roughness_node_insert(material, nodetree, traversed):
for link in nodetree.links:
if link.to_node.bl_idname in roughness_node_types and \
link.to_socket.identifier == 'Roughness':
roughness_links.append(link)
roughness_links.append(link)
# Replace links with sqrt node
for link in roughness_links:
@@ -176,17 +148,18 @@ def square_roughness_node_insert(material, nodetree, traversed):
node = nodetree.nodes.new(type='ShaderNodeMath')
node.operation = 'POWER'
node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
nodetree.links.new(from_socket, node.inputs[0])
node.inputs[1].default_value = 0.5
nodetree.links.new(node.outputs['Value'], to_socket)
def square_roughness_nodes_insert():
traversed = set()
for material in bpy.data.materials:
if check_is_new_shading_material(material):
if material.node_tree:
square_roughness_node_insert(material, material.node_tree, traversed)
@@ -288,7 +261,7 @@ def ambient_occlusion_node_relink(material, nodetree, traversed):
ao_links = []
for link in nodetree.links:
if link.from_node.bl_idname == 'ShaderNodeAmbientOcclusion':
ao_links.append(link)
ao_links.append(link)
# Replace links
for link in ao_links:
@@ -298,10 +271,11 @@ def ambient_occlusion_node_relink(material, nodetree, traversed):
nodetree.links.remove(link)
nodetree.links.new(from_node.outputs['Color'], to_socket)
def ambient_occlusion_nodes_relink():
traversed = set()
for material in bpy.data.materials:
if check_is_new_shading_material(material):
if material.node_tree:
ambient_occlusion_node_relink(material, material.node_tree, traversed)
@@ -337,7 +311,7 @@ def do_versions(self):
sample_clamp = cscene.get("sample_clamp", False)
if (sample_clamp and
not cscene.is_property_set("sample_clamp_direct") and
not cscene.is_property_set("sample_clamp_indirect")):
not cscene.is_property_set("sample_clamp_indirect")):
cscene.sample_clamp_direct = sample_clamp
cscene.sample_clamp_indirect = sample_clamp
@@ -355,7 +329,7 @@ def do_versions(self):
cscene = scene.cycles
if (cscene.get("no_caustics", False) and
not cscene.is_property_set("caustics_reflective") and
not cscene.is_property_set("caustics_refractive")):
not cscene.is_property_set("caustics_refractive")):
cscene.caustics_reflective = False
cscene.caustics_refractive = False
@@ -393,12 +367,12 @@ def do_versions(self):
if not cscene.is_property_set("tile_order"):
cscene.tile_order = 'CENTER'
for lamp in bpy.data.lamps:
clamp = lamp.cycles
for light in bpy.data.lights:
clight = light.cycles
# MIS
if not clamp.is_property_set("use_multiple_importance_sampling"):
clamp.use_multiple_importance_sampling = False
if not clight.is_property_set("use_multiple_importance_sampling"):
clight.use_multiple_importance_sampling = False
for mat in bpy.data.materials:
cmat = mat.cycles

View File

@@ -124,7 +124,7 @@ static float blender_camera_focal_distance(BL::RenderEngine& b_engine,
if(!b_dof_object)
return b_camera.dof_distance();
/* for dof object, return distance along camera Z direction */
BL::Array<float, 16> b_ob_matrix;
b_engine.camera_model_matrix(b_ob, bcam->use_spherical_stereo, b_ob_matrix);
@@ -232,7 +232,7 @@ static void blender_camera_from_object(BlenderCamera *bcam,
bcam->motion_steps = object_motion_steps(b_ob, b_ob);
}
else {
/* from lamp not implemented yet */
/* from light not implemented yet */
}
}
@@ -726,7 +726,7 @@ static void blender_camera_view_subset(BL::RenderEngine& b_engine,
blender_camera_viewplane(&cam_bcam, cam_bcam.full_width, cam_bcam.full_height,
&cam, &cam_aspect, &sensor_size);
/* return */
*view_box = view * (1.0f/view_aspect);
*cam_box = cam * (1.0f/cam_aspect);
@@ -895,4 +895,3 @@ BufferParams BlenderSync::get_buffer_params(BL::RenderSettings& b_render,
}
CCL_NAMESPACE_END

View File

@@ -1077,14 +1077,6 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph,
bool object_updated,
bool hide_tris)
{
/* When viewport display is not needed during render we can force some
* caches to be releases from blender side in order to reduce peak memory
* footprint during synchronization process.
*/
const bool is_interface_locked = b_engine.render() &&
b_engine.render().use_lock_interface();
const bool can_free_caches = BlenderSession::headless || is_interface_locked;
/* test if we can instance or if the object is modified */
BL::ID b_ob_data = b_ob.data();
BL::ID key = (BKE_object_is_modified(b_ob))? b_ob_instance: b_ob_data;
@@ -1209,10 +1201,6 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph,
if(view_layer.use_hair && mesh->subdivision_type == Mesh::SUBDIVISION_NONE)
sync_curves(mesh, b_mesh, b_ob, false);
if(can_free_caches) {
b_ob.cache_release();
}
/* free derived mesh */
b_data.meshes.remove(b_mesh, false, true, false);
}

View File

@@ -89,7 +89,7 @@ bool BlenderSync::object_is_light(BL::Object& b_ob)
{
BL::ID b_ob_data = b_ob.data();
return (b_ob_data && b_ob_data.is_a(&RNA_Lamp));
return (b_ob_data && b_ob_data.is_a(&RNA_Light));
}
static uint object_ray_visibility(BL::Object& b_ob)
@@ -126,57 +126,57 @@ void BlenderSync::sync_light(BL::Object& b_parent,
*use_portal = true;
return;
}
BL::Lamp b_lamp(b_ob.data());
BL::Light b_light(b_ob.data());
/* type */
switch(b_lamp.type()) {
case BL::Lamp::type_POINT: {
BL::PointLamp b_point_lamp(b_lamp);
light->size = b_point_lamp.shadow_soft_size();
switch(b_light.type()) {
case BL::Light::type_POINT: {
BL::PointLight b_point_light(b_light);
light->size = b_point_light.shadow_soft_size();
light->type = LIGHT_POINT;
break;
}
case BL::Lamp::type_SPOT: {
BL::SpotLamp b_spot_lamp(b_lamp);
light->size = b_spot_lamp.shadow_soft_size();
case BL::Light::type_SPOT: {
BL::SpotLight b_spot_light(b_light);
light->size = b_spot_light.shadow_soft_size();
light->type = LIGHT_SPOT;
light->spot_angle = b_spot_lamp.spot_size();
light->spot_smooth = b_spot_lamp.spot_blend();
light->spot_angle = b_spot_light.spot_size();
light->spot_smooth = b_spot_light.spot_blend();
break;
}
case BL::Lamp::type_HEMI: {
case BL::Light::type_HEMI: {
light->type = LIGHT_DISTANT;
light->size = 0.0f;
break;
}
case BL::Lamp::type_SUN: {
BL::SunLamp b_sun_lamp(b_lamp);
light->size = b_sun_lamp.shadow_soft_size();
case BL::Light::type_SUN: {
BL::SunLight b_sun_light(b_light);
light->size = b_sun_light.shadow_soft_size();
light->type = LIGHT_DISTANT;
break;
}
case BL::Lamp::type_AREA: {
BL::AreaLamp b_area_lamp(b_lamp);
case BL::Light::type_AREA: {
BL::AreaLight b_area_light(b_light);
light->size = 1.0f;
light->axisu = transform_get_column(&tfm, 0);
light->axisv = transform_get_column(&tfm, 1);
light->sizeu = b_area_lamp.size();
switch(b_area_lamp.shape()) {
case BL::AreaLamp::shape_SQUARE:
light->sizeu = b_area_light.size();
switch(b_area_light.shape()) {
case BL::AreaLight::shape_SQUARE:
light->sizev = light->sizeu;
light->round = false;
break;
case BL::AreaLamp::shape_RECTANGLE:
light->sizev = b_area_lamp.size_y();
case BL::AreaLight::shape_RECTANGLE:
light->sizev = b_area_light.size_y();
light->round = false;
break;
case BL::AreaLamp::shape_DISK:
case BL::AreaLight::shape_DISK:
light->sizev = light->sizeu;
light->round = true;
break;
case BL::AreaLamp::shape_ELLIPSE:
light->sizev = b_area_lamp.size_y();
case BL::AreaLight::shape_ELLIPSE:
light->sizev = b_area_light.size_y();
light->round = true;
break;
}
@@ -192,22 +192,22 @@ void BlenderSync::sync_light(BL::Object& b_parent,
/* shader */
vector<Shader*> used_shaders;
find_shader(b_lamp, used_shaders, scene->default_light);
find_shader(b_light, used_shaders, scene->default_light);
light->shader = used_shaders[0];
/* shadow */
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA clamp = RNA_pointer_get(&b_lamp.ptr, "cycles");
light->cast_shadow = get_boolean(clamp, "cast_shadow");
light->use_mis = get_boolean(clamp, "use_multiple_importance_sampling");
int samples = get_int(clamp, "samples");
PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
light->cast_shadow = get_boolean(clight, "cast_shadow");
light->use_mis = get_boolean(clight, "use_multiple_importance_sampling");
int samples = get_int(clight, "samples");
if(get_boolean(cscene, "use_square_samples"))
light->samples = samples * samples;
else
light->samples = samples;
light->max_bounces = get_int(clamp, "max_bounces");
light->max_bounces = get_int(clight, "max_bounces");
if(b_ob != b_ob_instance) {
light->random_id = random_id;
@@ -217,7 +217,7 @@ void BlenderSync::sync_light(BL::Object& b_parent,
}
if(light->type == LIGHT_AREA)
light->is_portal = get_boolean(clamp, "is_portal");
light->is_portal = get_boolean(clight, "is_portal");
else
light->is_portal = false;
@@ -315,7 +315,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
/* light is handled separately */
if(object_is_light(b_ob)) {
/* don't use lamps for excluded layers used as mask layer */
/* don't use lights for excluded layers used as mask layer */
if(!motion && !((layer_flag & view_layer.holdout_layer) &&
(layer_flag & view_layer.exclude_layer)))
{
@@ -394,7 +394,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
if(object_map.sync(&object, b_ob, b_parent, key))
object_updated = true;
/* mesh sync */
object->mesh = sync_mesh(b_depsgraph, b_ob, b_ob_instance, object_updated, hide_tris);
@@ -543,7 +543,7 @@ static bool object_render_hide(BL::Object& b_ob,
}
parent = parent.parent();
}
hide_triangles = hide_emitter;
if(show_emitter) {
@@ -563,7 +563,7 @@ void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time)
{
/* layer data */
bool motion = motion_time != 0.0f;
if(!motion) {
/* prepare for sync */
light_map.pre_sync();
@@ -729,4 +729,3 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render,
}
CCL_NAMESPACE_END

View File

@@ -146,4 +146,3 @@ bool BlenderObjectCulling::test_distance(Scene *scene, float3 bb[8])
}
CCL_NAMESPACE_END

View File

@@ -68,7 +68,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
/* add particle */
BL::Particle b_pa = b_psys.particles[persistent_id[0]];
Particle pa;
pa.index = persistent_id[0];
pa.age = b_scene.frame_current() - b_pa.birth_time();
pa.lifetime = b_pa.lifetime();

View File

@@ -326,7 +326,7 @@ static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
if(!PyArg_ParseTuple(args, "OOOO", &pysession, &pygraph, &pyv3d, &pyrv3d))
return NULL;
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
if(PyLong_AsVoidPtr(pyrv3d)) {
@@ -594,7 +594,7 @@ static PyObject *osl_compile_func(PyObject * /*self*/, PyObject *args)
if(!PyArg_ParseTuple(args, "ss", &inputfile, &outputfile))
return NULL;
/* return */
if(!OSLShaderManager::osl_compile(inputfile, outputfile))
Py_RETURN_FALSE;

View File

@@ -154,7 +154,7 @@ static SocketType::Type convert_socket_type(BL::NodeSocket& b_socket)
return SocketType::STRING;
case BL::NodeSocket::type_SHADER:
return SocketType::CLOSURE;
default:
return SocketType::UNDEFINED;
}
@@ -436,7 +436,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeBsdfGlossy)) {
BL::ShaderNodeBsdfGlossy b_glossy_node(b_node);
GlossyBsdfNode *glossy = new GlossyBsdfNode();
switch(b_glossy_node.distribution()) {
case BL::ShaderNodeBsdfGlossy::distribution_SHARP:
glossy->distribution = CLOSURE_BSDF_REFLECTION_ID;
@@ -517,6 +517,12 @@ static ShaderNode *add_node(Scene *scene,
}
node = hair;
}
else if(b_node.is_a(&RNA_ShaderNodeBsdfHairPrincipled)) {
BL::ShaderNodeBsdfHairPrincipled b_principled_hair_node(b_node);
PrincipledHairBsdfNode *principled_hair = new PrincipledHairBsdfNode();
principled_hair->parametrization = (NodePrincipledHairParametrization) get_enum(b_principled_hair_node.ptr, "parametrization", NODE_PRINCIPLED_HAIR_NUM, NODE_PRINCIPLED_HAIR_REFLECTANCE);
node = principled_hair;
}
else if(b_node.is_a(&RNA_ShaderNodeBsdfPrincipled)) {
BL::ShaderNodeBsdfPrincipled b_principled_node(b_node);
PrincipledBsdfNode *principled = new PrincipledBsdfNode();
@@ -747,6 +753,8 @@ static ShaderNode *add_node(Scene *scene,
BL::ShaderNodeTexVoronoi b_voronoi_node(b_node);
VoronoiTextureNode *voronoi = new VoronoiTextureNode();
voronoi->coloring = (NodeVoronoiColoring)b_voronoi_node.coloring();
voronoi->metric = (NodeVoronoiDistanceMetric)b_voronoi_node.distance();
voronoi->feature = (NodeVoronoiFeature)b_voronoi_node.feature();
BL::TexMapping b_texture_mapping(b_voronoi_node.texture_mapping());
get_tex_mapping(&voronoi->tex_mapping, b_texture_mapping);
node = voronoi;
@@ -940,7 +948,7 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node,
BL::NodeSocket& b_socket)
{
string name = b_socket.name();
if(node_use_modified_socket_name(node)) {
BL::Node::inputs_iterator b_input;
bool found = false;
@@ -1001,31 +1009,6 @@ static ShaderOutput *node_find_output_by_name(ShaderNode *node,
return node->output(name.c_str());
}
static BL::ShaderNode find_output_node(BL::ShaderNodeTree& b_ntree)
{
BL::ShaderNodeTree::nodes_iterator b_node;
BL::ShaderNode output_node(PointerRNA_NULL);
for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) {
BL::ShaderNodeOutputMaterial b_output_node(*b_node);
if (b_output_node.is_a(&RNA_ShaderNodeOutputMaterial) ||
b_output_node.is_a(&RNA_ShaderNodeOutputWorld) ||
b_output_node.is_a(&RNA_ShaderNodeOutputLamp)) {
/* regular Cycles output node */
if(b_output_node.is_active_output()) {
output_node = b_output_node;
break;
}
else if(!output_node.ptr.data) {
output_node = b_output_node;
}
}
}
return output_node;
}
static void add_nodes(Scene *scene,
BL::RenderEngine& b_engine,
BL::BlendData& b_data,
@@ -1045,7 +1028,7 @@ static void add_nodes(Scene *scene,
BL::Node::outputs_iterator b_output;
/* find the node to use for output if there are multiple */
BL::ShaderNode output_node = find_output_node(b_ntree);
BL::ShaderNode output_node = b_ntree.get_output_node(BL::ShaderNodeOutputMaterial::target_CYCLES);
/* add nodes */
for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) {
@@ -1068,7 +1051,7 @@ static void add_nodes(Scene *scene,
}
}
else if(b_node->is_a(&RNA_ShaderNodeGroup) || b_node->is_a(&RNA_NodeCustomGroup)) {
BL::ShaderNodeTree b_group_ntree(PointerRNA_NULL);
if(b_node->is_a(&RNA_ShaderNodeGroup))
b_group_ntree = BL::ShaderNodeTree(((BL::NodeGroup)(*b_node)).node_tree());
@@ -1110,7 +1093,7 @@ static void add_nodes(Scene *scene,
output_map[b_output->ptr.data] = proxy->outputs[0];
}
if(b_group_ntree) {
add_nodes(scene,
b_engine,
@@ -1353,7 +1336,7 @@ void BlenderSync::sync_world(BL::Depsgraph& b_depsgraph, bool update_all)
}
else if(b_world) {
BackgroundNode *background = new BackgroundNode();
background->color = get_float3(b_world.horizon_color());
background->color = get_float3(b_world.color());
graph->add(background);
ShaderNode *out = graph->output();
@@ -1418,45 +1401,45 @@ void BlenderSync::sync_world(BL::Depsgraph& b_depsgraph, bool update_all)
background->tag_update(scene);
}
/* Sync Lamps */
/* Sync Lights */
void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all)
void BlenderSync::sync_lights(BL::Depsgraph& b_depsgraph, bool update_all)
{
shader_map.set_default(scene->default_light);
BL::Depsgraph::ids_iterator b_id;
for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) {
if (!b_id->is_a(&RNA_Lamp)) {
if (!b_id->is_a(&RNA_Light)) {
continue;
}
BL::Lamp b_lamp(*b_id);
BL::Light b_light(*b_id);
Shader *shader;
/* test if we need to sync */
if(shader_map.sync(&shader, b_lamp) || update_all) {
if(shader_map.sync(&shader, b_light) || update_all) {
ShaderGraph *graph = new ShaderGraph();
/* create nodes */
if(b_lamp.use_nodes() && b_lamp.node_tree()) {
shader->name = b_lamp.name().c_str();
if(b_light.use_nodes() && b_light.node_tree()) {
shader->name = b_light.name().c_str();
BL::ShaderNodeTree b_ntree(b_lamp.node_tree());
BL::ShaderNodeTree b_ntree(b_light.node_tree());
add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
}
else {
float strength = 1.0f;
if(b_lamp.type() == BL::Lamp::type_POINT ||
b_lamp.type() == BL::Lamp::type_SPOT ||
b_lamp.type() == BL::Lamp::type_AREA)
if(b_light.type() == BL::Light::type_POINT ||
b_light.type() == BL::Light::type_SPOT ||
b_light.type() == BL::Light::type_AREA)
{
strength = 100.0f;
}
EmissionNode *emission = new EmissionNode();
emission->color = get_float3(b_lamp.color());
emission->color = get_float3(b_light.color());
emission->strength = strength;
graph->add(emission);
@@ -1484,7 +1467,7 @@ void BlenderSync::sync_shaders(BL::Depsgraph& b_depsgraph)
shader_map.pre_sync();
sync_world(b_depsgraph, auto_refresh_update);
sync_lamps(b_depsgraph, auto_refresh_update);
sync_lights(b_depsgraph, auto_refresh_update);
sync_materials(b_depsgraph, auto_refresh_update);
/* false = don't delete unused shaders, not supported */
@@ -1492,4 +1475,3 @@ void BlenderSync::sync_shaders(BL::Depsgraph& b_depsgraph)
}
CCL_NAMESPACE_END

View File

@@ -113,17 +113,17 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
BL::Material b_mat(b_id);
shader_map.set_recalc(b_mat);
}
/* Lamp */
else if (b_id.is_a(&RNA_Lamp)) {
BL::Lamp b_lamp(b_id);
shader_map.set_recalc(b_lamp);
/* Light */
else if (b_id.is_a(&RNA_Light)) {
BL::Light b_light(b_id);
shader_map.set_recalc(b_light);
}
/* Object */
else if (b_id.is_a(&RNA_Object)) {
BL::Object b_ob(b_id);
const bool updated_geometry = b_update->updated_geometry();
const bool updated_geometry = !b_update->is_dirty_geometry();
if (b_update->updated_transform()) {
if (!b_update->is_dirty_transform()) {
object_map.set_recalc(b_ob);
light_map.set_recalc(b_ob);
}
@@ -207,6 +207,8 @@ void BlenderSync::sync_data(BL::RenderSettings& b_render,
python_thread_state);
mesh_synced.clear();
free_data_after_sync(b_depsgraph);
}
/* Integrator */
@@ -292,7 +294,7 @@ void BlenderSync::sync_integrator()
integrator->mesh_light_samples = mesh_light_samples * mesh_light_samples;
integrator->subsurface_samples = subsurface_samples * subsurface_samples;
integrator->volume_samples = volume_samples * volume_samples;
}
}
else {
integrator->diffuse_samples = diffuse_samples;
integrator->glossy_samples = glossy_samples;
@@ -327,7 +329,7 @@ void BlenderSync::sync_film()
Film *film = scene->film;
Film prevfilm = *film;
film->exposure = get_float(cscene, "film_exposure");
film->filter_type = (FilterType)get_enum(cscene,
"pixel_filter_type",
@@ -566,6 +568,30 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
return passes;
}
void BlenderSync::free_data_after_sync(BL::Depsgraph& b_depsgraph)
{
/* When viewport display is not needed during render we can force some
* caches to be releases from blender side in order to reduce peak memory
* footprint during synchronization process.
*/
const bool is_interface_locked = b_engine.render() &&
b_engine.render().use_lock_interface();
const bool can_free_caches = BlenderSession::headless || is_interface_locked;
if (!can_free_caches) {
return;
}
/* TODO(sergey): We can actually remove the whole dependency graph,
* but that will need some API support first.
*/
BL::Depsgraph::objects_iterator b_ob;
for(b_depsgraph.objects.begin(b_ob);
b_ob != b_depsgraph.objects.end();
++b_ob)
{
b_ob->cache_release();
}
}
/* Scene Parameters */
SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
@@ -580,7 +606,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
params.shadingsystem = SHADINGSYSTEM_SVM;
else if(shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
if(background || DebugFlags().viewport_static_bvh)
params.bvh_type = SceneParams::BVH_STATIC;
else
@@ -645,7 +671,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
/* device type */
vector<DeviceInfo>& devices = Device::available_devices();
/* device default CPU */
foreach(DeviceInfo& device, devices) {
if(device.type == DEVICE_CPU) {
@@ -720,7 +746,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
int aa_samples = get_int(cscene, "aa_samples");
int preview_samples = get_int(cscene, "preview_samples");
int preview_aa_samples = get_int(cscene, "preview_aa_samples");
if(get_boolean(cscene, "use_square_samples")) {
aa_samples = aa_samples * aa_samples;
preview_aa_samples = preview_aa_samples * preview_aa_samples;
@@ -817,7 +843,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
params.shadingsystem = SHADINGSYSTEM_SVM;
else if(shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
/* color managagement */
params.display_buffer_linear = GLEW_ARB_half_float_pixel &&
b_engine.support_display_space_shader(b_scene);
@@ -833,4 +859,3 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
}
CCL_NAMESPACE_END

View File

@@ -100,7 +100,7 @@ public:
private:
/* sync */
void sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all);
void sync_lights(BL::Depsgraph& b_depsgraph, bool update_all);
void sync_materials(BL::Depsgraph& b_depsgraph, bool update_all);
void sync_objects(BL::Depsgraph& b_depsgraph, float motion_time = 0.0f);
void sync_motion(BL::RenderSettings& b_render,
@@ -157,6 +157,9 @@ private:
/* Images. */
void sync_images();
/* Early data free. */
void free_data_after_sync(BL::Depsgraph& b_depsgraph);
/* util */
void find_shader(BL::ID& id, vector<Shader*>& used_shaders, Shader *default_shader);
bool BKE_object_is_modified(BL::Object& b_ob);
@@ -218,4 +221,3 @@ private:
CCL_NAMESPACE_END
#endif /* __BLENDER_SYNC_H__ */

View File

@@ -251,4 +251,3 @@ void BVHObjectBinning::split(BVHReference* prims,
}
CCL_NAMESPACE_END

View File

@@ -206,7 +206,7 @@ void InnerNode::print(int depth) const
{
for(int i = 0; i < depth; i++)
printf(" ");
printf("inner node %p\n", (void*)this);
if(children[0])
@@ -219,9 +219,8 @@ void LeafNode::print(int depth) const
{
for(int i = 0; i < depth; i++)
printf(" ");
printf("leaf node %d to %d\n", lo, hi);
}
CCL_NAMESPACE_END

View File

@@ -201,4 +201,3 @@ void bvh_reference_sort(int start,
}
CCL_NAMESPACE_END

View File

@@ -123,7 +123,7 @@ public:
/* Use OpenSubdiv patch evaluation */
bool use_patch_evaluation;
/* Use Transparent shadows */
bool use_transparent;
@@ -307,7 +307,7 @@ public:
/* open shading language, only for CPU device */
virtual void *osl_memory() { return NULL; }
/* load/compile kernels, must be called before adding tasks */
/* load/compile kernels, must be called before adding tasks */
virtual bool load_kernels(
const DeviceRequestedFeatures& /*requested_features*/)
{ return true; }
@@ -317,7 +317,7 @@ public:
virtual void task_add(DeviceTask& task) = 0;
virtual void task_wait() = 0;
virtual void task_cancel() = 0;
/* opengl drawing */
virtual void draw_pixels(device_memory& mem, int y,
int w, int h, int width, int height,
@@ -376,4 +376,3 @@ private:
CCL_NAMESPACE_END
#endif /* __DEVICE_H__ */

View File

@@ -179,8 +179,8 @@ public:
KernelFunctions<void(*)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int)> convert_to_byte_kernel;
KernelFunctions<void(*)(KernelGlobals *, uint4 *, float4 *, int, int, int, int, int)> shader_kernel;
KernelFunctions<void(*)(int, TilesInfo*, int, int, float*, float*, float*, float*, float*, int*, int, int)> filter_divide_shadow_kernel;
KernelFunctions<void(*)(int, TilesInfo*, int, int, int, int, float*, float*, int*, int, int)> filter_get_feature_kernel;
KernelFunctions<void(*)(int, TileInfo*, int, int, float*, float*, float*, float*, float*, int*, int, int)> filter_divide_shadow_kernel;
KernelFunctions<void(*)(int, TileInfo*, int, int, int, int, float*, float*, int*, int, int)> filter_get_feature_kernel;
KernelFunctions<void(*)(int, int, float*, float*, float*, float*, int*, int)> filter_detect_outliers_kernel;
KernelFunctions<void(*)(int, int, float*, float*, float*, float*, int*, int)> filter_combine_halves_kernel;
@@ -459,18 +459,6 @@ public:
}
};
bool denoising_set_tiles(device_ptr *buffers, DenoisingTask *task)
{
TilesInfo *tiles = (TilesInfo*) task->tiles_mem.host_pointer;
for(int i = 0; i < 9; i++) {
tiles->buffers[i] = buffers[i];
}
task->tiles_mem.copy_to_device();
return true;
}
bool denoising_non_local_means(device_ptr image_ptr, device_ptr guide_ptr, device_ptr variance_ptr, device_ptr out_ptr,
DenoisingTask *task)
{
@@ -626,7 +614,7 @@ public:
for(int y = task->rect.y; y < task->rect.w; y++) {
for(int x = task->rect.x; x < task->rect.z; x++) {
filter_divide_shadow_kernel()(task->render_buffer.samples,
task->tiles,
task->tile_info,
x, y,
(float*) a_ptr,
(float*) b_ptr,
@@ -635,7 +623,7 @@ public:
(float*) buffer_variance_ptr,
&task->rect.x,
task->render_buffer.pass_stride,
task->render_buffer.denoising_data_offset);
task->render_buffer.offset);
}
}
return true;
@@ -650,7 +638,7 @@ public:
for(int y = task->rect.y; y < task->rect.w; y++) {
for(int x = task->rect.x; x < task->rect.z; x++) {
filter_get_feature_kernel()(task->render_buffer.samples,
task->tiles,
task->tile_info,
mean_offset,
variance_offset,
x, y,
@@ -658,7 +646,7 @@ public:
(float*) variance_ptr,
&task->rect.x,
task->render_buffer.pass_stride,
task->render_buffer.denoising_data_offset);
task->render_buffer.offset);
}
}
return true;
@@ -711,7 +699,7 @@ public:
}
}
void denoise(DeviceTask &task, DenoisingTask& denoising, RenderTile &tile)
void denoise(DenoisingTask& denoising, RenderTile &tile)
{
tile.sample = tile.start_sample + tile.num_samples;
@@ -722,23 +710,11 @@ public:
denoising.functions.combine_halves = function_bind(&CPUDevice::denoising_combine_halves, this, _1, _2, _3, _4, _5, _6, &denoising);
denoising.functions.get_feature = function_bind(&CPUDevice::denoising_get_feature, this, _1, _2, _3, _4, &denoising);
denoising.functions.detect_outliers = function_bind(&CPUDevice::denoising_detect_outliers, this, _1, _2, _3, _4, &denoising);
denoising.functions.set_tiles = function_bind(&CPUDevice::denoising_set_tiles, this, _1, &denoising);
denoising.filter_area = make_int4(tile.x, tile.y, tile.w, tile.h);
denoising.render_buffer.samples = tile.sample;
RenderTile rtiles[9];
rtiles[4] = tile;
task.map_neighbor_tiles(rtiles, this);
denoising.tiles_from_rendertiles(rtiles);
denoising.init_from_devicetask(task);
denoising.run_denoising();
task.unmap_neighbor_tiles(rtiles, this);
task.update_progress(&tile, tile.w*tile.h);
denoising.run_denoising(&tile);
}
void thread_render(DeviceTask& task)
@@ -766,7 +742,7 @@ public:
}
RenderTile tile;
DenoisingTask denoising(this);
DenoisingTask denoising(this, task);
while(task.acquire_tile(this, tile)) {
if(tile.task == RenderTile::PATH_TRACE) {
@@ -779,7 +755,9 @@ public:
}
}
else if(tile.task == RenderTile::DENOISE) {
denoise(task, denoising, tile);
denoise(denoising, tile);
task.update_progress(&tile, tile.w*tile.h);
}
task.release_tile(tile);

View File

@@ -1072,6 +1072,7 @@ public:
CUarray_format_enum format;
switch(mem.data_type) {
case TYPE_UCHAR: format = CU_AD_FORMAT_UNSIGNED_INT8; break;
case TYPE_UINT16: format = CU_AD_FORMAT_UNSIGNED_INT16; break;
case TYPE_UINT: format = CU_AD_FORMAT_UNSIGNED_INT32; break;
case TYPE_INT: format = CU_AD_FORMAT_SIGNED_INT32; break;
case TYPE_FLOAT: format = CU_AD_FORMAT_FLOAT; break;
@@ -1251,18 +1252,6 @@ public:
}
}
bool denoising_set_tiles(device_ptr *buffers, DenoisingTask *task)
{
TilesInfo *tiles = (TilesInfo*) task->tiles_mem.host_pointer;
for(int i = 0; i < 9; i++) {
tiles->buffers[i] = buffers[i];
}
task->tiles_mem.copy_to_device();
return !have_error();
}
#define CUDA_GET_BLOCKSIZE(func, w, h) \
int threads_per_block; \
cuda_assert(cuFuncGetAttribute(&threads_per_block, CU_FUNC_ATTRIBUTE_MAX_THREADS_PER_BLOCK, func)); \
@@ -1534,7 +1523,7 @@ public:
task->rect.w-task->rect.y);
void *args[] = {&task->render_buffer.samples,
&task->tiles_mem.device_pointer,
&task->tile_info_mem.device_pointer,
&a_ptr,
&b_ptr,
&sample_variance_ptr,
@@ -1542,7 +1531,7 @@ public:
&buffer_variance_ptr,
&task->rect,
&task->render_buffer.pass_stride,
&task->render_buffer.denoising_data_offset};
&task->render_buffer.offset};
CUDA_LAUNCH_KERNEL(cuFilterDivideShadow, args);
cuda_assert(cuCtxSynchronize());
@@ -1568,14 +1557,14 @@ public:
task->rect.w-task->rect.y);
void *args[] = {&task->render_buffer.samples,
&task->tiles_mem.device_pointer,
&task->tile_info_mem.device_pointer,
&mean_offset,
&variance_offset,
&mean_ptr,
&variance_ptr,
&task->rect,
&task->render_buffer.pass_stride,
&task->render_buffer.denoising_data_offset};
&task->render_buffer.offset};
CUDA_LAUNCH_KERNEL(cuFilterGetFeature, args);
cuda_assert(cuCtxSynchronize());
@@ -1613,7 +1602,7 @@ public:
return !have_error();
}
void denoise(RenderTile &rtile, DenoisingTask& denoising, const DeviceTask &task)
void denoise(RenderTile &rtile, DenoisingTask& denoising)
{
denoising.functions.construct_transform = function_bind(&CUDADevice::denoising_construct_transform, this, &denoising);
denoising.functions.reconstruct = function_bind(&CUDADevice::denoising_reconstruct, this, _1, _2, _3, &denoising);
@@ -1622,21 +1611,11 @@ public:
denoising.functions.combine_halves = function_bind(&CUDADevice::denoising_combine_halves, this, _1, _2, _3, _4, _5, _6, &denoising);
denoising.functions.get_feature = function_bind(&CUDADevice::denoising_get_feature, this, _1, _2, _3, _4, &denoising);
denoising.functions.detect_outliers = function_bind(&CUDADevice::denoising_detect_outliers, this, _1, _2, _3, _4, &denoising);
denoising.functions.set_tiles = function_bind(&CUDADevice::denoising_set_tiles, this, _1, &denoising);
denoising.filter_area = make_int4(rtile.x, rtile.y, rtile.w, rtile.h);
denoising.render_buffer.samples = rtile.sample;
RenderTile rtiles[9];
rtiles[4] = rtile;
task.map_neighbor_tiles(rtiles, this);
denoising.tiles_from_rendertiles(rtiles);
denoising.init_from_devicetask(task);
denoising.run_denoising();
task.unmap_neighbor_tiles(rtiles, this);
denoising.run_denoising(&rtile);
}
void path_trace(DeviceTask& task, RenderTile& rtile, device_vector<WorkTile>& work_tiles)
@@ -2092,7 +2071,7 @@ public:
/* keep rendering tiles until done */
RenderTile tile;
DenoisingTask denoising(this);
DenoisingTask denoising(this, *task);
while(task->acquire_tile(this, tile)) {
if(tile.task == RenderTile::PATH_TRACE) {
@@ -2107,7 +2086,7 @@ public:
else if(tile.task == RenderTile::DENOISE) {
tile.sample = tile.start_sample + tile.num_samples;
denoise(tile, denoising, *task);
denoise(tile, denoising);
task->update_progress(&tile, tile.w*tile.h);
}

View File

@@ -20,12 +20,29 @@
CCL_NAMESPACE_BEGIN
DenoisingTask::DenoisingTask(Device *device)
: tiles_mem(device, "denoising tiles_mem", MEM_READ_WRITE),
DenoisingTask::DenoisingTask(Device *device, const DeviceTask &task)
: tile_info_mem(device, "denoising tile info mem", MEM_READ_WRITE),
storage(device),
buffer(device),
device(device)
{
radius = task.denoising_radius;
nlm_k_2 = powf(2.0f, lerp(-5.0f, 3.0f, task.denoising_strength));
if(task.denoising_relative_pca) {
pca_threshold = -powf(10.0f, lerp(-8.0f, 0.0f, task.denoising_feature_strength));
}
else {
pca_threshold = powf(10.0f, lerp(-5.0f, 3.0f, task.denoising_feature_strength));
}
render_buffer.pass_stride = task.pass_stride;
render_buffer.offset = task.pass_denoising_data;
target_buffer.pass_stride = task.pass_stride;
target_buffer.denoising_clean_offset = task.pass_denoising_clean;
functions.map_neighbor_tiles = function_bind(task.map_neighbor_tiles, _1, device);
functions.unmap_neighbor_tiles = function_bind(task.unmap_neighbor_tiles, _1, device);
}
DenoisingTask::~DenoisingTask()
@@ -38,170 +55,170 @@ DenoisingTask::~DenoisingTask()
storage.temporary_2.free();
storage.temporary_color.free();
buffer.mem.free();
tiles_mem.free();
tile_info_mem.free();
}
void DenoisingTask::init_from_devicetask(const DeviceTask &task)
void DenoisingTask::set_render_buffer(RenderTile *rtiles)
{
radius = task.denoising_radius;
nlm_k_2 = powf(2.0f, lerp(-5.0f, 3.0f, task.denoising_strength));
if(task.denoising_relative_pca) {
pca_threshold = -powf(10.0f, lerp(-8.0f, 0.0f, task.denoising_feature_strength));
}
else {
pca_threshold = powf(10.0f, lerp(-5.0f, 3.0f, task.denoising_feature_strength));
}
tile_info = (TileInfo*) tile_info_mem.alloc(sizeof(TileInfo)/sizeof(int));
render_buffer.pass_stride = task.pass_stride;
render_buffer.denoising_data_offset = task.pass_denoising_data;
render_buffer.denoising_clean_offset = task.pass_denoising_clean;
for(int i = 0; i < 9; i++) {
tile_info->offsets[i] = rtiles[i].offset;
tile_info->strides[i] = rtiles[i].stride;
tile_info->buffers[i] = rtiles[i].buffer;
}
tile_info->x[0] = rtiles[3].x;
tile_info->x[1] = rtiles[4].x;
tile_info->x[2] = rtiles[5].x;
tile_info->x[3] = rtiles[5].x + rtiles[5].w;
tile_info->y[0] = rtiles[1].y;
tile_info->y[1] = rtiles[4].y;
tile_info->y[2] = rtiles[7].y;
tile_info->y[3] = rtiles[7].y + rtiles[7].h;
target_buffer.offset = rtiles[9].offset;
target_buffer.stride = rtiles[9].stride;
target_buffer.ptr = rtiles[9].buffer;
tile_info_mem.copy_to_device();
}
void DenoisingTask::setup_denoising_buffer()
{
/* Expand filter_area by radius pixels and clamp the result to the extent of the neighboring tiles */
rect = rect_from_shape(filter_area.x, filter_area.y, filter_area.z, filter_area.w);
rect = rect_expand(rect, radius);
rect = rect_clip(rect, make_int4(tiles->x[0], tiles->y[0], tiles->x[3], tiles->y[3]));
}
rect = rect_clip(rect, make_int4(tile_info->x[0], tile_info->y[0], tile_info->x[3], tile_info->y[3]));
void DenoisingTask::tiles_from_rendertiles(RenderTile *rtiles)
{
tiles = (TilesInfo*) tiles_mem.alloc(sizeof(TilesInfo)/sizeof(int));
device_ptr buffers[9];
for(int i = 0; i < 9; i++) {
buffers[i] = rtiles[i].buffer;
tiles->offsets[i] = rtiles[i].offset;
tiles->strides[i] = rtiles[i].stride;
}
tiles->x[0] = rtiles[3].x;
tiles->x[1] = rtiles[4].x;
tiles->x[2] = rtiles[5].x;
tiles->x[3] = rtiles[5].x + rtiles[5].w;
tiles->y[0] = rtiles[1].y;
tiles->y[1] = rtiles[4].y;
tiles->y[2] = rtiles[7].y;
tiles->y[3] = rtiles[7].y + rtiles[7].h;
render_buffer.offset = rtiles[4].offset;
render_buffer.stride = rtiles[4].stride;
render_buffer.ptr = rtiles[4].buffer;
functions.set_tiles(buffers);
}
bool DenoisingTask::run_denoising()
{
/* Allocate denoising buffer. */
buffer.passes = 14;
buffer.width = rect.z - rect.x;
buffer.stride = align_up(buffer.width, 4);
buffer.h = rect.w - rect.y;
buffer.pass_stride = align_up(buffer.stride * buffer.h, divide_up(device->mem_sub_ptr_alignment(), sizeof(float)));
buffer.mem.alloc_to_device(buffer.pass_stride * buffer.passes, false);
int alignment_floats = divide_up(device->mem_sub_ptr_alignment(), sizeof(float));
buffer.pass_stride = align_up(buffer.stride * buffer.h, alignment_floats);
/* Pad the total size by four floats since the SIMD kernels might go a bit over the end. */
int mem_size = align_up(buffer.pass_stride * buffer.passes + 4, alignment_floats);
buffer.mem.alloc_to_device(mem_size, false);
}
void DenoisingTask::prefilter_shadowing()
{
device_ptr null_ptr = (device_ptr) 0;
/* Prefilter shadow feature. */
{
device_sub_ptr unfiltered_a (buffer.mem, 0, buffer.pass_stride);
device_sub_ptr unfiltered_b (buffer.mem, 1*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr sample_var (buffer.mem, 2*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr sample_var_var (buffer.mem, 3*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr buffer_var (buffer.mem, 5*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr filtered_var (buffer.mem, 6*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_1(buffer.mem, 7*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_2(buffer.mem, 8*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_3(buffer.mem, 9*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr unfiltered_a (buffer.mem, 0, buffer.pass_stride);
device_sub_ptr unfiltered_b (buffer.mem, 1*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr sample_var (buffer.mem, 2*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr sample_var_var (buffer.mem, 3*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr buffer_var (buffer.mem, 5*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr filtered_var (buffer.mem, 6*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_1(buffer.mem, 7*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_2(buffer.mem, 8*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_3(buffer.mem, 9*buffer.pass_stride, buffer.pass_stride);
nlm_state.temporary_1_ptr = *nlm_temporary_1;
nlm_state.temporary_2_ptr = *nlm_temporary_2;
nlm_state.temporary_3_ptr = *nlm_temporary_3;
nlm_state.temporary_1_ptr = *nlm_temporary_1;
nlm_state.temporary_2_ptr = *nlm_temporary_2;
nlm_state.temporary_3_ptr = *nlm_temporary_3;
/* Get the A/B unfiltered passes, the combined sample variance, the estimated variance of the sample variance and the buffer variance. */
functions.divide_shadow(*unfiltered_a, *unfiltered_b, *sample_var, *sample_var_var, *buffer_var);
/* Get the A/B unfiltered passes, the combined sample variance, the estimated variance of the sample variance and the buffer variance. */
functions.divide_shadow(*unfiltered_a, *unfiltered_b, *sample_var, *sample_var_var, *buffer_var);
/* Smooth the (generally pretty noisy) buffer variance using the spatial information from the sample variance. */
nlm_state.set_parameters(6, 3, 4.0f, 1.0f);
functions.non_local_means(*buffer_var, *sample_var, *sample_var_var, *filtered_var);
/* Smooth the (generally pretty noisy) buffer variance using the spatial information from the sample variance. */
nlm_state.set_parameters(6, 3, 4.0f, 1.0f);
functions.non_local_means(*buffer_var, *sample_var, *sample_var_var, *filtered_var);
/* Reuse memory, the previous data isn't needed anymore. */
device_ptr filtered_a = *buffer_var,
filtered_b = *sample_var;
/* Use the smoothed variance to filter the two shadow half images using each other for weight calculation. */
nlm_state.set_parameters(5, 3, 1.0f, 0.25f);
functions.non_local_means(*unfiltered_a, *unfiltered_b, *filtered_var, filtered_a);
functions.non_local_means(*unfiltered_b, *unfiltered_a, *filtered_var, filtered_b);
/* Reuse memory, the previous data isn't needed anymore. */
device_ptr filtered_a = *buffer_var,
filtered_b = *sample_var;
/* Use the smoothed variance to filter the two shadow half images using each other for weight calculation. */
nlm_state.set_parameters(5, 3, 1.0f, 0.25f);
functions.non_local_means(*unfiltered_a, *unfiltered_b, *filtered_var, filtered_a);
functions.non_local_means(*unfiltered_b, *unfiltered_a, *filtered_var, filtered_b);
device_ptr residual_var = *sample_var_var;
/* Estimate the residual variance between the two filtered halves. */
functions.combine_halves(filtered_a, filtered_b, null_ptr, residual_var, 2, rect);
device_ptr residual_var = *sample_var_var;
/* Estimate the residual variance between the two filtered halves. */
functions.combine_halves(filtered_a, filtered_b, null_ptr, residual_var, 2, rect);
device_ptr final_a = *unfiltered_a,
final_b = *unfiltered_b;
/* Use the residual variance for a second filter pass. */
nlm_state.set_parameters(4, 2, 1.0f, 0.5f);
functions.non_local_means(filtered_a, filtered_b, residual_var, final_a);
functions.non_local_means(filtered_b, filtered_a, residual_var, final_b);
device_ptr final_a = *unfiltered_a,
final_b = *unfiltered_b;
/* Use the residual variance for a second filter pass. */
nlm_state.set_parameters(4, 2, 1.0f, 0.5f);
functions.non_local_means(filtered_a, filtered_b, residual_var, final_a);
functions.non_local_means(filtered_b, filtered_a, residual_var, final_b);
/* Combine the two double-filtered halves to a final shadow feature. */
device_sub_ptr shadow_pass(buffer.mem, 4*buffer.pass_stride, buffer.pass_stride);
functions.combine_halves(final_a, final_b, *shadow_pass, null_ptr, 0, rect);
/* Combine the two double-filtered halves to a final shadow feature. */
device_sub_ptr shadow_pass(buffer.mem, 4*buffer.pass_stride, buffer.pass_stride);
functions.combine_halves(final_a, final_b, *shadow_pass, null_ptr, 0, rect);
}
void DenoisingTask::prefilter_features()
{
device_sub_ptr unfiltered (buffer.mem, 8*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr variance (buffer.mem, 9*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_1(buffer.mem, 10*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_2(buffer.mem, 11*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_3(buffer.mem, 12*buffer.pass_stride, buffer.pass_stride);
nlm_state.temporary_1_ptr = *nlm_temporary_1;
nlm_state.temporary_2_ptr = *nlm_temporary_2;
nlm_state.temporary_3_ptr = *nlm_temporary_3;
int mean_from[] = { 0, 1, 2, 12, 6, 7, 8 };
int variance_from[] = { 3, 4, 5, 13, 9, 10, 11};
int pass_to[] = { 1, 2, 3, 0, 5, 6, 7};
for(int pass = 0; pass < 7; pass++) {
device_sub_ptr feature_pass(buffer.mem, pass_to[pass]*buffer.pass_stride, buffer.pass_stride);
/* Get the unfiltered pass and its variance from the RenderBuffers. */
functions.get_feature(mean_from[pass], variance_from[pass], *unfiltered, *variance);
/* Smooth the pass and store the result in the denoising buffers. */
nlm_state.set_parameters(2, 2, 1.0f, 0.25f);
functions.non_local_means(*unfiltered, *unfiltered, *variance, *feature_pass);
}
}
void DenoisingTask::prefilter_color()
{
int mean_from[] = {20, 21, 22};
int variance_from[] = {23, 24, 25};
int mean_to[] = { 8, 9, 10};
int variance_to[] = {11, 12, 13};
int num_color_passes = 3;
storage.temporary_color.alloc_to_device(3*buffer.pass_stride, false);
device_sub_ptr nlm_temporary_1(storage.temporary_color, 0*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_2(storage.temporary_color, 1*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_3(storage.temporary_color, 2*buffer.pass_stride, buffer.pass_stride);
nlm_state.temporary_1_ptr = *nlm_temporary_1;
nlm_state.temporary_2_ptr = *nlm_temporary_2;
nlm_state.temporary_3_ptr = *nlm_temporary_3;
for(int pass = 0; pass < num_color_passes; pass++) {
device_sub_ptr color_pass(storage.temporary_color, pass*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr color_var_pass(buffer.mem, variance_to[pass]*buffer.pass_stride, buffer.pass_stride);
functions.get_feature(mean_from[pass], variance_from[pass], *color_pass, *color_var_pass);
}
/* Prefilter general features. */
{
device_sub_ptr unfiltered (buffer.mem, 8*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr variance (buffer.mem, 9*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_1(buffer.mem, 10*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_2(buffer.mem, 11*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr nlm_temporary_3(buffer.mem, 12*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr depth_pass (buffer.mem, 0, buffer.pass_stride);
device_sub_ptr color_var_pass(buffer.mem, variance_to[0]*buffer.pass_stride, 3*buffer.pass_stride);
device_sub_ptr output_pass (buffer.mem, mean_to[0]*buffer.pass_stride, 3*buffer.pass_stride);
functions.detect_outliers(storage.temporary_color.device_pointer, *color_var_pass, *depth_pass, *output_pass);
nlm_state.temporary_1_ptr = *nlm_temporary_1;
nlm_state.temporary_2_ptr = *nlm_temporary_2;
nlm_state.temporary_3_ptr = *nlm_temporary_3;
int mean_from[] = { 0, 1, 2, 12, 6, 7, 8 };
int variance_from[] = { 3, 4, 5, 13, 9, 10, 11};
int pass_to[] = { 1, 2, 3, 0, 5, 6, 7};
for(int pass = 0; pass < 7; pass++) {
device_sub_ptr feature_pass(buffer.mem, pass_to[pass]*buffer.pass_stride, buffer.pass_stride);
/* Get the unfiltered pass and its variance from the RenderBuffers. */
functions.get_feature(mean_from[pass], variance_from[pass], *unfiltered, *variance);
/* Smooth the pass and store the result in the denoising buffers. */
nlm_state.set_parameters(2, 2, 1.0f, 0.25f);
functions.non_local_means(*unfiltered, *unfiltered, *variance, *feature_pass);
}
}
/* Copy color passes. */
{
int mean_from[] = {20, 21, 22};
int variance_from[] = {23, 24, 25};
int mean_to[] = { 8, 9, 10};
int variance_to[] = {11, 12, 13};
int num_color_passes = 3;
storage.temporary_color.alloc_to_device(3*buffer.pass_stride, false);
for(int pass = 0; pass < num_color_passes; pass++) {
device_sub_ptr color_pass(storage.temporary_color, pass*buffer.pass_stride, buffer.pass_stride);
device_sub_ptr color_var_pass(buffer.mem, variance_to[pass]*buffer.pass_stride, buffer.pass_stride);
functions.get_feature(mean_from[pass], variance_from[pass], *color_pass, *color_var_pass);
}
{
device_sub_ptr depth_pass (buffer.mem, 0, buffer.pass_stride);
device_sub_ptr color_var_pass(buffer.mem, variance_to[0]*buffer.pass_stride, 3*buffer.pass_stride);
device_sub_ptr output_pass (buffer.mem, mean_to[0]*buffer.pass_stride, 3*buffer.pass_stride);
functions.detect_outliers(storage.temporary_color.device_pointer, *color_var_pass, *depth_pass, *output_pass);
}
}
storage.temporary_color.free();
}
void DenoisingTask::construct_transform()
{
storage.w = filter_area.z;
storage.h = filter_area.w;
storage.transform.alloc_to_device(storage.w*storage.h*TRANSFORM_SIZE, false);
storage.rank.alloc_to_device(storage.w*storage.h, false);
functions.construct_transform();
}
void DenoisingTask::reconstruct()
{
device_only_memory<float> temporary_1(device, "Denoising NLM temporary 1");
device_only_memory<float> temporary_2(device, "Denoising NLM temporary 2");
@@ -214,21 +231,36 @@ bool DenoisingTask::run_denoising()
storage.XtWY.alloc_to_device(storage.w*storage.h*XTWY_SIZE, false);
reconstruction_state.filter_window = rect_from_shape(filter_area.x-rect.x, filter_area.y-rect.y, storage.w, storage.h);
int tile_coordinate_offset = filter_area.y*render_buffer.stride + filter_area.x;
reconstruction_state.buffer_params = make_int4(render_buffer.offset + tile_coordinate_offset,
render_buffer.stride,
render_buffer.pass_stride,
render_buffer.denoising_clean_offset);
int tile_coordinate_offset = filter_area.y*target_buffer.stride + filter_area.x;
reconstruction_state.buffer_params = make_int4(target_buffer.offset + tile_coordinate_offset,
target_buffer.stride,
target_buffer.pass_stride,
target_buffer.denoising_clean_offset);
reconstruction_state.source_w = rect.z-rect.x;
reconstruction_state.source_h = rect.w-rect.y;
{
device_sub_ptr color_ptr (buffer.mem, 8*buffer.pass_stride, 3*buffer.pass_stride);
device_sub_ptr color_var_ptr(buffer.mem, 11*buffer.pass_stride, 3*buffer.pass_stride);
functions.reconstruct(*color_ptr, *color_var_ptr, render_buffer.ptr);
}
device_sub_ptr color_ptr (buffer.mem, 8*buffer.pass_stride, 3*buffer.pass_stride);
device_sub_ptr color_var_ptr(buffer.mem, 11*buffer.pass_stride, 3*buffer.pass_stride);
functions.reconstruct(*color_ptr, *color_var_ptr, target_buffer.ptr);
}
return true;
void DenoisingTask::run_denoising(RenderTile *tile)
{
RenderTile rtiles[10];
rtiles[4] = *tile;
functions.map_neighbor_tiles(rtiles);
set_render_buffer(rtiles);
setup_denoising_buffer();
prefilter_shadowing();
prefilter_features();
prefilter_color();
construct_transform();
reconstruct();
functions.unmap_neighbor_tiles(rtiles);
}
CCL_NAMESPACE_END

View File

@@ -32,20 +32,24 @@ public:
float nlm_k_2;
float pca_threshold;
/* Pointer and parameters of the RenderBuffers. */
/* Parameters of the RenderBuffers. */
struct RenderBuffers {
int denoising_data_offset;
int denoising_clean_offset;
int pass_stride;
int offset;
int stride;
device_ptr ptr;
int pass_stride;
int samples;
} render_buffer;
TilesInfo *tiles;
device_vector<int> tiles_mem;
void tiles_from_rendertiles(RenderTile *rtiles);
/* Pointer and parameters of the target buffer. */
struct TargetBuffer {
int offset;
int stride;
int pass_stride;
int denoising_clean_offset;
device_ptr ptr;
} target_buffer;
TileInfo *tile_info;
device_vector<int> tile_info_mem;
int4 rect;
int4 filter_area;
@@ -85,7 +89,8 @@ public:
device_ptr depth_ptr,
device_ptr output_ptr
)> detect_outliers;
function<bool(device_ptr*)> set_tiles;
function<void(RenderTile *rtiles)> map_neighbor_tiles;
function<void(RenderTile *rtiles)> unmap_neighbor_tiles;
} functions;
/* Stores state of the current Reconstruction operation,
@@ -138,12 +143,10 @@ public:
{}
} storage;
DenoisingTask(Device *device);
DenoisingTask(Device *device, const DeviceTask &task);
~DenoisingTask();
void init_from_devicetask(const DeviceTask &task);
bool run_denoising();
void run_denoising(RenderTile *tile);
struct DenoiseBuffers {
int pass_stride;
@@ -160,6 +163,14 @@ public:
protected:
Device *device;
void set_render_buffer(RenderTile *rtiles);
void setup_denoising_buffer();
void prefilter_shadowing();
void prefilter_features();
void prefilter_color();
void construct_transform();
void reconstruct();
};
CCL_NAMESPACE_END

View File

@@ -41,4 +41,3 @@ string device_cuda_capabilities(void);
CCL_NAMESPACE_END
#endif /* __DEVICE_INTERN_H__ */

View File

@@ -104,6 +104,26 @@ void device_memory::device_zero()
}
}
void device_memory::swap_device(Device *new_device,
size_t new_device_size,
device_ptr new_device_ptr)
{
original_device = device;
original_device_size = device_size;
original_device_ptr = device_pointer;
device = new_device;
device_size = new_device_size;
device_pointer = new_device_ptr;
}
void device_memory::restore_device()
{
device = original_device;
device_size = original_device_size;
device_pointer = original_device_ptr;
}
/* Device Sub Ptr */
device_sub_ptr::device_sub_ptr(device_memory& mem, int offset, int size)
@@ -118,4 +138,3 @@ device_sub_ptr::~device_sub_ptr()
}
CCL_NAMESPACE_END

View File

@@ -43,6 +43,7 @@ enum MemoryType {
enum DataType {
TYPE_UNKNOWN,
TYPE_UCHAR,
TYPE_UINT16,
TYPE_UINT,
TYPE_INT,
TYPE_FLOAT,
@@ -50,13 +51,14 @@ enum DataType {
TYPE_UINT64,
};
static inline size_t datatype_size(DataType datatype)
static inline size_t datatype_size(DataType datatype)
{
switch(datatype) {
case TYPE_UNKNOWN: return 1;
case TYPE_UCHAR: return sizeof(uchar);
case TYPE_FLOAT: return sizeof(float);
case TYPE_UINT: return sizeof(uint);
case TYPE_UINT16: return sizeof(uint16_t);
case TYPE_INT: return sizeof(int);
case TYPE_HALF: return sizeof(half);
case TYPE_UINT64: return sizeof(uint64_t);
@@ -156,6 +158,16 @@ template<> struct device_type_traits<half> {
static const int num_elements = 1;
};
template<> struct device_type_traits<ushort4> {
static const DataType data_type = TYPE_UINT16;
static const int num_elements = 4;
};
template<> struct device_type_traits<uint16_t> {
static const DataType data_type = TYPE_UINT16;
static const int num_elements = 1;
};
template<> struct device_type_traits<half4> {
static const DataType data_type = TYPE_HALF;
static const int num_elements = 4;
@@ -200,6 +212,9 @@ public:
virtual ~device_memory();
void swap_device(Device *new_device, size_t new_device_size, device_ptr new_device_ptr);
void restore_device();
protected:
friend class CUDADevice;
@@ -222,6 +237,10 @@ protected:
void device_copy_to();
void device_copy_from(int y, int w, int h, int elem);
void device_zero();
device_ptr original_device_ptr;
size_t original_device_size;
Device *original_device;
};
/* Device Only Memory
@@ -478,4 +497,3 @@ protected:
CCL_NAMESPACE_END
#endif /* __DEVICE_MEMORY_H__ */

View File

@@ -285,26 +285,27 @@ public:
mem.copy_from_device(0, mem.data_size, 1);
}
Device *original_device = mem.device;
device_ptr original_ptr = mem.device_pointer;
size_t original_size = mem.device_size;
mem.device = sub_device;
mem.device_pointer = 0;
mem.device_size = 0;
mem.swap_device(sub_device, 0, 0);
mem.copy_to_device();
tiles[i].buffer = mem.device_pointer;
tiles[i].device_size = mem.device_size;
mem.device = original_device;
mem.device_pointer = original_ptr;
mem.device_size = original_size;
mem.restore_device();
}
}
}
void unmap_neighbor_tiles(Device * sub_device, RenderTile * tiles)
{
/* Copy denoised result back to the host. */
device_vector<float> &mem = tiles[9].buffers->buffer;
mem.swap_device(sub_device, tiles[9].device_size, tiles[9].buffer);
mem.copy_from_device(0, mem.data_size, 1);
mem.restore_device();
/* Copy denoised result to the original device. */
mem.copy_to_device();
for(int i = 0; i < 9; i++) {
if(!tiles[i].buffers) {
continue;
@@ -312,28 +313,9 @@ public:
device_vector<float> &mem = tiles[i].buffers->buffer;
if(mem.device != sub_device) {
Device *original_device = mem.device;
device_ptr original_ptr = mem.device_pointer;
size_t original_size = mem.device_size;
mem.device = sub_device;
mem.device_pointer = tiles[i].buffer;
/* Copy denoised tile to the host. */
if(i == 4) {
mem.copy_from_device(0, mem.data_size, 1);
}
mem.swap_device(sub_device, tiles[i].device_size, tiles[i].buffer);
sub_device->mem_free(mem);
mem.device = original_device;
mem.device_pointer = original_ptr;
mem.device_size = original_size;
/* Copy denoised tile to the original device. */
if(i == 4) {
mem.copy_to_device();
}
mem.restore_device();
}
}
}
@@ -397,4 +379,3 @@ Device *device_multi_create(DeviceInfo& info, Stats &stats, bool background)
}
CCL_NAMESPACE_END

View File

@@ -797,5 +797,3 @@ void Device::server_run()
CCL_NAMESPACE_END
#endif

View File

@@ -179,7 +179,7 @@ public:
boost::asio::write(socket,
boost::asio::buffer(archive_str),
boost::asio::transfer_all(), error);
if(error.value())
error_func->network_error(error.message());
@@ -193,7 +193,7 @@ public:
boost::asio::write(socket,
boost::asio::buffer(buffer, size),
boost::asio::transfer_all(), error);
if(error.value())
error_func->network_error(error.message());
}
@@ -467,7 +467,7 @@ private:
/* buffer and endpoint for receiving messages */
char receive_buffer[256];
boost::asio::ip::udp::endpoint receive_endpoint;
// os, version, devices, status, host name, group name, ip as far as fields go
struct ServerInfo {
string cycles_version;
@@ -489,4 +489,3 @@ CCL_NAMESPACE_END
#endif
#endif /* __DEVICE_NETWORK_H__ */

View File

@@ -137,6 +137,10 @@ void device_opencl_info(vector<DeviceInfo>& devices)
info.has_volume_decoupled = false;
info.bvh_layout_mask = BVH_LAYOUT_BVH2;
info.id = id;
/* Check OpenCL extensions */
info.has_half_images = platform_device.device_extensions.find("cl_khr_fp16") != string::npos;
devices.push_back(info);
num_devices++;
}

View File

@@ -261,7 +261,7 @@ bool DeviceSplitKernel::path_trace(DeviceTask *task,
ENQUEUE_SPLIT_KERNEL(buffer_update, global_size, local_size);
if(task->get_cancel() && cancel_time == DBL_MAX) {
/* Wait up to twice as many seconds for current samples to finish
/* Wait up to twice as many seconds for current samples to finish
* to avoid artifacts in render result from ending too soon.
*/
cancel_time = time_dt() + 2.0 * time_multiplier;
@@ -322,5 +322,3 @@ bool DeviceSplitKernel::path_trace(DeviceTask *task,
}
CCL_NAMESPACE_END

View File

@@ -131,6 +131,3 @@ public:
CCL_NAMESPACE_END
#endif /* __DEVICE_SPLIT_KERNEL_H__ */

View File

@@ -126,4 +126,3 @@ void DeviceTask::update_progress(RenderTile *rtile, int pixel_samples)
}
CCL_NAMESPACE_END

View File

@@ -86,4 +86,3 @@ protected:
CCL_NAMESPACE_END
#endif /* __DEVICE_TASK_H__ */

View File

@@ -254,4 +254,3 @@ void MemoryManager::set_kernel_arg_buffers(cl_kernel kernel, cl_uint *narg)
CCL_NAMESPACE_END
#endif /* WITH_OPENCL */

View File

@@ -104,4 +104,3 @@ public:
};
CCL_NAMESPACE_END

View File

@@ -59,19 +59,22 @@ struct OpenCLPlatformDevice {
cl_device_id device_id,
cl_device_type device_type,
const string& device_name,
const string& hardware_id)
const string& hardware_id,
const string& device_extensions)
: platform_id(platform_id),
platform_name(platform_name),
device_id(device_id),
device_type(device_type),
device_name(device_name),
hardware_id(hardware_id) {}
hardware_id(hardware_id),
device_extensions(device_extensions) {}
cl_platform_id platform_id;
string platform_name;
cl_device_id device_id;
cl_device_type device_type;
string device_name;
string hardware_id;
string device_extensions;
};
/* Contains all static OpenCL helper functions. */
@@ -130,6 +133,12 @@ public:
static string get_device_name(cl_device_id device_id);
static bool get_device_extensions(cl_device_id device_id,
string *device_extensions,
cl_int* error = NULL);
static string get_device_extensions(cl_device_id device_id);
static bool get_device_type(cl_device_id device_id,
cl_device_type *device_type,
cl_int* error = NULL);
@@ -362,7 +371,7 @@ public:
void film_convert(DeviceTask& task, device_ptr buffer, device_ptr rgba_byte, device_ptr rgba_half);
void shader(DeviceTask& task);
void denoise(RenderTile& tile, DenoisingTask& denoising, const DeviceTask& task);
void denoise(RenderTile& tile, DenoisingTask& denoising);
class OpenCLDeviceTask : public DeviceTask {
public:
@@ -436,8 +445,6 @@ protected:
device_ptr depth_ptr,
device_ptr output_ptr,
DenoisingTask *task);
bool denoising_set_tiles(device_ptr *buffers,
DenoisingTask *task);
device_ptr mem_alloc_sub_ptr(device_memory& mem, int offset, int size);
void mem_free_sub_ptr(device_ptr ptr);

View File

@@ -246,7 +246,6 @@ bool OpenCLDeviceBase::load_kernels(const DeviceRequestedFeatures& requested_fea
denoising_program.add_kernel(ustring("filter_nlm_normalize"));
denoising_program.add_kernel(ustring("filter_nlm_construct_gramian"));
denoising_program.add_kernel(ustring("filter_finalize"));
denoising_program.add_kernel(ustring("filter_set_tiles"));
vector<OpenCLProgram*> programs;
programs.push_back(&base_program);
@@ -977,13 +976,20 @@ bool OpenCLDeviceBase::denoising_divide_shadow(device_ptr a_ptr,
cl_mem sv_variance_mem = CL_MEM_PTR(sv_variance_ptr);
cl_mem buffer_variance_mem = CL_MEM_PTR(buffer_variance_ptr);
cl_mem tiles_mem = CL_MEM_PTR(task->tiles_mem.device_pointer);
cl_mem tile_info_mem = CL_MEM_PTR(task->tile_info_mem.device_pointer);
cl_kernel ckFilterDivideShadow = denoising_program(ustring("filter_divide_shadow"));
kernel_set_args(ckFilterDivideShadow, 0,
task->render_buffer.samples,
tiles_mem,
int arg_ofs = kernel_set_args(ckFilterDivideShadow, 0,
task->render_buffer.samples,
tile_info_mem);
cl_mem buffers[9];
for(int i = 0; i < 9; i++) {
buffers[i] = CL_MEM_PTR(task->tile_info->buffers[i]);
arg_ofs += kernel_set_args(ckFilterDivideShadow, arg_ofs,
buffers[i]);
}
kernel_set_args(ckFilterDivideShadow, arg_ofs,
a_mem,
b_mem,
sample_variance_mem,
@@ -991,7 +997,7 @@ bool OpenCLDeviceBase::denoising_divide_shadow(device_ptr a_ptr,
buffer_variance_mem,
task->rect,
task->render_buffer.pass_stride,
task->render_buffer.denoising_data_offset);
task->render_buffer.offset);
enqueue_kernel(ckFilterDivideShadow,
task->rect.z-task->rect.x,
task->rect.w-task->rect.y);
@@ -1008,20 +1014,27 @@ bool OpenCLDeviceBase::denoising_get_feature(int mean_offset,
cl_mem mean_mem = CL_MEM_PTR(mean_ptr);
cl_mem variance_mem = CL_MEM_PTR(variance_ptr);
cl_mem tiles_mem = CL_MEM_PTR(task->tiles_mem.device_pointer);
cl_mem tile_info_mem = CL_MEM_PTR(task->tile_info_mem.device_pointer);
cl_kernel ckFilterGetFeature = denoising_program(ustring("filter_get_feature"));
kernel_set_args(ckFilterGetFeature, 0,
task->render_buffer.samples,
tiles_mem,
int arg_ofs = kernel_set_args(ckFilterGetFeature, 0,
task->render_buffer.samples,
tile_info_mem);
cl_mem buffers[9];
for(int i = 0; i < 9; i++) {
buffers[i] = CL_MEM_PTR(task->tile_info->buffers[i]);
arg_ofs += kernel_set_args(ckFilterGetFeature, arg_ofs,
buffers[i]);
}
kernel_set_args(ckFilterGetFeature, arg_ofs,
mean_offset,
variance_offset,
mean_mem,
variance_mem,
task->rect,
task->render_buffer.pass_stride,
task->render_buffer.denoising_data_offset);
task->render_buffer.offset);
enqueue_kernel(ckFilterGetFeature,
task->rect.z-task->rect.x,
task->rect.w-task->rect.y);
@@ -1056,29 +1069,8 @@ bool OpenCLDeviceBase::denoising_detect_outliers(device_ptr image_ptr,
return true;
}
bool OpenCLDeviceBase::denoising_set_tiles(device_ptr *buffers,
DenoisingTask *task)
void OpenCLDeviceBase::denoise(RenderTile &rtile, DenoisingTask& denoising)
{
task->tiles_mem.copy_to_device();
cl_mem tiles_mem = CL_MEM_PTR(task->tiles_mem.device_pointer);
cl_kernel ckFilterSetTiles = denoising_program(ustring("filter_set_tiles"));
kernel_set_args(ckFilterSetTiles, 0, tiles_mem);
for(int i = 0; i < 9; i++) {
cl_mem buffer_mem = CL_MEM_PTR(buffers[i]);
kernel_set_args(ckFilterSetTiles, i+1, buffer_mem);
}
enqueue_kernel(ckFilterSetTiles, 1, 1);
return true;
}
void OpenCLDeviceBase::denoise(RenderTile &rtile, DenoisingTask& denoising, const DeviceTask &task)
{
denoising.functions.set_tiles = function_bind(&OpenCLDeviceBase::denoising_set_tiles, this, _1, &denoising);
denoising.functions.construct_transform = function_bind(&OpenCLDeviceBase::denoising_construct_transform, this, &denoising);
denoising.functions.reconstruct = function_bind(&OpenCLDeviceBase::denoising_reconstruct, this, _1, _2, _3, &denoising);
denoising.functions.divide_shadow = function_bind(&OpenCLDeviceBase::denoising_divide_shadow, this, _1, _2, _3, _4, _5, &denoising);
@@ -1090,16 +1082,7 @@ void OpenCLDeviceBase::denoise(RenderTile &rtile, DenoisingTask& denoising, cons
denoising.filter_area = make_int4(rtile.x, rtile.y, rtile.w, rtile.h);
denoising.render_buffer.samples = rtile.sample;
RenderTile rtiles[9];
rtiles[4] = rtile;
task.map_neighbor_tiles(rtiles, this);
denoising.tiles_from_rendertiles(rtiles);
denoising.init_from_devicetask(task);
denoising.run_denoising();
task.unmap_neighbor_tiles(rtiles, this);
denoising.run_denoising(&rtile);
}
void OpenCLDeviceBase::shader(DeviceTask& task)

View File

@@ -107,7 +107,7 @@ public:
}
else if(task->type == DeviceTask::RENDER) {
RenderTile tile;
DenoisingTask denoising(this);
DenoisingTask denoising(this, *task);
/* Keep rendering tiles until done. */
while(task->acquire_tile(this, tile)) {
@@ -141,7 +141,7 @@ public:
}
else if(tile.task == RenderTile::DENOISE) {
tile.sample = tile.start_sample + tile.num_samples;
denoise(tile, denoising, *task);
denoise(tile, denoising);
task->update_progress(&tile, tile.w*tile.h);
}

View File

@@ -129,7 +129,7 @@ public:
}
else if(task->type == DeviceTask::RENDER) {
RenderTile tile;
DenoisingTask denoising(this);
DenoisingTask denoising(this, *task);
/* Allocate buffer for kernel globals */
device_only_memory<KernelGlobalsDummy> kgbuffer(this, "kernel_globals");
@@ -159,7 +159,7 @@ public:
}
else if(tile.task == RenderTile::DENOISE) {
tile.sample = tile.start_sample + tile.num_samples;
denoise(tile, denoising, *task);
denoise(tile, denoising);
task->update_progress(&tile, tile.w*tile.h);
}

View File

@@ -831,13 +831,15 @@ void OpenCLInfo::get_usable_devices(vector<OpenCLPlatformDevice> *usable_devices
FIRST_VLOG(2) << "Adding new device "
<< readable_device_name << ".";
string hardware_id = get_hardware_id(platform_name, device_id);
string device_extensions = get_device_extensions(device_id);
usable_devices->push_back(OpenCLPlatformDevice(
platform_id,
platform_name,
device_id,
device_type,
readable_device_name,
hardware_id));
hardware_id,
device_extensions));
}
else {
FIRST_VLOG(2) << "Ignoring device " << device_name
@@ -1047,6 +1049,40 @@ string OpenCLInfo::get_device_name(cl_device_id device_id)
return device_name;
}
bool OpenCLInfo::get_device_extensions(cl_device_id device_id,
string *device_extensions,
cl_int* error)
{
char buffer[1024];
cl_int err;
if((err = clGetDeviceInfo(device_id,
CL_DEVICE_EXTENSIONS,
sizeof(buffer),
&buffer,
NULL)) != CL_SUCCESS)
{
if(error != NULL) {
*error = err;
}
*device_extensions = "";
return false;
}
if(error != NULL) {
*error = CL_SUCCESS;
}
*device_extensions = buffer;
return true;
}
string OpenCLInfo::get_device_extensions(cl_device_id device_id)
{
string device_extensions;
if(!get_device_extensions(device_id, &device_extensions)) {
return "";
}
return device_extensions;
}
bool OpenCLInfo::get_device_type(cl_device_id device_id,
cl_device_type *device_type,
cl_int* error)

View File

@@ -200,4 +200,3 @@
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@@ -13,7 +13,7 @@ met:
distribution.
* Neither the name of Industrial Light & Magic nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
@@ -26,4 +26,3 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@@ -33,4 +33,3 @@ distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View File

@@ -25,4 +25,3 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@@ -26,4 +26,3 @@ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@@ -13,4 +13,3 @@ MIT license
Boost License
* Boost and OpenCL dynamic loading

View File

@@ -496,4 +496,3 @@ void Node::hash(MD5Hash& md5)
}
CCL_NAMESPACE_END

View File

@@ -97,4 +97,3 @@ struct Node
};
CCL_NAMESPACE_END

View File

@@ -45,4 +45,3 @@ private:
};
CCL_NAMESPACE_END

View File

@@ -217,4 +217,3 @@ const NodeType *NodeType::find(ustring name)
}
CCL_NAMESPACE_END

View File

@@ -263,4 +263,3 @@ const NodeType *structname::register_type()
{ type->register_output(ustring(#name), ustring(ui_name), SocketType::ENUM); }
CCL_NAMESPACE_END

View File

@@ -458,4 +458,3 @@ xml_node xml_write_node(Node *node, xml_node xml_root)
}
CCL_NAMESPACE_END

View File

@@ -32,4 +32,3 @@ void xml_read_node(XMLReader& reader, Node *node, xml_node xml_node);
xml_node xml_write_node(Node *node, xml_node xml_root);
CCL_NAMESPACE_END

View File

@@ -156,6 +156,7 @@ set(SRC_CLOSURE_HEADERS
closure/volume.h
closure/bsdf_principled_diffuse.h
closure/bsdf_principled_sheen.h
closure/bsdf_hair_principled.h
)
set(SRC_SVM_HEADERS
@@ -287,6 +288,7 @@ set(SRC_UTIL_HEADERS
../util/util_types_uint3_impl.h
../util/util_types_uint4.h
../util/util_types_uint4_impl.h
../util/util_types_ushort4.h
../util/util_types_vector3.h
../util/util_types_vector3_impl.h
)

View File

@@ -27,6 +27,7 @@
#include "kernel/closure/bsdf_ashikhmin_shirley.h"
#include "kernel/closure/bsdf_toon.h"
#include "kernel/closure/bsdf_hair.h"
#include "kernel/closure/bsdf_hair_principled.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bsdf_principled_sheen.h"
#include "kernel/closure/bssrdf.h"
@@ -171,6 +172,10 @@ ccl_device_inline int bsdf_sample(KernelGlobals *kg,
label = bsdf_hair_transmission_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
label = bsdf_principled_hair_sample(kg, sc, sd, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
#ifdef __PRINCIPLED__
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
case CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID:
@@ -284,6 +289,9 @@ float3 bsdf_eval(KernelGlobals *kg,
case CLOSURE_BSDF_GLOSSY_TOON_ID:
eval = bsdf_glossy_toon_eval_reflect(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
eval = bsdf_principled_hair_eval(kg, sd, sc, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
eval = bsdf_hair_reflection_eval_reflect(sc, sd->I, omega_in, pdf);
break;
@@ -366,6 +374,9 @@ float3 bsdf_eval(KernelGlobals *kg,
case CLOSURE_BSDF_GLOSSY_TOON_ID:
eval = bsdf_glossy_toon_eval_transmit(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
eval = bsdf_principled_hair_eval(kg, sd, sc, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
eval = bsdf_hair_reflection_eval_transmit(sc, sd->I, omega_in, pdf);
break;
@@ -424,6 +435,9 @@ ccl_device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness)
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID:
bsdf_ashikhmin_shirley_blur(sc, roughness);
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
bsdf_principled_hair_blur(sc, roughness);
break;
default:
break;
}
@@ -486,4 +500,3 @@ ccl_device bool bsdf_merge(ShaderClosure *a, ShaderClosure *b)
}
CCL_NAMESPACE_END

View File

@@ -117,7 +117,7 @@ ccl_device_forceinline float3 bsdf_ashikhmin_shirley_eval_reflect(
lobe = 1.0f;
}
float norm = sqrtf((n_x + 1.0f)*(n_y + 1.0f)) / (8.0f * M_PI_F);
out = NdotO * norm * lobe * pump;
*pdf = norm * lobe / HdotI;
}

View File

@@ -5,7 +5,7 @@
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
@@ -46,7 +46,7 @@ ccl_device int bsdf_ashikhmin_velvet_setup(VelvetBsdf *bsdf)
{
float sigma = fmaxf(bsdf->sigma, 0.01f);
bsdf->invsigma2 = 1.0f/(sigma * sigma);
bsdf->type = CLOSURE_BSDF_ASHIKHMIN_VELVET_ID;
return SD_BSDF|SD_BSDF_HAS_EVAL;
@@ -159,4 +159,3 @@ ccl_device int bsdf_ashikhmin_velvet_sample(const ShaderClosure *sc, float3 Ng,
CCL_NAMESPACE_END
#endif /* __BSDF_ASHIKHMIN_VELVET_H__ */

View File

@@ -88,7 +88,7 @@ ccl_device int bsdf_diffuse_sample(const ShaderClosure *sc, float3 Ng, float3 I,
}
else
*pdf = 0.0f;
return LABEL_REFLECT|LABEL_DIFFUSE;
}
@@ -140,4 +140,3 @@ ccl_device int bsdf_translucent_sample(const ShaderClosure *sc, float3 Ng, float
CCL_NAMESPACE_END
#endif /* __BSDF_DIFFUSE_H__ */

View File

@@ -46,7 +46,7 @@ typedef ccl_addr_space struct DiffuseRampBsdf {
ccl_device float3 bsdf_diffuse_ramp_get_color(const float3 colors[8], float pos)
{
int MAXCOLORS = 8;
float npos = pos * (float)(MAXCOLORS - 1);
int ipos = float_to_int(npos);
if(ipos < 0)
@@ -99,7 +99,7 @@ ccl_device int bsdf_diffuse_ramp_sample(const ShaderClosure *sc, float3 Ng, floa
}
else
*pdf = 0.0f;
return LABEL_REFLECT|LABEL_DIFFUSE;
}

View File

@@ -278,4 +278,3 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng,
CCL_NAMESPACE_END
#endif /* __BSDF_HAIR_H__ */

View File

@@ -0,0 +1,502 @@
/*
* Copyright 2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef __KERNEL_CPU__
#include <fenv.h>
#endif
#include "kernel/kernel_color.h"
#ifndef __BSDF_HAIR_PRINCIPLED_H__
#define __BSDF_HAIR_PRINCIPLED_H__
CCL_NAMESPACE_BEGIN
typedef ccl_addr_space struct PrincipledHairExtra {
/* Geometry data. */
float4 geom;
} PrincipledHairExtra;
typedef ccl_addr_space struct PrincipledHairBSDF {
SHADER_CLOSURE_BASE;
/* Absorption coefficient. */
float3 sigma;
/* Variance of the underlying logistic distribution. */
float v;
/* Scale factor of the underlying logistic distribution. */
float s;
/* Cuticle tilt angle. */
float alpha;
/* IOR. */
float eta;
/* Effective variance for the diffuse bounce only. */
float m0_roughness;
/* Extra closure. */
PrincipledHairExtra *extra;
} PrincipledHairBSDF;
static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledHairBSDF), "PrincipledHairBSDF is too large!");
static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledHairExtra), "PrincipledHairExtra is too large!");
ccl_device_inline float cos_from_sin(const float s)
{
return safe_sqrtf(1.0f - s*s);
}
/* Gives the change in direction in the normal plane for the given angles and p-th-order scattering. */
ccl_device_inline float delta_phi(int p, float gamma_o, float gamma_t)
{
return 2.0f * p * gamma_t - 2.0f * gamma_o + p * M_PI_F;
}
/* Remaps the given angle to [-pi, pi]. */
ccl_device_inline float wrap_angle(float a)
{
while(a > M_PI_F) {
a -= M_2PI_F;
}
while(a < -M_PI_F) {
a += M_2PI_F;
}
return a;
}
/* Logistic distribution function. */
ccl_device_inline float logistic(float x, float s)
{
float v = expf(-fabsf(x)/s);
return v / (s * sqr(1.0f + v));
}
/* Logistic cumulative density function. */
ccl_device_inline float logistic_cdf(float x, float s)
{
float arg = -x/s;
/* expf() overflows if arg >= 89.0. */
if(arg > 88.0f) {
return 0.0f;
}
else {
return 1.0f / (1.0f + expf(arg));
}
}
/* Numerical approximation to the Bessel function of the first kind. */
ccl_device_inline float bessel_I0(float x)
{
x = sqr(x);
float val = 1.0f + 0.25f*x;
float pow_x_2i = sqr(x);
uint64_t i_fac_2 = 1;
int pow_4_i = 16;
for(int i = 2; i < 10; i++) {
i_fac_2 *= i*i;
float newval = val + pow_x_2i / (pow_4_i * i_fac_2);
if(val == newval) {
return val;
}
val = newval;
pow_x_2i *= x;
pow_4_i *= 4;
}
return val;
}
/* Logarithm of the Bessel function of the first kind. */
ccl_device_inline float log_bessel_I0(float x)
{
if (x > 12.0f) {
/* log(1/x) == -log(x) iff x > 0.
* This is only used with positive cosines */
return x + 0.5f * (1.f / (8.0f * x) - M_LN_2PI_F - logf(x));
}
else {
return logf(bessel_I0(x));
}
}
/* Logistic distribution limited to the interval [-pi, pi]. */
ccl_device_inline float trimmed_logistic(float x, float s)
{
/* The logistic distribution is symmetric and centered around zero,
* so logistic_cdf(x, s) = 1 - logistic_cdf(-x, s).
* Therefore, logistic_cdf(x, s)-logistic_cdf(-x, s) = 1 - 2*logistic_cdf(-x, s) */
float scaling_fac = 1.0f - 2.0f*logistic_cdf(-M_PI_F, s);
float val = logistic(x, s);
return safe_divide(val, scaling_fac);
}
/* Sampling function for the trimmed logistic function. */
ccl_device_inline float sample_trimmed_logistic(float u, float s)
{
float cdf_minuspi = logistic_cdf(-M_PI_F, s);
float x = -s*logf(1.0f / (u*(1.0f - 2.0f*cdf_minuspi) + cdf_minuspi) - 1.0f);
return clamp(x, -M_PI_F, M_PI_F);
}
/* Azimuthal scattering function Np. */
ccl_device_inline float azimuthal_scattering(float phi,
int p,
float s,
float gamma_o,
float gamma_t)
{
float phi_o = wrap_angle(phi - delta_phi(p, gamma_o, gamma_t));
float val = trimmed_logistic(phi_o, s);
return val;
}
/* Longitudinal scattering function Mp. */
ccl_device_inline float longitudinal_scattering(float sin_theta_i,
float cos_theta_i,
float sin_theta_o,
float cos_theta_o,
float v)
{
float inv_v = 1.0f/v;
float cos_arg = cos_theta_i * cos_theta_o * inv_v;
float sin_arg = sin_theta_i * sin_theta_o * inv_v;
if(v <= 0.1f) {
float i0 = log_bessel_I0(cos_arg);
float val = expf(i0 - sin_arg - inv_v + 0.6931f + logf(0.5f*inv_v));
return val;
}
else {
float i0 = bessel_I0(cos_arg);
float val = (expf(-sin_arg) * i0) / (sinhf(inv_v) * 2.0f * v);
return val;
}
}
/* Combine the three values using their luminances. */
ccl_device_inline float4 combine_with_energy(KernelGlobals *kg, float3 c)
{
return make_float4(c.x, c.y, c.z, linear_rgb_to_gray(kg, c));
}
#ifdef __HAIR__
/* Set up the hair closure. */
ccl_device int bsdf_principled_hair_setup(ShaderData *sd, PrincipledHairBSDF *bsdf)
{
bsdf->type = CLOSURE_BSDF_HAIR_PRINCIPLED_ID;
bsdf->v = clamp(bsdf->v, 0.001f, 1.0f);
bsdf->s = clamp(bsdf->s, 0.001f, 1.0f);
/* Apply Primary Reflection Roughness modifier. */
bsdf->m0_roughness = clamp(bsdf->m0_roughness*bsdf->v, 0.001f, 1.0f);
/* Map from roughness_u and roughness_v to variance and scale factor. */
bsdf->v = sqr(0.726f*bsdf->v + 0.812f*sqr(bsdf->v) + 3.700f*pow20(bsdf->v));
bsdf->s = (0.265f*bsdf->s + 1.194f*sqr(bsdf->s) + 5.372f*pow22(bsdf->s))*M_SQRT_PI_8_F;
bsdf->m0_roughness = sqr(0.726f*bsdf->m0_roughness + 0.812f*sqr(bsdf->m0_roughness) + 3.700f*pow20(bsdf->m0_roughness));
/* Compute local frame, aligned to curve tangent and ray direction. */
float3 X = safe_normalize(sd->dPdu);
float3 Y = safe_normalize(cross(X, sd->I));
float3 Z = safe_normalize(cross(X, Y));
/* TODO: the solution below works where sd->Ng is the normal
* pointing from the center of the curve to the shading point.
* It doesn't work for triangles, see https://developer.blender.org/T43625 */
/* h -1..0..1 means the rays goes from grazing the hair, to hitting it at
* the center, to grazing the other edge. This is the sine of the angle
* between sd->Ng and Z, as seen from the tangent X. */
/* TODO: we convert this value to a cosine later and discard the sign, so
* we could probably save some operations. */
float h = dot(cross(sd->Ng, X), Z);
kernel_assert(fabsf(h) < 1.0f + 1e-4f);
kernel_assert(isfinite3_safe(Y));
kernel_assert(isfinite_safe(h));
bsdf->extra->geom = make_float4(Y.x, Y.y, Y.z, h);
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_NEEDS_LCG;
}
#endif /* __HAIR__ */
/* Given the Fresnel term and transmittance, generate the attenuation terms for each bounce. */
ccl_device_inline void hair_attenuation(KernelGlobals *kg,
float f,
float3 T,
float4 *Ap)
{
/* Primary specular (R). */
Ap[0] = make_float4(f, f, f, f);
/* Transmission (TT). */
float3 col = sqr(1.0f - f) * T;
Ap[1] = combine_with_energy(kg, col);
/* Secondary specular (TRT). */
col *= T*f;
Ap[2] = combine_with_energy(kg, col);
/* Residual component (TRRT+). */
col *= safe_divide_color(T*f, make_float3(1.0f, 1.0f, 1.0f) - T*f);
Ap[3] = combine_with_energy(kg, col);
/* Normalize sampling weights. */
float totweight = Ap[0].w + Ap[1].w + Ap[2].w + Ap[3].w;
float fac = safe_divide(1.0f, totweight);
Ap[0].w *= fac;
Ap[1].w *= fac;
Ap[2].w *= fac;
Ap[3].w *= fac;
}
/* Given the tilt angle, generate the rotated theta_i for the different bounces. */
ccl_device_inline void hair_alpha_angles(float sin_theta_i,
float cos_theta_i,
float alpha,
float *angles)
{
float sin_1alpha = sinf(alpha);
float cos_1alpha = cos_from_sin(sin_1alpha);
float sin_2alpha = 2.0f*sin_1alpha*cos_1alpha;
float cos_2alpha = sqr(cos_1alpha) - sqr(sin_1alpha);
float sin_4alpha = 2.0f*sin_2alpha*cos_2alpha;
float cos_4alpha = sqr(cos_2alpha) - sqr(sin_2alpha);
angles[0] = sin_theta_i*cos_2alpha + cos_theta_i*sin_2alpha;
angles[1] = fabsf(cos_theta_i*cos_2alpha - sin_theta_i*sin_2alpha);
angles[2] = sin_theta_i*cos_1alpha - cos_theta_i*sin_1alpha;
angles[3] = fabsf(cos_theta_i*cos_1alpha + sin_theta_i*sin_1alpha);
angles[4] = sin_theta_i*cos_4alpha - cos_theta_i*sin_4alpha;
angles[5] = fabsf(cos_theta_i*cos_4alpha + sin_theta_i*sin_4alpha);
}
/* Evaluation function for our shader. */
ccl_device float3 bsdf_principled_hair_eval(KernelGlobals *kg,
const ShaderData *sd,
const ShaderClosure *sc,
const float3 omega_in,
float *pdf)
{
kernel_assert(isfinite3_safe(sd->P) && isfinite_safe(sd->ray_length));
const PrincipledHairBSDF *bsdf = (const PrincipledHairBSDF*) sc;
float3 Y = float4_to_float3(bsdf->extra->geom);
float3 X = safe_normalize(sd->dPdu);
kernel_assert(fabsf(dot(X, Y)) < 1e-4f);
float3 Z = safe_normalize(cross(X, Y));
float3 wo = make_float3(dot(sd->I, X), dot(sd->I, Y), dot(sd->I, Z));
float3 wi = make_float3(dot(omega_in, X), dot(omega_in, Y), dot(omega_in, Z));
float sin_theta_o = wo.x;
float cos_theta_o = cos_from_sin(sin_theta_o);
float phi_o = atan2f(wo.z, wo.y);
float sin_theta_t = sin_theta_o / bsdf->eta;
float cos_theta_t = cos_from_sin(sin_theta_t);
float sin_gamma_o = bsdf->extra->geom.w;
float cos_gamma_o = cos_from_sin(sin_gamma_o);
float gamma_o = safe_asinf(sin_gamma_o);
float sin_gamma_t = sin_gamma_o * cos_theta_o / sqrtf(sqr(bsdf->eta) - sqr(sin_theta_o));
float cos_gamma_t = cos_from_sin(sin_gamma_t);
float gamma_t = safe_asinf(sin_gamma_t);
float3 T = exp3(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
float4 Ap[4];
hair_attenuation(kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap);
float sin_theta_i = wi.x;
float cos_theta_i = cos_from_sin(sin_theta_i);
float phi_i = atan2f(wi.z, wi.y);
float phi = phi_i - phi_o;
float angles[6];
hair_alpha_angles(sin_theta_i, cos_theta_i, bsdf->alpha, angles);
float4 F;
float Mp, Np;
/* Primary specular (R). */
Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->m0_roughness);
Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
F = Ap[0] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
/* Transmission (TT). */
Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f*bsdf->v);
Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
F += Ap[1] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
/* Secondary specular (TRT). */
Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
F += Ap[2] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
/* Residual component (TRRT+). */
Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
*pdf = F.w;
return float4_to_float3(F);
}
/* Sampling function for the hair shader. */
ccl_device int bsdf_principled_hair_sample(KernelGlobals *kg,
const ShaderClosure *sc,
ShaderData *sd,
float randu,
float randv,
float3 *eval,
float3 *omega_in,
float3 *domega_in_dx,
float3 *domega_in_dy,
float *pdf)
{
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF*) sc;
float3 Y = float4_to_float3(bsdf->extra->geom);
float3 X = safe_normalize(sd->dPdu);
kernel_assert(fabsf(dot(X, Y)) < 1e-4f);
float3 Z = safe_normalize(cross(X, Y));
float3 wo = make_float3(dot(sd->I, X), dot(sd->I, Y), dot(sd->I, Z));
float2 u[2];
u[0] = make_float2(randu, randv);
u[1].x = lcg_step_float_addrspace(&sd->lcg_state);
u[1].y = lcg_step_float_addrspace(&sd->lcg_state);
float sin_theta_o = wo.x;
float cos_theta_o = cos_from_sin(sin_theta_o);
float phi_o = atan2f(wo.z, wo.y);
float sin_theta_t = sin_theta_o / bsdf->eta;
float cos_theta_t = cos_from_sin(sin_theta_t);
float sin_gamma_o = bsdf->extra->geom.w;
float cos_gamma_o = cos_from_sin(sin_gamma_o);
float gamma_o = safe_asinf(sin_gamma_o);
float sin_gamma_t = sin_gamma_o * cos_theta_o / sqrtf(sqr(bsdf->eta) - sqr(sin_theta_o));
float cos_gamma_t = cos_from_sin(sin_gamma_t);
float gamma_t = safe_asinf(sin_gamma_t);
float3 T = exp3(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
float4 Ap[4];
hair_attenuation(kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap);
int p = 0;
for(; p < 3; p++) {
if(u[0].x < Ap[p].w) {
break;
}
u[0].x -= Ap[p].w;
}
float v = bsdf->v;
if(p == 1) {
v *= 0.25f;
}
if(p >= 2) {
v *= 4.0f;
}
u[1].x = max(u[1].x, 1e-5f);
float fac = 1.0f + v*logf(u[1].x + (1.0f - u[1].x)*expf(-2.0f/v));
float sin_theta_i = -fac * sin_theta_o + cos_from_sin(fac) * cosf(M_2PI_F * u[1].y) * cos_theta_o;
float cos_theta_i = cos_from_sin(sin_theta_i);
float angles[6];
if(p < 3) {
hair_alpha_angles(sin_theta_i, cos_theta_i, -bsdf->alpha, angles);
sin_theta_i = angles[2*p];
cos_theta_i = angles[2*p+1];
}
float phi;
if(p < 3) {
phi = delta_phi(p, gamma_o, gamma_t) + sample_trimmed_logistic(u[0].y, bsdf->s);
}
else {
phi = M_2PI_F*u[0].y;
}
float phi_i = phi_o + phi;
hair_alpha_angles(sin_theta_i, cos_theta_i, bsdf->alpha, angles);
float4 F;
float Mp, Np;
/* Primary specular (R). */
Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->m0_roughness);
Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
F = Ap[0] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
/* Transmission (TT). */
Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f*bsdf->v);
Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
F += Ap[1] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
/* Secondary specular (TRT). */
Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
F += Ap[2] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
/* Residual component (TRRT+). */
Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f*bsdf->v);
Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
kernel_assert(isfinite3_safe(float4_to_float3(F)));
*eval = float4_to_float3(F);
*pdf = F.w;
*omega_in = X*sin_theta_i + Y*cos_theta_i*cosf(phi_i) + Z*cos_theta_i*sinf(phi_i);
#ifdef __RAY_DIFFERENTIALS__
float3 N = safe_normalize(sd->I + *omega_in);
*domega_in_dx = (2 * dot(N, sd->dI.dx)) * N - sd->dI.dx;
*domega_in_dy = (2 * dot(N, sd->dI.dy)) * N - sd->dI.dy;
#endif
return LABEL_GLOSSY|((p == 0)? LABEL_REFLECT : LABEL_TRANSMIT);
}
/* Implements Filter Glossy by capping the effective roughness. */
ccl_device void bsdf_principled_hair_blur(ShaderClosure *sc, float roughness)
{
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF*)sc;
bsdf->v = fmaxf(roughness, bsdf->v);
bsdf->s = fmaxf(roughness, bsdf->s);
bsdf->m0_roughness = fmaxf(roughness, bsdf->m0_roughness);
}
CCL_NAMESPACE_END
#endif /* __BSDF_HAIR_PRINCIPLED_H__ */

View File

@@ -231,7 +231,7 @@ ccl_device_forceinline float3 microfacet_sample_stretched(
/* 5. compute normal */
return normalize(make_float3(-slope_x, -slope_y, 1.0f));
}
}
/* Calculate the reflection color
*
@@ -434,7 +434,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
/* eq. 34: now calculate G1(i,m) and G1(o,m) */
G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
}
else {
/* anisotropic */
@@ -535,7 +535,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, con
/* eq. 34: now calculate G1(i,m) and G1(o,m) */
G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
float G = G1o * G1i;
@@ -706,7 +706,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure
dIdx, dIdy, &dRdx, &dRdy, &dTdx, &dTdy,
#endif
&inside);
if(!inside && fresnel != 1.0f) {
*omega_in = T;
@@ -733,7 +733,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure
float cosNI = dot(N, *omega_in);
/* eq. 34: now calculate G1(i,m) */
float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
/* eq. 21 */
float cosHI = dot(m, *omega_in);
@@ -1125,4 +1125,3 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals *kg, const ShaderCl
CCL_NAMESPACE_END
#endif /* __BSDF_MICROFACET_H__ */

View File

@@ -47,7 +47,7 @@ typedef ccl_addr_space struct PhongRampBsdf {
ccl_device float3 bsdf_phong_ramp_get_color(const float3 colors[8], float pos)
{
int MAXCOLORS = 8;
float npos = pos * (float)(MAXCOLORS - 1);
int ipos = float_to_int(npos);
if(ipos < 0)
@@ -71,7 +71,7 @@ ccl_device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const fl
float m_exponent = bsdf->exponent;
float cosNI = dot(bsdf->N, omega_in);
float cosNO = dot(bsdf->N, I);
if(cosNI > 0 && cosNO > 0) {
// reflect the view vector
float3 R = (2 * cosNO) * bsdf->N - I;
@@ -84,7 +84,7 @@ ccl_device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const fl
return bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out;
}
}
return make_float3(0.0f, 0.0f, 0.0f);
}
@@ -98,7 +98,7 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, float3 Ng, float3
const PhongRampBsdf *bsdf = (const PhongRampBsdf*)sc;
float cosNO = dot(bsdf->N, I);
float m_exponent = bsdf->exponent;
if(cosNO > 0) {
// reflect the view vector
float3 R = (2 * cosNO) * bsdf->N - I;
@@ -107,7 +107,7 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, float3 Ng, float3
*domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
*domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
#endif
float3 T, B;
make_orthonormals (R, &T, &B);
float phi = M_2PI_F * randu;

View File

@@ -123,5 +123,3 @@ ccl_device int bsdf_principled_diffuse_sample(const ShaderClosure *sc,
CCL_NAMESPACE_END
#endif /* __BSDF_PRINCIPLED_DIFFUSE_H__ */

View File

@@ -109,5 +109,3 @@ ccl_device int bsdf_principled_sheen_sample(const ShaderClosure *sc,
CCL_NAMESPACE_END
#endif /* __BSDF_PRINCIPLED_SHEEN_H__ */

View File

@@ -78,4 +78,3 @@ ccl_device int bsdf_reflection_sample(const ShaderClosure *sc, float3 Ng, float3
CCL_NAMESPACE_END
#endif /* __BSDF_REFLECTION_H__ */

View File

@@ -87,4 +87,3 @@ ccl_device int bsdf_refraction_sample(const ShaderClosure *sc, float3 Ng, float3
CCL_NAMESPACE_END
#endif /* __BSDF_REFRACTION_H__ */

View File

@@ -73,7 +73,7 @@ ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float a
is = (1.0f - (angle - max_angle)/smooth);
else
is = 0.0f;
return make_float3(is, is, is);
}
@@ -90,7 +90,7 @@ ccl_device float3 bsdf_diffuse_toon_eval_reflect(const ShaderClosure *sc, const
float angle = safe_acosf(fmaxf(dot(bsdf->N, omega_in), 0.0f));
float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
if(eval.x > 0.0f) {
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
@@ -152,7 +152,7 @@ ccl_device float3 bsdf_glossy_toon_eval_reflect(const ShaderClosure *sc, const f
float smooth = bsdf->smooth*M_PI_2_F;
float cosNI = dot(bsdf->N, omega_in);
float cosNO = dot(bsdf->N, I);
if(cosNI > 0 && cosNO > 0) {
/* reflect the view vector */
float3 R = (2 * cosNO) * bsdf->N - I;
@@ -166,7 +166,7 @@ ccl_device float3 bsdf_glossy_toon_eval_reflect(const ShaderClosure *sc, const f
*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
return *pdf * eval;
}
return make_float3(0.0f, 0.0f, 0.0f);
}
@@ -181,7 +181,7 @@ ccl_device int bsdf_glossy_toon_sample(const ShaderClosure *sc, float3 Ng, float
float max_angle = bsdf->size*M_PI_2_F;
float smooth = bsdf->smooth*M_PI_2_F;
float cosNO = dot(bsdf->N, I);
if(cosNO > 0) {
/* reflect the view vector */
float3 R = (2 * cosNO) * bsdf->N - I;
@@ -216,4 +216,3 @@ ccl_device int bsdf_glossy_toon_sample(const ShaderClosure *sc, float3 Ng, float
CCL_NAMESPACE_END
#endif /* __BSDF_TOON_H__ */

View File

@@ -107,4 +107,3 @@ ccl_device int bsdf_transparent_sample(const ShaderClosure *sc, float3 Ng, float
CCL_NAMESPACE_END
#endif /* __BSDF_TRANSPARENT_H__ */

View File

@@ -62,14 +62,14 @@ ccl_device float fresnel_dielectric(
Nn = -N;
*is_inside = true;
}
// compute reflection
*R = (2 * cos)* Nn - I;
#ifdef __RAY_DIFFERENTIALS__
*dRdx = (2 * dot(Nn, dIdx)) * Nn - dIdx;
*dRdy = (2 * dot(Nn, dIdy)) * Nn - dIdy;
#endif
float arg = 1 -(neta * neta *(1 -(cos * cos)));
if(arg < 0) {
*T = make_float3(0.0f, 0.0f, 0.0f);
@@ -159,4 +159,3 @@ ccl_device_forceinline float3 interpolate_fresnel_color(float3 L, float3 H, floa
CCL_NAMESPACE_END
#endif /* __BSDF_UTIL_H__ */

View File

@@ -500,4 +500,3 @@ ccl_device_forceinline float bssrdf_pdf(const ShaderClosure *sc, float r)
CCL_NAMESPACE_END
#endif /* __KERNEL_BSSRDF_H__ */

View File

@@ -76,9 +76,8 @@ ccl_device void emissive_sample(const float3 Ng, float randu, float randv,
ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I)
{
float res = emissive_pdf(Ng, I);
return make_float3(res, res, res);
}
CCL_NAMESPACE_END

View File

@@ -51,7 +51,7 @@ ccl_device float single_peaked_henyey_greenstein(float cos_theta, float g)
ccl_device int volume_henyey_greenstein_setup(HenyeyGreensteinVolume *volume)
{
volume->type = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
/* clamp anisotropy to avoid delta function */
volume->g = signf(volume->g) * min(fabsf(volume->g), 1.0f - 1e-3f);

View File

@@ -22,7 +22,7 @@
#define XTWX_SIZE (((DENOISE_FEATURES+1)*(DENOISE_FEATURES+2))/2)
#define XTWY_SIZE (DENOISE_FEATURES+1)
typedef struct TilesInfo {
typedef struct TileInfo {
int offsets[9];
int strides[9];
int x[4];
@@ -33,6 +33,39 @@ typedef struct TilesInfo {
#else
long long int buffers[9];
#endif
} TilesInfo;
} TileInfo;
#ifdef __KERNEL_OPENCL__
# define CCL_FILTER_TILE_INFO ccl_global TileInfo* tile_info, \
ccl_global float *tile_buffer_1, \
ccl_global float *tile_buffer_2, \
ccl_global float *tile_buffer_3, \
ccl_global float *tile_buffer_4, \
ccl_global float *tile_buffer_5, \
ccl_global float *tile_buffer_6, \
ccl_global float *tile_buffer_7, \
ccl_global float *tile_buffer_8, \
ccl_global float *tile_buffer_9
# define CCL_FILTER_TILE_INFO_ARG tile_info, \
tile_buffer_1, tile_buffer_2, tile_buffer_3, \
tile_buffer_4, tile_buffer_5, tile_buffer_6, \
tile_buffer_7, tile_buffer_8, tile_buffer_9
# define ccl_get_tile_buffer(id) (id == 0 ? tile_buffer_1 \
: id == 1 ? tile_buffer_2 \
: id == 2 ? tile_buffer_3 \
: id == 3 ? tile_buffer_4 \
: id == 4 ? tile_buffer_5 \
: id == 5 ? tile_buffer_6 \
: id == 6 ? tile_buffer_7 \
: id == 7 ? tile_buffer_8 \
: tile_buffer_9)
#else
# ifdef __KERNEL_CUDA__
# define CCL_FILTER_TILE_INFO ccl_global TileInfo* tile_info
# else
# define CCL_FILTER_TILE_INFO TileInfo* tile_info
# endif
# define ccl_get_tile_buffer(id) (tile_info->buffers[id])
#endif
#endif /* __FILTER_DEFINES_H__*/

View File

@@ -26,7 +26,7 @@ CCL_NAMESPACE_BEGIN
* bufferVariance: The buffer-based variance of the shadow feature. Unbiased, but quite noisy.
*/
ccl_device void kernel_filter_divide_shadow(int sample,
ccl_global TilesInfo *tiles,
CCL_FILTER_TILE_INFO,
int x, int y,
ccl_global float *unfilteredA,
ccl_global float *unfilteredB,
@@ -37,13 +37,13 @@ ccl_device void kernel_filter_divide_shadow(int sample,
int buffer_pass_stride,
int buffer_denoising_offset)
{
int xtile = (x < tiles->x[1])? 0: ((x < tiles->x[2])? 1: 2);
int ytile = (y < tiles->y[1])? 0: ((y < tiles->y[2])? 1: 2);
int xtile = (x < tile_info->x[1])? 0: ((x < tile_info->x[2])? 1: 2);
int ytile = (y < tile_info->y[1])? 0: ((y < tile_info->y[2])? 1: 2);
int tile = ytile*3+xtile;
int offset = tiles->offsets[tile];
int stride = tiles->strides[tile];
const ccl_global float *ccl_restrict center_buffer = (ccl_global float*) tiles->buffers[tile];
int offset = tile_info->offsets[tile];
int stride = tile_info->strides[tile];
const ccl_global float *ccl_restrict center_buffer = (ccl_global float*) ccl_get_tile_buffer(tile);
center_buffer += (y*stride + x + offset)*buffer_pass_stride;
center_buffer += buffer_denoising_offset + 14;
@@ -79,7 +79,7 @@ ccl_device void kernel_filter_divide_shadow(int sample,
* - rect: The prefilter area (lower pixels inclusive, upper pixels exclusive).
*/
ccl_device void kernel_filter_get_feature(int sample,
ccl_global TilesInfo *tiles,
CCL_FILTER_TILE_INFO,
int m_offset, int v_offset,
int x, int y,
ccl_global float *mean,
@@ -87,10 +87,10 @@ ccl_device void kernel_filter_get_feature(int sample,
int4 rect, int buffer_pass_stride,
int buffer_denoising_offset)
{
int xtile = (x < tiles->x[1])? 0: ((x < tiles->x[2])? 1: 2);
int ytile = (y < tiles->y[1])? 0: ((y < tiles->y[2])? 1: 2);
int xtile = (x < tile_info->x[1])? 0: ((x < tile_info->x[2])? 1: 2);
int ytile = (y < tile_info->y[1])? 0: ((y < tile_info->y[2])? 1: 2);
int tile = ytile*3+xtile;
ccl_global float *center_buffer = ((ccl_global float*) tiles->buffers[tile]) + (tiles->offsets[tile] + y*tiles->strides[tile] + x)*buffer_pass_stride + buffer_denoising_offset;
ccl_global float *center_buffer = ((ccl_global float*) ccl_get_tile_buffer(tile)) + (tile_info->offsets[tile] + y*tile_info->strides[tile] + x)*buffer_pass_stride + buffer_denoising_offset;
int buffer_w = align_up(rect.z - rect.x, 4);
int idx = (y-rect.y)*buffer_w + (x - rect.x);

View File

@@ -30,4 +30,3 @@
#include "kernel/geom/geom_curve_intersect.h"
#include "kernel/geom/geom_volume.h"
#include "kernel/geom/geom_primitive.h"

View File

@@ -66,7 +66,7 @@ ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, const Sh
uint attr_offset = object_attribute_map_offset(kg, sd->object);
attr_offset += attribute_primitive_type(kg, sd);
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id) {
if(UNLIKELY(attr_map.x == ATTR_STD_NONE)) {
return attribute_not_found();
@@ -77,7 +77,7 @@ ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, const Sh
AttributeDescriptor desc;
desc.element = (AttributeElement)attr_map.y;
if(sd->prim == PRIM_NONE &&
desc.element != ATTR_ELEMENT_MESH &&
desc.element != ATTR_ELEMENT_VOXEL &&
@@ -108,4 +108,3 @@ ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg, const ShaderD
}
CCL_NAMESPACE_END

View File

@@ -23,6 +23,33 @@ CCL_NAMESPACE_BEGIN
#ifdef __HAIR__
/* Interpolation of curve geometry */
ccl_device_inline float3 curvetangent(float t, float3 p0, float3 p1, float3 p2, float3 p3)
{
float fc = 0.71f;
float data[4];
float t2 = t * t;
data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
}
ccl_device_inline float3 curvepoint(float t, float3 p0, float3 p1, float3 p2, float3 p3)
{
float data[4];
float fc = 0.71f;
float t2 = t * t;
float t3 = t2 * t;
data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
data[3] = fc * t3 - fc * t2;
return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
}
/* Reading attributes on various curve elements */
ccl_device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)

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