Improvements for particle grid distribution:
* Particles that aren't shown are now actually deleted (huge memory savings for flat objects). * Grid distribution for flat objects is now done on the surface object surface without offset. * Invert grid option wasn't in ui and it didn't work for non-volume grids. * New parameter to randomize the grid point locations. * Resolution soft/hard limits changed to even 50/250.
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@@ -190,8 +190,10 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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row.prop(part, "emit_from", expand=True)
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row = layout.row()
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row.prop(part, "use_emit_random")
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if part.distribution != 'GRID':
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if part.distribution == 'GRID':
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row.prop(part, "invert_grid")
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else:
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row.prop(part, "use_emit_random")
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row.prop(part, "use_even_distribution")
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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@@ -206,6 +208,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
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elif part.distribution == 'GRID':
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row.prop(part, "grid_resolution")
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row.prop(part, "grid_random", text="Random", slider=True)
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class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
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@@ -137,9 +137,9 @@ static int tot_particles(ParticleSystem *psys, PTCacheID *pid)
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if(pid && psys->pointcache->flag & PTCACHE_EXTERNAL)
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return pid->cache->totpoint;
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else if(psys->part->distr == PART_DISTR_GRID && psys->part->from != PART_FROM_VERT)
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return psys->part->grid_res * psys->part->grid_res * psys->part->grid_res;
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return psys->part->grid_res * psys->part->grid_res * psys->part->grid_res - psys->totunexist;
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else
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return psys->part->totpart;
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return psys->part->totpart - psys->totunexist;
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}
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void psys_reset(ParticleSystem *psys, int mode)
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@@ -439,9 +439,14 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
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size[(axis+1)%3] = MIN2(size[(axis+1)%3],res);
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size[(axis+2)%3] = MIN2(size[(axis+2)%3],res);
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min[0]+=d/2.0f;
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min[1]+=d/2.0f;
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min[2]+=d/2.0f;
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size[0] = MAX2(size[0], 1);
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size[1] = MAX2(size[1], 1);
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size[2] = MAX2(size[2], 1);
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/* no full offset for flat/thin objects */
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min[0]+= d < delta[0] ? d/2.f : delta[0]/2.f;
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min[1]+= d < delta[1] ? d/2.f : delta[1]/2.f;
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min[2]+= d < delta[2] ? d/2.f : delta[2]/2.f;
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for(i=0,p=0,pa=psys->particles; i<res; i++){
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for(j=0; j<res; j++){
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@@ -497,7 +502,7 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
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pa=psys->particles + a1*a1mul + a2*a2mul;
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VECCOPY(co1,pa->fuv);
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co1[a]-=d/2.0f;
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co1[a]-= d < delta[a] ? d/2.f : delta[a]/2.f;
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VECCOPY(co2,co1);
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co2[a]+=delta[a] + 0.001f*d;
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co1[a]-=0.001f*d;
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@@ -553,6 +558,18 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
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}
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}
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}
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if(psys->part->grid_rand > 0.f) {
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float rfac = d * psys->part->grid_rand;
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for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++){
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if(pa->flag & PARS_UNEXIST)
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continue;
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pa->fuv[0] += rfac * (PSYS_FRAND(p + 31) - 0.5f);
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pa->fuv[1] += rfac * (PSYS_FRAND(p + 32) - 0.5f);
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pa->fuv[2] += rfac * (PSYS_FRAND(p + 33) - 0.5f);
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}
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}
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}
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/* modified copy from rayshade.c */
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@@ -1554,8 +1571,51 @@ static void initialize_all_particles(ParticleSimulationData *sim)
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ParticleSystem *psys = sim->psys;
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PARTICLE_P;
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LOOP_PARTICLES
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psys->totunexist = 0;
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LOOP_PARTICLES {
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initialize_particle(sim, pa, p);
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if(pa->flag & PARS_UNEXIST)
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psys->totunexist++;
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}
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/* Free unexisting particles. */
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if(psys->totpart && psys->totunexist == psys->totpart) {
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if(psys->particles->boid)
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MEM_freeN(psys->particles->boid);
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MEM_freeN(psys->particles);
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psys->particles = NULL;
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psys->totpart = psys->totunexist = 0;
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}
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if(psys->totunexist) {
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int newtotpart = psys->totpart - psys->totunexist;
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ParticleData *npa, *newpars;
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npa = newpars = MEM_callocN(newtotpart * sizeof(ParticleData), "particles");
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for(p=0, pa=psys->particles; p<newtotpart; p++, pa++, npa++) {
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while(pa->flag & PARS_UNEXIST)
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pa++;
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memcpy(npa, pa, sizeof(ParticleData));
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}
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if(psys->particles->boid)
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MEM_freeN(psys->particles->boid);
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MEM_freeN(psys->particles);
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psys->particles = newpars;
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psys->totpart -= psys->totunexist;
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if(psys->particles->boid) {
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BoidParticle *newboids = MEM_callocN(psys->totpart * sizeof(BoidParticle), "boid particles");
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LOOP_PARTICLES
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pa->boid = newboids++;
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}
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}
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if(psys->part->type != PART_FLUID) {
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#if 0 // XXX old animation system
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@@ -4091,6 +4151,9 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
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if(psys->recalc & PSYS_RECALC_TYPE)
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psys_changed_type(&sim);
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if(psys->recalc & PSYS_RECALC_RESET)
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psys->totunexist = 0;
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/* setup necessary physics type dependent additional data if it doesn't yet exist */
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psys_prepare_physics(&sim);
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@@ -168,8 +168,8 @@ typedef struct ParticleSettings {
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/* general values */
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float sta, end, lifetime, randlife;
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float timetweak, jitfac, eff_hair;
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int totpart, userjit, grid_res;
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float timetweak, jitfac, eff_hair, grid_rand;
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int totpart, userjit, grid_res, rt;
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/* initial velocity factors */
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float normfac, obfac, randfac, partfac, tanfac, tanphase, reactfac;
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@@ -247,7 +247,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
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float imat[4][4]; /* used for duplicators */
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float cfra, tree_frame;
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int seed, child_seed;
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int flag, totpart, totchild, totcached, totchildcache;
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int flag, totpart, totunexist, totchild, totcached, totchildcache, rt;
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short recalc, target_psys, totkeyed, bakespace;
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char bb_uvname[3][32]; /* billboard uv name */
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@@ -1289,7 +1289,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
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prop= RNA_def_property(srna, "invert_grid", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_GRID_INVERT);
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RNA_def_property_ui_text(prop, "Invert", "Invert what is considered object and what is not");
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RNA_def_property_ui_text(prop, "Invert Grid", "Invert what is considered object and what is not");
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RNA_def_property_update(prop, 0, "rna_Particle_reset");
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prop= RNA_def_property(srna, "apply_effector_to_children", PROP_BOOLEAN, PROP_NONE);
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@@ -1684,11 +1684,17 @@ static void rna_def_particle_settings(BlenderRNA *brna)
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prop= RNA_def_property(srna, "grid_resolution", PROP_INT, PROP_UNSIGNED);
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RNA_def_property_int_sdna(prop, NULL, "grid_res");
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_range(prop, 1, 215); /* ~10M particles in a cube */
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RNA_def_property_ui_range(prop, 1, 46, 1, 0); /* ~100k particles in a cube */
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RNA_def_property_range(prop, 1, 250); /* ~15M particles in a cube (ouch!), but could be very usable in a plane */
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RNA_def_property_ui_range(prop, 1, 50, 1, 0); /* ~100k particles in a cube */
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RNA_def_property_ui_text(prop, "Resolution", "The resolution of the particle grid");
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RNA_def_property_update(prop, 0, "rna_Particle_reset");
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prop= RNA_def_property(srna, "grid_random", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "grid_rand");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop, "Grid Randomness", "Add random offset to the grid locations");
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RNA_def_property_update(prop, 0, "rna_Particle_reset");
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/* initial velocity factors */
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prop= RNA_def_property(srna, "normal_factor", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "normfac");//optional if prop names are the same
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