Cleanup: remove redundant headers
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@@ -21,68 +21,59 @@
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include <float.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h> /* memset */
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_light_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_fluid_types.h"
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#include "BKE_appdir.h"
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#include "BKE_animsys.h"
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#include "BKE_armature.h"
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#include "BKE_bvhutils.h"
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#include "BKE_collision.h"
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#include "BKE_colortools.h"
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#include "BKE_constraint.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_effect.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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#include "BKE_fluid.h"
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#include "BKE_texture.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "RE_shader_ext.h"
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#include "GPU_glew.h"
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#include "manta_fluid_API.h"
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#include "BLI_task.h"
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#include "BLI_kdtree.h"
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#include "BLI_voxel.h"
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#ifdef WITH_FLUID
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# include "MEM_guardedalloc.h"
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# include <float.h>
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# include <math.h>
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# include <stdio.h>
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# include <string.h> /* memset */
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# include "BLI_blenlib.h"
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# include "BLI_math.h"
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# include "BLI_kdopbvh.h"
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# include "BLI_threads.h"
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# include "BLI_utildefines.h"
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# include "DNA_customdata_types.h"
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# include "DNA_light_types.h"
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# include "DNA_mesh_types.h"
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# include "DNA_meshdata_types.h"
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# include "DNA_modifier_types.h"
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# include "DNA_object_types.h"
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# include "DNA_particle_types.h"
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# include "DNA_scene_types.h"
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# include "DNA_fluid_types.h"
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# include "BKE_bvhutils.h"
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# include "BKE_collision.h"
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# include "BKE_colortools.h"
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# include "BKE_customdata.h"
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# include "BKE_deform.h"
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# include "BKE_effect.h"
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# include "BKE_library.h"
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# include "BKE_mesh.h"
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# include "BKE_mesh_runtime.h"
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# include "BKE_modifier.h"
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# include "BKE_object.h"
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# include "BKE_particle.h"
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# include "BKE_pointcache.h"
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# include "BKE_scene.h"
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# include "BKE_fluid.h"
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# include "BKE_texture.h"
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# include "DEG_depsgraph.h"
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# include "DEG_depsgraph_query.h"
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# include "RE_shader_ext.h"
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# include "manta_fluid_API.h"
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# include "BLI_task.h"
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# include "BLI_kdtree.h"
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# include "BLI_voxel.h"
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// #define DEBUG_PRINT
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static ThreadMutex object_update_lock = BLI_MUTEX_INITIALIZER;
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