OSX/codesigning: add the signing rules used for releases

This commit is contained in:
2013-10-28 17:08:07 +00:00
parent ecf2f55667
commit 4ef6f82a10
3 changed files with 29 additions and 9 deletions

View File

@@ -675,15 +675,6 @@ def AppIt(target=None, source=None, env=None):
cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/MacOS/%s/python/'%(libdir,python_zip,installdir,binary,VERSION)
commands.getoutput(cmd)
if env['XCODE_CUR_VER'] >= 5:
# For OSX 10.9/Xcode5 subcomponents also must be codesigned. To make this work we need a plist in the versioned libdir
# We copy for now the plist from main bundle, note: Blender must be run once before codesigning to have the py caches generated and taken into account
# After this we can run: codesign -s IDENTITY blender.app --deep
cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/Resources/'%(installdir,binary, VERSION)
commands.getoutput(cmd)
cmd = 'cp %s/%s.app/Contents/Info.plist %s/%s.app/Contents/MacOS/%s/Resources'%(installdir,binary,installdir,binary, VERSION)
commands.getoutput(cmd)
cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(installdir,binary, binary)
commands.getoutput(cmd)
cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(installdir, binary)