Cleanup: remove redundant headers

This commit is contained in:
2019-12-17 08:57:06 +11:00
parent 3da429aa87
commit 4f1abcb06f

View File

@@ -21,68 +21,59 @@
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <string.h> /* memset */
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_kdopbvh.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_customdata_types.h"
#include "DNA_light_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_fluid_types.h"
#include "BKE_appdir.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_bvhutils.h"
#include "BKE_collision.h"
#include "BKE_colortools.h"
#include "BKE_constraint.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_effect.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_fluid.h"
#include "BKE_texture.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RE_shader_ext.h"
#include "GPU_glew.h"
#include "manta_fluid_API.h"
#include "BLI_task.h"
#include "BLI_kdtree.h"
#include "BLI_voxel.h"
#ifdef WITH_FLUID
# include "MEM_guardedalloc.h"
# include <float.h>
# include <math.h>
# include <stdio.h>
# include <string.h> /* memset */
# include "BLI_blenlib.h"
# include "BLI_math.h"
# include "BLI_kdopbvh.h"
# include "BLI_threads.h"
# include "BLI_utildefines.h"
# include "DNA_customdata_types.h"
# include "DNA_light_types.h"
# include "DNA_mesh_types.h"
# include "DNA_meshdata_types.h"
# include "DNA_modifier_types.h"
# include "DNA_object_types.h"
# include "DNA_particle_types.h"
# include "DNA_scene_types.h"
# include "DNA_fluid_types.h"
# include "BKE_bvhutils.h"
# include "BKE_collision.h"
# include "BKE_colortools.h"
# include "BKE_customdata.h"
# include "BKE_deform.h"
# include "BKE_effect.h"
# include "BKE_library.h"
# include "BKE_mesh.h"
# include "BKE_mesh_runtime.h"
# include "BKE_modifier.h"
# include "BKE_object.h"
# include "BKE_particle.h"
# include "BKE_pointcache.h"
# include "BKE_scene.h"
# include "BKE_fluid.h"
# include "BKE_texture.h"
# include "DEG_depsgraph.h"
# include "DEG_depsgraph_query.h"
# include "RE_shader_ext.h"
# include "manta_fluid_API.h"
# include "BLI_task.h"
# include "BLI_kdtree.h"
# include "BLI_voxel.h"
// #define DEBUG_PRINT
static ThreadMutex object_update_lock = BLI_MUTEX_INITIALIZER;