Looks like the two definitions were inside constructors duh....
So I'm reverting. Kent
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@@ -416,6 +416,7 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
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physicscontroller->setClientInfo(gameobj);
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gameobj->GetSGNode()->AddSGController(physicscontroller);
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bool isActor = objprop->m_isactor;
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STR_String materialname;
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if (meshobj)
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materialname = meshobj->GetMaterialName(0);
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@@ -85,6 +85,7 @@ CValue* KX_GameActuator::GetReplica()
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bool KX_GameActuator::Update(double curtime, double deltatime)
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{
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bool result = false;
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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