Looks like the two definitions were inside constructors duh....

So I'm reverting.

Kent
This commit is contained in:
2003-01-22 03:09:30 +00:00
parent 3bdb9b7f39
commit 4fe03a8923
2 changed files with 2 additions and 0 deletions

View File

@@ -416,6 +416,7 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
physicscontroller->setClientInfo(gameobj);
gameobj->GetSGNode()->AddSGController(physicscontroller);
bool isActor = objprop->m_isactor;
STR_String materialname;
if (meshobj)
materialname = meshobj->GetMaterialName(0);

View File

@@ -85,6 +85,7 @@ CValue* KX_GameActuator::GetReplica()
bool KX_GameActuator::Update(double curtime, double deltatime)
{
bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();